KQM Guide Skeleton

For more information on what the KQM Guide Skeleton is, please read here.


Written by: <list of authors>


Updated for Version <Genshin version>

<Cover Image Goes Here>

Introduction

The introduction should not contain any complex terminology or information. Instead, use this section to briefly introduce the character you’re writing about. The introduction will be split into a few sections: Pros & Cons, Infographic, and glossary. This is the bare minimum, feel free to add more sections if you want to.

Pros & Cons

Pros

  • Pro
  • Pro
  • Pro
  • ..

Cons

  • Con
  • Con
  • Con
  • ..

Infographic

Glossary

This glossary was taken from the Itto guide. Your glossary may not contain the same information, but should be laid out in a similar fashion.

Normal Attack (N/NA)Normal Attack string. Due to the unique nature of Itto’s attack string, the notations used in this guide will be:
   • N# (N1, N2. etc.) refer to the full combo from the first Normal Attack to whichever number is next to the N. For example: N2 means doing 2 normal attacks, including the first one in the string.
   • NA# (NA1, NA2, etc.) refer to a specific Normal Attack in the string. For example: NA2 means doing a singular normal attack that is the second one in the full string without having to start the first one. This is possible due to the fact that Itto’s string does not reset after dashing or using his Skill.

For example, this combo notation: Q NA1 E NA2 NA3 SCA3+F N4 SCA4+F E SCAF. Here, Itto is able to use his second and third Normal Attack (NA2, NA3) after using his Skill without having to restart from the first attack. After going through a combo slash, Itto uses a full Normal Attack string from start to finish (N4).
StacksTalent, artifact or  weapon effects that build up over time or under certain conditions. Can refer to Superlative Superstrength stacks, Husk of Opulent Dreams stacks, and Serpent Spine stacks
Charged Attack (CA)Arataki Kesagiri slashes that consume Superlative Superstrength stacks and no stamina – one of the main sources of Itto’s DMG. Not to be confused with Saichimonji Slash
Charged Attack Final (CF)Arataki Kesagiri Final Slash – the final slam that consumes the last Superlative Superstrength stack, dealing more AoE DMG
S.S.Superlative Superstrength
EREnergy Recharge
BuffProvides noticeable (DMG) boosts to a character
TTDSThrilling Tales of Dragon Slayer, a 3-star catalyst obtainable through wishing
AoEArea of Effect
ICDInternal Cooldown, see more explanations here
Snapshot and DynamicProperties that are assigned to skills and bursts that last over time. See more here
HitlagOccurs whenever a character hits a target, frames get frozen to give the player a sense of “weight” behind each attack. The amount of hitlag depends on the target hit. Ranged characters and skills aren’t affected by hitlag. See more here
BiSBest in Slot
EElemental Skill
QElemental Burst

FAQ

Optional. You can include an FAQ section or disregard it. If you choose to include it, here is the layout:

Answer

Answer

Answer

Talents

Normal Attack

Normal attack: Yunlai Swordsmanship

<in-game Talent description> (optional)

<in-depth explanation of the Talent>

This is where you’d go into explaining what this specific Talent does, the good and the bad, special mechanics, all that jazz. Go all out here.

Elemental Skill

Elemental Skill: Stellar Restoration

<in-game Talent description> (optional)

<in-depth explanation of the Talent>

This is where you’d go into explaining what this specific Talent does, the good and the bad, special mechanics, all that jazz. Go all out here.

Elemental Burst

Elemental Burst: Starward Sword

<in-game Talent description> (optional)

This is where you’d go into explaining what this specific Talent does, the good and the bad, special mechanics, all that jazz. Go all out here.

Ascension Passive 1

Passive Talent: Land’s Overseer

<in-game Talent description> (optional)

This is where you’d go into explaining what this specific Talent does, the good and the bad, special mechanics, all that jazz. Go all out here.

Ascension Passive 4

Ascension Talent 1: Thundering Penance

<in-game Talent description> (optional)

This is where you’d go into explaining what this specific Talent does, the good and the bad, special mechanics, all that jazz. Go all out here.

Utility Passive

Ascension Talent 4: Aristocratic Dignity

<in-game Talent description> (optional)

This is where you’d go into explaining what this specific Talent does, the good and the bad, special mechanics, all that jazz. Go all out here.

Talent Priority

Talk about Talent priority here. Which playstyles prioritize which Talents, etc.

Constellations

Constellation 1

C1: Thundering Might

<in-game Constellation description> (optional)

<in-depth explanation of the Constellation>

This is where you’d go into explaining what this specific Constellation does, the good and the bad, special mechanics, all that jazz. Go all out here.

Damage increase over C0: (if applicable)

Constellation 2

C2: Keen Extraction

<in-game Constellation description> (optional)

<in-depth explanation of the Constellation>

This is where you’d go into explaining what this specific Constellation does, the good and the bad, special mechanics, all that jazz. Go all out here.

Damage increase over C1: (if applicable)

Damage increase over C0: (if applicable)

Constellation 3

C3: Foreseen Reformation

<in-game Constellation description> (optional)

<in-depth explanation of the Constellation>

This is where you’d go into explaining what this specific Constellation does, the good and the bad, special mechanics, all that jazz. Go all out here.

Damage increase over C2: (if applicable)

Damage increase over C0: (if applicable)

Constellation 4

C4: Attunement

<in-game Constellation description> (optional)

<in-depth explanation of the Constellation>

This is where you’d go into explaining what this specific Constellation does, the good and the bad, special mechanics, all that jazz. Go all out here.

Damage increase over C3: (if applicable)

Damage increase over C0: (if applicable)

Constellation 5

C5: Beckoning Stars

<in-game Constellation description> (optional)

<in-depth explanation of the Constellation>

This is where you’d go into explaining what this specific Constellation does, the good and the bad, special mechanics, all that jazz. Go all out here.

Damage increase over C4: (if applicable)

Damage increase over C0: (if applicable)

Constellation 6

C6: Tenacious Star

<in-game Constellation description> (optional)

<in-depth explanation of the Constellation>

This is where you’d go into explaining what this specific Constellation does, the good and the bad, special mechanics, all that jazz. Go all out here.

Damage increase over C5: (if applicable)

Damage increase over C0: (if applicable)

Playstyles & Builds

Depending on your character, you may or may not need to separate this into different sections for different playstyles. For example, Keqing can have a Physical section and an Electro section while Itto doesn’t really have room for more than “on-field DPS”.


The layout displayed here is for characters like Keqing. See note at the end for characters like Itto.

Playstyle 1

Talk about the playstyle here, why its different from other playstyles, etc. (You can either omit this or the pros & cons but not both).

Pros & Cons

Pros

  • Pro
  • Pro
  • Pro
  • ..

Cons

  • Con
  • Con
  • Con
  • ..

Artifacts

Artifact options for this playstyle. Format this however you want to.

Weapons

Artifact options for this playstyle. Format this however you want to.

Combos & Special Mechanics

Pretty self explanatory. Special mechanics and combos go into this section, alongside whatever else you want to add.


The headers above can be moved around, but try to keep Artifacts and Weapons one after the other. You are free to add whatever else you want to as well.

Team Compositions

Team compositions can be discussed under each playstyle if the team compositions between each playstyle are distinct enough. (See below for details on how a Team Composition section should be arranged.)

Playstyle 2

Talk about the playstyle here, why its different from other playstyles, etc. (You can either omit this or the pros & cons but not both).

Pros & Cons

Pros

  • Pro
  • Pro
  • Pro
  • ..

Cons

  • Con
  • Con
  • Con
  • ..

Artifacts

Artifact options for this playstyle. Format this however you want to.

Weapons

Artifact options for this playstyle. Format this however you want to.

Combos & Special Mechanics

Pretty self explanatory. Special mechanics and combos go into this section, alongside whatever else you want to add.

Team Compositions

Team compositions can be discussed under each playstyle if the team compositions between each playstyle are distinct enough. (See below for details on how a Team Composition section should be arranged.)


The headers above can be moved around, but try to keep Artifacts and Weapons one after the other, and Team Compositions last. You are free to add whatever else you want to as well.

….

For characters like Itto, you can format it in two different ways:

  • Have separate headers for Artifacts, Weapons, etc. (see Itto guide)
  • Throw Artifacts and Weapons under a “Gear” header, while combos and mechanics are their own header. (see Ningguang guide)

Team Compositions / Character Synergies

You can format this section in two ways:

  • Character Synergies followed by Team Compositions.
  • Team Compositions without Character Synergies.

Character Synergies

Your character synergies section can be laid out like this (taken from the Yoimiya guide):

CharacterPros and ConsNotes
Bennett



Synergy: S

Role: Support, Battery

Gearing:
High base ATK sword
4-pc Noblesse Oblige (prioritize ER)

Visit the Bennett Guide for more information.
Pros
– Consolidates many roles in one kit; generally a good unit in most Yoimiya teams
– Requires relatively low investment to perform his roles well
– Easily accessible as he’s available in the shop

Cons
– Highly contested character for other Abyss teams (such as a Childe-Xiangling team)
– Yoimiya’s Burst does not snapshot Bennett’s ATK buff
Bennett is arguably the best Support for Yoimiya: he provides Energy, significant ATK buffs, and healing. The value Bennett brings to Yoimiya teams cannot be stressed enough, and players should always try to use him when playing her, unless the other Abyss team benefits more from him.
Thoma



Synergy: A

Role: Support

Gearing:
Weapon with ER/HP substat
4-pc Noblesse Oblige or Instructor (prioritize ER).

Visit the Thoma Guide for more information.
Pros
– Provides a fairly strong shield, which Yoimiya appreciates
– Can enable easy Pyro VV setup. Works with TTDS Sucrose to make up for the loss of not running Bennett
– Does not frequently steal Vapes

Cons
– Does not provide much other than shielding. Can usually be replaced with another character
– Poor Energy generation and personal damage
Thoma is a nice comfort pick for Yoimiya, as his shield, when stacked up, provides enough protection for her to finish her NA string uninterrupted. Thoma also works with TTDS Sucrose to set up Pyro VV, boosting Yoimiya’s damage, which is a viable option for players not using Bennett and Zhongli. Note that Bennett and Zhongli will still be easier to play and will yield higher damage.
C4 Yanfei



Synergy: B

Role: Support 

Gearing:
R5 Prototype Amber
4-pc Noblesse Oblige, 2-pc Tenacity of the Millelith/Emblem of Severed Fate (prioritize ER)
Pros
– Decent shield and minor healing with R5 Prototype Amber

Cons
– Requires heavy investment to work consistently (C4, R5 Prototype Amber, large amounts of ER)
– Offers little to no buff to Yoimiya
– Better as an on-field DPS in her own team
C4 Yanfei is a usable option, though it is difficult to recommend her without noting the major caveats. Only recommended if players can satisfy the requirements needed to use her consistently.
CharacterPros and ConsNotes
Yelan



Synergy: S

Role: Off-field DPS, Enabler

Gearing:
Favonius Bow, Aqua Simulacra (depending on team)
4-pc Emblem of Severed Fate
Pros
– Provides off-field damage and Hydro application, plus a DMG% buff
– Forms a strong double Hydro core with Xingqiu to provide high single-target damage

Cons
– Often has high ER needs if not run with another Hydro unit
– Does not provide any defensive utility compared to Xingqiu
Yelan, a strong off-field DPS, functions in a somewhat similar role to Xingqiu. Her Hydro application through Burst is consistent enough for Yoimiya to Vaporize N3 and N5, and her passive Talent offers a significant damage boost to the on-field character. Overall, Yelan is a viable choice for players not using Xingqiu with Yoimiya, though she has her own drawbacks that can be more difficult to build around when compared to Xingqiu.
Xingqiu



Synergy: S

Role: Off-field DPS, Enabler

Gearing:
Weapon with ER subtat (Favonius Sword, Sacrificial Sword, etc.)
4-pc Emblem of Severed Fate

Visit the Xingqiu Guide for more information.
Pros
– Offers consistent and significant off-field damage, plus Damage Reduction, Interruption Resistance, and minor healing
– Enables Yoimiya to Vaporize her hardest hitting Normal Attacks through his Elemental Burst

Cons
– Hydro application and damage are limited to single target. Unable to make up for the poor performance of Yoimiya in AoE scenarios
– Hydro application may be unreliable for Yoimiya to Vaporize N3 and N5
– Often has high ER needs
– Is a high demand unit on many teams
Xingqiu, the premier Hydro enabler, is a valuable teammate for Yoimiya. He synergizes with her well, providing a boost to her performance, while delivering consistent damage himself. A staple unit in many of her teams.
Kokomi



Synergy: B

Role: Support, Enabler

Gearing:
TTDS, 
4-pc Tenacity of the Millelith

Visit the Kokomi Guide for more information.
Pros
– Offers consistent healing and buffs
– Provides some Hydro application with her Jellyfish for Yoimiya to Vaporize, but this is inconsistent
– Frees up Xingqiu and Bennett for a second Abyss team

Cons
– Slower Hydro application compared to Xingqiu. Unable to enable Yoimiya to Vaporize all of her important hits without additional support (i.e. Kazuha)
– Little to no personal damage when used mainly for her Elemental Skill
– Restricts movement due to the range on her Jellyfish
Kokomi is a solid teammate for Yoimiya due to the support she provides. It is not recommended to rely on her Hydro application for Vaporize, as it cannot keep up with Yoimiya’s attacks. However, Kokomi still slots in nicely in a Yoimiya – Beidou – Fischl team with the value she brings in her consolidated roles.
CharacterPros and ConsNotes
Beidou



Synergy: S

Role: Off-field DPS, Enabler

Gearing:
Offensive claymores (Serpent Spine, Wolf’s Gravestone, Akuoumaru)
4-pc Emblem of Severed Fate, 2-pc Thundering Fury/Noblesse Oblige

Visit the Beidou Guide for more information.
Pros
– Offers impressive damage against multiple targets, Electro application and Damage Reduction
– Yoimiya procs Beidou’s Elemental Burst well with her NA string

Cons
– Often has high ER needs, though having Fischl on the team alleviates this requirement
– Yoimiya’s arrows can miss targets knocked back by Overload
Beidou is another one of Yoimiya’s best off-field DPS teammates. She provides remarkable damage in multi-target scenarios with her Elemental Burst, alongside Damage Reduction that pairs nicely with Xingqiu’s Rain Swords. Using Fischl with Beidou is highly recommended.
Fischl



Synergy: S

Role: Off-field DPS, Enabler

Gearing:
Offensive bows (Skyward Harp, The Stringless, Fading Twilight)
2-pc Thundering Fury/Gladiator’s Finale/Shimenawa’s Reminiscence
Pros
– Strong off-field damage and Electro application, alongside Particle generation
– Good synergy overall: Yoimiya triggers Fischl’s C6 well and can consistently trigger Fischl’s A4

Cons
– Purely single-target damage. Cannot make up for Yoimiya’s poor performance in multi-target situations
– May require a second Electro unit (Beidou is recommended) to keep up the Electro aura for Yoimiya to trigger Overload 
– Yoimiya’s arrows can miss targets knocked back by Overload
Fischl continues to hold up her position as one of the premiere off-field DPS units. She pairs nicely with Yoimiya to dish out consistent single-target damage, and acts as a battery for Beidou. Always build Fischl for damage instead of utility — her contribution is far greater than what the ATK% buff from 4-pc Tenacity of the Millelith can bring.
Lisa

Lisa

Synergy: B

Role: Off-field DPS, Enabler

Visit the Lisa Guide for more information.
Pros
– Free-to-play; all players have access to Lisa
– Can provide potent buffs with her ability to shred DEF and hold TTDS
– Doesn’t require much investment to do the majority of her job

Cons
– Generally a worse option than Fischl and Beidou because of her lack of damage
– Cannot be used as a solo Electro because of her 80 cost Burst
– Constellations are very difficult to obtain
Lisa is another option for an Electro unit in Yoimiya’s teams. She does have the issue of requiring Fischl to satisfy her Energy needs, but she can provide a potent ATK buff along with DEF shred. 

The issue with using LIsa with Yoimiya is that she is relatively inflexible for Yoimiya teams. She doesn’t provide any survivability and requires Fischl, which requires the fourth slot in the team to provide survivability for Yoimiya. Using Zhongli in this slot is a massive decrease to team DPS compared to Bennett, but using Bennett makes the team lack shielding.
CharacterPros and ConsNotes
Diona



Synergy: B

Role: Support

Gearing:
2-pc Tenacity of the Millelith/Emblem of Severed Fate/Ocean-Hued Clam
Favonius Warbow

Visit the Diona Guide for more information.
Pros
– Provides a decent shield, healing and Energy (when holding Favonius Warbow)
– Offers EM buff at C6 to boost Yoimiya’s Reaction damage
– Does not require heavy investment to perform her role well

Cons
– Buffs provided are negligible
– Relatively weak shield with low uptime
Diona condenses the role of shielder and healer into one kit, while sprinkling on extra buffs and utility depending on her gear and Constellation level. Overall, she’s a safe pick for Yoimiya, but rarely an ideal one.
CharacterPros and ConsNotes
Kazuha



Synergy: S

Role: Support
 
Gearing:
Favonius Sword, Freedom Sworn, Iron Sting
4-pc Viridescent Venerer

Visit the Kazuha Guide for more information
Pros
– Provides strong buffing and crowd-control for both Yoimiya and the whole team
– Has good damage in multi-target scenarios, which can make up for Yoimiya’s performance in said situations

Cons
– Demands long field time if using Elemental Skill and Burst. Can potentially cause loss of Beidou’s and Xingqiu’s Burst procs
– Can absorb Elemental Burst with Pyro when used with Bennett if players perform his rotation incorrectly, leading to a few lost Vapes for Yoimiya
– Has very difficult double VV setups
Kazuha provides extremely potent buffing and utility, and brings his own share of damage. Note that when Kazuha is used with units that snapshot (e.g. Beidou and Fischl), players need to plan out team rotations to make sure his buff is applied correctly.
Sucrose



Synergy: S

Role: Support

Gearing:
TTDS, Sacrificial Fragments
4-pc Viridescent Venerer

Visit the Sucrose Guide for more information.
Pros
– Offers buffs and some crowd control
– Elemental Burst, when paired with Yoimiya triggering Overload, can deal non-negligible fall damage to small enemies

Cons
– Has high ER needs if using Burst every rotation
– Grouping range is limited
– Difficult to slot in a Yoimiya team; does not provide defensive utility
Sucrose brings EM share, enemy debuff, and ATK% buffs when used as a pure support unit. While these utilities are valuable to Yoimiya and her teammates, Sucrose is generally not the first pick, due to Yoimiya’s specific needs for strong off-field damage and protection.
Venti



Synergy: A

Role: Support

Gearing:
The Stringless, Favonius Warbow, Elegy of the End
4-pc Viridescent Venerer

Visit the Venti Guide for more information
Pros
– Offers significant AoE damage and crowd control. Shines in mobbing scenarios and can compensate for Yoimiya’s performance in said situations
– Yoimiya’s Normal Attacks, plus off-field DPS units commonly run in her teams (Xingqiu, Beidou, Fischl), can all hit enemies lifted by Venti’s Burst

Cons
– AoE damage and crowd control value falls off in single target scenarios. Can be non-synergistic considering Yoimiya specializes in dealing with these scenarios
– Often brings more value to other teams (e.g. Freeze Ganyu)
Venti is able to solve Yoimiya’s issue of being a purely single target unit, as he provides unmatched crowd control and incredible AoE damage. The Energy refund tied to his A4 passive is also a notable utility for any Energy-hungry unit on the team. However, Venti is still a less than ideal pick for Yoimiya, due to their strengths lying in different areas.
Heizou



Synergy: A

Role: Support

Gearing:
TTDS
4-pc Viridescent Venerer
Pros
– Provides buffs and non-negligible personal damage
– Low ER requirement

Cons
– Better suited as an Quickswap DPS or on-field driver
– Buffs provided are often inferior to Anemo options listed above
Heizou trades in worse a team-wide EM buff Sucrose possesses for more personal damage, which can be appreciated in a Yoimiya team due to the downtime it often has in a rotation. Nevertheless, he will still be a sidegrade to, if not worse than Sucrose, and is better off in other teams.
Jean



Synergy: A

Role: Support

Gearing:
Favonius Sword, Amenoma Kageuchi, Skyward Blade
4-pc Viridescent Venerer/Noblesse Oblige

Visit the Jean Guide for more information
Pros
– Fulfills different roles in one kit, allowing for flexible team building
– Using Jean can free up Bennett for the other Abyss team

Cons
– Healing is often less important than Interruption Resistance for Yoimiya
– Generally a worse option than Bennett
Jean offers damage, buffs and healing — all of which are appreciated by Yoimiya. At C2, she also offers ATK SPD increase, which benefits Yoimiya quite substantially. Jean’s mix of abilities lets her act as a replacement for Bennett and frees him up for another team, though she will still be an inferior pick.
CharacterPros and ConsNotes
Zhongli



Synergy: S

Role: Support

Gearing:
Shield-focused: Black Tassel
4-pc Tenacity of the Millelith, 4-pc Instructor

Damage-focused: Staff of Homa, The Catch, Wavebreaker’s Fin
4-pc Emblem of Severed Fate/Noblesse Oblige

Visit the Zhongli Guide for more information.
Pros
– Offers the strongest shield in the game with full uptime when built for shield strength
– Provides Universal RES shred, which benefits Yoimiya and any off-field DPS units on the team
– Can deal non-negligible AoE damage when built for maximizing Burst damage. Also covers downtime in Yoimiya teams

Cons
– Stone Stele can consume Hydro aura, though not likely
– Other units may demand his Shield more (e.g. Melt Ganyu, Xiao)
The Geo Archon is an amazing teammate for Yoimiya, as his shield is undeniably the best in the game, providing unmatched comfort for Yoimiya to finish her NA string. Zhongli can also be built for damage when used with Yoimiya, as her teams often have downtime that allows Zhongli to cast his Burst and cover some AoE damage.
Yun Jin



Synergy: S

Role: Support

Gearing:
ER weapons (Favonius Lance, Prototype Stargliter)
4-pc Husk of Opulent Dreams/Noblesse Oblige/Archaic Petra

Visit the Yun Jin Guide for more information
Pros
– Provides massive Normal Attack DMG buffs with Elemental Burst, which Yoimiya appreciates
– Easy to build
– Works well at C0, but gets better with Constellations

Cons
– Only boosts Yoimiya’s damage. Provides little to no other utility
Yun Jin is the first unit to specifically buff Normal Attacks, and her buff is as unique as it is potent, making her an incredibly powerful teammate for Yoimiya. It is worth noting that Yun Jin’s buff is comparable to Bennett’s for Yoimiya, while Yun Jin herself is less of a high demand unit. The synergy here cannot be understated: Yoimiya uses the buff stacks efficiently, making Yun Jin’s contribution in a team more significant than it seems. Highly recommended to use the two together.
Albedo



Synergy: A

Role: Off-field DPS

Gearing: Cinnabar Spindle, 4-piece Husk of Opulent Dreams
Pros
– Extremely easy to play; only requires players to press E (and sometimes Q) per rotation
– Provides 125EM on Burst, boosting Yoimiya’s reaction damage
– Can be used for Geo resonance along with Zhongli and Yun Jin, two fantastic Yoimiya supports

Cons
– Poor placement will lead to his flower being destroyed, leading to a large damage loss
– Is Geo and does not enable any reactions
– Generally a worse choice than other buffers or off-field DPS units or buffers like Xingqiu, Yun Jin, and Zhongli
Albedo is an off-field DPS unit who can provide free, easy off-field damage. He also has some supporting capability through his Ascension 4 Talent, which provides Yoimiya with 125 EM, and through his ability to provide Geo Resonance. However, he will generally be a worse choice than Yoimiya’s best supports such as Bennett and Yun Jin, especially with Constellations.

Team Compositions

Electro-Charged Keqing

Team description goes here (optional).

Xingqiu Variant

This composition utilizes the stagger from Electro-Charged as well as the raw damage from units like Xingqiu and Fischl. Your Anemo unit should ideally be Kazuha.

You may think that this comp is unplayable due to the lack of a healer but thanks to Xingqiu’s Skill providing some Damage Reduction, some healing, and the amount of stagger Electro-Charged provides, not having a healer is nowhere near as bad as it sounds.

Note: You can run both Fischl and Beidou as your 3rd and 4th unit instead of having an Anemo as your last slot. The comp remains one of the best Keqing comps you can play.

Fischl offers high off-field damage as well as consistent Electro application and strong Energy generation making her one of the most popular picks for this slot.

Beidou is another Electro character that offers strong off-field damage and Electro application as well as extremely potent AoE damage, covering Fischl and Xingqiu’s “weakness”. Her Damage Reduction is also an added bonus that further lowers your need of a healer.

Kuki Shinobu can fill the healer slot for you if you are finding it difficult to play an Electro-Charged team without a healer. However, keep in mind that your team damage will drop HEAVILY if you are slotting Kuki in Fischl or Beidou’s place.

Kazuha is the golden boy of almost every Keqing team. He can provide extremely high utility and damage buffs to this composition by swirling both Hydro and Electro, buffing the Elemental Damage of your entire team as well as shredding the enemy’s Elemental Resistance. Use Kazuha whenever you can.

 Sucrose can act as a budget Kazuha, providing strong Crowd Control and TTDS buff. She also applies large amounts of Anemo making it highly likely that you will Swirl both Hydro and Electro, increasing the damage of your entire party.

Not only is Jean gorgeous but she also provides healing if you find yourself struggling without a healer and she packs a punch with her Elemental Skill.

Wait is Bennett Anemo now? No but he can perfectly substitute any of the above Anemo choices mentioned and is especially strong with Beidou Fischl due to their snapshot properties.

Sayu can substitute for a healer if you don’t have Jean available just try not to fall asleep while playing.

The idea is more or less the same throughout the different variants you could run. For Sucrose, try to Normal Attack on her before you cast your Elemental Burst in hopes of absorbing Hydro unless she is C6, in which case you should look to absorb Electro.

You should look to weave in a Normal Attack on your supports before swapping off them so you don’t waste Beidou or Xingqiu Burst procs.

The actual content inside these accordions (dropdowns) is completely up to you.

Afterword

Wrap things up nicely here. Plug your stuff (discord whatever etc) and thank your mom, dad, and your pets.

Credits

Credit anyone who majorly contributed to the guide whether its through calcs, rotations, writing sections, whatever else.

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