Updated for Version 5.4

Yumemizuki Mizuki is a 5★ Anemo Catalyst character in Genshin Impact whose playstyle centers around buffing and dealing Swirl damage from on-field. Learn about Mizuki’s best builds, best weapons, best artifacts, and best teams in this quick guide.
Note that the information given may change if new discoveries are made. More extensive testing is in progress.
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Table of Contents
Infographic
Credits to: euphorysm, baloopy, and KQM Staff
Character Overview
Pros
- Extremely simple to play mechanically, all you need to do is float around.
- Has healing built into her kit so no need to worry about sustain.
- Offers a unique playstyle as the first dedicated Swirl DPS and on-field PHEC buffer.
- Requires minimal investment to fulfill her potential as Swirl scales only with Character Level and EM.
- Scales well with Constellations, a small consolation for anyone who loses their 50/50 to her in the future.
Cons
- Very static playstyle; she spends her Skill duration floating around with nearly no player input needed.
- Inability to use Normal Attacks in her Skill state means she can’t drive many of the best off-field PHEC damage dealers — significantly limiting both her teammate options and team damage ceiling.
- Overall a poor Swirl trigger; her Anemo application is too limited to maximize her potential as a Swirl DPS.
- Her buffs, Energy generation, and damage are all tied to her Skill state, which ends if she leaves the field.
- Despite being designed as a dedicated Swirl DPS with Swirl buffs in her kit, her damage output is still low.
- Said low baseline DPS output also means she strongly wants Constellations to be viable, which are hard to get for Standard Banner units.
Playstyles
On-Field Driver
Mizuki floats around and deals damage by triggering Swirls. She pairs with off-field Pyro/Hydro/Electro/Cryo teammates that deal damage and apply their Element to let her Swirl.
Off-Field Support
Like any Anemo character, Mizuki can slot into a team centered around a PHEC DPS to shred Elemental RES with 4pc VV and equip support Catalysts like Hakushin Ring.
Talents
Level and Talent Priority
Character Level > Skill > Burst
Swirls are the majority of Mizuki’s damage and scale with character level and Elemental Mastery, which makes leveling her to 90/90 a priority. Though she deals no significant Talent damage, her Skill still offers a Swirl DMG Bonus and is thus worth leveling afterwards.
Mizuki’s Burst only needs to be leveled until you are comfortable with her healing.
Talent Overview
Normal Attack | Pure Heart, Pure Dreams
Talent Description
Normal Attack
Performs up to 3 attacks, dealing Anemo DMG.
Charged Attack
Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time.
Plunging Attack
Calling upon the power of Anemo, she plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.
Pretty but otherwise unremarkable. Mizuki’s Normal and Charged Attacks are rarely used and make up an insignificant part of her damage.
Elemental Skill | Aisa Utamakura Pilgrimage
Talent Description
Weaves memories of lovely dreams, entering a Dreamdrifter state where she floats above the ground, and dealing 1 instance of AoE Anemo DMG to nearby opponents.
Dreamdrifter
- While in the Dreamdrifter state, Yumemizuki Mizuki will continuously drift forward, dealing AoE Anemo DMG to nearby opponents at regular intervals.
- During this time, Yumemizuki Mizuki can control her direction of drift, and the pick-up distance of Yumemi Style Special Snacks from the Elemental Burst Anraku Secret Spring Therapy will be increased.
- Increases the Swirl DMG that nearby party members deal based on Yumemizuki Mizuki’s Elemental Mastery.
- Dreamdrifter will end when Mizuki leaves the field or uses her Elemental Skill again.
The core of Mizuki’s kit. Upon tapping her Skill, she enters the Dreamdrifter state and floats around to deal Anemo damage at regular intervals. She is unable to use Normal or Charged Attacks, but can control the direction she moves in. Additionally, she gains a Swirl DMG Increase, scaling with her EM stat, and the pickup distance of her Burst’s Yumemi Snacks is increased.
While in her Dreamdrifter state, Mizuki also increases the Swirl damage of her teammates. This seemingly incentivizes running her with an Anemo teammate, but this is a poor idea. Double Anemo teams are suboptimal outside of Mono Anemo, which focuses on Talent damage as opposed to Swirl. Even with Mizuki’s Swirl DMG Bonus, the Anemo unit is unable to make up for the damage lost by trading out an off-field DPS unit.
Since Mizuki generates particles over time in her Dreamdrifter state, she will have no particle generation as an off-field support.
Elemental Burst | Anraku Secret Spring Therapy
Talent Description
Summons forth countless lovely dreams and nightmares that pull in nearby objects and opponents, dealing AoE Anemo DMG and summoning a Mini Baku.
Mini Baku:
Follows the current active character. At regular intervals, the Mini Baku will create 1 Yumemi Style Special Snack nearby. After a nearby active character picks up a Special Snack, if their HP is higher than 70%, the Snack will explode and unleash a Munen Shockwave, dealing 1 instance of AoE Anemo DMG to nearby opponents. Otherwise, it will heal the one who picked it up based on Yumemizuki Mizuki’s Elemental Mastery. When Yumemizuki Mizuki triggers healing by picking up a Yumemi Style Special Snack, the amount of healing is increased by 100%. If some time passes without a Snack being picked up, it will explode and release a Munen Shockwave, dealing 1 instance of AoE Anemo DMG to surrounding opponents.
Upon casting her Burst, Mizuki deals one instance of AoE Anemo damage and groups enemies around her. Her Burst also summons a Mini Baku, which will remain on field for 12s and follow the active character to create Yumemi Style Special Snacks at regular intervals.
The Yumemi Snacks work similar to Yaoyao’s radishes: upon being picked up, they will either heal the active character if their HP is below 70%, or explode to deal Anemo damage to nearby enemies. If they are left on-field without being picked up, they will eventually explode on their own. Additionally, if Mizuki is the one picking up the Yumemi Snack, its healing is increased by 100%.
Ascension 1 Passive | Bright Moon’s Restless Voice
Talent Description
When Yumemizuki Mizuki triggers Swirl while in her Dreamdrifter state, Dreamdrifter’s duration increases by 2.5s. This effect can trigger once every 0.3s for a maximum of 2 times per Dreamdrifter state.
Mizuki’s Ascension 1 Passive lets her extend her Skill state up to 5s, for a total duration of 10s — effectively doubling her damage window. The trigger condition is simple enough that she is guaranteed to proc it due to her frequent Swirls.
Ascension 4 Passive | Thoughts by Day Bring Dreams by Night
Talent Description
While Yumemizuki Mizuki is in the Dreamdrifter state, when other nearby party members hit opponents with Pyro, Hydro, Cryo, or Electro attacks, her Elemental Mastery will increase by 100 for 4s.
A nice increase to Mizuki’s damage. Her teams are already incentivized to run Pyro/Hydro/Electro/Cryo characters that attack regularly; activating and maintaining uptime on the EM buff is easy.
Constellations
All of Mizuki’s Constellations are improvements to her utility, buffs, or personal damage, and greatly improves her viability as an on-fielder.
Constellation 1 | In Mist-Like Waters
When Yumemizuki Mizuki is in the Dreamdrifter state, she will continuously apply the “Twenty-Three Nights’ Awaiting” effect to nearby opponents for 3s every 3.5s. When an opponent is affected by Anemo DMG-triggered Swirl reactions while the aforementioned effect is active, the effect will be canceled and this Swirl instance has its DMG against this opponent increased by 1100% of Mizuki’s Elemental Mastery.
Although more damage is highly appreciated, Mizuki’s C1 has several caveats that make it less impressive than it sounds. It only applies to one Swirl — though it applies to all enemies hit by said Swirl, greatly improving its potency in AoE scenarios — and can only trigger a maximum of 3 times per Skill. Still, any buff to Mizuki’s damage is helpful and the occasional 1100% Swirl DMG Increase is decent.
Constellation 2 | Your Echo I Meet in Dreams
When entering the Dreamdrifter state, every Elemental Mastery point Yumemizuki Mizuki has will increase all nearby party members’ Pyro, Hydro, Cryo, and Electro DMG Bonuses by 0.04% until the Dreamdrifter state ends.
This Constellation lets Mizuki provide the same DMG Bonus buff as Kazuha’s A4 Passive, a significant buff for her teammates. Its sole caveat is that it is tied to her Dreamdrifter state, which ends the moment she leaves the field. Nonetheless, an excellent Constellation for her on-field playstyle.
Constellation 3 | Till Dawn’s Moon Ends Night
Increases the Level of Aisa Utamakura Pilgrimage by 3.
Maximum upgrade level is 15.
More Talent levels for Mizuki’s Skill. While her Skill Talent damage is insignificant, extra Talent levels are still appreciated to increase the Swirl DMG Bonus it offers.
Constellation 4 | Buds Warm Lucid Springs
Picking up a Yumemi Style Special Snack from the Elemental Burst Anraku Secret Spring Therapy will both deal DMG and heal, and will restore 5 Energy to Yumemizuki Mizuki. Energy can be restored this way 4 times per Anraku Secret Spring Therapy duration.
Mizuki’s C4 removes the HP restriction on her Burst, and lets Mizuki heal, apply Anemo (albeit with standard ICD), and deal damage with every Yumemi Snack. It also restores up to 20 Energy per Burst, reducing Mizuki’s ER requirements and letting her focus solely on stacking EM. A significant Quality-of-Life upgrade and a slight increase in Anemo application and damage.
Constellation 5 | As Setting Moon Brings Year’s End
Increases the Level of Anraku Secret Spring Therapy by 3.
Maximum upgrade level is 15.
Talent levels for Mizuki’s Burst. The damage increase is insignificant, but the increased healing offers some extra comfort. For players who decide to build Mizuki after getting her C5, it can also save some resources by making it cheaper to reach the necessary Burst Level to comfortably rely on her healing.
Constellation 6 | The Heart Lingers Long
While Yumemizuki Mizuki is in the Dreamdrifter state, Swirl DMG dealt by nearby party members can Crit, with CRIT Rate fixed at 30%, and CRIT DMG fixed at 100%.
A fitting capstone Constellation for the game’s first dedicated Swirl DPS; Mizuki’s C6 gives her Swirls a roughly 1 in 3 chance to CRIT. It works similarly to Nahida’s C2, but applies only to Swirls triggered by Mizuki herself and has a fixed 30% CRIT Rate and 100% CRIT DMG. While the Constellation is still hampered by her lacking Anemo application limiting the amount of Swirls she triggers, it is still a significant damage increase over her previous Constellations — and offers a unique buff no other character can boast.
Combos
Combo Notation
- N = Normal Attack
- C = Charged Attack
- A = Aimed Shot
- P = Plunging Attack
- hP = High Plunge
- lP = Low Plunge
- E = Elemental Skill
- tE = Tap Skill
- hE = Hold Skill
- Q = Elemental Burst
- D = dash (cancel)
- J = jump (cancel)
- W = walk (cancel)
- > = switch character
- ( ) = these actions are optional; please refer to the notes below
- [ ] = repeat these actions the specified number of times
(Q) E | Mizuki is unable to use input-based attacks in her Skill state. Instead she automatically attacks at a fixed interval. As such, she has no notable combo beyond “float around”. |
Artifacts
ER Requirements
On-Field | ER Requirements |
Solo Anemo, with Fischl (15s rotation) | ~195–205% |
Solo Anemo, with Fischl (25s rotation) | ~125–140% |
Solo Anemo, without Fischl | ~210–240%+ |
As Mizuki does not generate Energy in her off-field playstyle, Bursting every rotation as an off-field support is extremely infeasible without Favonius. The lack of Skill particles also increases her teammates’ ER requirements.
Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. For more details on how Favonius weapons will affect your team, please use Ac1d’s Favonius Mastersheet.
Artifact Stats
![]() Sands | ![]() Goblet | ![]() Circlet |
Elemental Mastery / Energy Recharge | Elemental Mastery | Elemental Mastery |
Stat Priority: ER until requirement > CRIT Rate if on Favonius > EM
Mizuki’s Swirl damage scales solely with character level and EM, she has no need for CRIT, DMG%, or ATK%. Her healing and both Talent and Constellation buffs also scale with EM with no upper cap, further incentivizing her to stack as much as possible. The only reason to build CRIT is if Mizuki is holding Favonius Codex, as it needs a CRIT hit to proc its passive. Even then, Mizuki’s extensive field time and multiple hits lets her reliably trigger Favonius’ passive with minimal CRIT Rate.
In addition to stacking EM, Mizuki should build enough ER to Burst as regularly as necessary to keep herself alive — whether that is every rotation or every other rotation depends on player skill and comfort.
Artifact Sets
![]() 4pc Viridescent Venerer | Easily Mizuki’s Best-in-Slot artifact set. 4pc Viridescent Venerer both buffs Mizuki’s Swirls — which makes up the majority of her damage — and lets her buff any Pyro/Hydro/Electro/Cryo teammates by shredding Elemental RES. This is especially appreciated as off-field damage dealers often make up the majority of Mizuki’s teams’ damage. No other artifact set is worth considering. |
Weapons
![]() Hakushin Ring (4★) | Mizuki’s Best-in-Slot for team damage in most teams with an Electro unit. Hakushin Ring offers a 20% DMG Bonus for any Element the holder triggers an Electro-related reaction with. This also includes chain reactions, e.g., Electro-Charged caused by Mizuki’s Swirls in AoE. The passive requires the user to be on field to activate it, can apply to multiple Elements at once, and the Elemental DMG Bonuses refresh every time a reaction with the relevant Element is triggered. |
![]() Favonius Codex (4★) | Favonius Codex lets Mizuki battery her team, which in turn allows her teammates to build more for damage. At R4–R5, she can even trigger Favonius twice per Skill for a total of 12 particle Energy. Favonius’ passive triggers on CRIT hits, but Mizuki’s extended field time and multiple hits let her reliably trigger it even with low CRIT Rate. At R4–R5, she can also trigger it up to twice per Skill. |
![]() A Thousand Floating Dreams (5★) | Floating Dreams both offers a high EM stat to increase Mizuki’s personal damage, while also offering a small teamwide EM Bonus. The amount of EM her teammates receive is near insignificant (40 at R1), but is better than nothing if there is no Electro teammate to let her trigger Hakushin. |
![]() Wandering Evenstar (4★) | Similar to Floating Dreams, Wandering Evenstar offers an EM secondary stat to increase Mizuki’s personal damage, and a modest stat buff for her teammates. Instead of 40 EM, Evenstar offers a minor Flat ATK bonus that scales with Mizuki’s EM stat. |
![]() Sunny Morning Sleep-In (5★) | Mizuki’s signature weapon is a massive EM stat stick, and the best option for her personal damage. However, she rarely makes up the majority of her teams’ DPS output. As such, Sunny Morning still performs worse than weapons that offer buffs and/or utility — like the above. |
![]() EM Catalysts | Sacrificial Fragments (4★), Magic Guide (3★), Starcaller’s Watch (5★), Mappa Mare (4★) Various EM stat sticks that increase Mizuki’s personal damage but offer no team buffs. Their passives range from of little use to Mizuki, to impossible for her to trigger (Starcaller’s Watch). Use whichever is available and has the largest EM secondary stat. |
![]() Thrilling Tales of Dragon Slayers (3★) | Although Thrilling Tales offers a large ATK% buff, its passive is hard to play around for Mizuki. It only buffs the character that takes the field after Mizuki, and has a 20s cooldown that struggles to fit into her rotations without desyncing. As such, it’s not recommended over other Catalysts. |
Teams
Rotation Notation
- N = Normal Attack
- C = Charged Attack
- A = Aimed Shot
- P = Plunging Attack
- E = Elemental Skill
- tE = Tap Skill
- hE = Hold Skill
- Q = Elemental Burst
- D = dash (cancel)
- J = jump (cancel)
- W = walk (cancel)
- > = switch character
- ( ) = these actions are optional; please refer to the notes below
- [ ] = repeat these actions the specified number of times
Teambuilding
- Teammates with off-field Pyro/Hydro/Electro/Cryo application are mandatory.
- Since Mizuki is unable to use her Normal and Charged Attacks in her Skill state, she cannot pair with units like Yelan, Xingqiu or Beidou who require Normal/Charged Attacks to proc.
- She should run at least 1–2 strong off-field damage dealers to supplement her own DPS output.
On-Field Driver

Mizuki’s intended playstyle; she pairs with several off-field Pyro/Hydro/Electro/Cryo units to both buff them with 4pc Viridescent Veneerer’s RES Shred and deal damage by Swirling off of their Elemental application.
However, Mizuki’s on-field playstyle has two significant problems. Firstly, her damage is poor. Her lacking Anemo application heavily limits her; as such, she is unable to output significant DPS as a Swirl damage dealer. Her self buffs are also too low to make up for triggering few Swirls.
Secondly, Mizuki cannot perform Normal or Charged Attacks during her Skill, which makes her unable to drive several strong teammates who would otherwise be staples in Anemo driver teams (e.g., Yelan, Xingqiu, Beidou). This in turn limits her ability to compensate for low personal damage by slotting in powerful off-field DPS units.
Notable Teammates
Hydro
A Hydro unit can slot into Mizuki’s teams to deal damage and enable Hydro Swirls and chain reactions (in AoE). However, options are limited by Mizuki’s inability to perform Normal or Charged Attacks.
![]() Furina | The only off-field Hydro DPS that doesn’t require Normal Attacks. She both deals high personal damage and applies Hydro for Mizuki to Swirl. Furina also provides a hefty DMG Bonus with her Burst, which Mizuki’s healing lets her stack. Note that since Mizuki’s healing is single-target, it may be preferable to start the rotation with Mizuki’s Burst to stack Fanfare and replenish her teammates’ HP during setup. |
Electro
Electro units can slot into Mizuki’s teams to deal damage, enable Electro Swirls and chain reactions (in AoE), and let Mizuki activate Hakushin Ring to buff her team. Compared to other Elements, there are more alternatives to pick from who don’t require Normal or Charged Attacks.
Pyro
It’s possible to run Mizuki in either a Vaporize or Overvape team, with an off-field Pyro DPS or Pyro applier. Note that if running Xiangling, it’s recommended to also slot in Bennett to keep her ER requirements manageable and let her snapshot his high Flat ATK buff.
Dendro
A Dendro unit can slot into Mizuki’s teams to increase the damage of her and any off-field Electro teammates through enabling Aggravate.
![]() Nahida | Nahida’s long-duration Skill lets her easily slot into Mizuki’s rotations and consistently enable Aggravate. She also deals some personal damage through triggering Spread, and offers an up to 250 EM bonus for Mizuki with her Burst. Her only caveat is that her high and frequent Dendro application can make it difficult to Swirl, but this is rarely an issue in Mizuki’s Aggravate teams as they usually run two Electro units. |
Cryo
It’s possible to slot in a Cryo character to enable Cryo Swirls and deal damage and/or provide buffs. However, there is currently a lack of viable options.
![]() Citlali | Citlali offers nothing to Mizuki beyond applying Cryo for her to Swirl, and doesn’t deal any significant damage to supplement Mizuki’s. Instead, she provides Hydro and Pyro RES Shred and the full DMG Bonus from 4pc Scroll, and is primarily a potential teammate in teams with a powerful Hydro or Pyro off-field damage dealer. |
Anemo
Even though Mizuki’s Swirl DMG Bonus seemingly incentivizes running an Anemo teammate to deal Swirl damage alongside her, Double Anemo teams remain far weaker than any other archetype. Nonetheless, her teammate options are limited enough to make Anemo units worth a mention, suboptimal as they may be.
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Fischl and Yae Miko are among the better options as far as off-field damage dealers who don’t require Normal Attacks go, and slotting in Nahida significantly boost their damage through Aggravate. Mizuki similarly benefits as Electro Swirls can trigger Aggravate as long as there are multiple targets. Nahida’s 250 EM buff is also a nice buff for Mizuki’s Swirl damage.

Another Double Electro team. Both Fischl and Furina deal good off-field damage, with Furina additionally buffing the team with her high DMG Bonus and enabling Mizuki to trigger some Electro-Charged in multi-target. Ororon is a good second Electro option, thanks to his decent personal damage and ability to activate the full 4pc Scroll DMG Bonus to buff Furina and Fischl.

A team with a variety of Elements for Mizuki to Swirl — best played in AoE where she can trigger plenty of chain reactions. Mavuika offers a powerful Burst nuke and Pyro application, while Ororon deals damage, applies Electro, and stacks Mavuika’s Burst. Furina provides Hydro application both for Mavuika to Vaporize her Burst and for Mizuki to Swirl. She also deals good personal damage, and buffs with her Burst’s high DMG Bonus.

Primarily a Xiangling-centered team, where Mizuki acts mostly as an on-field 4pc VV buffer. Bennett both batteries and offers a Flat ATK buff for Xiangling to snapshot, while Citlali shreds Pyro RES and buffs Xiangling with 40% DMG Bonus from 4pc Scroll.
Off-Field Support

Like any Anemo unit, Mizuki can slot into a team with a Pyro/Hydro/Electro/Cryo unit to buff them with 4pc Viridescent Veneerer’s RES Shred. However, she has significant issues that make her a poor choice compared to other alternatives.
Mizuki generates particles over time while in her Dreamdrifter state, which off-field Mizuki spends no time in. Thus she generates no Skill particles, noticeably increasing her team’s ER requirements. This also results in her own ER requirements being sky-high, leaving her unable to Burst regularly — which in turn means her team sees no benefit from her Burst healing or single instance of grouping. As a result, this playstyle won’t be covered further here.
For players who still wish to play Mizuki as an off-field support— caveats be damned — simply equip any available buffing Catalyst, and slot her into your rotation the way you would for any other Anemo support (e.g., Heizou, Sucrose, Lynette).
Credits
caramielle., haafr, sew, baloopy, ac1d, idkanonymized
Team images made with the KQM portrait generator.