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Yelan Guide: Counting Cards

jstern25#1399 | Emiliabyss#1641 | Vladone ツ#9281 | KB#1111

Updated For Version 2.8

Art by 康米人

“What do you think your odds of beating me are, when I have seven dice and you, only one?”

TLDR

Art by ina

Character Overview

Pros

  • Capable of dealing strong and consistent Hydro damage with an extremely powerful Burst
  • Due to her similarity with Xingqiu, you can effectively “use a Xingqiu on each team” for Spiral Abyss.
  • Yelan’s best free-to-play weapon options are extremely accessible. 
  • Extremely flexible team compositions. Yelan and Xingqiu together (“Double Hydro”) can carry nearly any combination of other teammates.
  • Skill is incredibly valuable for overworld exploration.

Cons

  • Because Yelan uses HP instead of ATK for her Talents, the pool of buffs she can take advantage of is reduced.
  • Yelan cannot provide the same defensive utility or level of Hydro application as Xingqiu. Xingqiu, after Constellations, also has a longer-lasting Burst
  • Yelan’s damage is nearly entirely single-target oriented.

Art by Sco_ttie

Yelan vs Xingqiu

The comparison between Yelan and Xingqiu is easy to make; they have similar Bursts, similar cooldowns, and similar Energy generation in the same element. There are, however, some important differences. 

Xingqiu applies extra Hydro at close range due to his Rain Sword orbitals. Without any Constellations, Yelan will not be able to provide the same level of Hydro Application that Xingqiu does. However, this is resolved by her 2nd Constellation.

Yelan does not offer Damage Reduction, any amount of healing, or Interruption Resistance like Xingqiu does. These are valuable assets, especially Interruption Resistance for some characters. In exchange for these utilities, she focuses on raw damage and buffs. 

However, in a vacuum, factoring in personal damage only and similar builds, C0 Yelan’s damage with Aqua Simulacra is only barely more than C6 Xingqiu with Jade Cutter. Accounting for Yelan’s fourth Ascension Passive and reduced cooldowns generally put her ahead in team damage though.

Yelan should also be viewed as potential Xingqiu synergy, as pairing them together on a team adds lots of extra damage potential by reducing each of their Energy requirements, allowing for more offensive stat distributions for both characters. Xingqiu’s second Constellation also reduces Hydro Resistance, enabling both of their damage further. Together, they easily maintain a Hydro aura on an enemy for any DPS that wants to exploit it.

Art by Horn/wood

Pure HP Scaling: Why It’s Important

As Yelan’s Talents mostly scale off her Max HP, it is more important to level her to 90 than it would be for characters who scale with ATK, due to HP scaling better than ATK scaling at later levels.

Previously-released characters like Hu Tao, Noelle, and Itto have abilities that convert other stats into ATK. Yelan sets an interesting precedent in being a character who, except for her Normal Attacks, scales completely off HP. This has significant benefits and drawbacks. Let me explain:

The Bad

Characters who convert other stats into bonus ATK are capable of benefiting from common buffs like Pyro Resonance, Bennett’s Elemental Burst, Thrilling Tales of Dragon Slayers, Noblesse Oblige artifact set, and Tenacity of the Millelith. 

Yelan, who does not convert her Max HP into bonus attack cannot benefit from any of these buffs. This means that on Yelan teams, these buffs are marginally weaker, since they no longer buff the whole team. 

To emphasize, this eliminates most possible buff sources, forcing Yelan to rely on Resistance Shred from Viridescent Venerer, Zhongli’s shield, Xingqiu’s second Constellation, or the DMG% boosts from Archaic Petra or Kazuha’s Burst.

The Good

When a character scales entirely off a stat like HP, ATK stats are irrelevant, including weapons’ Base ATK. Free-to-Play weapons, including 3-Star options, then, have the ability to overpower 5-Star weapons in rankings. The only thing that matters on weapon choices are the weapon’s secondary stat and passive effects. Not requiring Bennett on your team to make a character work is an undervalued blessing.

Additionally, HP% main stats and substats on artifacts are less contested on characters. In Yelan’s case, most of her artifacts can be HP% main stat without significant sacrifice. This gives artifacts originally perceived as junk a new home.

In short, she makes up for the drawbacks of being unaffected by ATK buffs in the form of reduced opportunity cost when it comes to weapon and artifact flexibility.

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Energy Recharge Requirements

1E260-250%
1E + Favonius220-210%
1E + Sacrificial185-175%
1E + 2nd Hydro/Raiden180-170%
1E + 2nd Hydro/Raiden
+ Favonius
155-150%
1E + 2nd Hydro/Raiden
+ Sacrificial
140-130%
2E185-175%
2E + Favonius160-150%
2E + Sacrificial145-135%
2E + 2nd Hydro/Raiden140-130%
2E + 2nd Hydro/Raiden
+ Favonius
125-115%
2E + 2nd Hydro/Raiden 
+ Sacrificial
115-105%

Notes

  1. Using 1E, Solo Hydro, No Fav/Sac in Taser will reduce Energy requirements to ~225% because of the Energy-rich nature of the team.
  2. With Fav R3+, the 9s CD allows Particles to be generated on both Skill casts, further reducing Energy requirements.
  3. Sac assumed R4 and up, as Sac R3 has a 22s CD which may not allow rotations to line up.

Pre-Funneling: an Energy Shortcut

One way to manage Energy requirements is to understand the mechanics behind a concept called “prefunneling”.

This uses the fact that you start Abyss floors with your Elemental Burst at full Energy. As such, assuming you use one Elemental Skill per Burst, your second Elemental Burst can be funded using the Energy of two Elemental Skills instead of one by absorbing the Particles of the first Elemental Skill after the Energy is drained from the first Burst. 

This will be referred to as the “Prefunnel Rotation”. By taking advantage of a Prefunnel Rotation, Yelan’s Energy Recharge requirement will drop dramatically for one rotation at the cost of greater Energy needs in the rotation after.

One fantastic example of this is Xiao whose ER Requirement is technically 150%+ for sustained rotations (this is with a battery). This is why Xiao will not have his Elemental Burst available off cooldown every third rotation. Another example can be seen in Jade Cutter Xingqiu players who try to run 180% Energy Recharge.

Often, people will build their ER for prefunnel rotations (that is, lower ER% than required normally) without understanding the long-term effects, then find their character unable to Burst when a fight lasts longer than expected. By being responsible and understanding the benefits and drawbacks of a prefunnel rotation, you can avoid these unpleasant situations. 

TL;DR ONLY LOWBALL WHEN YOU UNDERSTAND YOU’RE LOWBALLING ER IS IMPORTANT

You may come up a bit short without ER

The best time to use a prefunnel rotation is when the enemies of note are all defeated before a player can experience the drawback. A drawback one never experiences is hardly a drawback. Using an extra Skill after a rotation to “cheat” your Energy requirements also helps with this.

Yelan’s first Constellation adds a second charge to her Skill, granting her a valuable safety net for Energy. Since Yelan’s Elemental Burst is her source of Hydro application, it is very important that this ability is available.

ICD Mechanics – Hydro Application

The following is a compressed explanation of Elemental Gauge Theory (EGT) and Internal Cooldown of Elemental Application (ICD) in the context of Yelan. Refer to the KeqingMains TCL for more information.

Reactions depend on consistent elemental application to maintain and reapply elemental aura onto the enemy. Each 1 unit (1U) of Hydro application will cover two 1U Vaporize reactions before no elemental aura remains. The difficulty for Vaporize teams when this occurs is re-establishing a Hydro Aura on the target in order to ensure later Pyro attacks also trigger Vaporize. This can be achieved by applying Hydro twice within a short window.

Yelan’s Elemental Burst hits three times per wave. Each wave can occur once per second (60 frames) and each projectile will hit roughly six frames after the last. Yelan has a unique ICD of every 3 hits and every 2 seconds (120 frames). 

If a wave is triggered exactly every 60 frames, Yelan’s Hydro application for Sequence for 3 waves will be 1-1-1. Meaning, 1 Hydro Application per second.

If a wave is triggered imperfectly (which is expected), Yelan’s Elemental Burst can trigger in a 1-2-1 sequence occasionally. This will vary by player and frame inputs and tends to be inconsistent but is very much worth noting.

What this effectively does is allow Yelan to overtake a Pyro aura, this is appreciated when being played as a solo Hydro enabler for characters that apply large amounts of Pyro in short sequences repeatedly.

Yelan’s C2 adds an additional projectile with no ICD every other wave minimum. This C2 projectile will always apply Hydro, shifting Yelan’s Hydro Application Sequence for 3 waves to 2-1-2-1 bare minimum.

Art by omegu

Talents

Talent Priority

Priority: Burst  >>  Skill  > Normal Attack

>> >

Normal Attack

Normal Attack | Stealthy Bowshot

Normal Attack
Performs up to 4 consecutive shots with a bow.


Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG


Breakthrough
Yelan will enter a “Breakthrough” state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a “Breakthrough Barb” that will deal AoE Hydro DMG based on Yelan’s Max HP.


Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Yelan’s Normal Attacks perform up to four consecutive strikes, dealing Physical damage based on her ATK. 

After being outside of combat for five seconds, Yelan enters a “Breakthrough” state, in which her next Aimed Shot becomes a “Breakthrough Barb.” Breakthrough Barb shots take 80% less time to charge and deals AoE Hydro damage.

Frankly speaking, Yelan’s Normal Attacks are mediocre because they scale with her ATK. This should only be leveled if you wish to maximize Breakthrough Barb damage, as that scales off of HP. Even in the rare circumstances where Yelan can play the role of the on-field DPS pre-C6, Normal Attacks by her are used only to trigger her own Burst waves to benefit from her own buffs.

For those absolutely insistent on using her Normal Attack chains, by themselves, N3D is the way to go unless you have C6. In that case, just do five Normal Attacks during her Mastermind state. See the Combos section for more.

Breakthrough Barb in Action

Elemental Skill

Elemental Skill | Lingering Lifeline

Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan’s Max HP.


Tap
Moves a certain distance forward swiftly.


Hold
Engages in continuous, swift movement, during which Yelan’s resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.


Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.

When tapping Yelan’s Skill, she dashes while dealing Hydro damage based on her Max HP to the nearest target. On hold, Yelan sprints at high speeds to entangle enemies, damaging them upon release and pulling enemies together.

Each time an enemy is hit with Yelan’s skill, there is a 34% chance for Yelan to re-enter her Breakthrough state, granting an additional Breakthrough Barb, though Breakthrough Barb’s damage is barely worth the frames and precision needed to use it. Use only when she needs extra time on-field, like when gathering Skill Particles.

Holding Yelan’s Skill is mainly for exploring the overworld, repositioning, or grouping enemies. Tapping is often, but not always, the best option.

Yelan’s Skill is in an awkward position, having a 10-second cooldown that starts after the damage is inflicted. On one hand, this enables her to generate Particles twice per rotation with her Skill, helping her Energy needs tremendously. On the other hand, even if you were able to time switch-in’s perfectly, the animation time alone would extend the rotation to around 22 seconds. Most players, even skilled ones, do not time swaps perfectly. The longer a rotation is extended, the lower the team’s DPS is likely to be, so this is a substantial disadvantage.

There are a few ways to mitigate this disadvantage with her Skill. 

  • Equip an R3+ Sacrificial Bow to use her Skill back-to-back.
  • Acquire C1 to use her Skill back-to-back.
  • Pair Yelan only with other characters that benefit from long rotation times.
  • Stack enough Energy Recharge so Yelan can use one Skill per rotation.

Yelan’s Elemental Skill Illustrated

Elemental Burst

Elemental Burst | Depth-Clarion Dice

Deals AoE Hydro DMG and creates an “Exquisite Throw,” which aids her in battle.

Exquisite Throw
Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan’s Max HP:

  • Can occur once every second when your active character uses a Normal Attack.
  • Will occur each time Yelan’s Lifeline explodes and hits opponents.

Splash your enemies with AoE Hydro damage and create dice that attack in triplets in coordination with Normal Attacks and Yelan’s Skill hits for 15 seconds. 

Yelan’s Burst is her bread-and-butter, and entirely responsible for the comparisons to Xingqiu, as it is almost identical in play style. Depth-Clarion Dice is the reason to use Yelan on any team, including and especially in teams also using Xingqiu. 

It is critical to remember that Yelan’s Burst only attacks in coordination with Normal Attacks and Yelan’s Skill uses. Charged Attacks do not trigger Dice instances. Yelan’s Skill triggers for her Burst is on a separate cooldown from Normal Attack triggers, meaning you can sneak some extra Burst waves into her rotations.

Using her Burst alongside Xingqiu’s results in impressive damage that allows room for almost anyone to take remaining team slots. Even in teams where Yelan’s Hydro application is sufficient, the Yelan-Xingqiu pair remains just as powerful and cannot be overstated, especially with Xingqiu’s second constellation that shreds the Hydro Resistance of an opponent.

C2 allows Yelan to act as the single Hydro applicator on most teams by adding a fourth hit to every other instance of her dice attack (assuming good timing of Burst triggers), and solves her biggest issue when being compared to Xingqiu.

Ascension 1 Passive

Ascension 1 Passive | Turn Control

When the party has 1/2/3/4 Elemental Types, Yelan’s Max HP is increased by 6% / 12% / 18% / 30% 

It makes her numbers bigger, due to her Skill and Burst scaling with her Max HP, but is not worth changing how you build your team.

Ascension 4 Passive

Ascension 4 Passive | Adapt with Ease

So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%.
The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration.

This is the “ramping buff,” discussed earlier. To take maximum advantage of this buff, players should try to concentrate most of their damage during the latter half of Yelan’s Burst.

However, keep in mind that many buffs, like Viridescent Venerer, do not last until the end of Yelan’s Burst, so timing your rotation placements is crucial.

Utility Passive

Utility Passive | Necessary Calculation

Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours.

This passive is the very same as Shenhe’s passive, so now every time you send party members out on an expedition, Yelan and Shenhe can go on 20-hour dates through Liyue as they efficiently farm for you.

Art by xinzoruo

Constellations

Rolling for one copy of a 5-star unit is already expensive. My advice is to roll for Constellations only based on your financial situation and level of disposable income. Yelan does not require Constellations to function, and is fine at C0. However, Yelan benefits greatly from her Constellations, especially C1 and C2. By C6, Yelan’s’s overall damage increases from C0 by about 150%, at the small, small cost of thousands of dollars.

In this guide, the DPS increases assume Yelan as the single Hydro unit, unbuffed, so numbers may change as your team further reduces her Energy requirements. Check the mastersheets at the end of the guide.

Constellation 1

Constellation 1 | Enter the Plotters

DPS increase from C0: ~20% 

Lingering Lifeline gains 1 additional charge.

Using it lowers the ER requirement, but forces you to play your rotation for at least 21-22 seconds if you want to use it at all times.

C1 allows for more flexible rotations, extra mobility, and value for Yelan as an on-field driver.

Lastly, C1’s utility is exceptional in the overworld. This is because the cooldown of the first Skill continues counting even while holding through its second use. It effectively reduces the cooldown to 6 seconds, making this incredible for long-distance movement.

Constellation 2

Constellation 2 | Taking All Comers

DPS increase from C1: ~24% || from C0: ~40-50%

When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan’s Max HP as Hydro DMG.
This effect can trigger once every 1.8s.

This is the Hu Tao support Constellation

It also is a minimum 25% DMG increase, which is always nice.

This water arrow is completely separate from the Exquisite Throw and has a fixed 14% scaling multiplier which also scales from HP.

This adds an additional projectile to at least every other wave of Yelan’s Burst.

Very potent DPS increase and significantly improves her Hydro application, fixing most of her application issues found at C0/C1.

For more information regarding Hydro Application, please read the ICD Mechanics section.

Constellation 3

Constellation 3 | Beware the Trickster’s Dice

DPS increase from C2: ~13% || from C0: ~60%

Increases the Level of Depth-Clarion Dice by 3.
Maximum upgrade level is 15.

Hydro Dice pew pew hard. Hydro Dice pew pew harder now.
This DOES NOT include the C2 projectile.

Constellation 4

Constellation 4 | Bait-and-Switch

DPS increase from C3: ~4-15% || from C0: ~80-90%

Increases all party members’ Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.

This is the other Hu Tao support Constellation

Very strong in teams featuring Hu Tao, Ayato, or even Kokomi; who benefit from the HP Buff.

This becomes less relevant in other team comps that are not HP dependent.

Each hit of Yelan’s E not only refreshes the duration of this buff, but also provides stacks for the buffs. Meaning 2nd rotation onwards, Yelan will always receive the maximum buff.

The uptime is potentially infinite as long as you press E every so often. Also, you can stack the Buff on the same enemy.

Constellation 5

Constellation 5 | Dealer’s Sleight

DPS increase from C4: ~2% * || from C0: ~92%

Increases the Level of Lingering Lifeline by 3.
Maximum upgrade level is 15.

Not much to say here, other than her Skill hits harder now.

Not a significant increase overall.

Vaping Yelan’s Elemental Skill causes its damage contribution to be more significant.
The caveman-speak joke from C3 only works once. Diminishing returns, one might say.

Constellation 6

Constellation 6 | Winner Takes All

DPS increase from C5: ~25% || from C0: ~150%

After using Depth-Clarion Dice, Yelan will enter the Mastermind state.
In this state, all of Yelan’s Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb’s DMG.


The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.

This Constellation allows Yelan to take slightly more field-time in order to grant a huge increase to Yelan’s personal damage. Incredibly useful Constellation for a sharp Burst of damage to Melt through targets.

Yelan takes additional field time if she isn’t normally onfield to deliver this burst of dmg. But when the enemy is dead, they’re dead.

Art by LazyF0x33

Equipment & Gear

Artifacts

Famous saying in #questions-pls-halp – k!optimizer


4pc Emblem of Severed Fate

100% All ER Requirements
One of the most contested artifact sets for characters, and you’ll need it even more now.

The natural choice since the majority of Yelan’s damage is from her Burst. The 2pc bonus helps with ER requirements too.

Outperforms every other option even in low ER situations where it is at a significant disadvantage.

2PC 2PC Mix 
80-85% High ER Requirements
85-95% Low ER Requirements
If it’s worth losing 15-20% of Yelan’s damage, you can get by with a combination of the following 2pc sets: Heart of Depth, Emblem, Tenacity, and Noblesse Oblige.

Alternatives if you don’t have a good 4 Emblem set. 

They all have very similar damage output to the point where it comes down to substats.

Mainstats and Substats:

Sands:
HP% or ER%

The timepiece is the most contested slot, and will depend almost entirely on your team composition, rotation and whether or not you have Yelan’s C1. 

When using non-ER% bows in high-ER builds, an ER% sands is generally required.

At lower Energy requirements, however, such as 160% or below, you can safely equip an HP% sands, meaning that as long as you’re using Emblem of Severed Fate and get enough Energy Recharge substats. 


Goblet:
Hydro DMG% or HP%

Yelan’s not using her Normal Attacks, so all of her damage is Hydro. When there is an abundance of DMG% Bonus or Yelan is lacking some HP, HP% can cut close to DMG%. 


Circlet:
Crit Rate%/ Crit DMG% or HP%

As usual CRIT is a fine default option, but when using any non-Tenacity-based artifact build, HP% circlets only fall 1-2% behind. For CRIT circlet, choose whatever CRIT main stat that helps you balance a 1:2 crit ratio, and take substat into consideration as well. Normally the choice depends on the weapon and substats. 

  • If Yelan’s weapon gives Energy Recharge, then go with whatever will get you to a 1:2 ratio of CRIT Rate%:CRIT DMG%. Start by aiming for 70CR% : 140CD%.

WE DO NOT RECOMMEND USING MORE THAN 2 HP% MAIN STATS AT ONCE.

This is not recommended because it focuses too much on HP in comparison with other useful stats, resulting in very poor damage. This setup is the weakest out of all the possible combinations Yelan has. The same can happen for ER/HP/HP, especially at low Energy requirements.

Sub Stats

ER% > HP% = CRIT Rate = CRIT DMG > Flat HP

Baseline Stats

Yelan has 4 equally important stats in her kit.

A recommended stat line (without a CRIT weapon) will look like: Enough ER to Burst, 30k HP, 60 CRIT Rate, 120 CRIT Damage

HP is an important part of her damage profile, which can cause an HP% sub to be higher value than a CRIT Sub depending on your stats.

Art by Wangqi

In-Depth Weapon Analysis

WeaponNotes

Aqua Simulacra
Holder’s MAX HP +16%.
When opponents are nearby, wielder DMG% +20%, even when off-field.
[ 88.2% CDMG ]

Yelan’s signature weapon and her strongest for personal damage. It is 15-30% stronger than competing weapons. The strength difference depends on Energy Recharge requirement – the higher the requirement, the lower the gain.
Elegy for the EndIncreases Elemental Mastery by 60.
On Skill or Burst hit, gain a stack, even if off-field.
4 stacks grant party 100 EM and 20% ATK for 20s.

[ 55.1% Energy Recharge ]

Arguably Best in Slot, especially in reaction comps.When used in combination with EM dependent buffs like Kazuha’s DMG%, the extra EM translates to greater buffing.
BiS weapon for Vaporize teams.

Favonius Warbow
CRIT Hits have a 60-100% (R1-R5) chance to generate 6 Energy for the character, once every 12-6s (R1-R5).
[ 61.3% Energy Recharge ]

Best F2P option and best 4-Star weapon option at high Energy Recharge requirements. 
This weapon is beneficial for both Yelan and her team, significantly lowering Energy Recharge requirements and allowing higher investment in offensive stats.
Higher Refinements are recommended for consistency.

Note: GO FIGHT DVALIN!

You get a free Favonius Warbow on first defeat!

Favonius Warbow, even at R1 is the gold standard. Everything below is niche.


Mouun’s Moon (R3+)
For every point of the entire party’s combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.24% (R5). A maximum of 80% (R5) increased Elemental Burst DMG can be achieved this way.
[ 27.6 ATK% ]

Very strong at low Energy Recharge requirements and can allow you to use HP% Goblet. ATK stat is useless on Yelan, meaning this weapon can stay at level 1.
R3+ is required to compete with 3★ Slingshot.

Fading Twilight (R5)
Has three states which increase DMG dealt by 12%/20%/28% (R5) respectively. When attacks hit opponents, this weapon will switch to the next state once every 7s, even if off-field.
[ 30.6% Energy Recharge ]

Decent F2P option, but weaker than Favonius Warbow, but can become slightly stronger at lower Energy Recharge Requirements.
Comparable to 3★ Slingshot.

Sacrificial Bow (R3+)
On Elemental Skill hit, 60-80% (R3-R5) chance to end its own CD. Can occur once every 22-16s (R3-R5).
[ 30.6% Energy Recharge ]

Less consistent than Favonius while also not benefitting the team as much. Two Skill uses takes time and can cause DPS Loss.
Only advantageous when Yelan catches her own Particles from both Elemental Skills.

R3+ is required or else the passive cooldown will throw off your rotations.

The Stringless (R5)
Increases Elemental Skill DMG by 48%.Increases Elemental Burst DMG by 48%.
[ 165 Elemental Mastery ]

Similar situation to Mouun’s Moon, but with weaker damage output.

Generally the secondary stat is only useful if you choose to play her as a Reaction trigger.
Increases Elemental Skill DMG by 48%.Increases Elemental Burst DMG by 48%.
[ 165 Elemental Mastery ]


Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 60%. Otherwise, decreases DMG by 10%.
[ 31.2% CRIT Rate ]

Solid F2P stat stick option. It is recommended to use it at low Energy Recharge requirements and can compete with or beat most 4★ and 5★ weapons. 


Recurve Bow (R5)
Defeating an opponent restores 16% HP.
[ 46.9 HP% ]

This is another strong F2P weapon, in the same boat with Slingshot. Open a few chests or blow a few wishes and you’ll have something usable.

Rotation Crafting Techniques

This section will explain Yelan techniques to help maximize her personal damage and team performance. Only general ideas will be presented, so it is always possible to make variations that can fit better in certain teams.


Getting Additional Burst Wave Triggers in a Short Time

There are two ways to trigger a wave of Yelan’s Burst:

  • Normal Attacks with any active character (once per second)
  • Dealing damage with Yelan’s Elemental Skill (separate cooldown) 

This means that using Yelan’s Skill after her Burst will trigger a Burst wave. For example, if you [ N1, E, N1 ] across 1.5 seconds while her Burst is active, there will be three Burst waves. If the cooldowns were the same, only two Burst waves would be triggered. By playing smart, you can sneak in extra Burst waves.

Balancing Yelan’s Ramping Buff

Yelan’s Burst provides a stronger damage buff the longer it lasts before ending. As such, out of the 15-second uptime for her Burst, it will be a greater damage buff at 12 seconds rather than 3 seconds.

One general rule of thumb is to use Yelan’s Burst early into the rotation, so by the time your main damage-dealer takes the field, they will reach the largest buff possible when they use their most powerful attacks. The earlier you’re able to cast Yelan’s Burst, the more significant her A4 will be later. Burst too early with Yelan and the uptime on her Burst will suffer. Burst too late with Yelan and the buff passed to the active DPS will suffer

Some of these techniques will cost some of Yelan’s Burst uptime, but don’t underestimate the importance of maintaining a Hydro aura on enemies. It’s not only about the damage for Yelan.

Maximizing Yelan’s Ramping Buff

To maximize Wave procs without sacrificing uptime, weave Normal Attacks between swaps, Skill uses, and/or Burst uses before your on-field DPS enters the battlefield.

Example:

Before weaving: Q E > Kazuha E Q > Hu Tao 8N2C
After weaving: Q N1 E > Kazuha N1 E Q N1 > Hu Tao 8N2C

Yelan N1 Weaving

By doing this, you can trigger additional Burst waves to increase Yelan’s total damage. This is not only for damage; it can also be used to apply a Hydro Aura in cases where it is needed. Just like everything else mentioned, however, this can be overdone to detriment. Don’t force weaving Normal Attacks if it damages the rotation.

Note: When weaving, it’s not necessary to use two Normal Attacks back-to-back; Exquisite Throws have a shared 1 second cooldown on all characters and back-to-back Normal Attacks might not trigger a Wave.

Example: Yelan E Q N1 > Bennett N1 Q
Credits to mina#4448

Combos

Now that you understand how to structure the rotation when it comes to the “big picture,” what is Yelan supposed to do while she’s on the field? Below is a series of recommended combos.

C0 rotations

Q N1 E (N1)

Yelan’s energy requirements are strict when using this rotation, but it allows an extra Burst wave trigger (or two), leading to a DPS increase. Recommended if you can maintain Burst uptime without having to prefunnel with her Skill.

Note: If you use Yelan’s Skill after her Burst, Yelan might not catch her own particles if you switch out too early. Off-field characters receive only 60% of the Energy they would get if they were on field, and so human error can tank her Energy production for herself.

Yelan Q N1 E

Q E

Same as above, but only triggers one Burst wave. It is only marginally faster than doing an efficiently executed Q N1 E.

E Q

The standard prefunnel combo. Use wisely and understand the risks outlined in the Prefunneling section of this guide.

Q N1 E (N1) > swap ~10 seconds > E

If Yelan needs to use her Skill twice in a rotation, but you don’t want to equip a Sacrificial Bow or get her first Constellation, she can be swapped into as her Skill is off cooldown to generate more particles. This, however, often interrupts many rotations where the on-field DPS needs uninterrupted field time. Nevertheless, there are many teams (several of which are Double Hydro teams) where this is viable.

C1 or Sacrificial Rotations

Q N1 E N1 E

Maximizes damage at the possible cost of Energy. Recommended if you can maintain Burst uptime easily.

Yelan Q N1 E N1 E

E Q N1 E

A prefunnel combo that includes two Burst waves from Yelan. It’s a balanced combo while still dealing good and efficient damag

E E Q

A prefunnel combo that effectively guarantees catching the Particles from both Skills.

C6 Rotations

C6 Rotations

Q N1 E N1 E N3

This combo deals a ton of damage from multiple sources upfront, which is highly desirable for speedruns. It also allows Yelan to catch all her generated particles before swapping.

This combo works around Yelan’s A4 and tries to maximize the buff towards as many hits as possible during the very short period of time given.

Credits to Phana#0420

[ E E Q N4 ] or [ Q E E N4 ]

A basic and obvious combo. The previous combo is better for DPS, but this combo is easy to perform and deals good damage nonetheless.

Breakthrough Barb can also be inserted between hits in any of these combos, but it isn’t something we highly recommend. In cases where you want to play On Field/Driver Yelan, we recommend using N3D.

Synergies

Art by えく

Not until she begins to tug on the strings do evildoers, crooks, and scheming villains alike know that there is no escape.

Yelan is an extremely flexible unit and most team arrangements are effective. The following advice is for those who want to maximize Yelan’s potential for the average player

When building a team, the general idea is to have an on-field DPS/Driver of the element you’re interested in making reactions with. Of the current available reactions, Yelan performs especially well in Vaporize and Electro-Charged teams, but can perform in Mono-Hydro, Hydro Swirl, and Freeze teams too.

Yelan is, first, able to act as a second Xingqiu. This is incredibly valuable as she can substitute into pretty much any team archetype and even be played together with other Hydro Units to great success.

Besides all the teams where Yelan can fill Xingqiu’s role directly as a replacement, there is one new team that truly shines. Double Hydro, using Yelan and Xingqiu together. The damage that Yelan and Xingqiu bring when paired together cannot be ignored. With Xingqiu’s defensive utility, he also covers many of Yelan’s weaknesses in a team.

Featured Hydro Characters

Xingqiu

Xingqiu may seem like a redundant choice, but Xingqiu is the most effective battery for her, especially when wielding an R3+ Sacrificial Sword.

C2 reduces Hydro resistance, a rare buff for Yelan, and covers most of her weaknesses in utility. A flexible unit for all sorts of reaction-based teams.

Yelan and Xingqiu, together, deal such tremendous amounts of damage that they can carry basically any on-field unit.

Team comps can include but are not limited to:

  • Hu Tao + Zhongli
  • Fischl + Kazuha/Jean
  • Xiangling + Bennett
  • Hu Tao + Xiangling
  • Ayato + Kazuha
  • Raiden + Kazuha/Jean
  • Yoimiya + Zhongli

Kokomi

Kokomi’s skill provides off-field healing, damage and a constant source of Hydro Energy Particles for Yelan.

+100 social credit

Team comps can include but are not limited to

  • Fischl + Anemo
  • Xingqiu + Anemo

Mona

Omen DMG% Bonus is one of the few buffs Yelan can have access to

Valid flex option into Vaporize teams with C1

Can hold either TTDS or Hakushin

Team comps can include but are not limited to

  • Hu Tao + Zhongli
  • Fischl + Kazuha/Jean

Ayato

Driver for Yelan and other off field damaging characters. 

Both characters benefit from reduced ER requirements.

Synergizes with Yelan’s C4. 

Team comps can include but are not limited to

  • Fischl + Jean
  • Xiangling + Bennett
  • Xingqiu + Kazuha
  • Yunjin + Zhongli

One of the important roles for a Hydro unit is the enabling of Vaporize reactions to amplify the damage of ever popular Pyro Units.

Featured Pyro Characters

Hu Tao

Hu Tao is the premier Pyro DPS when looking for high single-target damage. Xingqiu is her favorite teammate and Yelan’s raw firepower sends this team’s damage even higher. Hu Tao gains (at least) one new team from Yelan, including Xingqiu and Xiangling.

N1C combos recommended to control Pyro Application for solo Hydro Teams

N2C are good everywhere else.

Appreciates additional sources of Hydro Application (Kazuha, Xingqiu) but may not require them. See Elemental Application Section

Ignore the above if your Yelan is C2+

Benefactor from Yelan Constellations

Team comps can include but are not limited to:

  • Xingqiu + Zhongli
  • Kazuha + Xinyan
  • Xingqiu + Xiangling
  • Xingqiu + Kazuha
  • Fischl + Zhongli
  • Kazuha + Yanfei
  • Zhongli + Albedo (wants C2+ Yelan)
  • Sucrose + Thoma (wants C2+ Yelan)
  • Kazuha + Amber
  • Mona + Zhongli

Recommended Teammates for Hu Tao + Yelan + Xingqiu

Xingqiu

Kazuha

Zhongli

Xiangling

Fischl

Sucrose

Thoma

Xiangling

Difficult to vape entire Pyronado

Does not benefit from Yelan A4 unless on field

Team comps can include but are not limited to

  • Xingqiu + Bennett
  • Raiden + Bennett
  • Hu Tao + Xingqiu


Bennett Xiangling Yelan Xingqiu team is best with C6 Bennett acting as an on field Unit


Yoimiya

Harmed by Yelan’s lack of Interruption Resistance

Applies Pyro slow enough for Yelan to enable vapes on her own even at C0

Team comps can include but are not limited to

  • Zhongli + Yunjin
  • Xingqiu + Bennett
  • Yunjin + Bennett
  • Bennett + Fischl

Diluc

Harmed by Yelan’s lack of Interruption Resistance

Applies Pyro slow enough for Yelan to enable vapes on her own

Wants ATK Buffs

Team comps can include but are not limited to

  • Xingqiu + Bennett
  • Zhongli + Bennett
  • Kazuha + Bennett
  • Kazuha + Xingqiu

Klee

Double Hydro is a viable option

Wants ATK buffs

Can forward Vape Yelan, which is pretty funny

Team comps can include but are not limited to

  • Xingqiu + Bennett
  • Zhongli + Bennett
  • Kazuha + Bennett
  • Kazuha + Xingqiu

Yanfei

Decent On Field Pyro choice

Can struggle with Vape consistency

Has a long range for her Normal Attacks

Team comps can include but are not limited to

  • Xingqiu + Bennett
  • Xingqiu + Fischl
  • Fischl + Bennett

An Anemo unit can be added to the team to shred Resistances and apply additional buffs.

Featured Anemo Characters

Kazuha

Kazuha Is the premier Anemo character for buffs, debuffs, and crowd control. The Elemental DMG bonus on his fourth ascension passive and the ability to keep Elements cycling all contribute greatly to any Elemental DPS’s damage.

With his signature weapon, Freedom Sworn, these buffs stack up. His main drawbacks are his field time and how every team wants him. Kazuha can also, with his skill and Burst, swirl both elements involved in Freeze and Electro-Charged.

Team comps can include but are not limited to:

  • Electro + Hydro
  • Xingqiu + Pyro
  • Zhongli + Pyro
  • Cryo + Cryo
  • Electro + Electro
  • Pyro + Pyro

Sucrose

Sucrose is a one-woman mixing pot for Elemental reactions. If there is a team that creates a ton of reactions at once, odds are Sucrose is on the team.

With Viridescent Venerer, she reduces enemy Hydro Resistance for Yelan, while sharing a portion of her Elemental Mastery stat with teammates to buff reaction damage, usually Electro-Charged.

Majority of EM share is not dependent on swirling a specific element

Recommended Teammates for Sucrose + Yelan

Fischl
Xingqiu

Kuki Shinobu

Beidou

Yae Miko

Kokomi

Team comps can include but are not limited to

  • Electro + Hydro
  • Xingqiu + Pyro
  • Zhongli + Pyro
  • Cryo + Cryo
  • Electro + Electro
  • Pyro + Pyro

Jean

Provides Viridescent Venerer’s 4pc passive, healing, and buffs with weapons like Freedom-Sworn

The Jean-Bennett interaction, Sunfire, is quite strong.

Team comps can include but are not limited to

  • Raiden + Yae
  • Bennett + Flex
  • Cryo + Cryo
  • Hydro + Flex

Sayu

Like Jean, Sayu brings 4pc VV, healing and buffs with weapons like Wolf’s Gravestone, though cannot synergize with Bennett as Jean does.

Due to the amount of Swirls in her Burst, she can be a good option in Electro-Charged teams.

Team comps can include but are not limited to

  • Raiden + Yae
  • Fischl + Flex
  • Cryo + Cryo
  • Hydro + Flex

Xiao

Xiao is an ATK-based Anemo DPS who can trigger Yelan waves by weaving a jump-cancelled N1 before or after the N1 hits. Another combo option is N1C-Jump

Appreciates Yelans A4 and damage contribution

Can use Fav Lance and 4VV

No this is not a joke (it can be optimal 4vv Xiao Supremacy)

Team comps can include but are not limited to

  • Bennett + Xiangling
  • Electro + Hydro
  • Anemo + Hydro
  • Zhongli + Hydro
  • Zhongli + Anemo

Venti

Venti Succs.

He also provides 15 Energy based on the absorbed element in his Burst, which Yelan’s attacks can reach.

Team comps can include but are not limited to

  • Electro + Hydro
  • Cryo + Cryo
  • Electro + Electro
  • Electro + Anemo

Heizou

Can act as an offield support or on field driver for Yelan teams.

He is similar to Sucrose in terms of role.

Main Stat builds can vary by team and playstyle

Team comps can include but are not limited to

  • Electro + Hydro
  • Electro + Anemo
  • Cryo + Cryo
  • Electro + Electro
  • Pyro + Pyro

Geo Characters can be used as an alternative to Anemo characters, and can be played with another Geo character for additional synergy.

Featured Geo Characters

Zhongli

Zhongli is the great stabilizer of Genshin Impact, offering a near-indestructible shield and RES Shred. Both of these benefit Yelan and her DPS partner’s damage. 

The 4pc Archaic Petra artifact set also grants a 35% damage bonus to his teammates upon picking up crystals. Tenacity of the Millelith, and 4pc Instructors are also decent options.

Even though 4AP can be difficult to use effectively. It can still end up as a BIS for most teams.

Team comps can include but are not limited to:

  • Xingqiu + Pyro
  • Albedo + Pyro
  • Yunjin + Pyro
  • Fischl + Pyro
  • Kazuha + Pyro
  • Electro + Hydro

Albedo

Albedo enters the battlefield to law down his off-field Geo damage source and leaves. His Burst also provides 125 EM to the team.

Caution: Albedo can interrupt reactions.

Team comps can include but are not limited to

  • Xingqiu + Pyro
  • Zhongli + Pyro
  • Yunjin + Pyro
  • Fischl + Pyro

Yun Jin

Yunjin buffs Normal Attacks, further enabling the DPS Yelan attacks alongside.

She’s best when paired with Yoimiya, but can also be played with N2C Hu Tao or Ayato

Team comps can include but are not limited to

  • Zhongli + Pyro
  • Ayato + Kazuha
  • Xingqiu + Pyro

Itto

Yelan is a surprisingly strong option for Itto Geo Teams, being able to replace Zhongli or Albedo

Play Itto as normal (N1 -> Q -> N1E -> N3 -> CA4 -> F -> N4 -> CA4 -> F -> E -> F)

Make sure your Yelan has a Favonius Warbow equipped

Team comps can include but are not limited to

  • Zhongli + Gorou
  • Albedo + Gorou

Electro characters utilize support by contributing strong reactions and damage.

Featured Electro Characters

Raiden

Raiden is both an excellent team battery and an on-field DPS, allowing her to fulfill multiple roles simultaneously in Yelan teams.

She reduces the entire team’s Energy requirement, deals impressive Burst damage, drives off-field damage sources, and consistently applies Electro.

Team comps can include but are not limited to

  • Bennett + Xiangling
  • Anemo + Xingqiu
  • Kazuha/Jean + Bennett

Recommended teammates for Raiden + Yelan

Xiangling

Bennett

Kazuha

Xingqiu


Fischl

Fischl provides more than respectable off-field damage, consistent Electro Application, and reduces her team’s Energy requirements

She is exceptional in any team focused on triggering a flood of Elemental Reactions, especially Electro-Charged teams.

Team comps can include but are not limited to

  • Bennett + Xiangling
  • Anemo + Xingqiu
  • Kazuha + Bennett

Yae Miko

Yae Miko places Electro turrets for consistent Electro damage, while occasionally using her Burst for large chunks of damage.

  • Hydro + Anemo
  • Anemo + Fischl
  • Raiden + Jean

Beidou

Best when there are two targets due to the nature of her Burst

Wherever Beidou is, a 2nd Electro character is usually included on the team, due to her high Burst requirements.

Shield + Damage Reduction

Team comps can include but are not limited to

  • Anemo + Fischl

Cryo Characters are used for freeze with exception of Eula. Yelan can act as a Hydro Source but you will generally want a healer of some kind (Diano)

Ayaka

Ayaka has an extremely powerful Burst, but she needs to be on-field to benefit from Yelan’s A4.

Her high Energy needs restrict team options, as another Cryo unit is often required.

Double Hydro Ayaka + Anemo will have very poor uptime for Ayaka’s Elemental Burst.

  • Diona + Anemo
  • Jean/Sayu + Cryo
  • Xingqiu + Cyro

Eula

While Eula doesn’t benefit from Freeze, she does benefit a lot from Yelan’s A4 due to the heavily back-loaded damage from Eula’s Burst.

Yelan should use the Favonius Warbow

Team comps can include but are not limited to

  • Raiden + Diona
  • Kuki + Rosaria/Shenhe

Kaeya / Rosaria

Kaeya and Rosaria are similar characters with similar roles: they have short Skill cooldowns for greatParticle generation and deal consistent off-field Cryo damage.

Rosaria and Kaeya can each play on their own, or you can reunite Team Rocket by playing them together or with a different Cryo character.

Make sure your Yelan has a Favonius Warbow equipped

Team comps can include but are not limited to

  • Xingqiu + Anemo
  • Cryo + Hydro
  • Jean/Sayu + Cryo

Team Comps

Double Hydro + Double FLEX

The On Field DPS can be whoever you want. It can be Hu Tao, Raiden, C6 Bennett, or anyone as long as they are constantly using Normal Attacks to trigger Yelan’s Exquisite Throws. This spot can also double as a Driver spot and in teams like taser you can use Yelan as the On Field unit and transform this slot in another Flex option of your choice.

The Flex unit is usually a buffer. It can be Kazuha, Bennett, Zhongli or even another off-field DPS if you want.

Example teams:

Double Hydro Pyro Flex

Hu Tao acts as one of the more synergistic On Field Carries. Since Hu Tao is not as ATK buff dependent as most other characters, she has a ton of flexibility in her choice of flex characters.

Diluc, Yoimiya and Klee vastly prefer Bennett, but all others are still options. Yoimiya is very fun for the ranged aspect.

Yoimiya specifically can see success with a shielder over a more offensive choice.

Flex options can include Zhongli (4AP or INS), Kazuha, Sucrose, Fischl, Xiangling, Bennett. Some Flex options scale better with whaling, some are more defensive, some are more rotation and ER intensive. But all will perform well, your flex mostly comes down to personal preference.

Double Hydro + Fischl Sucrose / Kazuha

This team can allow Yelan to be played as a “on-field dps” because Yelan herself can be played on field to reap the benefit of her A4. 

Alternatively Sucrose can take the field to deliver extremely potent Swirls and Electro-Charged reactions in 2+ grouped target scenarios.

There are two alternatives to Fischl for this team. Kuki Shinobu can be used as a healer without sacrificing Electro Swirls. Raiden Shogun can be used as an alternative to Fischl as a driver for the team instead of Sucrose or Yelan.

Double Hydro Double Pyro Xiangling

Rotation by jstern25#1399


If your Bennett is C6, this team is an option assuming you won’t be left with scraps for the other side of Abyss. Do not forget to funnel particles to Xiangling. Xingqiu can try to take the field for a massive ATK Buff.

One important note is that Bennett’s Skill applies 2B Pyro, which will always clear any 1A Hydro on the target. This can cause failure to properly enable the Pyronado, your timing needs to be careful. Try to Bennett E after the Pyronado hits.

Double Hydro + Fischl Kazuha

This team is very similar to the Yelan Xingqiu Fischl Kazuha/Sucrose team above, except it uses an on-field hydro carry to enable Yelan and Fischl. This team also uses Electro-Charged and Swirl to do damage.


Fischl can be replaced with Xingqiu for a Mono-Hydro team or Yae Miko if you don’t have Fischl.

Yelan Solo Hydro

Yelan also works as the only Hydro in the team. She can play in Xingqiu’s spot, but it may be harder due to her lack of Defense Reduction and Interruption Resistance. This doesn’t make her unplayable, it’s just more challenging.

While being the only Hydro in the team, her Energy Recharge requirements are very high even when paired with strong batteries such as Raiden. For more information regarding this, we advise you to read the Energy Mechanics section.

Example teams:

Yelan + Raiden + Xiangling Bennett

Rotation by BowTae#0141


While Yelan may not be the best option in this team, being an option at all can be incredible for an account to free Xingqiu for a second team.

Recommended Rotation (N1’s help optimize Burst waves, and are optional):
Raiden E -> Yelan EQ -> Bennett QE -> Xiangling QE -> Raiden Q N3CD x3 N1C E -> Bennett E

Pyro Zhongli Flex

Yelan can fully enable Hu Tao to Vape her attacks with some caveats. I generally recommend sticking with N1C combo variations, and playing with an additional form of elemental application (Electro, Hydro, Cryo). 

The ever popular Albedo is not an option for this team.

Yoimiya Double Geo can directly use Yelan and take full advantage of shorter rotation time and Yelan’s A4.

Energy Requirements can be much more strict than other teams especially if you target a perfect 18s rotation. Multiple Fav Weapons are highly recommended: potentially on Yelan, Zhongli, and your Flex

Yelan + Raiden Kazuha Bennett

Rotation by mina#4448


This team takes full advantage of Kazuha’s absorption mechanic to Swirl Electro and Hydro while generating damage from the Overload Reaction.

There are a couple ways to ensure your Hydro and Electro VV after Bennett’s Burst is in place, the easiest one is doing an N1, but this can be more complicated than it sounds if your Bennett is C6.

Yelan VV Vape Bennett

Standard VV Vape teams with Kazuha or Sucrose, Big PP damage, aggressive ER Requirements for smooth rotations

Recommended Rotation (N1’s help optimize Burst waves, and are optional):

Bennett E -> Yelan Q -> Yelan E -> Kazuha Q -> Bennett E -> Bennett Q -> Kazuha E -> Pyro DPS Uptime -> Kazuha E

Rotation Tips + Tricks:

Because Yelans initial Cast applies 2U Hydro, in order to reliably get the Pyro Swirl in singletarget, you will need to Vaporize her initial Cast, this allows you to apply 1U Hydro, and wipe it away with Kazuha’s 2U Anemo Burst Cast.

Then you need to quickly Bennett EQ or QE to apply Pyro

Make sure to use Kazuha’s Skill a second time after your Pyro DPS characters field time

Yelan VV Vape Other

While Yelan can work in this team, it is significantly harder to play. Yelan not having the defensive abilities that Xingqiu offers, makes the rotation more difficult and technical.

Besides the survivability issue, there is also Yelan’s weaker Hydro Application, meaning you also have to take in account precise timings and combos for Hu Tao to Vape constantly when lacking the aid of a Hydro-absorbed Kazuha Burst. Kazuha DOES NOT entirely fix the problem, but makes the aura easier to maintain.

Options for Pyro include Yanfei C4, Xinyan, Amber, Bennett, Klee C2. Big PP damage.

More rotation details in Hu Tao guide soon™.

Yelan VV Vape Thoma

Rotation by jstern25#1399


Yelan C2 Team.

Unfortunately, Thoma cannot be played with Kazuha in place of Sucrose because you will not be able to double VV. (it is technically possible but not recommended)

Sucrose N1 is able to swirl Pyro while both Yelan and Thoma Bursts are up as long as the target has a neutral aura. This team can be played on an 18 second rotation.

Recommended Rotation (N1’s help optimize Burst waves, and are optional):

Yelan EQ -> Thoma EQ -> Sucrose N1E -> Hu Time

From these few examples you can see how flexible Yelan is. If you are interested in seeing more teams and rotations, you can check the Yelan Team Rotations Sheet made at KQM by people in #tc-yelan.

If you want to make your own team, we highly recommend reading the KQM Team Building Guide.

Final Words

Thank you for reaching this point! Hope you found this guide helpful and you can fully enjoy your Yelan. Appreciate the reading 🙂    ~Vlad

There and Back again, also follow me on Twitch.tv/jstern25 -jstern


Yelan Mastersheet | Yelan Mains by Vladone ツ#9281

Yelan Mastersheet by Emiliabyss#1641 and KB#1111

This guide was worked on stream at twitch.tv/jstern25

Special Thanks

  • Aluminum#5462
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  • jstern25’s Twitch Chat
  • KQM’s #tc-yelan – discord.gg/keqing
  • Yelan Mains TC – discord.gg/yelan
  • WFP TC – discord.gg/hutao
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