Keqing: Driving Thunder

Artwork Source panosarts

Written by: 3b00d_09#2235


Updated for Version: 2.2

Introduction

Welcome to KQM’s guide to Keqing! Keqing is an Electro 5 star unit that offers a wide variety of playstyles, and overworld mechanics that add a flavor to exploration and combat. Moreover, Keqing is a unit that relies on her raw strength to output damage which further increases her flexibility.


Please note that although this guide endeavors to provide the most optimal ways to play Keqing, she is a perfectly useable and functional unit even without maximum optimization. If you can clear all the content you want perfectly fine, then don’t let the contents of this guide keep you from playing the way you want to!


With that in mind, lets dive right in


If you are here for a TLDR on how to build Keqing, you can refer to the following infographics (click to expand)

Electro Keqing


Physical Keqing


Talents

Artwork Source 清心寡欲

Talent Priority

For Sustained Electro Keqing, level her Normals and Elemental Burst equally. Elemental Skill can be left at level 6 unless you are done leveling her Normals and Burst. 


For Quickswap Electro Keqing, prioritize her Burst > Skill > Normals. You don’t need to heavily invest in her Normals.


For Physical Keqing, prioritize her Normals > Burst > Skill. Her Skill can also be left at level 6 until you are done leveling her Normals and Burst.

Talents Overview

Normal attack: Yunlai Swordsmanship

Normal attack: Keqing performs up to 5 consecutive strikes.

Charged attack: Keqing consumes 25 Stamina to unleash 2 rapid sword strikes.

Normal Attack String Preview


Keqing’s Charged Attack is her main source of damage for non-Quickswap playstyles. Her highest damaging string is 1 Normal Attack into a Charged Attack (N1C). However, her Charged Attack comes with two issues that need addressing:

  • 25 Stamina cost which is the highest out of any Sword user Mihoyo pls.
  • It knocks light weight enemies away from you.

So how do we deal with these two issues? Addressing the Stamina problem first, you should look to weave in 4 Normal Attacks into a Charged Attack whenever your Stamina is running a little low. N4C is Keqing’s second best string as it gives Keqing breathing room and doesn’t drop your DPS too hard.

Video example of weaving in N4Cs in your combo.

As for the knockback issue, you have two main ways of dealing with it. Either you jump or you dash towards your enemy if they fly too far back. Jumping conserves Stamina but is more annoying to consistently do, while Dashing is a lot easier and doesn’t feel bad to play with but eats your Stamina very fast.

Elemental Skill: Stellar Restoration

Press: Keqing throws a Lightning Stiletto towards an enemy that deals Electro DMG in a small AoE and leaves a Stiletto Mark on the field that lasts for 5 seconds.


Hold: Keqing adjusts the direction that the Lightning Stiletto will be thrown and leaves a Stiletto Mark on the field. Stiletto Marks can be left suspended in the air. 


Recast: When Keqing casts Stellar Restoration while the Stiletto Mark is on field, Keqing will blink to the location of the Mark and unleashes one slashing attack that deals AoE Electro DMG.


If Keqing uses a Charged Attack while the Stiletto Mark is on the field, she will do a Thunderclap Slash at the Mark’s location that deals AoE Electro DMG. 

Tap Skill Preview


Hold Skill Preview


Thunderclap Slash Preview


Keqing’s Elemental skill usage is key to her gameplay. Her Ascension 1 Talent infuses her Sword with Electro for 5 seconds after recasting Stellar Restoration which enables the Sustained Electro Keqing playstyle. However, if the player is more interested in playing Physical Keqing, recasting Stellar Restoration while Lightning Stiletto is active on the field MUST BE AVOIDED. Instead, you should look to cast a Charged Attack and proc the Thunderclap Slash damage.


Furthermore, the cooldown of the Elemental Skill starts ticking down from the moment you throw the Lightning Stiletto and not from the moment you recast or CA.


How does that work? When you cast Stellar Restoration, the Lightning Sillito stays on-field for 5 seconds and the Skill’s 7.5s cooldown will be ticking simultaneously. Keep in mind Keqing’s Electro infusion will last for 5 seconds no matter when you recast Skill.


Why is this important? Let’s talk a look at the following two scenarios:


Scenario 1: Cast Skill (cooldown starts ticking) > Recast instantly > 5 seconds of infusion > Infusion runs out with the skill being on a 1-2s cooldown depending on how far you blinked.


Scenario 2: Cast Skill (cooldown starts ticking) > Cast Burst (catch her A4 buff) > Recast Skill > 5 seconds of infusion > Infusion ends with the Skill being back up again.


Obviously scenario 2 can’t always happen because you need to use her Burst but it is the ideal scenario and you should look to Skill > Burst > Skill for Electro or Skill > Burst > N1C for Physical as much as you can.

Elemental Burst: Starward Sword

Keqing deals an initial AoE Electro attack, then 8 consecutive strikes of AoE Electro DMG and finally does a large slash for massive AoE Electro DMG. 

Elemental Burst Preview


Keqing’s main source of AoE damage. Her Elemental Burst has high multipliers and paired with her Ascension 4 Talent, her Elemental Burst becomes a highly valuable part of her kit and you should look to Burst as much as possible whether you’re playing Physical or Electro Keqing.

Passive Talent: Land’s Overseer

When dispatched on an expedition in Liyue, time consumed is reduced by 25%

Ascension Talent 1: Thundering Penance

After recasting Stellar Restoration while a Lightning Stiletto is present, Keqing’s weapon gains an Electro Infusion for 5s. This infusion is overridden by all other infusion effects currently in the game. Examples would be Chongyun’s Elemental Skill Cryo infusion or Bennett’s C6 Pyro infusion. 


This Talent is the reason Sustained Electro Keqing exists. Infusion can simply be avoided by casting a Charged Attack while a Stiletto is present.

Ascension Talent 4: Aristocratic Dignity

When casting Starward Sword, Keqing’s Crit Rate and Energy Recharge are increased by 15% for 8 seconds. Keqing receives those buffs from the moment she casts Starward Sword. 


This Ascension Talent carries high stat value because of how much Crit Rate it gives for free, on top of some energy recharge to help maintain casting Starward Sword off cooldown. Gives more breathing room when farming artifacts.


Wording clarity: Aristocratic Dignity has a duration of 8 seconds starting from the frame you cast the Elemental Burst. Meaning the 15% Crit Rate applies to your Elemental Burst and the buff duration remaining after the Elemental Burst is around 5 seconds.

Constellations

Artwork Source 朱緋 茜

Keqing’s constellations are catered more towards Electro Keqing rather than Physical Keqing, offering damage increase while retaining the same playstyle. 


Note: The following DPS increase percentages are all calculated for Electro Keqing only.

C1: Thundering Might

Recasting Stellar Restoration while a Lightning Stiletto is present causes Keqing to deal 50% of her ATK as AoE Electro DMG at the start point and terminus of her Blink.


A small damage increase for Electro Keqing. Although it is possible to hit an enemy with both parts of the damage, the Skill cast > recast need to be at point-blank range to get both instances of damage in which is unreliable and difficult to achieve.


Damage increase over C0: 1.7%

C2: Keen Extraction

When Keqing’s Normal and Charged Attacks hit opponents affected by Electro, they have a 50% chance of producing an Elemental Particle. This effect can only occur once every 5s.


Unfortunately while this Constellation has high potential, it is currently as of patch 2.2 bugged and we’re not sure how long it has been bugged for. More details.


Damage increase over C1: N/A


Damage increase over C0: 1.7%

C3: Foreseen Reformation

Increases the Level of Starward Sword by 3.


Damage increase over C2: 4.6%


Damage increase over C0: 6.4%

C4: Attunement

For 10s after Keqing triggers an Electro-related Elemental Reaction, her ATK is increased by 25%.


25% Attack is nothing to scoff at especially if you are using a weapon with high Base Attack like Mistsplitter Reforged. To add onto that, some of Keqing’s best team comps utilize Electro-Charged allowing for high uptime on her C4.


Damage increase over C3: 12.1%


Damage increase over C0: 19.3%

C5: Beckoning Stars

Increases the Level of Stellar Restoration by 3


Damage increase over C4: 2.08%


Damage increase over C0: 21.8%

C6: Tenacious Star

When initiating a Normal Attack, a Charged Attack, Elemental Skill or Elemental Burst, Keqing gains a 6% Electro DMG Bonus for 8s. Effects triggered by Normal Attacks, Charged Attacks, Elemental Skills, and Elemental Bursts are considered independent entities.


Yet another constellation that grants additional damage to Keqing. Although the amount of Electro Damage you get is non-negligible, it is unfortunately a C6 for a 5 star unit which makes it difficult to recommend.


Damage increase over C5: 8.4%


Damage increase over C0: 32%


Overall it is not recommended to roll for Keqing’s Constellations especially if you don’t play Electro Keqing unless you are doing it because you love the character and not because you seek more damage.

Playstyles and Builds

Artwork Source Saiivia_

Electro Keqing or Physical Keqing?

This is the first question that the majority of people ask after they get Keqing, “should I build Keqing Physical or Electro?”


Generally Physical Keqing is easier to build early on because you have access to a Prototype Rancour at Adventure Rank 10 which should help you breeze through the early part of the game. As you progress you should look to craft Amenoma Kageuchi and transition into Electro Keqing (assuming you don’t have a Lion’s Roar or Black Sword).


Unfortunately Physical Keqing does not scale well into the later parts of the game. The lack of AoE and access to consistent Electro-Charged reactions makes this playstyle fall behind Electro Keqing. Additionally, Kazuha can skyrocket Electro Keqing’s damage by a whopping 50% with 4-Piece Viridescent Venerer and his Elemental Damage buff. Do note that this does not mean Electro Keqing needs Kazuha to outperform Physical Keqing, Kazuha is just the icing on the cake.

Sustained Electro Keqing

Pros & Cons

Pros

  • Scales better than Physical Keqing.
  • Keqing’s Constellations buff this playstyle.
  • Access to a wide variety of strong Sub-DPS characters.
  • Greater AoE potential than Physical Keqing.
  • You can teleport around with our Electro Queen.

Cons

  • Stamina-heavy playstyle.
  • In situation where Pyro is present, Overload can be problematic as it can knock enemies out of her range.
  • Keqing’s team DPS relies on having Sub-DPS units that are well invested.

Pre AR-45

Spending Resin


Farming artifacts before you reach Adventure Rank 45 is not recommended because once you hit 45, every artifact domain run guarantees you at least one 5 star artifact. It is also for this reason that we recommend saving your Fragile Resin until AR 45. What you should do instead is spend your Resin on farming Talent books, weapons ascension materials, character ascension materials, and leylines whenever you need them. Try to always be prepared for new World Levels and Character + Weapons ascension breakpoints.

Artifacts


Your Flower and Feather will always be flat HP and flat ATK respectively. For your Sands and Circlet, you should prioritize getting ATK% mainstats. Goblets can be ATK% until you find an Electro Damage% one. Don’t break these mainstats for the sake of set bonuses; it is not worth. Once you secure your mainstats, the best set bonuses to look for are Martial Artist, Resolution of Sojourner, Brave Heart, or Berserker.

Weapons


Fortunately the reward for reaching Adventure Rank 10 is the Prototype Rancour. Stick to this weapon until you pull Lion’s Roar or you can craft Amenoma Kageuchi.

Weapons

These are sorted by order of strongest to weakest out of the list.


20 Substats distributed optimally. Solo Keqing without team buffs and if no refinement is mentioned the weapon is R1


Weapons that are not mentioned are not strong enough to be worth considering.

WeaponRelative to The Black SwordNotes

Mistsplitter Reforged 3 stacks
R1 (130%)

R3 (143%)

R5 (156%)
Best-in-slot option for Sustained Electro Keqing. Mistsplitter offers 44.1% Crit Damage alongside a very high Base Attack and an extremely strong passive which Keqing has an easy time maintaining.

Jade Cutter
R1 (121%)

R3 (131%)

R5 (141%)
Jade Cutter was previously Electro Keqing’s Best-in-slot up until Mistsplitter’s release. This sword offers 44% Crit Rate which is a ridiculous amount. Second best option if Mistsplitter is not available to you

Summit Shaper Shielded
R1
(121%)

R3
(130%)

R5
(139%)
While Summit Shaper usually needs time to ramp up, Keqing’s Elemental Burst fully stacks this weapon by itself. This, paired with consistent Shield uptime, makes Summit Shaper one of Keqing’s top 3 weapons.

Summit Shaper No Shield
R1
(113%)

R3
(117%)

R5
(121%)
Unfortunately the weapon does lose a bit of value without Shield uptime yet remains a top 3 option for Keqing.

Lion’s Roar Full Uptime
R1 (103%)

R3 (108%)

R5 (113%)
Keqing’s best 4 star weapon in Electro-focused teams or teams that utilize Electro-charged reaction. Maintaining the passive is a big part of this weapon’s strength which should not be a problem for Electro Keqing.

Lion’s Roar 75% Uptime
R1(101%)

R3 (104%)

R5 (107%)
Facing enemies with innate Elements or running teams that can remove Electro from the enemy can harm this weapon’s uptime and damage.

The Black Sword
R1 (100%)

R3 (104%)

R5 (107%)
The premier 4 star weapon for Keqing. Although The Black Sword is slightly weaker than Lion’s Roar with passive up, this weapon makes building Keqing more forgiving due to the Crit Rate secondary stat and the lack of a condition on the passive.
This image has an empty alt attribute; its file name is Weapon_Aquila_Favonia_2nd-min.png
Aquila Favonia
98% Regardless of the Physical Damage% secondary stat, the Aquila Favonia comes equipped with the highest base attack a sword can offer, as well as a 20% ATK bonus for your character, making it viable on Electro Keqing.

Harbinger of Dawn R5
Passive On
(97%)
On par with Blackcliff Longsword (1 Stack) as long as the passive is on. Difficult to maintain without reliable shielding or healing.

Amenoma Kageuchi
92% Keqing’s strongest F2P option. Refines are not necessary for Keqing.

The Flute
92% A stat stick that’s on par with Amenoma Kageuchi. Not much to say about this weapon. The passive proc is Physical Damage so it doesn’t do much for Electro Keqing.

Blackcliff Longsword
1 Stack (97%)

0 Stacks (92%)
The Blackcliff Weapon series is the king of inconsistency. On paper, this is Keqing’s best 4 star option at 3 stacks. However, it is difficult to recommend due to the passive being completely useless vs bosses and inconsistent overall. Not recommended to buy off the Starglitter shop.

Freedom Sworn
Passive Up
(104%)

No Passive
(90%)
Passive provides good damage but once it goes on cooldown the damage dropoff is sharp. Not recommended over the swords above it.

Skyward Blade
88% Does not offer enough stats to Keqing for it to be considered an option. She has no energy problems and does not benefit off the Energy Recharge this weapon offers.

Prototype Rancour
87%Underwhelming for Electro Keqing. Not recommended to craft especially since Amenoma Kageuchi exists.

The Alley Flash
No Passive
(85%)

Passive up
(91%)
Although this weapon provides the highest Base Attack out of any 4 star sword, the Elemental Mastery secondary stat and an underwhelming passive make it subpar for Keqing.

Artifacts

Artifact Set NameNotes

2-Piece SR
+
2-Piece Gladiator’s
Only slightly behind 2 TF 2 Gladiator / SR but the upside of this combination is Resin efficiency. Read the Shimenawa’s Reminiscence section if you want more details.
Recommended to farm for.

2-Piece TF
+
2-Piece GF / SR
2-Piece Thundering Fury combined with 2-Piece Gladiator or SR is one of Sustainted Electro Keqing’s most consistent sets. However, it is not recommended to farm the TF domain and you should only use this combination if you have existing TF pieces.

Thundersoother
This set outputs high damage on paper but practically speaking it’s not a versatile set. Not recommended to farm for.

Gladiator’s Finale
The 4-Piece set bonus only buffs Keqing’s Normal Attacks and not her Charged Attacks, which make the set lackluster.

Shimenawa’s Reminiscence
Not recommended at all. Please read the Shimenawa’s Reminiscence section.

Physical Keqing

Pros & Cons

Pros

  • Easy to build considering everyone gets a free Prototype Rancour at Adventure Rank 10
  • Ease of proccing Superconduct due to Keqing being Electro herself.
  • Rotations are easier than Electro Keqing.
  • Access to Freeze comps.

Cons

  • Loses out to Electro Keqing in AoE.
  • Misses out on “free damage” from Elemental Reactions.
  • Extremely Stamina-heavy playstyle.
  • Physical Damage does not scale well later into the game.
  • Accidentally recasting Keqing’s Elemental Skill kills your DPS.
  • Physical is very limited as a damage type.

Pre AR-45

Spending Resin


Farming artifacts before you reach Adventure Rank 45 is not recommended because once you hit 45, every artifact domain run guarantees you at least one 5 star artifact. It is also for this reason that we recommend saving your Fragile Resin until AR 45. What you should do instead is spend your Resin on farming Talent books, weapons ascension materials, character ascension materials, and leylines whenever you need them. Try to always be prepared for new World Levels and Character + Weapons ascension breakpoints

Artifacts


Your Flower and Feather will always be flat HP and flat ATK respectively. For your Sands and Circlet, you should prioritize getting ATK% mainstats. Goblets can be ATK% until you find a Physical Damage% one. Don’t break these mainstats for the sake of set bonuses; it is not worth. Once you secure your mainstats, the best set bonuses to look for are Martial Artist, Resolution of Sojourner, Brave Heart, or Berserker.

Weapons


The Prototype Rancour is Keqing’s best 4 star option for Sustained Physical. The weapon is given out as a reward for reaching Adventure Rank 10 which is extremely convenient. Stick with this weapon until you pull an Aquila Favonia.

Weapons

These are sorted by order from strongest to weakest out of the list.


20 Substats distributed optimally. Solo Keqing without team buffs and if no refinement is mentioned the weapon is R1


Weapons that are not mentioned are not strong enough to be worth considering.

WeaponRelative to The Black SwordNotes

Aquila Favonia
R1 (121%)

R3 (128%)

R5 (137%)
Physical Keqing appreciates the Physical Damage secondary stat as well as the high amount of attack this weapon offers. Passive procs in extended fights add up for some nice damage. Wins over Jade Cutter at 2+ passive procs.

Jade Cutter
R1 (121%)

R3 (128%)

R5 (139%)
Jade Cutter offers a ridiculous amount of Crit Rate as a secondary stat. Overall a consistent weapon and wins out over Aquila provided you are using Sara or Bennett.

Summit Shaper Shielded
R1
(122%)

R3
(130%)

R5
(138%)

While Summit Shaper usually needs time to ramp up, Keqing’s Elemental Burst fully stacks this weapon by itself. This, paired with consistent Shield uptime, makes Summit Shaper one of Keqing’s top 3 weapons.

Summit Shaper No Shield
R1
(113%)

R3
(117%)

R5
(121%)
Unfortunately the weapon does lose a bit of value without Shield uptime yet remains a top 3 option for Keqing.

Mistsplitter Reforged
(1 Stack)
107%
Not so great for Physical Keqing. You are not utilizing the amount of Elemental Damage% this weapon offers for anything except Elemental Burst damage which isn’t high for Physical Keqing. Loses out to R5 Prototype Rancour.

Prototype Rancour
R1 (102%)

R3 (105%)

R5 (109%)
Physical Keqing’s strongest 4 star weapon. The difference between R1 and R5 is about 7% so you should look to refine it if you are committed to this playstyle.

The Black Sword
100% It’s hard to recommend buying the Battle Pass for this weapon if your preferred playstyle is Physical Keqing. Flexible weapon but loses out to Prototype Rancour.

The Flute
97%A stat stick that is carried by the fact that the passive does Physical Damage. Nothing too special about this weapon.

Harbinger of Dawn
97% Heavily reliant on passive being up. Not a reliable weapon and is better used for Quickswap Keqing.

Lion’s Roar
No Uptime
(92%)
Unfortunately it is quite challenging to maintain Electro Aura on the enemies in a Physical Keqing comp because of Superconduct. Unless you are playing Beidou Fischl with Physical Keqing, this weapon is not recommended.

Amenoma Kageuchi
91% Unfortunately there are better options for Physical Keqing that are also F2P so you should avoid crafting this weapon if Physical is your desired playstyle.

Blackcliff Longsword
1 Stack (97%)

0 Stacks (91%)
The Blackcliff Weapon series is the king of inconsistency. On paper, this is Keqing’s best 4 star option at 3 stacks. However, it is difficult to recommend due to the passive being completely useless vs bosses and inconsistent overall. Not recommended to buy off the Starglitter shop.

Freedom Sworn
Passive up
(102%)

No Passive
(88%)
While the damage during the weapon buff looks impressive, it has terrible uptime and is not reliable damage.

Skyward Blade
89%Don’t give this sword to Keqing for any reason other than aesthetics. You have more options that are F2P and do way more damage.

The Alley Flash
Passive up
(90%)

No Passive
(85%)
High base attack but useless secondary stat and the passive that is hard to maintain.

Artifacts

Artifact Set NameNotes


Pale Flame
Keqing’s most consistent set for this playstyle. Stellar Restoration’s initial cast damage and the Thunderclap Slash damage count as two separate stacks so Keqing can almost maintain full uptime on the 4-Piece set bonus.

2 PF 2 BSC
Can be stronger than 4-Piece Pale Flame but it depends on where you get better substats from. Remember the difference between running this combination and 4-Piece Pale Flame is 18% ATK and nothing else.

2 PF / 2 BSC
+
2 Shim / 2 Glad
2-Piece Pale Flame / Bloodstained Chivalry + 2-Piece Gladiator’s Finale / Shimenawa’s Reminiscence can be situationally viable it just depends on your substats. Use the optimizer if you can, otherwise avoid this combination.

Blizzard Strayer
Only playable in Freeze Keqing teams. Read more

Gladiator’s Finale
Does not buff Keqing’s Charged Attacks. Not recommended.

Shimenawa’s Reminiscence
Please read the Shimenawa’s Reminiscence section.

Quickswap Keqing

Pros & Cons

Pros

  • Rotations are easier to execute.
  • Provides safety due to iframe spam.
  • Beneficial for your account in the long-term because you’re building different characters.

Cons

  • Quickswap teams are expensive to get going.
  • Requires awareness of cooldowns.
  • Limits Keqing’s personal strength.
  • Quickswap as a playstyle only functions around certain units.

Weapons

These are sorted by order from strongest to weakest.


20 Substats distributed optimally. Solo Keqing without team buffs and if no refinement is mentioned the weapon is R1


Weapons that are not mentioned are not strong enough to be worth considering.

WeaponRelative to R5 Harbinger of DawnNotes

Mistsplitter Reforged
3 Stacks
(130%)

2 Stacks
(116%)
Keqing’s BiS for Quickswap. Her Burst doesn’t snapshot making it benefit from all 3 stacks.

Note: For Quickswap players looking to utilize Mistsplitter, you should look to recast Stellar Restoration and then casting an N1 before you Burst so you can get the 3 stacks. This only matters in Quickswap because all your damage is in your Burst and you’re not running extended rotations.

Jade Cutter
124%Very strong and consistent weapon that doesn’t require you to jump through hoops to get value out of it.

Summit Shaper
Shielded
(123%)

No Shield
(115%)
While it is convenient that Summit Shaper gets full stacks off of Keqing’s Burst alone, in Quickswap her damage is in her Burst itself making this weapon fall behind Mistsplitter and Jade Cutter.

Lion’s Roar
100% Uptime (106%)

50% Uptime (100.5%)

No Uptime
(95%)
Heavily dependent on enemies being inflicted by Electro which can be difficult to maintain in Quickswap teams if Keqing is the sole Electro user.

Harbinger of Dawn R5
100%Quickswap playstyle tends to focus on constantly switching party members and casting their abilities and the less time Keqing spends on-field the less the risk of dropping this weapon’s passive is.

Recommended to use for easy and consistent results.

The Black Sword
99.5%The only reason this weapon is close with Harbinger of Dawn is because I factored in two N1Cs in a Quickswap rotation. If you are only casting your Skill and Burst this weapon falls further behind.

Amenoma Kageuchi
95%There is nothing special to this weapon and crafting it is not worth when Harbinger of Dawn outperforms it by 5%.

The Flute
95%A stat stick that provides nothing but raw ATK%.

Blackcliff Longsword
1 stack
(99.3%)

0 stacks
(94%)
The Blackcliff weapon series faces the same issues regardless of your playstyle. Very inconsistent and expensive weapon and it is not recommended to buy off the Starglitter Shop.

The Alley Flash
With passive
(93%)
Even though this weapon carries a high Base Attack and has a passive that theoretically should perform well in a Quickswap environment, it is held too far back by the Elemental Mastery substat.

Skyward Blade
91%At least the weapon looks pretty.

Artifacts

Artifact Set NameNotes

2-Piece SR
+
2-Piece Gladiator’s
A solid set combination that is very competitive with 2-Piece Thundering Fury + 2-Piece Noblesse Oblige. Recommended to farm for.

2 TF 2 NO
You can use 2-Piece Thundering Fury with 2-Piece Noblesse Oblige if you already have existing pieces. Not recommended to farm for Thundering Fury and you should save your NO pieces for your supports.

Shimenawa’s Reminiscence

Please read the following section with extra attention but TLDR; Farm for 2-Piece Shimenawa’s Reminiscence.

Is Shimenawa’s Reminiscence the best for Keqing?

The issues with Shimenawa’s Reminiscence.

The issue with 4-Piece Shimenawa’s Reminiscence (SR) comes with the energy drain part of the set. Losing Keqing’s Burst is a heavy cost to pay. In addition, Physical Keqing likes the 15% crit rate as well, even though she isn’t doing Physical damage during the Burst.

This means we have to build a rotation around 4-Piece SR and being able to burst. with around at least 110-115 ER, Electro Resonance and either Sara or Fischl funneling.

The benefits of SR

Resin efficiency. The Thundering Fury (TF) domain is generally not diverse and neither is the Pale Flame domain. The main Electro Thundering Fury users typically use only the two piece set bonus and many of them have options using 2-Piece Gladiator’s and 2-Piece SR or even 4-Piece Emblem of Severed Fate. 4-Piece Thundershoother is only situationally good and is generally not recommended, not only for Keqing but also for your account in general.

Should I farm 4 SR for Keqing?
Electro Keqing.

Yes but not for the 4 piece. We are looking to farm for 2 SR 2 Glad instead of using 4 SR. 2 SR 2 Glad is less than 4% behind 2 TF 2 Glad in damage for most weapons except Mistsplitter, where 2 SR 2 Glad actually wins out.

This means we sacrifice some damage in favor of Resin efficiency because we’ll be farming sets that can work on a wide variety of characters (including supports that Keqing wants) which is highly highly recommended.

Physical Keqing.

This is a difficult question to answer. In a short rotation, not bursting on 4 SR and casting 2 extra N1Cs nets you more damage than bursting on 4 PF. However, you are exhausting your Stamina a lot faster doing this. Bursting with 4 PF brings comfort and is higher damage at an equal amount of Charged Attacks.

In short, 4 SR no Burst is strong than 4 PF with Burst in a short rotation but 4 PF brings comfort with Bursting and is better in extended rotations. If you don’t care for Resin efficiency too much use Pale Flame.

Team Comps and Character Synergies

Keqing is quite versatile when it comes to your options for team compositions. This section will try to cover some of her most popular comps as well as niche ones.

Sustained Electro

Electro-Charged Keqing


One of the strongest and most popular Keqing teams. The core of a standard Keqing comp is off-field Hydro application from units like Xingqiu or Kokomi alongside Fischl or Beidou and an Anemo slot that’s preferably Kazuha. Please see “Flex Options” for more details.


Important note about rotations: You should look to weave in a Normal Attack on your supports before swapping off them so you don’t waste Beidou or Xingqiu Burst procs.

Xingqiu Variant

Comp Description

This composition utilizes the stagger from Electro-Charged as well as the raw damage from units like Xingqiu and Fischl. Your Anemo unit should ideally be Kazuha.

You may think that this comp is unplayable due to the lack of a healer but thanks to Xingqiu’s Skill providing some Damage Reduction, some healing, and the amount of stagger Electro-Charged provides, not having a healer is nowhere near as bad as it sounds.

Flex Options
Electro Flex Options

Note: You can run both Fischl and Beidou as your 3rd and 4th unit instead of having an Anemo as your last slot. The comp remains one of the best Keqing comps you can play.

Fischl offers high off-field damage as well as consistent Electro application and strong Energy generation making her one of the most popular picks for this slot.

Beidou is another Electro character that offers strong off-field damage and Electro application as well as extremely potent AoE damage, covering Fischl and Xingqiu’s “weakness”. Her Damage Reduction is also an added bonus that further lowers your need of a healer.

Anemo Flex Options

Kazuha is the golden boy of almost every Keqing team. He can provide extremely high utility and damage buffs to this composition by swirling both Hydro and Electro, buffing the Elemental Damage of your entire team as well as shredding the enemy’s Elemental Resistance. Use Kazuha whenever you can.

Sucrose can act as a budget Kazuha, providing strong Crowd Control and TTDS buff. She also applies large amounts of Anemo making it highly likely that you will Swirl both Hydro and Electro, increasing the damage of your entire party.

Not only is Jean gorgeous but she also provides healing if you find yourself struggling without a healer and she packs a punch with her Elemental Skill.

Wait is Bennett Anemo now? No but he can perfectly substitute any of the above Anemo choices mentioned and is especially strong with Beidou Fischl due to their snapshot properties.

Sayu can substitute for a healer if you don’t have Jean available just try not to fall asleep while playing.

Rotation

The idea is more or less the same throughout the different variants you could run. For Sucrose, try to Normal Attack on her before you cast your Elemental Burst in hopes of absorbing Hydro unless she is C6, in which case you should look to absorb Electro.


You should look to weave in a Normal Attack on your supports before swapping off them so you don’t waste Beidou or Xingqiu Burst procs.


Kazuha Setup
Jean Setup
Sucrose Setup
Sayu Setup
Fischl Beidou Setup

Fischl Kokomi Variant

Comp Description

Although this comp needs at least two five star units, Kokomi can function on a budget build with TTDS and you are freeing your Xingqiu for your other team if you are doing abyss. Kokomi also brings healing and off-field Hydro albeit her Hydro application is not as good as Xingqiu’s.

Flex Options

Beidou can slot in as a fourth unit and add just as much value to your team as the Xingqiu variant. Ideally you should try to snapshot TTDS on Beidou by swapping into her after Kokomi and casting your Burst THEN swapping into Keqing.

As stated Kazuha is the golden boy of almost every Keqing team. In this specific variant you don’t need to worry about Swirling Hydro because Kokomi doesn’t utilize the shred so your rotations are a little easier. Use Kazuha whenever you can.

Sucrose grouping is quite strong for Kokomi because her Jelly Fish only covers a certain area and staying within its range is important for the team to function. Avoid running TTDS on both Sucrose and Kokomi.

Rotation

Fischl Skill > Swirl Electro > Kokomi Skill > Keqing Skill into Burst.


If you are playing Beidou you should look to weave in a Normal Attack on your supports before swapping off them so you don’t waste her Burst’s procs.


Mono Electro (Pure Electro)


Mono Electro teams utilize the high amount of Electro particles being generated as well as full uptime on Lion’s Roar and / or Thundersoother provided the enemy does not have an innate element. These teams usually consist of 3 Electro characters as well as an Anemo slot that’s flexible between a few characters.


Important note about rotations: Look to weave in a Normal Attack on your supports before swapping out of them so as to avoid wasting Beidou Burst procs.

Beidou – Fischl / Sara Variant

Comp Description

This comp can either take advantage of Sara’s attack buff to snapshot it onto Beidou and let Keqing take the steering wheel, or play an energy economy game with Fischl for easier and more consistent rotations.

Flex Options
Electro Flex Options.

Sara’s rotations are clunkier and more complicated than Fischl’s. However, Beidou can snapshot Sara’s ATK buff onto her Burst and get funneled directly from Sara which can lower Beidou’s ER requirements provided you funnel particles properly.


Oz generates particles passively and does not require you to actively funnel into Beidou. Additionally, you don’t have to juggle any ATK buffs with this variant making it easier to execute.

Anemo Flex Options.

Kazuha is capable of shredding Electro and providing Elemental Damage% bonus to your party making everyone benefit from his utility. Recommended to slot as the fourth member.

Although Jean can’t buff your party’s Elemental Damage% like Kazuha, she provides healing and safety. Your best choice if you are in need of a healer.

Zhongli can fill two roles at the same time with his shield providing protection and buffing your team’s damage all at once making him offer a good middle ground between protection and party buffing.

While Sucrose loses value from her Elemental Mastery sharing in a Mono team, her Crowd Control is still powerful and she can provide TTDS to your party.

I know what you’re thinking… Bennett really isn’t Anemo. While that is true, he can still perfectly substitute any of the above Anemo choices mentioned and is still especially strong with Beidou Fischl due to their snapshot properties.

Sayu is only recommended if you are struggling without a healer and Jean is not available to you.

Rotation
Beidou Sara

The ideal rotation would be Sara Skill CA > Beidou Skill Burst > Swirl Electro > Sara Burst > Keqing Skill Burst > Repeat. Unfortunately there isn’t enough energy to go around so Sara will miss her Burst every other rotation meaning you will miss buffing Beidou or Keqing.
Beidou is running 135% ER while Sara is running 200%. The less perfect counters you get on Beidou the more energy you need for her. Visit our Beidou guide for more information.


Beidou Fischl

The ideal rotation here is to Fischl Skill > Swirl Electro > Beidou Skill > Beidou Burst > Keqing Skill > Keqing Burst > Repeat. Cast Fischl Burst whenever her Skill is on cooldown.
Beidou is on 140% ER here. Perfect counters are important to maintain Burst uptime on Beidou. Visit our Beidou guide for more information.

Bennett Anemo

Comp Description

A comp with high potential thanks to Bennett’s Attack buff as well as the ability to shred Electro Resistance. Look to snapshotting Bennett’s buff onto Fischl while swirling Electro to gain the most out of this team.

Flex Options

Yet another team comp that loves having Kazuha as the Anemo slot due to the amount of buffing he can offer to your team.

A solid second option for Anemo providing grouping so the enemies stay inside Bennett field as well as TTDS.

Rotation

You should look to start your rotation with Bennett Skill Burst > Fischl Skill > wait for Oz to apply Electro then Swirl (if you have Fischl C6 you can Normal attack instead of waiting) > Keqing Gaming.


Quickswap Electro

To be honest Keqing can fit into so many Quickswap teams that I’d have to spend the next week just talking about the different variations you could run. Instead of doing that I’ll give a few sample comps and you can try different teams and see what you like most.


Really though you can play Quickswap Keqing in a wide variety of teams because she doesn’t have high synergy with anyone except Kazuha but can take anyone. Here is a list of the characters you can make your Avengers squad out of:


Bennett
Massive party-wide Attack buff that is useful for your entire party as you’ll be swapping through everyone in a Quickswap environment.

Fischl
You can drop Oz and let him do work without having to worry about much. You should look to alternate between Fischl’s Skill and Burst to maximize Oz uptime.

Jean
Jean can bring a lot to the table being a Healer with a short cooldown Skill and access to 4-Piece Viridescent Venerer. You don’t need to cast her Burst every rotation allowing room for desync.

Kazuha
Another unit with access to Viridescent Venerer and a short cooldown Skill. Offers Elemental Damage bonus alongside grouping.

Sara
Strong Burst damage with buffing capabilities. C2 makes rotations smoother but she’s still playable without it.

Mona
Low uptime buff is more suited for Quickswap playstyles.

Venti
Similar to Kazuha, he has access to Viridescent Venerer and offers the best grouping you can ask for.

Sample Teams

Physical Keqing

Physical Keqing doesn't need too much to function other than Cryo application every 10-12 seconds which is pretty much every Cryo character in the game. See "Flex Options" for more details.

Standard Physical

"Whatever you want" Variant

Comp Description

A fairly standard Physical comp that takes advantage of how easily Keqing can proc Superconduct, boosting her damage. You have a lot of flex options here so browse the "Flex Options" market and pick whatever you want.

Flex Options
Cryo Flex Options



Rosaria is one of the best off field Cryo appliers in the game. Not only is she good at applying Cryo, she also offers a Crit Rate buff and her C6 shreds Physical Resistance.

Male Rosaria (or maybe Rosaria is female Kaeya?). Has worse application than Rosaria especially if she is C2 but offers a QoL Stamina buff. Ultimately it doesn't matter too much and you should pick based on your personal preference.

Diona and Qiqi are your two healer options for your Cryo slot. Diona is recommended because she can ease on your Stamina and generate more energy.

Two remaining slots

Fischl offers high single target damage from off-field and is especially valuable when paired with Beidou if you decide to run the Keqing / Beidou / Fischl trio.

Physical Keqing can drive Beidou just like Electro Keqing can. Try to pair Beidou with Fischl for an easier time managing Beidou's Burst.

While Xingqiu is an amazing off-field DPS, he is better utilized in Freeze Physical Keqing which will be discussed in the next variant.

Barbara can serve as your healer while providing TTDS buff to Keqing and raise your team's morale.

Fills the same slot that Barbara does but instead of providing morale support, she brings battle tactics with her.

Zhongli is Zhongli. He can substitute for a healer and provide Physical Shred at the same time. A solid and consistent option.

Standard Phys Rotation

Fischl Skill > Rosaria Skill into Burst > Diona hold Skill into Burst > Keqing Skill into Burst into N1C spam.
Rosaria and Diona are both on a Favonius weapon.


Freeze Physical

Xingqiu - Double Cryo Variant

Comp Description

The name of the game is Freeze. You can run Xingqiu with 2 Cryo Characters and keep your opponents Frozen, providing comfort in the enemies not flying away after every CA. 4 BS is weaker than 4 PF in Freeze but if you have a Blizzard Strayer set lying around somewhere you can use it rather than farming for a new set.

Flex Options

A strong battery and very consistent Cryo application making Kaeya top tier for Freeze teams. Recommended to pair with Rosaria.

Similar to Kaeya, Rosaria is very strong in Freeze teams especially since her weakness of "limited range burst" is irrelevant in a Freeze comp where your enemy can't move. Recommended to pair with Kaeya.

If you find yourself needing a healer in this comp then Diona is your best option despite her Cryo application being nowhere near as good as Kaeya or Rosaria.

Extremly weak Cryo application and Energy generation. Not recommended to use unless you don't have access to Diona and need a healer.

Does Ganyu "work" in a Keqing Freeze comp? Well, her Burst does work well enough as a Cryo applier for Freeze but it's not the best utilization of Ganyu by any means.

Rotation

Xingqiu Skill into Burst > Rosaria Skill into Burst > Kaeya Skill into Burst > Keqing Skill into N1C Spam. You do not need to Burst on Freeze Keqing if you are using Blizzard Strayer because you are getting plenty of Crit Rate from Blizzard Strayer and Cryo Resonance.


Overload Keqing

An Overload Keqing comp shines vs heavy enemies who can get stagger-locked and is a suboptimal comp elsewhere. Xiangling and Bennett are core units to this team while Fischl is the recommended fourth unit.

Fischl Variant

Comp Description

Requires learning how to funnel energy into Xiangling for high uptime on her Burst. Read our Xiangling guide for more!

Flex Options

You can replace Fischl with Beidou but you will have to run high amounts of ER and funnel two 80 Burst units. Xiangling is practically married to Bennett and its highly inadvisable to run her without him.

Rotation

Bennett Burst into Skill > Xiangling Burst into Skill > Fischl Skill > Keqing Skill into Burst into Recast.
Xiangling is on 150-160% ER.

Pyro Keqing

A deviant Keqing playstyle that only exists thanks to Bennett's C6. Although this comp is not unplayable, it is not as strong as Electro or Physical Keqing and it should not be expected of Pyro Keqing to perform as well as them or clear challenging content like Spiral Abyss.

Kazuha - Xiangling - Bennett Variant

Comp Description

A PP Keqing comp, aka Pure Pyro, is fairly easy to execute and it utilizes Bennett's C6 Pyro Damage buff as well as Kazuha's Elemental Damage buff and Pyro shred. If C6 Xiangling is available to you, it is a neat buff to your party but not to Xiangling herself.

Flex Options


Sucrose can be used in place of Kazuha for the Pyro shred and TTDS. Anemo units like Sayu and Jean are not recommended because Bennett is already filling the healer slot.

Rotation

Rotation

Cryo Keqing

Another deviant playstyle that can only function with Chongyun's Elemental Skill. Once again please remind yourself when playing Cryo Keqing that this composition is not supposed to compete with Electro or Physical Keqing and you shouldn't expect Cryo Keqing to clear challenging content.

Chongyun - Xingqiu - Anemo Variant

Comp Description

For Cryo Keqing, you should look into running a Freeze comp because this playstyle only functions inside Chongyun's infusion field and issues like Keqing's CA knockback are non-existent when you are freezing the enemy. Run 4-Piece Blizzard Strayer with this playstyle.

Flex Options


The flex options for Cryo Keqing are very similar to the Electro-Charged flex options but we'll go through them again.


Have I not praised Kazuha enough?

Grouping can be crucial for this team comp because as mentioned, the space where Cryo Keqing works is very limited and if you are facing enemies that are too spread out then Sucrose can group them up nicely for you.

Jean's grouping is not as good as Kazuha's or Sucrose's but she provides healing instead. Look to use Jean if you are struggling without a healer.

Unfortunately Sayu does not bring any type of grouping with her but again she is a healer so she can provide healing if you find yourself needing it.

Rotation

Xingqiu Skill into Burst > Chongyun Burst into Skill > Swirl Cryo > Keqing N1C spam. You don't have to cast Keqing's Skill because we don't care about Superconduct here but the Crit Rate from her Burst is nice because we're missing Cryo Resonance.

Closing Thoughts

Artwork Source 夜蓝星炫

If you've made it this far thank you for reading It has been a pleasure writing this guide and I hope you can take something away from it to aid you in your journey travelers! If you have any questions or direct feedback you'd like to give please feel free to message me on discord 3b00d_09#2235 as my DMs are open.

KQM Links

Credits

A huge thank you goes to xf3#3123 for helping with SR and rotations testing. He played a big part in helping write the guide and I truly appreciate it.


Thank you to the following individuals:


jstern25#1399

Peekays#2722

Artesians#0002

Isharah#6534

elijam#7142

Raf#7220


And the rest of KQM staff who helped make this guide happen!

Changelog

  • 20th November 2021: Guide Release