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Ayaka Guide: 優雅な踊り

Written by jamie#9248
Updated for Version 3.0

Art by: RIVER

Introduction

Daughter of the Yashiro Commission’s Kamisato Clan, and the Shirasagi Himegimi. A character for whom some waited 2 years since the very first Closed Beta test, Ayaka was one of the very first characters ever shown and to ever be playable in Genshin Impact. Yet, it wouldn’t be until Version 2.0 that our patience would be rewarded and would we finally be able to have her. Some even saved up tens of thousands of Primogems in anticipation for the Princess’ release.

And her debut certainly lived up to expectations. Her breathtaking aesthetic, animations, and grace encapsulate her character perfectly. Playing through her story quest and experiencing that cutscene is with no doubt a memory every Genshin Impact player will look back on with fondness…

Gameplay and meta-wise, she immediately performed at the very highest level, helping players of all skill (and wallet) levels absolutely breeze through end-game content. Ayaka remains one of the most popular characters to this day, and shows no signs of letting up.

This guide will cover that aspect, and will help you learn and play Kamisato Ayaka to the best of your abilities.

“Master of Inazuma Kamisato Art Tachi Jutsu — Kamisato Ayaka, present!”

For those in a hurry, here’s a TL:DR from KQM (discord.gg/keqing):

Pros:

  • Has a fairly simple playstyle to learn and execute.
  • Has strong bursting potential and frontloaded damage.
  • Has good Energy generation.
  • Doesn’t greed over field time, allowing for quick swap playstyles and compositions.
  • Despite generally being restricted to Freeze / Mono Cryo compositions, she is highly versatile and flexible within that space.
  • Her best 4* Sword, Amenoma Kageuchi is a craftable weapon.
  • Doesn’t need any unit to function; frees up plenty of meta supports for another team.
  • Has synergy with an incredible number of prospective teammates.
  • Has lots of Cryo Aura application, making her very favorable for content that requires Cryo as a shield breaking Element.
  • Traverses the overworld very quickly.
  • Is the Shirasagi Himegimi.

Cons:

  • The vast majority of her damage is coming from her Elemental Burst; by missing it, she’ll be left with very little to do.
  • Requires good Energy management in order to avoid losing damage to build ER%.
  • Limited Sword options at every rarity.
  • Some of us were kept waiting for 2 years to play her since her initial showcase in the original summer 2019 Closed Beta Test 1

Talent Breakdown

Art by: RIVER

Normal Attack: Kamisato Art: Kabuki

Ayaka has a very beautiful attack string that pleases the samurai desires of many hearts, but the further you go into it, the less efficient it becomes. We’ll be going over her combos later on in the guide, but for now, let’s just go over her full Normal Attack string. Ayaka has a 5 hit combo, with the 4th & 5th strings being the coolest, but also the weakest ones. For the unaware, a string in a combo means the attack count; the 4th string would be the 4th attack.

Ayaka’s CA (Charged Attack) is a little more complex than your average unit, and the first of its kind. As such, we’ll be going over its mechanics now.

  1. A hitscan occurs for enemies in a radius around her after the NA before it is over.
  2. After selecting an enemy within the hitscan range, Ayaka will spawn a gadget that locks onto that enemy and follows them regardless of her regular range limitations.
  3. After a brief period, this gadget will stop following the enemy and do an additional 3 hitscans, one for each hit.
  4. A “cut” with a hitbox will be spawned for each enemy in range of the hitscans. This cut has a hitbox that can hit multiple enemies, but there is an ICD (internal cooldown) between each cut doing damage to the same enemy; this is to stop her cut from having quadratic scaling. If an enemy leaves the gadget’s range while it is still performing the hitscans, the enemy will not be affected by the remaining hitscans. Conversely, the remaining hitscans will affect any enemy that enters the gadget’s range even after it has started.

Elemental Skill: Kamisato Art: Hyouka


Ayaka’s Elemental Skill is very straight forward. She creates a circle of ice around her that will launch smaller enemies into the air. This ability doesn’t have too long of an animation, but it can be shortened by dashing, which you’ll want to do for your combo’s sake anyway. This is her main source of Energy, creating 4-5 Particles per use, and you ideally want to fit in 2 uses of it in a rotation to drastically lower her ER% needs. Despite being only a single application of Cryo, this is her strongest application at 2B worth of Cryo (double the normal Cryo strength; for more details on the meaning of 2B aura, please indoctrinate yourself with the teachings of the EGT: Elemental Gauge Theory over at https://library.keqingmains.com/).

Elemental Burst: Kamisato Art: Sometsu


Ayaka’s strongest technique. Her Elemental Burst is the main shareholder of her kit’s damage by a long shot, and is one of the strongest Elemental Bursts in the game as of the writing of this guide. This is what you absolutely cannot mess up. Ayaka’s Elemental Burst will unleash 19 cuts in a spherical AoE followed up by a final explosion. This ability snapshots, meaning that its stats will be taken from the moment you cast it, rather than changing throughout its duration.

Kamisato Art: Senho

Ayaka is unlike most characters, with this trait shared only with Mona. Her normal sprint and dash are replaced with an alternate version, where she enters a frozen fog on the ground to gain great speed and the ability to run over water. Inside this form, Ayaka will not be immune to damage, but upon entering she will have normal i-frames similar to a standard dash. After exiting, she will apply Cryo to enemies hit and imbue her Sword with Cryo, allowing her Normal and Charged Attacks to deal Cryo damage for 5 seconds.


This sprint will be used regularly, and many team’s rotations will start with Ayaka dashing towards an enemy to apply Cryo.

Ascension 1 Passive: Amatsumi Kunitsumi Sanctification

After casting her Elemental Skill, Normal / Charged Attacks will deal increased DMG for 6s. This passive is solid for Ayaka’s DPS. However, in most team compositions Ayaka does not necessarily want to stay on the field to fully make use of this buff, as refreshing other buffs and rotating the team will take priority. Nonetheless, still a strong boost when used.

Ascension 4 passive: Kanten Senmyou Blessing

This passive is extremely abuseable. Ayaka’s Alternate Sprint dash costs 10 stamina, meaning that if you keep hitting an enemy upon the exiting of her dash, it will not cost any stamina. Despite the wording, Ayaka does not have to apply Cryo with her dash, only hit an enemy. The reason this matters is because her dash, like the rest of her kit except for her E, uses standard ICD of 3 hits or 2.5 seconds (if you don’t understand what this means, you can read more on EGT: Elemental Gauge Theory over at https://library.keqingmains.com/). To reiterate, by managing to hit an enemy with the exit part of the dash, you can infinitely spam i-frames for safety if you need to stall for healing or are afraid of an enemy attack you don’t know the timing on how to avoid, but keep in mind that you can’t permanently stay inside the i-frames/become invincible, as there will be a window between the i-frames on the dash animation.


Non-combat tip: spamming this dash is an extremely effective and easy way to fill up your weekly Parametric Transformer meter for rewards.

Optimal Combos

Broadly speaking, Ayaka’s combo strings are mainly used to gap fill in rotations, meaning their primary purpose is to maintain damage whilst waiting for team cooldowns to recharge, refresh buffs/debuffs, and just generally rounding out rotations.

The DPS differences between the different combos are practically minimal; use what fits.
Alternatively, consult the Example Rotations in the Teams section of the guide to see use cases.

N1C

Ayaka’s most inefficient combo in terms of stamina, however it is great for general AoE coverage and to attack lifted enemies trapped in Venti’s Burst. Also commonly used at the end of rotations, after casting her Skill whilst waiting to catch the Cryo Elemental Particles.

N2C

Ayaka’s primary combo with high damage potential. Recommended as the go-to combo to gap fill in between Elemental Skill usage. It is the most common combo used in rotations.

N3C

Ayaka’s 2nd best combo in terms of damage potential. Its DPS is similar to N2C, meaning it’s only really used if needing to fill slightly longer time in rotations.

It also has better alignment with Xingqiu’s rainsword ICD, resulting in more rainsword triggers when using them together.

N4C

Although N4 is very cool looking and very flashy, it is generally less efficient than other options. However, it does have a use in higher Cryo application. Use this when trying to apply more Cryo to enemies.

Jump Cancels

Jump cancels are a perfectly fine alternative to dash cancels, but thanks to Ayaka’s A4, dashes have no stamina cost as long as your exit touches an enemy, making jumps have no benefit, and even opening the possibility of missing out on Cryo application, i-frames, and infusion duration.

N5

As cool as Ayaka looks during her final dash, this combo is not in the least efficient, and should not be used for anything other than admiring her gracious movements in your free time. Not recommended.

Talent Leveling Priority

Prioritise Ayaka’s Elemental Burst over all else, then her Normal Attack talent and finally her Elemental Skill, but don’t ignore any of them as her kit is fully used in combat and they all play an important role for her.

Constellation Breakdown

Art by: RIVER

Ayaka is an incredible unit at C0, and although her Constellations are strong, you don’t have to go out of your way for them. They’re not required to make her work and only give additional benefits, of which none make changes to her playstyle, just amplify her raw power.

Important Note: Take damage increase % with a grain of salt since they can differ depending on your exact team, gear and assumptions. Calculations made with a Ayaka-Kokomi-Shenhe-Kazuha team, which includes team buffs.
Full sheet with details can be found in the resources section.

C1: Snowswept Sakura

Gives Ayaka a chance to lower her Elemental Skill cooldown with every Normal and Charged Attack. Sadly this is almost a wasted constellation, as not only is its effect insignificant, but the time cut off from Elemental Skill does not change how many uses of it she gets in a rotation. Still, you may appreciate slightly faster Skill cooldowns for more fluid gameplay.

Increase in damage from C0: 0%
Total damage increase: 0%

C2: Blizzard Blade Seki no To

Creates an additional 2 miniature storms on each side of Ayaka’s Elemental Burst, each dealing 20% damage of the original, this Constellation is good at dealing with split apart enemies and very significant vs most bosses, adding a huge chunk of additional damage and Cryo application. Nonetheless, it won’t perform as well (if at all) against medium/small sized enemies. Overall this is a good Constellation, but the mini storms have a lot of variation between being huge and doing nothing at all due to their hitbox and spread. (Additional note: the ministorms share ICD with the main one.) Potential stopping point for low-spenders.

Elemental Burst damage increase: 0-40%
Increase in full rotation damage from last Constellation: 0-27%
(depends on how many C2 mini blades hit)
Total rotation damage increase from C0: 0-27%

C3: Frostbloom Kamifubuki

+3 Talent Levels to Ayaka’s Elemental Burst, a really good increase to her damage output. Nothing more to be said about it.

Elemental Burst damage increase: 18%~ depending on Talent Level
Increase in full rotation damage from last Constellation: 13.1%
Total rotation damage increase from C0: 13.1-43.6%
(depends on how many C2 mini blades hit)

C4: Ebb and Flow

Ayaka’s most impactful Constellation. Defense shred is one of the hardest effects to find, and she has a very potent instance of it. It plays a large role not only to her own damage, but her teammates as well. Obviously, the team’s damage done before her Burst will not be increased.

Increase in full rotation damage from last Constellation: 15.5%
Total rotation damage increase from C0: 30.7-65.9%
(depends on how many C2 mini blades hit)

C5: Blossom Cloud Irutsuki

+3 Talent Levels to her Elemental Skill. A minor increase, in very few teams will Ayaka’s Elemental Skill be a significant part of her total output.

Elemental Skill damage increase: 18%~ depending on Talent Level
Increase in full rotation damage from last Constellation: 1.2%
Total rotation damage increase from C0: 32.3-68%
(depends on how many C2 mini blades hit)

C6: Dance of Suigetsu

Gives Ayaka an additive DMG% bonus on 1 CA every 10 seconds. Due to it providing a huge DMG% bonus, this did get an indirect buff with the release of Shenhe, as it increases her Icy Quill output. It’s worth noting this as someone with this C6 is also likely to have Shenhe, even at C6 herself too. However this is still very expensive and therefore not recommended outside of collection purposes for high spenders.

C6 buffed Charged Attack increase w/ Icy Quill: 100.5%
(Shenhe w/ Favonius Lance and Talent Level 9 Elemental Skill)

Increase in full rotation damage from last constellation (not factoring in Shenhe’s Icy Quills, only Ayaka’s personal output): 3.9%*

*Note: The standard rotation lines up so that only 1 CA combo will get buffed. However, players with C6 will be able to adjust their setups and rotations so they can get 2 sets of the buff. Importantly, this will also act as an additional “nuke” and a valuable tool to be adapted and used as needed, especially for speedrunning.

Total rotation damage increase from C0 (not factoring in Shenhe’s Icy Quills, only Ayaka’s personal output): 37.5-74.6%
(depends on how many C2 mini blades hit)

Artifacts

Art by: RIVER

Note: It is highly recommended to treat the following section as a general guideline. Ultimately, we recommend using the Genshin Optimizer to finalize your builds. In particular, it allows you to choose team buffs and can more accurately judge the correct balance between offensive stats for artifacts specific to your account. In case you need one, here’s a great tutorial for how to use Genshin Optimizer: Genshin Optimizer Tutorial Playlist

For main stat, ATK% Sands and Cryo DMG% Goblets are almost always going to be optimal.
For substats, prioritise ER > CRIT DMG > ATK% >= CRIT Rate
Always prioritise Energy Recharge until requirements are met. As a general soft goal, aim for 140% for team flexibility, or 100-110% if using R5 Amenoma Kageuchi. For recommended ER in specific teams, see the Teams section for ballpark figures.

For Ayaka’s Circlet, either CRIT DMG% or ATK% can give you the most optimal damage, accounting for multiple factors. Additionally, if you’re using the Genshin Optimizer for a more specific recommendation, do not forget to implement team buffs into Ayaka’s build, as well as enabling the Blizzard Strayer 4pc set effect; with the fully activated “Frozen” option for Freeze team optimization and the partially activated “Affected by Cryo” option for Mono Cryo team optimization.

Navigating the Genshin Optimizer and where to add Team Buffs and Blizzard Strayer options

As for artifact set, due to Ayaka’s reliance on her Elemental Burst and her standard ICDs making Melt not a reliable choice for her, there’s really only 1 option no matter how or where you use her, and that’s 4 Blizzard Strayer.

4 Piece Blizzard Strayer

Ayaka’s most common and recommended option. It’s her most optimal set in the majority of situations thanks to her condensed high count of Cryo aura applications over a short period of time, which overtake other enemy auras in the vast majority of situations.

In Freeze teams, even mediocre artifacts can end up being your highest damaging options, mainly thanks to the sheer power of 40% CRIT Rate. Even in Mono Cryo compositions, the 20% CRIT Rate still holds serious stature and is often still enough to secure optimal set status.

2 Piece combinations

The difference between a 4 piece Blizzard Strayer and 2+2p of Blizzard Strayer/Gladiator/Noblesse Oblige is about 20% of Ayaka’s total damage. 4 Piece Blizzard Strayer gives so strong buffs that it’s very hard to have substats on 2 piece combos that outdo its value, but in the case of not having 4 decent pieces of it even, you can use any 2+2 piece combinations as a placeholder in the meantime. 2 piece Blizzard Strayer, Gladiator/Shimenawa’s, and Noblesse Oblige are especially good placeholder combinations.

Notably, a mixed set is likely to be your most effective option when using the Primordial Jade Cutter, which can have issues with over-capping on CRIT Rate when using 4 Piece Blizzard Strayer.

Weapon Choices

Calculations made with a Ayaka-Kokomi-Shenhe-Kazuha team, which includes team buffs.

Full Team = “Technically” Ayaka’s personal damage only
w/ 10 Icy Quills = Counting Shenhe’s Icy Quills damage as part of Ayaka’s damage. Icy Quills do not value ATK investment.

CRIT Rate weapons will perform relatively better in teams with worse Hydro appliers.
Full sheet with details can be found here.
Weapons that are not mentioned are not relevant enough and not recommended for consideration.

Weapon% Difference vs R1 Amenoma KageuchiDescription

Mistsplitter Reforged R1
CRIT DMG Circlet

Full Team – 127.6%

w/ 10 Icy Quills – 127%

No Kazuha or Shenhe – 132.8%

No TTDS / TotM – 120.6%

ATK Circlet

Full Team- 123.4%

w/ 10 Icy Quills- 120.4%

No Kazuha or Shenhe – 128.5%

No TTDS / TotM – 121.8%
Ayaka’s BiS (Best in Slot) and signature weapon. She is able to fully utilize its passives.
It has high Base ATK so it scales well with team ATK% buffs. Although its passives will be less effective with teammates like Kazuha and Shenhe providing further DMG%, on the other hand it can scale exceptionally well with Shenhe’s Icy Quills.
ATK% Circlets will outperform CRIT DMG% when lacking ATK team buffs and may be easier to farm, but can fall behind otherwise.
Add a Normal Attack to your combo e.g. D-> N1-> E -> Q for maximum value.

Haran Geppaku Futsu R1
Full Team – 114.8%

w/ 10 Icy Quills – 113.5%

No Kazuha or Shenhe – 116.9%

No TTDS / TotM – 112.0%
A great option, although it’s rare for a player to have pulled this niche sword without also having an Ayato to wield it. In that regard, the above and below weapons are more likely considerations.
Nonetheless, it scales well with Ayaka in Freeze, mainly due to less of its power budget being put into CRIT Rate than PJC. The 12% Elemental DMG Bonus is useful, the Normal Atk buff less so.

Primordial Jade Cutter R1
Full Team – 113.9%

w/ 10 Icy Quills – 112.1%

No Kazuha or Shenhe – 114.0%

No TTDS / TotM – 114.4%
Can be awkward to build, due to its high CRIT Rate, which Ayaka too easily overcaps on due to 4 Blizzard Strayer and Cryo Resonance.
Surprisingly, since its power budget is also partly due to large amounts of Flat Atk, It also doesn’t scale particularly well with Shenhe’s Icy Quills.
Still a fantastic option even when slightly overcapping, and depending on the players artifact luck, they either may appreciate or dislike it not wanting any further CRIT Rate from substats.

Summit Shaper R1
Shielded

Full Team – 114.9%

w/ 10 Icy Quills- 112.0%

No Kazuha or Shenhe – 115.1%

No TTDS / TotM – 115.6%


Unshielded

Full Team – 111.3%

w/ 10 Icy Quills – 108.9%

No Kazuha or Shenhe – 111.4%

No TTDS / TotM – 111.1%
Ayaka’ Elemental Burst is unlikely to benefit from the passive fully due to snapshotting low stacks. Additionally, Diona is the only shielder people will generally be using.
Sadly when unshielded, its passive is significantly weaker. Although a shielder makes it much stronger for Ayaka, you have to consider if a shielder is worth bringing over something else that may benefit your team more.
Due to the weapon’s solid Base ATK and Ayaka’s high craving for ATK%, like most Freeze-oriented characters, this weapon doesn’t really fall off too much with team buffs. However it has nothing to scale with Shenhe’s Icy Quills.
Add a Normal Attack to your combo e.g. D -> N1 -> E -> Q for additional value.

Skyward Blade R1
Full Team – 104.2%

w/ 10 Icy Quills – 103.6%

No Kazuha or Shenhe – 104.6%

No TTDS / TotM – 100.3%
Available from the Standard Banner and off-rates as a fine option. The ER it provides is essentially always overkill for a team’s needs, however this can be comfortable.
Furthermore, it scales surprisingly well with great artifacts and team ATK% buffs to make use of its Base ATK. Otherwise, it can fall flat.
The additional passive procs are Physical and will always be weak.

Aquila Favonia R1
Full Team – 103.6%

w/ 10 Icy Quills – 102.3%

No Kazuha or Shenhe – 103.6%

No TTDS / TotM – 100.0%
Available from the Standard Banner and off-rates as a fine option, providing the player can still meet ER requirements. Physical DMG Bonus isn’t relevant at all and the passive isn’t really useful.
However, it still has a high Base ATK which can get great returns from team ATK% buffs. Still, much more trickier to build around than Skyward Blade.

Amenoma Kageuchi R5
Full Team – 103.0%

w/ 10 Icy Quills – 102.6%

No Kazuha or Shenhe – 103.0%

No TTDS / TotM – 103.7%
One of the best craftables in the game at the time of writing, and Ayaka’s best 4*/F2P option. Amenoma helps a ton with Ayaka’s ER, cutting down her Energy requirements by ~40% ER.
Highly recommended as the go-to 4 star weapon and no need to look for other 4* options.

The Black Sword R5
Full Team – 100.2%

w/ 10 Icy Quills – 100.5%

No Kazuha or Shenhe – 101.3%

No TTDS / TotM – 97.8%
Not recommended to invest in from the Battle Pass. Even outside of Ayaka the weapon is very niche in practice, despite having a seemingly strong passive. Get Serpent Spine refinements instead.
Nonetheless, if the player already has it highly refined it’s still viable.

Amenoma Kageuchi R1
100%Less efficient than at R5, and will only save around ~20% ER. Still, highly recommended to stick with this and work on refining it.

Harbinger of Dawn R5
Full Team – 99.6%

w/ 10 Icy Quills – 100.6%

No Kazuha or Shenhe – 98.6%

No TTDS / TotM – 97.0%
This weapon is a solid stat stick and easy to get at R5 via wishes. If you can prevent sustaining damage via a healer or just dodging, it’s a fine weapon for an early game player to use. Graduate to Amenoma Kageuchi when possible.

The Black Sword R1
Full Team – 98.4%

w/ 10 Icy Quills – 98.8%

No Kazuha or Shenhe – 99.0%

No TTDS / TotM – 96.0%
Not recommended to invest in from the Battle Pass. See description of R5.

Blackcliff Longsword R1-5
Full Team – 98.3%

w/ 10 Icy Quills – 99.2%

No Kazuha or Shenhe – 98.2%

No TTDS / TotM – 93.3%
Not recommended to invest the Starglitter on. Blackcliff faces 2 major flaws. First, its passive requires frequent kills to stack, meaning it does little if anything in the toughest content. Secondly, Ayaka’s Burst snapshots, meaning opening rotations for fights will have the bulk of the team’s damage unbuffed, regardless of how many enemies end up defeated.





All art in this section provided by: SWKL:D

Mastering Ayaka’s Playstyle

Art by: SWKL:D

Energy Management

Ayaka is a burst damage dealer, in both senses of the word. Her Elemental Burst will swiftly carry you to victory. Hence, the overarching goal of her teams is always the same:

  • Set up as many enemies as possible to be hit by her Burst 
  • Buff her up and debuff the enemies as much as possible
  • Unleash her Burst upon the land
  • Profit
  • Make sure you can do that all again as many times as required

It is highly recommended to learn how to properly distribute your Energy economically within the team. Knowing how to feed Ayaka Energy and knowing the timing for when team skills are off cooldown is essential. Build your teams around this.

Casting Rosaria’s Skill then immediately switching to Ayaka. Characters on the field receive more total energy from particles.

Some teammates can supply additional Energy through Favonius or Sacrificial weapons. As long as these weapons aren’t heavily weakening an important damage dealer on your team, they can be greatly beneficial.

Actions

Ayaka has a general combo [Dash > (N1 w/ Mistsplitter Reforged) > E > Q] that you will consistently strive for each time you prepare for a Burst. What happens after this is highly flexible and dependent on the team. She is one of those special characters who can be seen as both a high field time carry and a quick swap carry, however the lines get blurred.
Most commonly, Ayaka swaps out after her Burst to allow the team to reapply buffs/debuffs, then coming back into the fray to use her Normal/Charged Attacks and her Elemental Skill when its cooldown ends.

Skill before Burst, or after?

The answer depends on the team and situation; both can be fine. In teams with Ayaka as a high field time carry, notably w/ Xingqiu as an off-field DPS and high Normal/Charged Attack usage, it is preferred to use her Elemental Skill after Bursting, in order to maximize buffs from her Ascension 1 passive.
However in more commonly played teams with other Hydro supports or Mono Cryo variants, the reverse is generally recommended. This is because Ayaka is often swapped out shortly after bursting, in order to refresh team buffs/debuffs like Shenhe’s Skill and 4pc Viridescent Venerer. It’s important to refresh these effects as soon as possible rather than delaying them and potentially extending rotations resulting in lost damage. Since these effects must be immediately refreshed after Ayaka’s Burst, she doesn’t need the 6s worth of buffs and doesn’t need to risk not catching her own Cryo Energy Particles and affecting her Energy economy.

Grouping

As mentioned before, Ayaka deals the majority of her damage through her Elemental Burst. The key to success is making sure she is hitting as many enemies as possible, with as many ticks of her Burst as possible.

The sequence of Rosaria > Kazuha > Kokomi neatly groups up frozen enemies in front of Ayaka

In addition to having synergy with Ayaka herself, many of her teammates have notable synergy with each other. It’s crucial to understand how different team mates interact with each other, as this can have an impact on how well enemies are set up for her. For example Kokomi will Freeze Cryo-inflicted enemies next to her, meaning Kazuha who can group enemies towards you can be smoother for her than Venti, who fires his vortex a few meters in front of his position. Many synergies between pairings will be covered in the following sections about team building.

Team Building Considerations

Thank you for your guidance. With your assistance, I am gaining a more thorough understanding of my capabilities.”

– Feelings about Ascension: Building Up

Plan for the content in front of you

To make things clear, there is no answer to the question “what is Ayaka’s strongest team?”. What may perform perfectly in one scenario against one set of enemies may have its effectiveness neutered with even the smallest change in circumstances.

To understand each different puzzle piece’s own strengths and weaknesses, then build a diverse supporting cast to give Ayaka freedom to pick from is the end goal. Like all RPG teams that play around status conditions, Freeze in Genshin Impact is no exception. There will be content where it won’t work, and you don’t want to be in a position of temporarily benching Ayaka due to not having the coverage. Treat the eldest daughter of the Kamisato Clan right, and do your diligence to make her a winner in every contest.

Example considerations

Definitely the most pertinent question to immediately consider upon building a team. Freeze naturally makes fights easier, as Frozen enemies temporarily cannot fight back. It also makes grouping easier and smoother, creating seamless fights akin to a dance. Damage wise, higher CRIT Rate from Blizzard Strayer is an instrumental part in cleaving through enemies. As such, a supporting cast of a Cryo battery, Anemo grouper and Hydro applicator is the default composition for an Ayaka team.

Nonetheless, there are many important fights with enemies that aren’t freezable these days, presenting us with a roadblock which must be tackled from multiple angles.

These types of enemies can still be grouped with Anemo CC, although with Venti enemies may be thrown into the air (compared to stuck Frozen on the ground). This creates poor synergy with Cryo teammates who cannot consistently hit in his Burst. Consider not using Rosaria or Kaeya.
Additionally, Venti’s Elemental Absorption via his Burst and therefore his Energy refund will lose any consistency and therefore you may have to build higher Energy Recharge on the Cryo members or subject yourself to potentially longer rotations.

Ungroupable enemies (Ruin Machines etc.) bring substantially more chaotic situations, and the control using standard setups can be noticeably less efficient. The comfort of grouping enemies with Venti or Kazuha, and freezing them in place with a Hydro support before unleashing Ayaka’s Burst will therefore be inconsistent. Kazuha’s buffs/debuffs can still bring value, but consider replacing Venti with a 3rd Cryo character.

The value of Anemo CC in these 1v1 encounters is essentially redundant, although certain Anemo supports can still provide plenty of value to make the cut like Kazuha’s and Sucrose’s buffs. However, immunity to crowd control causes Venti’s value to be heavily diminished. Since these bosses are free to move around, the accuracy of his Burst is often questionable, which has repercussions on team damage and Energy.

In this case, Hydro supports also lose value, as without Freeze and it’s accompanying effects, there is little synergy tying them and Ayaka together. Against bosses, consider using Mono Cryo, which especially with Shenhe is designed specifically to combat against this.

Ultimately, play what you have

Even when freezing isn’t effective, that isn’t necessarily the writing on the wall for prospective hydro teammates. You still could have Mona or Kokomi fully geared, who can provide Ayaka ATK% buffs from TTDS, ToTM and Noblesse, debuffs from Omen, healing via Prototype Amber or Kokomi’s talents. Or, your Xingqiu can still provide solid damage as an off-field DPS and interruption resistance. Ultimately, whilst they will most certainly be less efficient than an alternative, you may not have invested in an alternative, and things can still be serviceable enough to “brute force” through the challenge despite the circumstances.

Teammates 101

This section will be a deep dive on the many potential characters you could field alongside Ayaka.

Art by: RIVER

Aside from speedrunning teams, Ayaka will always have at least 1 Cryo teammate, for battery purposes at the very least. Outside of that, roles and utility vary heavily depending on the unit. Use who you need.

Shenhe
Synergy Rating:
S (Freeze) SS (Mono Cryo)

Buffer / Debuffer
Off-field DPS / Battery

Example Weapons:
Favonius Lance
Calamity Queller
Skyward Spine

Artifacts:
4 Noblesse Oblige
4 Blizzard Strayer
2 Glad / 2 SR
(ATK or ER) / (ATK or Cryo) / (CRIT or ATK)

General ER% Ballpark
Mono Cryo: 150%
Freeze: 180%
Favonius Lance Helps

“The power I harness… it grows stronger.”

Shenhe – Feelings about Ascension: Intro
  • Shenhe can be considered the new premier Cryo support for Ayaka teams overall. Unlike other units who can take her slot who provide Energy and personal offensive value or defensive utility, Shenhe, while still offering good amounts of Energy, provides more buffs to Ayaka. Moreover, Shenhe’s damage from Icy Quills scales incredibly well with Ayaka due to her high amount of DMG% and Ayaka’s natural ability to deal Cryo damage very quickly. As such, teams with these two have no problem fully using allocated Icy Quills, even twice per rotation.
  • Shenhe also has fantastic synergy with other common teammates. Notably, despite Diona’s main role as a shielder for Ayaka, with Shenhe she can deal respectable damage via Icy Quills. Kazuha even moreso, as not only can he proc Quills of his own, but will also buff the team with Cryo DMG% to further increase the value of Quills.
  • Nonetheless, it’s worth mentioning that Shenhe’s Quills are less effective against higher amounts of enemies. Past a certain enemy count (generally 3), it’s generally true that substituting her with a teammate like Ganyu will provide higher overall dmg output. However, it’s also generally true that these kinds of mob heavy encounters are getting less common in end game content, and anyways, these fights are typically easier and quicker to clear. In essence, the harder the content, the better Shenhe performs, which is what one should be basing their preparations on.
  • Overall, Shenhe can be considered as an enhancement to Ayaka. Ayaka is naturally incredibly competent in the majority of end game content, but due to her (over)reliance on Freeze she is naturally fated to a performance dip against unfreezable enemies. Shenhe helps Ayaka shore up these weaknesses, bolstering her viability in these encounters, meaning that no longer does one have to consider benching Ayaka again.
Ganyu
Synergy Rating:
A (Freeze) B (Mono Cryo)

Off-field DPS / On-Field DPS
Buffer / Battery
Example Weapons:
Prototype Crescent
Alley Hunter

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

General ER% Ballpark
100% with Venti
130% without
  • Most commonly played with a team core of Ayaka/Ganyu/Venti, Ganyu’s benefits are less about batterying and more about her Burst contributing to the blender of damage that this team creates. With a final teammate providing Hydro application for Freeze, this core is absolutely lethal in fights with high mob count.
  • Ganyu is able to share field time with Ayaka, and is usually able to gap-fill with one or two Charged Attacks.
  • Even though her purpose isn’t explicitly to provide Energy, Ganyu also isn’t a bad battery, especially since she can cast her Skill every 10 seconds, with it exploding whilst Ayaka is on the field.
  • Ganyu also provides a valuable teamwide 20% Cryo DMG Bonus.
  • If you’re using Prototype Crescent against enemies that are able to be headshot, it’s advised to land one prior to using her Skill and Burst to snapshot the buff.
  • Tough to consider valuable in Mono Cryo teams, given the composition is mainly played in single-target fights or fights with unfreezable and ungroupable enemies, meaning that in those scenarios you generally won’t be seeing good use of her Burst’s capabilities.
  • The toughest content is moving away from Ganyu/Venti’s strengths, meaning that she is seeing reduced play across the board in favor of teammates more focused on supporting Ayaka’s personal damage.
Diona
Synergy Rating:
A- (Freeze) A+ (Mono Cryo)

Battery / Shielding
Healing

Example Weapons:
Sacrificial Bow
Favonius Warbow

Artifacts:
4 Noblesse Oblige
HP/HP/HP or
HP/Cryo/CRIT (Mono Cryo)

General ER% Ballpark
155% with C1 or Venti
  • A very popular teammate for Ayaka, Diona can offer great battery utility with a Sacrificial Bow, and a strong shield + healing for solace. Perhaps still the most common choice for players of all skill levels.
  • However one reason why Diona is losing favor in Freeze teams is that the Cryo teammate slot is full of off-field DPS candidates, whereas the Hydro applicator is generally the position that lacks damage, with the most popular choices, Kokomi and Mona, generally built entirely for their Hydro utility and buffing ability with little regard for personal damage. As such, having 2 teammates that deal no damage is less than ideal, therefore players often look to fill this position with a more offensive Cryo support instead.
  • Furthermore, a strong Cryo shield can often feel redundant in a Freeze team.
  • Contrary to almost all other situations where she sees play, in Mono Cryo Diona can actually be built for damage, due to her strong synergy with Shenhe. With Cryo DMG% ascension, Cryo DMG% Goblet and a CRIT Rate/DMG Circlet, Diona has enough multipliers to deal relevant amounts of damage with the help of Shenhe’s quills. This is most notable from the 5 paws via Diona’s Hold E, which can turn it from a wet noodle into a mini “nuke”.
  • Due to Mono Cryo’s lack of freeze, her shield can also see more value due to more frequent attacks from enemies.
  • Her C6 will also provide high EM buffs to increase damage from Anemo characters, and in particular Kazuha can benefit from this EM to transfer even higher DMG% buffs to the team. However these buffs dynamically refresh with each new Swirl, depending on his EM at the time. This means ideally, just delay casting his Burst until after Ayaka’s Burst in rotations. More on this can be found in the Mono Cryo teams section.
  • Ultimately, Diona can potentially deal respectable damage for the team. and combined with her typical utility makes her very viable in this composition.
Synergy Rating:
A+ (Freeze) A (Mono Cryo)

Off-field DPS / Battery
Buffer

Example Weapons:
Favonius Lance
Wavebreaker’s Fin

Artifacts:
4 Blizzard Strayer
4 Noblesse Oblige
ATK/Cryo/CRIT

General ER% Ballpark
Can be as low as 100% with Fav Lance and C4.
Otherwise, aim for 140% if you have neither.
  • Rosaria can be considered in teams where Diona’s defensive comfort is not needed when using supports like Kokomi or Mona w/ Prototype Amber as both can fulfill a similar role. Due to this, Rosaria sees common use, providing good team Energy while contributing good damage as an off-field DPS.
  • Her Elemental Skill’s ability to pursue targets and improve positioning is very underrated and brings unquantifiable quality.
  • Has strong synergy with common teammates like Kokomi, Shenhe and Kazuha, due to the circular AOE of their abilities and, Kazuha’s grouping abilities, which pull enemies towards him and keep these abilities hitting efficiently.
  • Rosaria has noteworthy synergy with Favonius Lance, especially when R5, since it can empower her to generate high amounts of both Cryo and clear Particles every 6s, providing incredible utility for Ayaka.
  • She can also buff the team with CRIT Rate from her A4 Talent. This will be less useful in Freeze compositions, where Ayaka is already plenty of CRIT Rate, and it’s not like Rosaria will generally have much CRIT Rate to pass on, due to needing less herself. Nonetheless, it is still helpful to patch up CRIT stat lines, especially in Mono Cryo teams.
  • With Venti’s Burst on the field, she will struggle to hit lifted enemies consistently with her own Burst unless they are Frozen and dragging on the ground.
  • Has useful upgrades at C2 and C4.
Synergy Rating:
A- (Freeze) B (Mono Cryo)

Off-field DPS / Battery
Buffer

Example Weapons:
Harbinger of Dawn
Favonius Sword



Artifacts:
4 Blizzard Strayer
4 Noblesse Oblige
ATK/Cryo/CRIT

General ER% Ballpark
140%
  • Very similar in scope to Rosaria, except Kaeya has higher natural battery potential in Freeze teams thanks to his A4 Talent. A gargantuan amount of 4-5 Elemental Particles, potentially every 6s if rotations allow it, is insane.
  • Can feel comfortable and efficient in more Normal and Charged Attack-focused Ayaka playstyles, especially alongside Xingqiu.
  • Easy to overkill on his ER needs thanks to his Ascension stat and high Energy generation. However, there aren’t many good 4* weapons if you are not willing to spend starglitter for Blackcliff Longsword.
  • While Kaeya at C0 has similar scalings on his Burst to a C2 Rosaria, and thus can potentially output higher damage in single-target, it lacks the AoE of Rosaria’s Burst, which is where Freeze teams are usually played. Thus, it can be unrealistic to use him to his full potential.
  • Moreover, Rosaria’s Constellations, particularly her C2 and C5, are much more accessible as she can be obtained more easily through wishes. Kaeya’s Constellations are periodically available in the Starglitter Exchange but mostly only obtained through sheer luck on the Standard Banner.
  • As such, although individually he can synergize well, he’s rarely played if you have the alternatives.

Anemo units will predominantly provide grouping and debuffs via Viridescent Venerer.

Kazuha
Kazuha
Synergy Rating:
S (Freeze) S+ (Mono Cryo)

Buffer / Debuffer
Grouping / Off-field DPS

Example Weapons:
Favonius Sword
Iron Sting
Freedom-Sworn

Artifacts:
4 Viridescent Venerer
EM/EM/EM
General ER% Ballpark
170%

“I’m sure everyone living in Inazuma has heard of the ‘Shirasagi Himegimi’. The lady of the Kamisato Clan is as perfect as a person can be, though our paths have seldom crossed. I wonder what she thinks of the state of Inazuma today?”

Kazuha – About Kamisato Ayaka
  • Kazuha will generally have time to cast his Elemental Skill twice per rotation. This makes him the most consistent grouper due to his ability to do so regularly throughout fights.
  • His grouping also pulls enemies towards him, and its circular nature has synergy with common Ayaka teammates, such as being able to pull enemies towards Rosaria or Shenhe’s Bursts.
  • Kazuha’s value is less reliant on his grouping than Venti. This means that even if both characters’ grouping ability is diminished due to either ungroupable enemies or single-target fights, Kazuha still has his buffs, debuffs and even more consistent damage due to his Burst’s AoE range.
  • He also has low reliance on his Burst in general. Although it is definitely preferable to be casting it when available (and you will generally build enough ER to use it every rotation). His Elemental Skill by itself does everything the team (and Ayaka) needs, including buffs, debuffs, grouping, Energy and damage. So in game, if for some reason Kazuha does not have enough Energy to use his Burst on demand, just keep going without it.
  • Has special synergy with Mono Cryo compositions, being able to increase the entire party’s Cryo DMG% which increases Shenhe’s Icy Quill damage tremendously. He can also proc Quill damage himself with the Elemental Absorption from his Plunge and Burst.
  • He takes more field time than his contemporaries, so it’s recommended to keep track of timings and cooldowns to prevent extending rotations and missing windows for teammates.
  • His plunge can Shatter Frozen targets, potentially undoing careful grouping. However, this is generally a minor issue, and moreover, with high EM investment the Shatter reactions can actually deal ok damage.
Venti
Venti
Synergy Rating: S

Grouping / Debuffer
Battery / Off-field DPS

Example Weapons:
The Stringless
Favonius Warbow
Elegy for the End

Artifacts:
4 Viridescent Venerer
EM/EM/EM or
ATK/Anemo/CRIT

General ER% Ballpark
160%
  • Ayaka’s Elemental Burst, Elemental Skill and Charged Attacks can all reach inside Venti’s Elemental Burst, and the Energy refund from him helps a great deal as well.
  • Venti has high natural synergy with most of Ayaka’s popular teammates, particularly in Freeze teams.
  • Can proc Shenhe’s Quill damage himself with his Burst’s Elemental Absorption.
  • It’s a very worthwhile consideration using Favonius Warbow on him, especially if Ayaka is not wielding an Amenoma Kageuchi. Even if it’s not highly refined, the additional Energy he can generate for the team will be much appreciated.
  • Recent content has trended towards countering Venti’s strengths, so whilst in a vacuum his synergy with Ayaka is almost perfect, in the current content he can be an annoyance to play.
  • Many recent enemies are unfreezable or highly resistant to grouping. This hits Venti the hardest, as not only does his primary asset get hampered, but if enemies can just walk out of his Burst, his vortex can actually be placed in a position where enemies are no longer located. This not only neuters his damage, but since his Elemental Absorption does not immediately occur, this can also prevent his Energy refund too.
  • As mentioned, Mono Cryo teams are often drafted against single-target fights. Regardless of which Anemo unit you bring, reduced scaling of Swirls means their damage contribution is drastically lowered. Combined with these fights not requiring grouping by nature, Venti’s key assets of strong grouping and great damage are pretty redundant in these scenarios.
Jean
Jean
Synergy Rating: C

Healing / Debuffer
Grouping
Example Weapons:
R5 Amenoma Kageuchi
Festering Desire
Primordial Jade Cutter

Artifacts:
4 Viridescent Venerer
ATK/Anemo/CRIT or
ER/Anemo/CRIT

General ER% Ballpark
120% with Amenoma
170% otherwise
  • Jean provides Viridescent Venerer, healing and crowd control, although her grouping leaves much to be desired.
  • In Freeze teams, she is a rare pick, mainly due there being a plethora of other healing options for Ayaka to choose from. Healers who also fill the Cryo or Hydro slots enable the Anemo position for characters with more preferable grouping power and buffs.
  • She can gain some more value in Mono Cryo compositions, due to it predominantly being played against bosses and single-target fights. In these teams she has less competition as a healer, and her Elemental Skill launching enemies away isn’t an issue when these enemies generally aren’t pushed around much. However still not ideal in these teams due to her inability to trigger Shenhe’s Quills without infused Cryo damage.
  • Her C2 can be useful. In combat, the ATK Speed buffs can help Ayaka slightly, and outside of combat the Movement Speed buffs can make her a fantastic duo with Ayaka allowing even faster traversing of the overworld.
Sucrose
Sucrose
Synergy Rating: A

Grouper / Debuffer
Buffer / Healing

Example Weapons:
Prototype Amber
Favonius Codex
TTDS

Artifacts:
4 Viridescent Venerer
ER/EM/EM or
EM/EM/EM

General ER% Ballpark
200% with Prototype Amber
  • Effectively functions as a 4* alternative to Kazuha, except her 20% Elemental DMG buff requires C6 and heavy investment into Energy Recharge to ensure frequent Bursts.
  • Note she can still function just using her E, however it’s only advised if you lack the investment to do otherwise. No longer needing Energy can free her up to wield TTDS for buffing Ayaka, however that role is often already taken by a Hydro support. More valuable in Mono Cryo teams where grouping isn’t needed and Cryo teammates aren’t Catalyst users.
  • Uniquely, she can wield Prototype Amber and compresses key team roles of Anemo grouping and healing. This can allow more offensive oriented teammates.
  • Catalyst users can easily apply VV. Helps when deviating from static rotations in actual gameplay.
  • Her EM sharing team buffs are entirely wasted in Ayaka teams, however it’s still recommended to build for it due to her personal damage generally scaling better with EM investment anyway. CRIT Rate investment is needed if using Favonius Codex.
  • Can proc Shenhe’s Quill damage herself with her Burst’s Elemental Absorption, though damage will be minimal as you are unlikely to have notable CRIT investment.
  • C1, C2 and C6 are all good upgrades, since her role in Ayaka teams generally revolves heavily around her Burst.

Hydro units will predominantly provide Hydro application for freezing. Uptime and AoE of said application is valuable. Further utility beyond this is appreciated.


Kokomi
Synergy Rating: S

Hydro Application
Healer / Buffer

Example Weapons:
TTDS

Artifacts:
4 Tenacity of the Millelith
4 Ocean-Hued Clam
HP/HP/Healing or
ER/HP/Healing

General ER% Ballpark
Burst generally unused

“To survive hardship, you must prepare for hardship.”

Kokomi – Chat: Preparation
  • Very attractive
  • Provides long lasting AoE off-field Hydro application. It doesn’t always hit but is as close to an ideal Hydro applicator as Ayaka can get.
  • Kokomi’s Elemental Skill lines up perfectly for Ayaka’s rotations and the AoE radius matches just right, overall making Kokomi a very comfortable option.
  • Buffs Ayaka via TTDS and Tenacity of the Millelith. Building for this is incredibly accessible and has a low investment cost.
  • It is generally considered a DPS loss to spend field time refreshing her Hydro application via casting her Elemental Burst. It is also very hard to achieve such ER stats to sustain this. However, it is definitely comfortable for more casual players who will enjoy potentially 100% Freeze uptime and the ease of fights.

FAQ: Should I use Kokomi’s Burst?

Use her Burst if:

  • It’s available, you’re fighting a stationary enemy, and you would appreciate the longer Freeze in this situation. It’s a perfectly valid reason to make fights easier
  • You need emergency healing

Don’t use her Burst if:

  • You think it’s tedious to mentally keep track of the jellyfish’s duration timer. As her Elemental Skill doesn’t have a clear indicator for when it will disappear, it’s possible to be late in casting to refresh, and you’ll end up wasting her Burst.
  • You want to stick to smooth, seamless rotations. For people who care about efficiency, Kokomi’s Burst takes enough time to where it might be interfering with refreshing buffs off cooldown, Anemo absorption, generating Energy and mixing in Ayaka’s Normal/Charged Attacks. For various reasons it’s often a DPS loss.
  • Enemies are no longer next to the jellyfish. Her Burst only refreshes it’s duration in the current position.

Side note: you may not even have the artifacts to consistently Burst. ToTM is a commonly recommended set for Kokomi in these teams, and it’s a rather niche set in general. For most players, it’s recommended to just get her a set with the ideal mainstats, and then stop spending the Resin. Getting pieces that have enough Energy Recharge, especially when her Burst will only have niche use is hard to justify. However, it is up to the player to judge accordingly and to spend their Resin where they see value, this is only a recommendation.

Mona
Synergy Rating: S

Hydro Application
Buffer / Healing

Example Weapons:
Prototype Amber
TTDS
Favonius Codex

Artifacts:
4 Noblesse Oblige
4 Tenacity of the Millelith
ER/Hydro/CRIT

General ER% Ballpark
240% with TTDS and a Favonius
holder in the team
200% with Prototype Amber
  • Very attractive
  • Her Omen debuff gets extended during Freeze, making her a premiere buffer for Ayaka, creating an insane pairing for bursting down enemies.
  • Her role is to buff Ayaka and provide Hydro application. Contrary to popular belief, it is borderline impossible to build her for damage due to ER substats and Energy generating weapons taking top priority; she needs to Burst on demand every rotation. It is heavily advised to avoid attempting to build damage as lacking Energy to Burst in gameplay is the worst case scenario.
  • Although TTDS is generally seen as the gold standard, Mona actually sees increasing use with Prototype Amber. Like Sucrose, this combines key team roles of Hydro application and healing and allows more offensive oriented teammates for a net gain. The icing on the cake is the weapon’s Energy generating passive which significantly helps Mona charge her Burst.
  • Her Energy Generation in practice can be even worse than expected, as it relies on her taunt exploding near enemies.
  • Her Hydro application is very noticeably shorter and clunkier than Kokomi’s, but in reality this is still generally the second best option. However, it is also very apparent that her field time is much longer due to the Burst animation time. Setups will take longer.
  • Not everyone has Mona; getting her is entirely up to RNG 🙁
Ayato
Synergy Rating: A

Hydro Application
On Field + Off Field DPS
Example Weapons:
R5 Amenoma Kageuchi

Artifacts:
4 Emblem of Severed Fate
4 Blizzard Strayer
ATK or ER/Hydro/CRIT

General ER% Ballpark
155-190% w/ Amenoma Kageuchi
Varies heavily with amount of enemies
  • Ayaka’s brother. For some that’s a good enough reason to play them together by itself.
  • His Burst provides long lasting AoE Hydro application and damage, further elevated with his on-field Hydro infused attacks.
  • Has great synergy with Venti, a common teammate of Ayaka, due to Ayato’s Burst having quadratic scaling potential with grouped up enemies.
  • Despite his ability to contribute good damage, the tradeoffs can make him an underwhelming option in most situations. This is because with preferred supports like Kokomi and Mona, their power budget comes through greatly boosting Ayaka’s damage, without requiring much field time nor needing much personal damage contributed by themselves.
  • Ayato however, will not be adding to Ayaka’s damage, rather will be contributing damage personally. He will want both high field time and buffs, in order to make this contribution significant. Ultimately, with current gameplay and calculations, the compromise seems to be less effective in general play.
  • However, an advantage of this is shifting an Ayaka team to be less Burst focused. This benefit can be seen in Multi-wave content. Normally Ayaka’s Burst damage can often be overkill, and even the end of its duration can be wasted with enemies already defeated. With Ayato, his sustained damage can be helpful vs new enemies spawning in.
  • Recommended to use 1 Elemental Skill per rotation, otherwise Ayaka and the rest of the team will be losing too much output by not using their Bursts sooner. This can require building higher than typical Energy Recharge on Ayato, but Energy is easier gained in AoE Multi-wave content, which is where Ayato-Ayaka excels more in anyway.
Xingqiu
Synergy Rating: A

Hydro Application
Off-field DPS / Healing

Example Weapons:
Favonius Sword
Sacrificial Sword
Primordial Jade Cutter

Artifacts:
4 Emblem of Severed Fate
ATK/Hydro/CRIT

General ER% Ballpark
190%
  • The preferred Hydro applier for more Normal and Charged Attack-based Ayaka playstyles. Although a far less common playstyle (and generally less efficient), Xingqiu is substantially more accessible than the previous two characters and therefore less resourceful Ayaka players may have little choice but to try to make this synergy work. And it very much works.
  • Although his rainswords are primarily single-target with a small AoE, Xingqiu is really good at keeping enemies frozen, and Ayaka’s N3C combo gets high value from the rainswords.
  • As freeze teams are generally safe (safer to play than the average team), it is not out of the ordinary to consider Xingqiu’s minute healing as sufficient for most content.
  • As mentioned, although Ayaka can theoretically get high value from Xingqiu’s rainswords, due to her team’s natural tendencies to spend fair amounts of time in Elemental Burst animations (and not Normal Attacking), in reality his synergy in these teams isn’t comparable to many of his other teams with constant Normal Attacks and low animation downtime. Naturally, this is one of the reasons why Ayaka gravitates towards the alternatives.
Yelan
Synergy Rating: A

Hydro Application
Off-field DPS/Buffer

Example Weapons:
Favonius Warbow
Sacrificial Bow

Artifacts:
4 Emblem of Severed Fate
HP/Hydro/CRIT

General ER% Ballpark
Aim for 210% w/ Favonius Warbow
175% w/ Sacrificial Bow
  • Will play similarly to Xingqiu, requiring regular Normal Attacks by Ayaka and her teammates in order to maintain Freeze. However unlike Xingqiu she does not have Rain Sword orbitals, meaning without these Normal Attacks you will not be keeping enemies frozen.
  • Her Ascension 4 Passive can provide a strong DMG% buff to Ayaka, which can heavily increase her Burst’s output. Use Yelan early in the team setup to allow this buff to ramp up close to its peak in parallel with Ayaka’s Burst. Know the buff only applies to the active character, meaning Ayaka must remain on the field throughout her Burst’s duration to fully buff it.
  • Overall, their synergies leave much to be desired. Yet, if one can maintain constant Normal Attacks to keep enemies frozen, her DMG% buff is valuable. Still, it is noted that most players who do have both Ayaka and Yelan generally prefer playing them on separate teams.
Barbara
Synergy Rating: B

Hydro Application
Buffer / Healing

Example Weapons:
TTDS

Artifacts:
4 Ocean-Hued Clam
ER/HP/Healing

General ER% Ballpark
Burst generally unused
  • Free to play accessible alternative to the above mentions. Most commonly would be used as a last resort if Xingqiu is required for another team and one has failed to acquire Mona or Kokomi.
  • Like the others, she still compresses useful team roles of Hydro application and healing, meaning her inclusion can still have plenty of value even if things look dire.
  • Buffs Ayaka via TTDS and she is incredibly accessible with low investment cost.
  • Her Elemental Skill can have higher uptime with C2 and her Ascension Talent 4.
  • Her Burst is also a very solid emergency button for teamwide healing.
  • Due to Ayaka’s proximity to enemies, you are able to somewhat make use of Barbara’s Hydro application, but it’s still very awkward in both use and cooldown. The Hydro application instances are few and far between with small range, therefore in gameplay enemies will be constantly unfrozen.
  • She also infuses the on field character with Hydro frequently, notably making you very susceptible to being frozen yourself. How ironic.

Teams

※ Freeze (Standard)

Pros:

  • Frozen enemies cannot fight back consistently
  • Enemies are easier to group to better facilitate focused AoE damage
  • Gets stupendous value from Blizzard Strayer and its CRIT Rate buffs
  • Ayaka is incredibly flexible with Freeze teammates and needs no more than the reaction itself to flourish. Success can be found with a hyper invested Ayaka and 3 undesirable supports

Cons:

  • Many of the best supports are 5* and often limited 5*
  • The hardest parts of current end game content are against unfreezable enemies
  • Recent updates also trend towards enemies who are resistant to grouping. The harder it is to group, the faster cracks in Freeze playstyles start to show

Single Target: C-A

  • Depends on Ayaka’s Burst. Grouping loses value and some teammates scale worse. Drops down to a C against unfreezable targets who survive the Burst window.

Low AoE: S

  • Ayaka’s abilities have a great coverage for 2 targets within close proximity.

Medium AoE: C-S

  • Fights against enemies spread apart play substantially different depending on how functional the grouping and Freeze consistency is.

Mobbing: S

  • With proper setup and grouping, the team’s bursts become a blender.

Freeze compositions are Ayaka’s bread and butter. The go-to in most situations thanks to the unrivaled crowd control, grouping they provide, as well as the huge CRIT Rate boost thanks to Blizzard Strayer. On top of all that, Freeze teams’ output can scale massively in performance when facing more and more enemies.
However, despite saying “most situations”, it is very apparent that the scenarios that don’t favor Freeze teams are becoming more and more common, especially in the hardest content. We are now frequently seeing ungroupable enemies, unfreezable enemies and more single-target fights.

Example Freeze Team 1
Ayaka/Shenhe/Mona/Kazuha

AyakaShenheMonaKazuha
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
105-125% R5-R1 AK
145% w/ Mistsplitter
Example Weapons:
Favonius Lance

Artifacts:
2 Glad/2 SR
ATK/Cryo/CRIT or
ATK/ATK/CRIT

ER% Ballpark:
180%, needs CRIT Rate
for Fav Lance
Example Weapons:
Prototype Amber

Artifacts:
4 Noblesse Oblige
ER/Hydro/CRIT

ER% Ballpark:
190%
Example Weapons:
Iron Sting
Favonius Sword

Artifacts:
4 Viridescent Venerer
ER/EM/EM

ER% Ballpark:
175%

Ayaka Dash > (1) Kazuha Tap E + Plunge + Q > Shenhe E + Q > Mona Q + E > Ayaka Dash + N1 + E + Q > Kazuha E (No Plunge) > Shenhe E > Ayaka Dash + 2N2C + E > repeat from (1)

  • Use Prototype Amber on Mona. This lets her perform healing duties, keeps her Burst topped up with Energy and allows you to run the two supports who can increase Ayaka’s damage output the most.
  • The second key note is not plunging with Kazuha whilst enemies are in a Frozen state. This is because Mona’s Hydro application has pretty low uptime, and Kazuha’s plunge will shatter right as her application ends. Any disruption can mess up Ayaka’s Burst’s CRIT Rate and potentially scatter grouped enemies.

Example Freeze Team 2
Ayaka/Shenhe/Kokomi/Kazuha (神鹤万心)

AyakaShenheKokomiKazuha
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
100-120% R5-R1 AK
140% w/ Mistsplitter
Example Weapons:
Favonius Lance

Artifacts:
4 Noblesse Oblige
ATK/Cryo/CRIT or
ATK/ATK/CRIT

ER% Ballpark:
175%, needs CRIT Rate
for Fav Lance
Example Weapons:
TTDS

Artifacts:
4 Tenacity of the Millelith
HP/HP/Healing

ER% Ballpark:
Burst not necessary
Example Weapons:
Iron Sting
Favonius Sword

Artifacts:
4 Viridescent Venerer
ER/EM/EM

ER% Ballpark:
170%

Example Rotation #1:

Shenhe Q + E > Kazuha Tap E + Plunge + Q > Kokomi E > Ayaka Dash + N1 + E + Q + N2C > Shenhe E > Ayaka Dash + N2C >Kazuha Tap E + Plunge > Ayaka Dash + N1 + E + N1C > repeat

Example Rotation #2:

Ayaka Dash > (1) Kazuha Tap E + Plunge + Q > Shenhe E + Q > Kokomi E > Ayaka Dash + N1 + E + Q + N2C > Kazuha Tap E + Plunge >Shenhe E > Ayaka Dash + N2C + E + Dash + N3C > repeat from (1)

  • A more comfortable version of the above team, thanks to Kokomi’s increased healing and longer Hydro application. Her Skill should comfortably last long enough for Ayaka’s entire Burst duration, and Kazuha’s shatter will cause minimal disruption.
  • Additionally, Kokomi allows for faster setups due to only needing her Elemental Skill.
  • With all 4 character’s talent casts being centered around the character model, the team plays fluidly around one central Freeze AoE zone, and Kazuha’s E pulling enemies towards this area will maintain consistency.
  • Kokomi will buff Ayaka’s Attack, Kazuha buffs her Cryo DMG% and reduces Cryo RES. The two buffing unique multipliers results in greater efficiency. Whilst Shenhe does intersect with her many utilities, her Icy Quills act as its own separate thing, and still benefits further with most ongoing buffs/debuffs. The overall diversity of the teams buffs/debuff coverage makes for little concern over diminishing returns.
  • If you have all of the pieces, this team is highly recommended as the go-to team of choice for general content.

Example Freeze Team 3
Ayaka/Rosaria/Kokomi/Kazuha (神罗万心 or 神罗天征)

AyakaRosariaKokomiKazuha
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
100% w/ AK
125% w/ Mistsplitter
140% w/ Mistsplitter
in Alternate Rotation
Example Weapons:
Favonius Lance

Artifacts:
4 Noblesse Oblige
ATK/Cryo/CRIT

ER% Ballpark:
100%, needs CRIT Rate
for Fav Lance
Example Weapons:
TTDS

Artifacts:
4 Tenacity of the Millelith
HP/HP/Healing

ER% Ballpark:
Burst not necessary
Example Weapons:
Iron Sting
Favonius Sword

Artifacts:
4 Viridescent Venerer
ER/EM/EM

ER% Ballpark:
170%

Example Rotation Video:

Extended Rotation:

Ayaka Dash > (1) Kazuha Tap E + Plunge + Q> Rosaria E + Q > Kokomi E > Ayaka Dash + N1 + E + Q > Rosaria E > Kazuha Tap E + Plunge > Ayaka Dash + 3N1C > Rosaria E > Ayaka E + Dash + N1C > repeat from (1)

Alternate Rotation:

Ayaka Dash > (1) Kazuha Q > Rosaria E + Q > Kazuha Tap E + Plunge > Kokomi E > Ayaka Dash + N1 + E + Q > Kazuha Tap E + Plunge > Rosaria E > Ayaka Dash + 2N2C + E + N1C > repeat from (1)

  • A more accessible version of the Shenhe team, and Rosaria even uses the same gear as Shenhe except needing less ER. Whilst the team will have less power, Rosaria’s shorter Skill cooldown allows her to cast it three times per rotation, and with a refined Favonius Lance she will make the teams ER requirements, especially Ayaka’s, a lot more relaxed.
  • As with the previous team, the player-centric casting of talents in this team also has great fluidity over the Freeze AoE zone. Also worth noting is how Rosaria’s Elemental Skill is also similar to Shenhe’s in how it also involves dashing forwards.
  • Moreover, as previously mentioned Kazuha and Kokomi’s buffs do not overlap and instead buff unique multipliers for great efficiency.
  • This team’s Extended Rotation is notably longer (approx. 23s) than others. Unfortunately this can’t be avoided if you want to utilize Rosaria’s short Skill cooldown and low ER requirements.
  • The Alternate Rotation is shorter and has an incredible feel especially in AoE fights; it showcases Rosaria, Kazuha and Kokomi’s great synergy and why player-centric casting is so valuable.
    • Rosaria Skill will position the player next to an enemy 
    • Saving Kazuha’s Skill for this moment will group surrounding enemies
    • Whilst Kazuha’s still pulling in enemies, Kokomi will Freeze them on top of her, neatly grouping them for Ayaka’s Burst.

Example Freeze Team 4
Ayaka/Diona/Mona/Venti (莫神娜温)

AyakaDionaMonaVenti
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
100% w/ AK
130% w/ Mistsplitter
120% w/ Diona using
R4+ Sac Bow
Example Weapons:
Sacrificial Bow
Favonius Warbow

Artifacts:
4 Noblesse Oblige
ER/HP/HP

ER% Ballpark:
155%
Example Weapons:
TTDS

Artifacts:
4 Tenacity of the Millelith
ER/Hydro/CRIT

ER% Ballpark:
240%
Example Weapons:
The Stringless
Favonius Warbow

Artifacts:
4 Viridescent Venerer
ER/EM/EM

ER% Ballpark:
160%

Diona (Hold E if available) + Q > Venti E + Q > Mona Q + E > Ayaka Dash + N1 + E + Q > Venti E > Mona N3 > Diona Hold E > Ayaka Dash + N2C + E + N1C > repeat

  • Ayaka’s version of the Morgana team. A very popular lineup for quickly clearing through high enemy count content with easily groupable enemies.
  • All these supports are the opposite of player centric casting. Diona, Mona and Venti’s talents are aimed ahead of the player. This is why they have natural synergy with Ganyu. Fortunately, since Ayaka has to dash towards enemies and aim her Burst, this lineup still functions well and does not feel anti-synergistic. (Note: these issues only become apparent when mixing the two styles of supports)

Example Freeze Team 5
Ayaka/Diona/Mona/Kazuha

AyakaDionaMonaKazuha
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
Assuming Diona w/
R4+ Sac Bow
100% w/ AK
145% w/ Mistsplitter
Example Weapons:
Sacrificial Bow
Favonius Warbow

Artifacts:
4 Noblesse Oblige
ER/HP/HP

ER% Ballpark:
155% w/ Sac Bow
and C1
185% at C0
Example Weapons:
TTDS

Artifacts:
4 Tenacity of the Millelith
ER/Hydro/CRIT

ER% Ballpark:
240%
Example Weapons:
Iron Sting
Favonius Sword

Artifacts:
4 Viridescent Venerer
ER/EM/EM

ER% Ballpark:
180%

Diona (Hold E if available) + Q > Kazuha Tap E + Plunge + Q > Mona Q + E > Ayaka Dash + N1 + E + Q > Kazuha Tap E (No Plunge) > Diona Hold E > Ayaka Dash + 2N2C + E + N1C > repeat

  • One of the most popular choices. Not necessarily due to strength, but rather because of how both Diona and Mona are not limited and so (despite still using three 5* characters), in a way this ends up being one of the more accessible lineups.
  • Diona’s defensive utility, whilst often put down for being overkill in Freeze teams, offers great comfort for the vast majority of the playerbase. She will also help players more easily run TTDS on Mona, and although the ER requirements for her to be consistent with it are daunting, the weapon will still help bring this team closer to the more offensively orientated lineups in damage potential.
  • If using 5* weapons on Ayaka, this lineup is questionable without a highly refined Sacrificial Bow, since Ayaka’s ER requirements can skyrocket without Venti’s Energy refund.
  • Kazuha also extends rotations due to his higher field time than Venti, and there’s not many ways this team can work around that…

Example Freeze Team 6
Ayaka/Shenhe/Mona/Venti

AyakaShenheMonaVenti
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
100% w/ AK
125% w/ Mistsplitter
Example Weapons:
Favonius Lance

Artifacts:
2 Glad / 2 SR
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
160%, needs Crit
Rate for Fav Lance
Example Weapons:
Prototype Amber

Artifacts:
4 Noblesse Oblige
ER/Hydro/CRIT

ER% Ballpark:
190%
Example Weapons:
The Stringless
Favonius Warbow

Artifacts:
4 Viridescent Venerer
ER/EM/EM or
EM/EM/CRIT

ER% Ballpark:
145%

Shenhe Q + E > Venti E + Q > Mona Q + E > Ayaka Dash + N1 + E + Q + N1 > Shenhe E > Venti E > Ayaka Dash + 2N2C + N2 + Dash + E + N3 > repeat

  • These pairings may seem questionable at a glance, considering Shenhe scales better with low amounts of enemies whereas Venti is the opposite. However Shenhe is still the premier Cryo support for 1-2 targets, and Venti can still find great success in low AoE ecounters if they are groupable. His Energy refund capabilities are also very useful in this team keeping Ayaka and Shenhe in more comfortable positions as far as Energy goes.
  • Venti will be able to trigger Shenhe’s Quills with Cryo absorption in his Burst. If enemies are groupable this is relatively easy to achieve. Venti also benefits from being more viable for a CRIT Build as opposed to Kazuha.
  • On a side note, this lineup can open up both Kazuha and Bennett for a second Abyss team, potentially giving net gains on overall Abyss performance.

Example Freeze Team 7
Ayaka/Ganyu/(Mona/Kokomi)/Venti (神莫甘温)

AyakaGanyuMona / KokomiVenti
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
100% w/ AK
120% w/ Mistsplitter
Example Weapons:
Prototype Crescent
Alley Hunter

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
100%
Example Weapons:
Kokomi -> TTDS
Mona -> P. Amber

Artifacts:
4 Tenacity of the Millelith
Kokomi -> HP/HP/Healing
Mona -> ER/Hydro/CRIT

ER% Ballpark:
Kokomi -> Burst not necessary
Mona -> 200%
Example Weapons:
The Stringless
Favonius Warbow

Artifacts:
4 Viridescent Venerer
ER/EM/EM

ER% Ballpark:
160%

w/ Kokomi:

Ganyu Q + E > Venti E + Q > Kokomi E > Ayaka Dash + N1 + E + Q > Venti E > Ganyu E + 2C >  Ayaka Dash + N1 + E + N1C > repeat

w/ Mona:

Ganyu Q + E > Venti E + Q > Mona Q + E > Ayaka Dash + N1 + E + Q > Venti E > Ganyu E + 2C >  Ayaka Dash + N1 + E > repeat

  • A dominant team against 3+ enemies and general mobbing fights where enemies are both groupable and freezable. Both Mona and Kokomi are frequently used and very interchangeable, and realistically other less than ideal Hydro supports can work too as we will have the core trio doing the heavy lifting.
  • Notably, Kokomi takes less field time than Mona, and when playing optimally can allow for faster rotations or space for Ayaka to do an extra N1C. Mona works well with Prototype Amber, TTDS is pretty overkill and wont buff Ganyu either.
  • Ganyu optimally will perform a “dual carry” role and dish out a few Charged attacks. Although it can be more comfortable to just use her as an off-field DPS and just spending that time instead on Ayaka, potentially Ganyu E > Ayaka Dash + 2N2C + Dash + E + N1C >
  • As expected by now, the composition does fall off in bossing fights, with Ganyu and Venti losing much value in single-target fights, and with Venti’s Burst bringing less to the table and even potentially missing altogether.

※ Mono Cryo (Standard)

Pros:

  • Covers scenarios where Freeze compositions lose value.
  • Improved single-target damage, which is often the hardest parts of end game content
  • Still benefits from buffs like Blizzard Strayer, albeit to a lesser extent.
  • Better team Cryo Particle generation; worth noting as single-target fights naturally provide less free Energy from enemy drops.

Cons:

  • Shenhe isn’t mandatory but is very instrumental in the team’s makeup. Not everybody has her.
  • Blizzard Strayer, although often the best performing set, does immediately lose out on 20% CRIT Rate due to the loss of Freeze. This can unbalance the strength of your existing artifacts built for Freeze.
  • Shenhe’s Icy Quills have less value the more enemies you are facing, and similarly the more enemies you face the more difficult fights can be without Freeze.

Single Target: S

  • No longer relying on freeze and grouping to scale damage, in addition to Shenhe’s Quills gaining maximum efficiency against one enemy makes Mono Cryo very potent in single-target situations.

Low AoE: S

  • Ayaka’s abilities have a great coverage for 2 targets within close proximity. Shenhe is still her optimal Cryo support despite Quills being spread thin.

Medium AoE: B

  • With more enemies and no Hydro application, the implications behind losing Freeze will show.

Mobbing: B

  • The teams can certainly still overpower mobbing situations through sheer damage but Icy Quills lose a lot of value. Also, most mobs are still groupable even if not freezable.

Do I need Shenhe to play Mono Cryo?

No. As explained throughout the guide, Freeze teams generally lose a ton of value in situations which favor Mono Cryo anyway. Whether your roster contains her or not, things like Venti’s grouping and overall accuracy will be ineffective in boss fights. So you will be considering substituting him with someone more favorable to the situation at hand regardless.
Having said that, Shenhe is pretty much tailor-made for stacking Cryo teammates, and therefore she is very much recommended.

Example Mono Cryo Team 1
Ayaka/Shenhe/Diona/Kazuha

AyakaShenheDionaKazuha
Example Weapons:
Amenoma Kageuchi
Mistsplitter Reforged

Artifacts:
4 Blizzard Strayer
ATK/Cryo/CRIT

ER% Ballpark:
Assuming Diona w/
R4+ Sac Bow
100% w/ AK
125% w/ Mistsplitter
Example Weapons:
Favonius Lance
Calamity Queller

Artifacts:
4 Blizzard Strayer
ATK/Cryo/ATK or
ER/Cryo/ATK

ER% Ballpark:
155% w/ CQ
145% w/ Fav Lance
Example Weapons:
Sacrificial Bow

Artifacts:
4 Noblesse Oblige
HP/Cryo/CRIT

ER% Ballpark:
155% w/ Sac Bow
and C1
185% at C0
Example Weapons:
Iron Sting
Favonius Sword

Artifacts:
4 Viridescent Venerer
ER/EM/EM

ER% Ballpark:
175%

Example Rotation #1:

Diona (Hold E if available) + Q > Kazuha Tap E + Plunge + Q > Shenhe E + Q > Ayaka Dash + N1 + E + Dash + Q + N3C > Kazuha E + Plunge > Shenhe E > Diona Hold E > Ayaka Dash + N1 + E + N1C > repeat

Example Rotation #2 (with C6 Diona):

Diona (Hold E if available) + Q > Kazuha Tap E + Plunge > Shenhe E + Q > Ayaka Dash + N1 + E + Q + N1C > Kazuha Q + E + Plunge > Shenhe E > Diona Hold E > Ayaka Dash + N1 + E + N2C > repeat

  • The most popular Mono Cryo variant with high synergy amongst the cast.
  • Diona will be built for some damage. Note she does not need ATK% investment. With Cryo DMG% ascension, Cryo DMG% goblet and a CRIT Rate/DMG circlet, Diona has enough multipliers to deal relevant amounts of damage from Shenhe’s quills. This is most notable from the 5 paws via Diona’s Hold E, which can go from a wet noodle into a mini “nuke”. 
  • Her shield (albeit weaker due to less HP% substats) can also see more value due to the more hostile environments this lineup will be played in.
  • Shenhe should be free to run 4pc Blizzard Strayer in this lineup, with Diona taking Noblesse Oblige duties. This can increase her personal damage and/or make Favonius Lance’s energy generation more consistent.
  • Kazuha will boost the entire party’s Cryo DMG% which increases Shenhe’s Icy Quill output tremendously. He can also proc Quill damage himself with Elemental Absorption via Plunge and Burst.
  • Note that Example Rotation #1 does a dash cancel on Ayaka’s E. For most teams and rotations this is generally an unnecessary level of optimization, however here it helps extend her Cryo infusion long enough for a following N3C combo. This is something you can consider and experiment with in other lineups. For a more relaxed experience, the standard input sequence with an N2C after Q will be perfectly fine.
  • With C6 Diona, you can use Example Rotation #2 as a guideline instead. In addition to a faster setup time, delaying Kazuha’s Burst allows him to transfer his DMG buff to Ayaka’s Burst with an extra 8% from the 200EM via Diona’s C6. Since Kazuha’s A4 buff refreshes every Swirl, you otherwise normally lose this extra 200EM. Evidence: Diona C6 and Kazuha Passive interaction.

Example Mono Cryo Team 2
Ayaka/Shenhe/Rosaria/(Sucrose/Jean)

Gameplay Example: Mono Cryo Single Target Damage Showcase

  • Essentially a scuffed version of the previous team. Sucrose and Jean are viable choices, but with Kazuha missing, Rosaria feels like more value than Diona by making up for damage lost.
  • C6 Sucrose w/ Prototype Amber can feel better in AoE to play than Jean here, since:
    • She can actually trigger Icy Quills
    • Her C6 can buff the party for Cryo DMG%
    • Her grouping is a lot more beneficial to her teammates who appreciate enemies being pulled towards their Bursts
  • When fighting bosses, Sucrose’s grouping isn’t useful and relying on Prototype Amber’s healing can be too ambitious. Even if Jean cannot contribute much damage wise, she provides much appreciated comfort with her party wide healing.
  • To take advantage of her short 6s Skill cooldown, we can also equip her with a highly refined Favonius Sword, allowing her to help party members by reducing their ER needs and allowing them to focus more investment into damage.

※ Mono Cryo (Variation)

Example Mono Cryo Team 1
Ayaka/Shenhe/Bennett/Kazuha

(judge accordingly and add or remove parts to adapt to each fight as necessary)

Example Setup #1:

Shenhe E + Q > Kazuha Q > Bennett Q > Ayaka Dash + N1 + Q + E

Example Setup #2:

Bennett Q > Shenhe E + Q > Kazuha Hold E + Plunge > Ayaka Dash + N1 + Q + E

After Casting Ayaka’s E: 

Shenhe Hold E (refreshes Icy Quills) > Kazuha Tap E + Plunge (Refreshes A4 Buff + VV Debuff)

More Gameplay Examples: Showcase 1, Showcase 2

  • One of the more popular speedrunning Ayaka teams, particularly with cycles featuring bosses.
  • This is not a Melt team, this is Mono Cryo boosted with Bennett’s buffs.
  • If Bennett is C6, it can be awkward using Ayaka’s Pyro infused Basic attacks. Fortunately, because the team is so focused on powering up Ayaka’s Burst, after it’s activation most of the time should be spent reapplying buffs and batterying the team.
  • Whilst reapplying buffs and batterying, Shenhe standing in Bennett’s Buff circle will temporarily spike the power of her Icy Quills. This is even more impactful with Shenhe’s C1, justifying the field time with recasting two sets of her Icy Quills.
  • Since this is a speedrunning-esque team, adaptable setups are more important than following rotations to a tee. Casting Kazuha’s Burst isn’t crucial for the fastest setups, but it will contribute solid damage. It is important to cast it before using Bennett’s Burst, in order to not absorb pyro. Not only will cryo absorption benefit from Shenhe’s Quills, but it will be easier to maintain Cryo application on the enemy, allowing Ayaka to benefit from Cryo Res and her Blizzard Strayer artifacts. Alternatively, re-gear Ayaka’s artifacts for different sets and higher Crit Rate.

FAQ

Art by: RIVER

Already covered. See Kokomi’s section in Teammates 101.

For example, it can be common for players to be starting with a team like these:

How should they prioritise investments? Here are some suggestions (Warning: this topic is obviously a subjective opinion, and naturally is less relevant than the order these things actually rerun in the future)

Without Mona: Mistsplitter’s Reforged > Kazuha > Kokomi > Shenhe

With Mona: Mistsplitter’s Reforged > Kazuha > Shenhe > Kokomi

Luxury Pickups: Shenhe’s C1, Ayaka’s C2, Venti, Freedom Sworn (for Kazuha)

Note: The order of these placings were not based purely on mathematics or DPS.

It’s not that important. However it is helpful to study why moves are placed in the orders they are, and which parts are crucial to the success of a team. If those are understood, rotations can be just used as guidelines. In fact, many things can be tweaked and cut in practical application to play even more effectively.

One example is to shave off early parts of a rotation in order to setup for Ayaka’s Burst as fast as possible. Often, things like Kazuha’s Burst can be skipped, and even Ayaka’s Dash + N1 + E can be completely cut. Despite losing out on buffs, even more with a weapon like Mistsplitter’s Reforged, some enemies may have low enough HP to not survive regardless.

Closing words

Art by: 大和とわ

“Thank you very much. It has been richly rewarding to learn from you so far, and I believe my skills with the blade can go even further still.”

Ayaka – Feelings about Ascension: Intro

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