Lisa Guide: ₪ Learning Lisa ₪

₪  A mechanically in-depth Lisa Guide  ₪

₪  by ArchedNosi#1484  ₪

Updated For Version 2.7


This document references Mona Mains’ and Keqing Mains’ guides and information!

Visually, this guide heavily borrows from the Mona Mains’ “Astrological Guide to Mona Megistus.”

Check them out here!:

Thanks to the members of the Lisa Mains Discord for the help in the creation of this document! 

Some clips/gifs were sourced there!


Here are some terms used in this guide:

  • A1, A2, A3, … | Character Ascension Level 1, Level 2, Level 3, …
  • C1, C2, C3, … | Constellation 1, 2, 3, …
  • R1, R2, R3, … | Weapon Refinement Level 1, 2, 3, …
  • E, Press E, Hold E, Skill | Refers to the Elemental Skill ability, and its variants if applicable
  • Q, Burst, Ult | Refers to the Elemental Burst ability
    • Not to be confused with the word “burst”, meaning burst damage.
  • AA/NA : CA | Refers to the Auto Attacks or Normal Attacks, and Charged Attacks, respectively
  • CD : ICD | Cooldown and Internal Cooldown, respectively
  • EM : ER | Elemental Mastery and Energy Recharge, respectively
  • HP : ATK : DEF | Hit Points, Attack, and Defense, respectively
  • DoT : AoE : CC | Damage over Time, Area of Effect, and Crowd-Control, respectively
  • EC : OL : SC | The reactions: Electro-Charged, Overload, and Superconduct, respectively
  • GU : A : B | Gauge Units, A Decay Rate, and B Decay Rate, respectively
  • VV : AP : NO : TS : TF : Glad : WT : SR : ESF | The Artifact Sets: Viridescent Venerer, Archaic Petra, Noblesse Oblige, Thundersoother, Thundering Fury, Gladiator’s Finale, Wanderer’s Troupe, Shimenawa’s Resistance, and Emblem of Severed Fate, respectively
  • Sub Carry : Main Carry | Refers to the common archetypes of Sub DPS and Main DPS

Words that are formatted like so are clickable links/headers.


Hey, cutie~ I see you are willing to learn more about me, Lisa Minci. Let’s see…

Welcome to the official Lisa Mains guide to Lisa, written and prepared by ArchedNosi#1484! Lisa has a complex kit because of her stacking mechanic and cast times. Understanding how she works can be daunting. Arguably, Lisa has one of the most unexplored kits in Genshin, mostly because of how much the community does not know about all Lisa can do and offer. She also gets neglected for being one of the starter characters by many who underestimate her potential. That said, in reverse, Lisa can be utilized as a very cheap and easy supportive option with her kit’s utility.

As a character, Lisa isn’t “bad”, but Beidou and Fischl are more popular and fulfill the same Electro Sub DPS role that she does.

To briefly compare the major differences among them: Beidou offers the most AoE damage, Fischl offers Energy and the most Single Target damage, and Lisa offers above-average AoE and Single Target damage while also buffing other characters in your team. Lisa has a lot of “Invisible Damage.” Whether that be from her constantly ticking Ult, her ability to supply reactions, or her 15% Def Shred, much of this isn’t as well represented as the damage from other characters.

Lisa is a heavily misunderstood character, and it doesn’t help that her skill descriptions are written in such a confusing way in-game. This document was created to alleviate that issue, and we at Lisa Mains hope it serves you well as a complete guide and overview on how to play Lisa to her max efficiency!

  • This document includes:
    • Obscure and Hidden Techs / Mechanics
    • Optimal Rotations and Usage
    • Full explanation of the intricacies of Lisa’s kit
      • Including info about both hitboxes and special properties
    • Builds
    • Team Compositions

Why Should I Play Lisa?


  • High-scaling multipliers
  • Competitive DoT damage from her Ult (especially with C4)
  • Effective in AoE scenarios
  • Constellations are not mandatory
  • Artifacts are fairly obtainable (aside from Glad)
  • Has technical mechanics and synergies
  • Has one of the only DEF debuffs in the game
  • Can be utilized as an effective supportive option
  • Complex (double-edged)
  • Impactful constellations (double-edged)


  • As a Sub Carry, she is reliant on her Hold E’s CD
  • High 80 energy cost ult which often will mandate for ER and/or a sufficient Battery
  • Requires high investment for damage
  • Constellations are not easily obtainable since starter characters are not featured in Character Event banners
  • If to be used effectively as a Main Carry, there is a learning curve in her rotations, attack strings, and overall cognitive awareness
  • Complex (double-edged)
  • Impactful constellations (double-edged)

Gameplay Overview

Common Misconceptions

“Lisa is only good at C6″ & “Lisa takes too long to set up.”

These two are the biggest misconceptions. Once you learn how to efficiently get 3 Conductive Stacks with a single Press E (Lisa’s Bounce Tech), her relative effectiveness without C6 is much more apparent. As you get more familiar with her kit, “setting up” will take up only around the same amount of time that any other character would.

Many people also seem to overlook her C4, which is more likely to be her “best” constellation. It makes Lisa surprisingly potent, as it does give her a source of quadratic scaling if enemies are close enough to permit it, however, this variation of quadratic scaling is limited by its randomness and limit at four enemies.

C6 still remains as a worthwhile constellation and a superb power boost though.

“Lisa’s 3-Stack Hold E takes too long to execute.” & “Lisa needs a shielder to operate.”

In a similar vein to the previous claims, a properly maximized Hold E can be quickly stacked using Lisa’s Bounce Tech.

Additionally, some people are unaware that a Hold E can be released when the inner circle aligns with the outer radius; this takes approximately 1.9 seconds.

As for shields, although a shielder can be helpful to some, mandating one to even use Lisa is never necessary as the choice to use one is often conditional or by one’s discretion.

“Lisa’s Ult has bad knockback.”

There is the assumption that Lisa’s Ult innately knockbacks enemies. This is false. In reality, connections from her Ult act as mini-staggers, and only stagger on smaller mobs. Her infamous ‘knockback’ occurs when enemies are hit while airborne.

Enemies get staggered outwards and suspended in mid-air if and only if they were airborne when hit by Lisa’s Ult. It looks like a knockback, but it is just the airborne enemy getting staggered until it exits the radius of her Ult.

You need to be slightly careful to avoid making enemies airborne with Overload and other upward-motion attacks when preparing to use Lisa’s Ult.

Preliminary Questions

“What should I take away from this guide, if anything?”

At the very least, I would recommend reading the sections about Lisa’s Constellations, the properties of her Press and Hold E, and the one about her Hidden Tech, because these elements are all horribly explained in-game.

“How did the 1.6 EM Buffs affect Lisa?”

Lisa received a healthy buff from the transformative reaction changes. The aspects of the 1.6 EM Buffs relevant for Lisa are the increased base values of EC, OL, and SC, as well as the increased scaling of EM on these reactions. The buffs effectively enabled a “new” EM Main Carry Lisa archetype, which involves focusing artifacts purely on EM and ER to maximize reaction damage. EM Lisa had existed in the past but was severely lacking compared to her usual Electro archetypes.

Now, after the buffs, EM Lisa can be used in proper play. However, you should probably only commit to full EM if you are using OL reactions, because it is hard to control who procs reactions in EC teams, which means Lisa’s EM investment is sometimes wasted. Therefore, EM Lisa will usually refer to OL Lisa unless otherwise stated.

EM Lisa does surprisingly well in situations where Hydro or Pyro auras are constant, such as in Shallow Water or Burning Grass in the Overworld. In Abyss, however, these environments do not exist, so EM Lisa would require more careful teambuilding. All things considered, EM Lisa is a cheap and effective playstyle for newcomers.

Whether or not you should play EM Lisa is entirely up to you, there are upsides and downsides to using either, but often the general course of how to use Lisa still favors Electro DMG, either as a source of damage or as a buffer. In those specified cases, EM is not a useful stat, but remains minimally beneficial to a degree, as she does want to proc reactions due to her tech requiring them.

Lisa’s Best Role in a Team

At first glance, Lisa’s kit seems to encourage the player to build her as a Main Carry, with high field time to get value out of her conductive stacks.

This is a misconception, because her “Bounce” and “Radiation” mechanics (or C6 if you have it) make her most viable as a Sub Carry, swapping in to deal massive amounts of damage in a relatively short time and large radius.

There is also a Tertiary Support/Enabler role. Whilst it does not make the most use out of Lisa’s kit, she can be a popular choice as she offers Electro aura uptime, an innate 15% DEF shred, and as well as being able to wield the Thrilling Tales of Dragon Slayer catalyst. Compositions that utilize Support Lisa often are limited and are niches, but nevertheless she is one of the best Electro enablers along with Fischl. This is because her Ult gives massive uptime on Electro auras, and as a result she is great for 4-piece Thundersoother teams or teams that require high Electro uptime.

With that said, Lisa can still be a Main Carry; this is her second most viable role. Her builds can be either an Electro-Focused DPS or an EM-Focused Carry, with the latter often with Overloads (OLs), due to the 1.6 EM Buffs.

Fun fact:
For reference, Lisa’s Held Violet Arc has the highest burst damage scaling in the game compared to all other current E abilities. 

At Talent Levels 13, a Held Violet Arc scales similarly to Zhongli’s Planet Befall (Q), and actually is higher than some other well-known “nukes”:

Zhongli Q 1084.0%
Lisa E 1035.3%

Tartaglia Q (Melee)   986.0%

Mona Q   940.1%

Tartaglia Q (Ranged)   804.1%

Disclaimer: There are other factors besides Talent Multipliers that affect an ability’s damage. This is only to show that it can in some cases be worth leveling and using.



Ascension PhaseLevelHPATKDEFElementalMastery

Lisa’s Kit

All of Lisa’s MV/s and optimal strings/combos are in the next major header.

Normal Attack: Lightning Touch

Consists of: Normal Attack, Charged Attack, and Plunge Attack

Ability Info

NACAPlunge Landing
Gauge Value1U1U1U

* The ICDs of all of these actions are independent of one another.

Normal Attack:  Performs up to 4 Electro attacks, dealing Electro DMG.

Damage Values at Talent level 6:

  • 1-Hit: 55.44%
  • 2-Hit: 50.29%
  • 3-Hit: 59.92%
  • 4-Hit: 76.94%

In comparison to other Catalyst users, Lisa’s Normal Attack multipliers are lower. However, they are also relatively faster.

All of Lisa’s attacks ‘lock’ on enemies and hitscan. In addition, Lisa’s normal attacks have a small AoE effect, so if mobs are close enough to each other, each Normal Attack can hit every mob. They also can attack through terrain.

In succession, Lisa’s first three attacks are in a quick string, with the fourth following after a brief teleport that positions Lisa away or forward from her target or targeted area. In a similar case to other known teleportative abilities in the game, her teleport may also be used to dodge or escape certain attacks if need be.

Charged Attack: Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.
A wide AoE Electro DMG attack that costs 50 Stamina.

Damage Value at Talent level 6:

  • 247.97% (Highest of ALL Catalyst Users)

The most notable attribute of Lisa’s Charged Attack is its damage output. Using it appropriately will often require the user to be aware of Lisa’s surroundings, as the cast time is sluggish.

This attack also ignores terrain and is visually false, it is more of a ‘sector’ of a circle. Where the attack is placed visually is relative to Lisa’s angle of elevation. 

In the screenshot below, Lisa’s Charged Attack is perceivably placed above the hilichurl, however, it still connects. This is because the actual hitbox of her Charged Attack is placed on the terrain that the targeted mob is on.

Also, the actual hitbox cannot be placed above Lisa.

In the GIF provided, Lisa is targeting the Hilichurl that is above in elevation compared to Lisa. When Lisa does her Charged Attack, the radial hitbox is actually being placed within the cliff that the Hilichurl is on, aligned at the same altitude as Lisa. Therefore, “missing”.

The visuals attempt to follow the terrain downhill, but again, that is not the hitbox.

(Breakdown of the GIF above)

(Below is an extreme example of the visuals not being the hitbox)

Even though it is placed on nearby terrain, the hitbox cannot be rotated to perfectly match the terrain, it can only be rotated by where it is relative to Lisa.

(Only Left-Right, can’t be rotated Up-Down, or Clockwise-C. Clockwise)

Plunge Attack: Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.

Damage Values at Talent 6%:

  • Impact: 82.60%
  • Low Plunge: 165.17%
  • High Plunge: 206.30%

RIP Standing Plunge, March 14, 2021

E: Violet Arc

Consists of a Press and Hold variant.

Ability Info

Gauge Value1U2U
Particle Generation5
Duration3s Lifespan4s Max Hold Time
Snapshot?YesNo; Dynamic upon release

Press: Releases a homing lightning orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (Max 3 stacks) to opponents in a small AoE.

Damage Value at Talent level 6:

  • 112.00%

Note that there are no particles that are created naturally. Previously in patches before 2.1, C1 used to also apply to her Tap E allowing her a safe and efficient way to generate energy. This was apparently a bug that got fixed in 2.1.

The projectile tags mobs around the impact in a given visual radius, adding a Conductive Stack to affected enemies. Fully understanding this mechanic is fairly esoteric, but it is the key to mastering Lisa, as you need to also understand how to properly abuse the Hidden Bounce Mechanic as well as Radiating with Elements.
Once understood, players can manipulate situations to multi-stack Conductive Stacks.

If Lisa swaps out of the party before the projectile connects, the tagged mob will not gain a Conductive Stack.
Each Conductive Stack individually decays after 15 seconds.
The ICD of Lisa’s Press E on applying Electro auras is also shared with her regular Normal Attacks.

Hold: After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them and clears their Conductive status.

Damage Values at Talent level 6:

  • 0-Stack: 448.00%
  • 1-Stack: 515.20%
  • 2-Stack: 593.60%
  • 3-Stack: 682.08%

This ability can be held for a maximum of ~4 seconds, but ideally should be held for only 1.9 seconds (or 2.2 seconds if Lisa is affected by a Cryo aura). Releasing it later has no additional benefits. Violet Arc’s cooldown also only begins once released, so try to be as optimal with your timing as to increase DPS and Energy Generation over time.

There are 1.9 seconds of Cast Time and ~2.1 seconds of Active Time. Releasing a Hold E during Cast Time acts as if a Press E was executed, while releasing at any point during Active Time yields the same effect as if the Hold E was maintained for the entire 4 seconds.

Once the visual radius connects with the outer radius, the ability has switched from Cast Time to Active Time’ (at 1.9s). The outer ring will also glow slightly brighter to indicate Active Time has begun. Releasing during Active Time strikes all mobs within the outer radius.

During casting, Lisa will remain still and become susceptible to damage. 

When under a Cryo aura, release when it’s ~2.2s, a bit after the rings are aligned.

From left to right:
Optimal Timing | Optimal Timing under Cyro | Full Duration (DON’T, there is no benefit to holding the full duration)

This Skill is not a Spherical Hitbox, but rather an entire Cylindrical Hitbox with a radius of 10m and has no apparent height limit, or at least a very high limit. 

Only Lisa’s Hold E is affected by Lisa’s C1, allowing 2-10 self-energy to be generated in addition to the usual 5 Electro Particles dependent on enemy count.

Q: Lightning Rose

Consists of an Initial Summon Attack and a lingering Field.

Ability Info

Lightning RoseInitial SummonField Arcs
Gauge Value[See right]1U
Energy Cost80

Slight Impact Radius
Snapshot?Yes; when Lantern is formed

Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.

The Lightning Rose will continuously emit lightning that knocks back opponents and deals Electro DMG for as long as it persists.

Initial Summon

Damage Value at any Talent LVL:

  • 10.00%

Minimal AoE Electro damage, does not increase with Talent LVL. Does NOT apply an Electro aura


Damage Value at Talent 6%:

  • 51.18% x 29 (Variable)

Lisa’s Ult has a duration of 15 seconds, with 5 seconds of downtime in-between consecutive Ults. Fortunately, her DEF Shred from A4 lasts for 10 seconds, and because it refreshes every time an enemy is tagged by the arc, it persists and even has 5 seconds of flexibility. It is therefore not necessary to chain ults back-to-back to maintain DEF Shred uptime.

There are 29 total instances of arc damage from Lightning Rose, each targeting a random enemy within the field. With C4, each one gains the ability to hit multiple enemies, gaining a potential quadratic scaling and turning Lisa into a highly effective Off-Field Electro enabler.

Just as with Lisa’s Normal Attacks, arcs from Lightning Rose have a slight AoE impact radius, allowing for multiple mobs to be damaged with a single arc. And just as with Lisa’s Hold E hitbox, Lightning Rose’s hitbox is also a cylinder with no apparent height limit, or at least another very high limit. 

Lightning Rose’s connections will briefly stun ‘weak’ mobs but not ‘sturdier’ mobs. ‘Weak’ enemies will only get knocked-back if they were already airborne at the time the hit occurred, otherwise they will only be staggered. This is widely misunderstood by the community.

Energy Benchmarks: How much energy Lisa should have based on role and team:

Do understand that these are assuming various criteria. Many of these values will fluctuate and likely overestimate with play as enemy count, player ability, HP particles are not taken fully into account. C1 and funneling are other factors as well. Use them as a guideline, not strict requirements.

Solo Elec. Sub Carry150% – 170%
Elec. Reso. Sub Carry130% – 150%
Solo Elec. Main Carry130% – 150%
Elec. Reso. Main Carry120% – 140%
EM Main Carry170% – 190%
Cheap SupportAs much as possible for Ult Spam.


Passive: Induced Aftershock: (A1)

Hits by Charged Attacks apply Violet Arc’s Conductive status to opponents.
Upon hitting mobs with Lisa’s Charged Attack, add an additional Conductive Stack to tagged mobs.

  • Utilizing this is integral to her kit.
  • The Conductive Stack gained from this is always one additional Stack. Unlike her Tap Es, the Stacks from A1 will not radiate/bounce.

Passive: Static Electricity Field (A4)

Mobs tagged by Lightning Rose have their DEF decreased by 15% for 10s.

  • The 10s Duration gets refreshed every time the enemy is tagged again by any of its Arcs, not from the Initial Summon DMG.
  • One of the only DEF debuffers in the game!

(This equates to around 7-8% DPS increase when fighting enemies of an equal level as your character)

Passive: General Pharmaceutics (Innate)

20% chance to refund the material costs of making potions.

“Here’s a frog you used to make a potion! It’s perfectly intact!”

Talent Priorities

Sub Carry

Lightning Rose ≥ Violet Arc > Normals

Damage Distribution (C0, 2 Enemies averaged): ~45-65%, ~35%, ~20-0%

Straight-forward, both Lightning Rose and Violet Arc should be leveled in tandem to one another as both are integral as a Sub Carry. Normals have lower priority as a Sub Carry.

Support builds are more or less just less invested Sub Carry builds, so the same priorities apply.

Electro Main Carry

Lightning Rose = Violet Arc Normals

~40%, ~35%, ~25%

Mathematically speaking, all three contribute to Lisa’s overall damage fairly equally in this instance, as Lisa will now be using her Normal and Charged Attacks while also alternating Press Es with Ults and Hold Es.

With that said, as a Main Carry Lisa is ideally played in a more mobile style with active animation canceling, and doing so may draw enemies out of her Ult. So it can be argued that her Ult has the lowest priority for a Main Carry Lisa, that said, Lightning Rose can greatly be a majority of her damage with good cognition.

EM Main Carry

Talent Levels are irrelevant for this archetype. In order to maximize Lisa’s damage, focus on increasing her character level instead.

Transformative Reaction Builds focus on maximizing reaction damage via EM rather than the character’s own damage.

This means that although Electro reactions will do damage with an EM Lisa build, damage output from Lisa’s abilities themselves will be relatively low. As such, leveling talents will have little to no benefit for EM builds aside from a few extra digits of damage.

The difference in leveling Lisa from 80 to 90 will be ~34% more reaction damage, which isn’t small, but definitely resource-heavy.


Many of Lisa’s Constellations are good to very good. Notably C4, C6, and arguably C2.

C1: Infinite Circuit

Lisa recovers 2 Energy for every opponent hit while holding Violet Arc.

A maximum of 10 Energy can be regenerated in this manner at any one time.

Average Direct DMG% Increase from the previous constellation:
Main Carry: +0% | Sub Carry: +0% (Debatably more energy can be damage)

As stated, 10 Energy maximum can be generated in this manner exactly as the Constellation implies. Effectively, it helps Lisa’s Ult uptime as it is an additional source of energy, however, one should not purely rely on C1 as a constant source. This is because, in the common play, the value of this constellation is around 6-10 flat energy given to Lisa in regular situations. Be aware that you have to catch the particle that gets summoned as it does not give her the energy upright, but rather, it spawns an additional particle that holds the flat energy.

The particle produced also is strictly for Lisa. If you attempt to swap to another character trying to let them collect it, that particle gets completely wasted as then no one would receive the energy, not even Lisa.

Prior to Patch 2.1 (Sept. 1, 2021), this constellation used to also affect her Tap Es, which boosted the value of this constellation to great heights, previously allowing her to generate self-energy at a rapid rate if allowed to. It had existed for several months until it was finally announced as a bug and fixed in 2.1.

This hyperlinked video demonstrates the effectiveness that C1 used to give in terms of Energy Generation.

C2: Electromagnetic Field

Holding Violet Arc increases Lisa’s DEF by 25% and her resistance to interruption.

Main Carry: +0% | Sub Carry: +0%

Although this constellation does not provide any offensive power, it still can be and is useful at times. Overall, it is nice to have, yet not at all a necessity as with high cognition, one can time her Hold Es well or in-between attacks. However, where this constellation truly shines is if you know what attacks Lisa can and cannot resist. If that criterion is met, you can be certain about confirming her Hold Es on specific attacks, which also allows for smoother gameplay.

C3: Resonant Thunder

Increases the Level of Lightning Rose by 3.
Maximum upgrade level is 15.

Main Carry: +6% | Sub Carry: +7%

More damage to her Lightning Rose is always appreciated, especially considering what her next constellation entails…

Note that its Initial Summon damage is not affected by Talent Levels.

C4: Plasma Eruption

Increases the number of lightning bolts released by Lightning Rose by 1-3.

Main Carry: +0%/+17%/+21% | Sub Carry: +0%/+20%/+25%
(1, 2, 3+ enemies, respectively)

This description is a bit misleading as, effectively, it actually makes all 29 instances, or Arcs, of Lightning Rose have the ability to shoot either 1, 2, or 3 bolts. It does not “increase” any instance to shoot 4 at any time as the description may suggest.

  • If there is only one enemy in the field, they are only hit by 1 bolt, not 2 nor 3.
  • If two enemies: 1 (17.5%) or 2 (82.5%) bolts may be sent out per Arc.
  • If three or more: 1, 2, or 3, bolts may be sent out, whereby:
    The first Arc will never occur in 3 Discharges.
    3 Discharge Arcs are never consecutive, after a single 3 Discharge Arc occurs, the following Arc will be either a 1 Discharge or a 2 Discharge; of these two, each has a 50% chance of occurrence.
    Aside from those situations, for randomized Arcs, 1 Discharge has a 25% chance to occur, 2 Discharges has a 50% chance to occur, and 3 Discharges has a 25% chance to occur.

This is also one of the only other sources of semi-quadratic scaling in Genshin. In Lisa’s case with C4, if enemies are close enough together when multiple arcs connect and hit, each enemy gets damaged in proportion to how many enemies are tagged in that clump.

  • Lisa’s case of Quadratic Scaling isn’t as ubiquitous in the community because it carries many caveats for it to work. Mainly, it is capped at 3 bolts maximum, is dependent on randomness, and also is dependent on enemies being close enough anyways.

Arguably one of her best constellations; makes her Ult deal, at maximum, ~2.5x more damage.

C5: Electrocute

Increases the Level of Violet Arc by 3.
Maximum upgrade level is 15.

Main Carry: +4% | Sub Carry: +4%

Like the former +3 Constellation, this remains a fair constellation. It is not as impactful as C3 but can radically make strings that contain Tap Es to be more effective. And to confirm, yes, both variations of her Skill are affected.

Having C5 allows Lisa’s Hold E to achieve over 1000% scaling if leveled, which is neat.

C6: Pulsating Witch

When Lisa takes the field, she applies 3 stacks of Violet Arc’s Conductive status onto nearby opponents.
This effect can only occur once every 5s.

The damage increase C6 brings varies greatly. It can range from being a minimal increase to a sizeable one depending on how Lisa is being played.

Overall, the direct value of this constellation is dependent on how much Lisa necessitates having max Conductive stacks at any given moment. If she is Charge Attacking frequently or being used primarily for her Burst, C6 does lose value as either her stacks are already being passively accumulated or not used at all.

Nevertheless, C6 is another contender for her best constellation, albeit subjective as people do tend to overrate this constellation, but it does ultimately smoothen how she plays and makes her less mechanically intense. Therefore it remains to be an effective constellation in the majority of her archetypes. As for the effect itself, the radius at which Pulsating Witch is applied is 5 meters and does not deal damage nor does it apply an Electro aura, which is nice as it won’t interfere with some interactions (i.e. Popping Mona’s Ult, Properly timing rotations, etc.).

Interestingly, the effect can also proc outside of combat, however, this fact is pure trivia and not something necessarily of note

Constellations Afterword

Now, having taken all of the information given about Lisa’s constellations into account, there does arise a valid strings of questions to be asked:

Are any of constellations “necessary” to use/play Lisa?

By itself, the question is flawed as anyone can play any character if there is an appeal towards the character themselves, regardless of constellations. That said, as denoted prior, the constellations with notable change are, in no particular order, Lisa’s C4 and C6, with C2 being arguable as well. However, none of these are inherently necessary.

If the aim of reading this guide is to discern if C[X] Lisa can be a starting point to use Lisa, then, objectively, these scenarios can be when she is C0, C2, C4, or C6.

C4 and C6 are suggested as these are when differences in gameplay can start to exist, both in usage and effectiveness.

C2 on the other hand, is more variable and player-dependent but can be a starting point for some if using her Hold E becomes troublesome or if knowing its poise limits is achievable.

Should I search for Lisa’s constellations in wishing?

No, it is not suggested to do so.

As Lisa’s constellations are only obtainable naturally from wishes from the Standard Banner, it becomes very difficult to recommend that line of thinking due to the obscene rates for obtaining a specific four-star. A much more recommendable approach is to buy her constellations from the Starglitter Shop when her time returns in the cycle. With everything said, however, the choice is ultimately in your hands.

Lisa’s MV/s and Optimal Strings

Credits to Computing Magus#0813 for the frame data and MV/s.

(% Values are taken from Talent Lvl 6)

This section is separate due to Lisa having what are essentially four string-able actions:

  • Her NAs, CAs, Press Es, and Hold Es.
  • Along with cancels: J/DC, or Jump/Dash Cancels; Dash Cancelling is more time-efficient but costs stamina. 
    • For simplicity, the strings here will assume both are equivalent time-wise to Dash Cancels and will be simply referred to as ‘cancels’.

Like nearly anyone else in games, combo-ing and properly canceling attacks is necessary for optimal play, but with Lisa having so many variables, it can be difficult to know exactly what the ideal ones are. Fortunately, Lisa does not suffer from hitlag.

If Lisa will be on-field for a prolonged time and you want to get as much DPS out as you can, her most notable strings are:

(With NAs/CAs/Press Es)

N2 → Press E → Cancel (155%/sec)

Most DPS for sustained play; for reference, Press E has 20 active frames (⅓ of a second) and because of this, you almost always should concatenate a Jump/Dash to the end of every Tap E you do for movement, which most catalysts users lack.

In particular, however, usually, you would Press E → N2 for the initial start-up instead in order to proc and radiate additional Conductive stacks if applicable.

N1 → CA → Cancel (157%/sec)

This drains a lot of stamina but it is better than N2 → Press E Cancel if there are multiple enemies.

For “canceling” CAs, the best and only thing you can do is to time your cancel just when the CA’s damage numbers appear, which does take some time to get used to as doing too early will waste stamina and time.

N2 → CA → Cancel (152%/sec)

A less damaging string than the above, but does not have an abysmal stamina drain

Note: If there are multiple enemies, any combo that includes CA scales dramatically higher. Do also be warned that it is possible to cancel her CA early, resulting in a waste in stamina as well as time.

N3 → Cancel (146%/sec)

This string offers the most DPS if all Lisa can do is Auto Attack.

i.e. When Violet Arc is on Cooldown and/or when at no stamina.


(Including Hold Es; Hold Es will be calibrated at 3 Stacks unless specified)

Press E → N2 → Hold E (240%/sec)

The main combo for initiating a Hold E; canceling a Hold E is redundant since you can immediately do attacks after casting.

However, it can also be common nature to immediately Dash right after connecting a Hold E if you can time the Dash to also dodge attacks.

N2 may be replaced with CA if a situation proves to be more beneficial.

However, since her most viable role is as a Swap Unit, normal attacks won’t be common. So what are her optimal strings then?

(With C6/Enemies are at 3 Stacks)

Swap in → Hold E (292%/sec)

This isn’t surprising. If you have C6 or enemies are pre-stacked to 3, Lisa’s scaling is mega chunky.

(without C6/Enemies are at no stacks and get stacked to 2 or 3)

Swap in FROM Pyro/Cryo → Press E → N2 → Hold E (216%/sec or 240%/sec)
This string takes advantage of Lisa’s bouncing and radiative properties and is the most efficient for rotations time-wise.

The N2 may be substituted for a CA if it becomes better to do so.

Alright, but since her Elemental Skills are completely different from one another, how or when should I cast either a Press or a Hold variant?

For Press Es, they will often be her opening attack when she is swapped into. This is in order to ensure that she radiates Conductive stacks if applicable. Beginning with a Press E also smoothly transitions into the other combos represented above. 

Otherwise, for Hold Es, it is tangentially better to confirm a Hold E after her Ult has been casted. This is to take advantage of the 15% DEF shred from her Ult as well as be efficient with energy generation and coordinating both of the cooldowns together (for future rotations).

Do keep in mind that it is never necessary to connect Hold E at maximum Conductive Stacks, it is only more optimal to do so. If, by chance, there is high mob density which allows for her Hold E to damage more opponents, purely connecting it with 1 or 2 Conductive stacks can result in more overall DPS if stacking to 3 stacks isn’t easily doable. Of course, her C6 makes doing so more tolerable.

There can also be the scenario in which doing no Hold Es at all are optimal, like as a sole support unit or if it just is impossible to do so at a given moment. In those cases, she necessitates having more ER as compensation.

Then when should I cast my Ult? Specifically, is there an optimal way to do so?

If you ever want to cast an Ult, it is most optimal to immediately cast Lightning Rose after a Press E. This is because doing so won’t interfere with potential Conductive stack radiation since the Initial Summon DMG of Lightning Rose does not carry an Electro aura, and is simply more optimal as you do additionally cancel the Press E

Hidden Tech./Mechanics

(There’s a bunch!)

Violet Arc’s Hidden Bounce Mechanic

In the example shown above, Violet Arc was tapped once, yet applied 3 Conductive Stacks to most of the 6 Hilichurls.

This was because of the ‘Hidden Bounce Mechanic of Violet Arc.

In essence, the initial impact of Violet Arc’s projectile has a small radius, and enemies within the radius, including the tagged enemy itself, will all gain one stack— as the ability’s description would imply. The very initial radius will be called the “bounce” radius.

  • Do note that the radius of how the first Conductive Stack spreads is actually a slightly larger radius than what is actually shown in-game.

However, the description does not mention at all that mobs within the initial impact, or “bounce”, radius will also themselves output additional radii, and those enemies inside of those radii will be additionally stacked once more. Within a group, multiple radii and therefore multiple stacks can occur. Only the initial “bounce” radius applies an Electro aura; none of the other resulting radii apply any aura.

  • You can see that the uppermost and right-uppermost Hilichurls only gained 2 Conductive Stacks, because they were only inside 2 radii, unlike others who were in 3 or more.

Using this Mechanic, Lisa can easily stack 3 Conductive Stacks given a group of enemies. Thus, grouping can act as a “conductor” of sorts.

Radiating Violet Arc with Elements

Just as with the Bounce Mechanic explained above, there is another way to gain more than one Conductive Stack at once. When Overload or Superconduct is proc’d on an enemy by Violet Arc’s projectile, the enemy hit directly receives 2 Conductive Stacks, and surrounding enemies who were hit by Overload/Superconduct receive 1 Conductive Stack (because they were within the reaction’s radius).

(Both examples on the Top)


This elemental effect can be further improved if Overload is proc’d in a Pyro environment, such as Burning Grass. In those cases, the directly-affected enemy receives 3 Conductive Stacks, and surrounding enemies receive 2 Conductive Stacks.

(Both examples on the Bottom)


The same would happen if Superconduct is proc’d in a Cryo environment, such as Frozen Water. These happen because these environments act as “entities” just as enemies would, so they too create their own radius.



Optimizing Violet Arc

Via utilizing the two mechanics mentioned above, here is a quick overview of situations you can create and abuse in order to make the most of Lisa’s Violet Arc and Conductive Stacks.

This section strictly covers her Violet Arc in notable situations. This does not take into account her CAs also producing a Conductive Stack. Also, all graphics will assume enemies will have no initial Conductive Stacks to begin with.

Legend (from Left to Right):

| The visual radius for Overload/Superconduct |
| The visual radius for Lisa’s Tap Es and its bounces |
| An arbitrary indicator pointing at where the initial impact of Lisa’s Tap E was |
| The location of an enemy/entity |
| The number of Conductive Stacks in each scenario |

So, let’s start with the basics:

Link to an In-Game Example
Against a single enemy, with no additional occurrences, a single Tap E will produce 1 Conductive Stack to that enemy.
Notice how a radius is outputted even when against a single target. This is also the only way to produce a single Stack on a single enemy. However…

Because the initial spreading radius of the first Conductive Stack is ever so slightly larger than the “bounce” radius that is visualized, if enemies are at enough distance, they will all generate a single stack and not bounce. (Unoptimal)

Now against two enemies that are near enough to each other, both enemies gain 2 Conductive Stacks. This is because of the Bouncing Mechanic taking place; the initial “bounce” radius giving both 1 Stack, and the resulting radius giving another Stack since both enemies were in both radii.

Likewise, the same would apply among 3 or more enemies as each enemy is within at least 3 radii, thus accumulating the maximum amount of Conductive Stacks. As with the above situation, at whom the impact initially was directed does not change results.

But what is “bouncing” again? Well, as previously mentioned, only the initial impact (and reactions, which we’ll cover later) are able to “bounce” and allow resulting enemies to output their own radius; this new radius can not create more radii. As such, in this situation, notice how only the enemy within the initial impact had further created a radius, and how the farthest one did not, hence only gaining 1 Conductive Stack instead of 2 like the others.

Let’s now re-introduce Overload/Superconduct (OL/SC) as a mechanic. As mentioned before, if Violet Arc, upon initial impact, had also proc-ed either OL/SC, enemies within the radius of the OL/SC will be radiated with an additional stack. Therefore, with a single enemy and an accompanying reaction, that enemy gains 2 Conductive Stacks.

With the same logic, any surrounding enemies within the OL/SC radius, but not in the initial “bounce” radius, will be generated with 1 Conductive Stack as the reaction had radiated a Stack outward. You should be aware of this and abuse this knowledge to your advantage. Also note how both outer enemies still output their own radii from the reaction’s radiation, not from the initial bounce; although, think of the radiation as an extension of a “bounce” allowing other radii to form.

The enemy that gained 2 Stacks gained them from the initial impact (1 Stack) and the reaction (1 Stack), while the 2 outer enemies only gained 1 Stack from the reaction.

In the scenario where those outer enemies were near each other, then both enemies would be within each other’s radius. Therefore, instead of both only gaining 1 Stack, both gain 2 Stacks: 1 Stack from the OL/SC and 1 Stack from them being in each other’s radius, not from the initial impact radius.

Combining these two mechanics, it is feasible to produce 3 Conductive Stacks given there are at least 2 enemies/entities as well as an accompanying reaction to radiate off of. The 3 Stacks originate from the initial impact (1 Stack), the resulting “bounced” radius (1 Stack), and the reaction radius (1 Stack).


However, it is possible to generate 3 Conductive Stacks at once as seen in the previous section, right? So where is it here?

Well, that scenario fits the scenario directly above this text, which is where 2 enemies/entities both gained 3 Conductive Stacks from them being close as well as having an accompanying reaction. Recalling that, in order to generate 3 Stacks on a single enemy requires an elemental environment, so to speak, like Burning Grass, Frozen Water, or even Flaming Flowers and Mist Corollas, all of those “environments” act as “entities” to which can radiate as if they were mobs.

Therefore, it is, at least currently, not possible to realistically generate 3 Conductive Stacks on a single enemy with a single Tap E in a neutral non-elemental environment, say the Spiral Abyss for example.


Electro Sub Carry

Electro Sub Carry builds, and more specifically ‘Quickswap’ variations of them, are Lisa’s ideal playstyle. Sub Carry Lisa builds will focus on dealing as much damage as she can when it is her turn on-field as well as buffing the team’s other Quickswappers via her Elemental Burst as well as providing off-field damage. Builds like these will require other characters to also be built in a similar way, essentially for intermittent nukes. Do be noted that Lisa often requires a longer rotation time of around 16-20 seconds as she does not have short CDs.

Be sure to acknowledge her Cooldowns and Rotations as these are key.

This archetype also gradually gets better as Lisa gains Constellations. Unlike most of the other playstyles. That said, she works perfectly fine without any Constellations; they are more so QoL more than anything (except C4).

Electro Main Carry

If you plan to play Lisa as a Main Carry, a Taser build would be best. It takes advantage of Lisa’s natural EM, her constant Electro uptime, and the availability of exceptional supporting units that can capitalize on Lisa’s faster normal attacks to consistently deal damage.

Note that Taser Lisa needs to build around ATK%/Electro%/Crit, not full EM. The Electro-Charges are meant to be perceived as supplementary damage, not something to focus upon.

Lisa, being a catalyst user with a rather quick attack speed on her Normal Attacks, may also be used as a driver for other off-field Sub Carries. These can range from Beidou, Xingqiu, and/or others that utilize attacking with Normal Attacks. When playing along with such characters, attempt to rotate Lisa’s Hold Es in between cooldown downtime.

Alternatively, a hybrid Overload Lisa can be played around if you so choose to go without a Hydro unit. Comparatively, Overload has the potential to be very effective in high-density situations. However, Overload Lisa is better thought of as the EM Main Carry archetype described later in this guide as investing into EM can be worth it, unlike with Electro-Charged.

EM Main Carry

Before the 1.6 EM Buffs, a reaction-focused Lisa build had existed but was severely lacking due to the previous limitations. The buffs have made the archetype viable. However, in Spiral Abyss, the only type of build that will benefit from EM, realistically, is Overload. This is because Electro-Charged can be inconsistent as to who will trigger the reaction.

Additionally, this archetype plays completely differently than the two above. 

EM Electro-Charged has a considerable amount of value in the Overworld, however, as both Rain/Shallow Water and/or Burning Grass exist to allow Lisa the application rate needed to keep these reactions consistent (these don’t exist in Spiral Abyss). Also, it works against Oceanid, I guess.

EM Main Carry plays differently as Lisa can either be played On-field for reactions, usually with accompanying sources of high Pyro application, or Off-field, with Lisa’s Burst being the main Overload activator with even more sources of high Pyro. That said, both do rely on Ult uptime; hence, ER becomes ever more valuable.


First of all, this role is seen as common among the community, however, if you do play Lisa like this, she really is just Fischl that can buff as you are not really playing Lisa for her kit but rather just for her Electro Application/Buffs. Do still keep in mind that this role can be just as viable as any other of her roles due to her supportive capabilities.

As a Support/Enabler unit, Lisa’s focus will be on her Ult and/or buffing other characters. These builds take advantage of Lisa’s DEF shred and her ability to wield a catalyst. Support/Enabler builds are best used when speedrunning or if you need a low-investment support unit.
Otherwise, with a bit of extra investment, these builds are usually better off being modified to Sub Carry ones that also emphasize supporting, but to a lesser degree. However, there are certainly scenarios where it is best to place Lisa as a complete supportive option rather than as a Sub Carry.


Artifact Stats

Low Investment:

At lower investment levels, building Lisa as some sort of Carry, either as a Sub or a Main Carry, is still generally optimal. However, building her as a cheap Support is still easy, as this archetype usually uses TTDS and primarily relies on her 15% DEF shred, neither of which requires significant investment.

When comparing Electro Supports at minimal investment levels, Lisa is proportionally better because the benefits she provides a team are not reliant on damage. Support Lisa offers buffs and debuffs more than anything else, and these are static even if leveled. With that said, Lisa’s off-field damage still improves steadily with investment.

Higher Investment:

With increased amounts of investment, Lisa unquestionably shines more as a Sub or Main Carry, with EM Main Carry builds also being viable because of how her reactions scale. Meanwhile, the Support Lisa archetype at higher investment levels begins to morph into a Sub Carry, but one that primarily focuses on her Ult instead of her full kit.

Main Stat Ideals

(Electro) Sub Carry(Electro) Main Carry(EM) Main Carry
SandsATK% / ER*ATK%EM / ER*

* An ER Sands can be used if you cannot regen her Ult on rotations as a Sub Carry or EM Carry, but ideally you would want to run ATK% sands as a Sub Carry instead and just rely on ER substats and HP particles/C1 for your regen as an EM Carry.
An Electro Sub Carry should focus on: Crit = ATK%, = ER as Substats.
An Electro Main Carry should focus on: Crit = ATK% > EM as Substats.
An EM Main Carry should focus on: EM on Flowers/Feathers, and ER as Substats.

Notable Artifact Sets

Electro Main/Sub Carry Sets

2 Thunderfury + 2 ATK% Set (Glad/SR)

+15% Electro DMG; +18% ATK%.
Often BiS for a Generalist Sub Carry or a Generalist Main Carry.
Perpetually a well-rounded option because of its consistency in overall damage. DMG% bonuses on Lisa are highly appreciated as she does not have any innate DMG% like some other characters do, causing any further DMG% bonuses, like Electro%, to become relatively more effective; this will remain a common trope for other sets as well. 

2 Thunderfury + 2 Noblesse

+15% Electro DMG; +20% Elemental Burst DMG.
Alternative BiS for a Generalist Sub Carry or a Generalist Main Carry.
Perpetually a well-rounded option because of its consistency as well as Burst DMG%. Of these two, better substats can push this to be better than 2TF/2ATK%.
2TF/2ESF may also be a consideration as well if necessary.

4 Thundersoother

+40% Electro RES; +35% DMG on Electro aura-ed enemies.
Alternative BiS for a Sub Carry or a Main Carry.
It can be exceptionally better than other sets in Taser teams or Element-Inert teams. Also, since Lisa does have the potential to manage the Electro aura with proper rotations/ability usage, if you are willing enough to micro-manage this, this can always be the BiS for those archetypes. However, doing so truly does require proper aura-management, but luckily, by learning Lisa’s radiative and bouncing tech, you’re already on a head-start.

EM Carry Sets

2 WT + 2 ESF

+80 EM; +20% ER.
Ceiling BiS for focusing on Reaction damage for an EM Main Carry.
Instead of having more EM or even effective EM like other sets for EM Lisa, this set combo offers a constant +80 instead while also granting a stat just as important as EM in the scenario it would be considered, ER. The artifacts also being from 5-star artifact sets also allow for higher base stats as well as higher substats. Similarly, substats have the potential to matter most here which results in this set having the highest ceiling potential all the while having sufficient ER. At invested levels, the difference between 2WT2ESF and other EM sets for Lisa is stark.

4 Instructor

+80 EM; +120 EM to Party upon proc-ing Elemental Reactions.
Alternative BiS for focusing on Reaction damage for an EM Main Carry.
Although a 4-star artifact set, having +200 EM is a noticeable increase in damage. The only caution you may need is to also suffice in her ER% because, naturally, 4-star artifacts have fewer base stats, which also mandates better stats for comparison. The party buff often plays well as Anemo units will be common for an EM Main Carry.

4 Thunderfury

+15% Electro DMG; +40% OL/SC/EC DMG, triggering such effects reduces Elemental Skill CD by 1s. This has an ICD of 0.8s.
Alternative BiS for focusing on Reaction damage for an EM Main Carry.
An “okay” set for an Electro Main Carry.

4TF is very near the two EM artifact sets above because the extra +40% Reaction damage is actually less effective than the pure EM that those sets give at reachable EM levels because it is a constant additive bonus rather than a multiplicative one. 4TF only becomes strictly better than those two sets if Lisa is running a near-impossible amount of EM on her gear, which is highly unlikely. However, being able to get more EM from pure stats as a 5-star set can allow 4TF to be more beneficial than Instructor or Wanderer’s Troupe.
There is some value in its innate CDR for a regular Electro build, but it really isn’t enough to be effective because, at most, you can really only shave off a marginal amount of time—which isn’t even consistent. Moreover, after the C1 “bugfix”, this set worsens even more. Interestingly, 4TF can be considered if Kagura’s Verity is used.

Support/Enabler Sets

4 Noblesse

+20% Elemental Burst DMG; +20% ATK for 12s after Elemental Burst.
Moreso a set for either an Electro Sub Carry or a/n Support/Enabler.
Lisa is able to hold 4NO without egregious drawbacks and if no one else on the team would like to, just note that, obviously, Lisa’s damage won’t be the best with this set if that’s your focus.


+20% ER; +(X/4)% Elemental Burst DMG, where ‘X’ is your ER.
Moreso a set for either an Electro Sub Carry or a/n Support/Enabler.
As a Sub Carry at regular ER breakpoints, 4ESF is never a BiS, however, it does become a “BiS” if Lisa is indirectly forced to run high amounts of ER in the first place, or ~200% ER. This is commonly prone to occur in teams where she is the only Electro and her Burst becomes necessary. Likewise, most Support/Enabler builds will run high amounts of ER anyway for laziness, so I guess there’s that as well.


Full Weapon Calc Sheet and assumptions can be found here.

Not all weapons are listed, only those which are commonly questioned and/or used  for each specific archetype are present.

Calculation Sheet can be found here.

Electro Sub Carry Weapon Ranking

Rotation assumed: (2TF/2ATK%)

140% ER

(Tap E > N2 > Tap E > Qx29 ticks > Hold E (3 Stack) > CA +2 Overload Procs)*

*Weapons that prefer a different rotation have an altered rotation that may be found in the sheet above.

Electro Main Carry Weapon Ranking

Rotation assumed: (2TF/2ATK%)

(Tap E > N2 > Tap E > N2 > Tap E > Qx29 ticks > N1 > Hold E (3 Stack) > N1 > CA > N3 > N2 > CA + 1 Overload Proc + 5 Electro-Charged Procs)*

*Weapons that prefer a different rotation have an altered rotation that may be found in the sheet above.

Electro Carry Weapon Overview

The order in which each weapon appears is loosely ranked.

Kagura’s Verity
Lisa’s BiS for personal damage in the majority of her archetypes.
For Lisa in particular, building up stacks is feasible but requires some setup. If the time allotted for this setup can be achieved, Kagura’s Verity becomes potent. Otherwise, if she is being played in a fashion that cannot mandate that setup time, causing her to mistime the buff or not gain it at all, it’s comparable to the other 5-star weapons. An interesting note is that Kagura’s Verity does make 4TF slightly more beneficial for Lisa, although that change does not put 4TF as her preferable artifact set.

Skyward Atlas
A close BiS for both Main and Sub Carry archetypes.
Innately, Skyward Atlas carries both DMG% as well as ATK% and high Base ATK from its raw stats. Since Lisa does not naturally gain any sources of DMG%, it still remains an effective static passive even when under external attack buffs. That said, because of its ATK% substat, attack buffs aren’t as impactful relative to other weapons. Depending on active buffs, it can beat Kagura’s Verity.

Lost Prayers
Lost Prayers still remains a competitive option from its raw stats but is fairly un-synergistic. Many of Lisa’s preferred teams only manage up to her being able to garner 1 to 2 stacks, lessening the weapon’s max potential. However, its added movement speed compliments Lisa’s lack of mobility and this is especially more apparent when she stays on-field, like as a driver in EC teams potentially.

Memory of Dust
Memory of Dust is a fair weapon. When compared directly to Skyward Atlas, Memory of Dust falls short because it can lead to an oversaturation of ATK%, which isn’t optimal considering external attack buffs exist as well. However, stacking its stacks isn’t too terribly difficult and does not ultimately need a shielder to be in the team for it to be a consideration as a weapon.

Solar Pearl
Solar Pearl is a well-rounded weapon for a 4-star. Its dual DMG% passive meshes well with Lisa’s kit overall as both a Main and Sub Carry. Due to this, any external attack buff also complements this weapon greatly to the point where high refines can compete against low refined 5-star weapons. One thing to note is that both parts of its passive are not able to be snapshotted.

The Widsith
Comparatively, Widsith often performs juxtaposed to Solar Pearl. Between Widsith and Solar Pearl directly, whichever has higher refines tends to be the more preferable option of the two. For that reason, both Solar Pearl and Widsith are Lisa’s best 4-star options. As for Widsith itself, getting the EM buff is virtually ineffective as a Carry, and rotation times will have to be taken into account for proper usage.

Blackcliff Agate
If being able to stack its passive proves to be tangible, Blackcliff Agate can rival well against other options. However, realistically speaking, stacking it will be more difficult than not and will most likely be a Crit DMG stat stick in the end.

Mappa Mare
A decent weapon considering it is Lisa’s best craftable 4-star weapon as a Main Carry. While it lacks in a more offensive substat (EM) for Lisa, Mappa Mare can still hold its reputation by having a favorable passive, one that gives DMG%. To take some advantage of its EM substat, an EC team can be adopted for some mileage. 

Hakushin Ring
A decent weapon considering it is Lisa’s best craftable 4-star weapon as a Sub Carry. Overall, it does provide valuable stats to Lisa, those being ER and DMG%. However, it really only shines if Lisa is in the position as a Sub Carry, where the ER will be needed. Otherwise, if she is a Main Carry with a sufficient battery, Hakushin Ring should not be considered as an offensive option.

Oathsworn Eye
A fair weapon considering it does give beneficial stats at R5, those being ATK% and ER%. If the ER% from its passive proves to be beneficial in a situation, it can outpace some of the other 4-stars, even Solar Pearl. However, if the ER% isn’t as impactful, like if Lisa is played more on-field, then the value of Oathsworn Eye depreciates.

Dodoco Tales
While Dodoco Tales does provide a decent amount of offensive stats, its passive isn’t entirely synergistic with Lisa since her CAs, although potent, aren’t a source of the majority of her overall damage. It’s definitely better than some options but never is entirely useful. Dodoco Tales also doesn’t appreciate external buffing as much as other catalysts might.

Wine and Song
In a similar case to the other ER% providing catalysts, Wine and Song can be useful to an extent. If the ER% isn’t as beneficial, so won’t be its overall power. A positive note of this weapon is that its passive is easily producible, only requiring a sprint to be inputted.

Eye of Perception
Despite the color scheme fitting neatly with Lisa, Eye of Perception is just okay. It tends to oversaturate in ATK% and has a mediocre passive that deals some extra marginal damage.

Basically a direct copy of Eye of Perception, only that Frostbearer’s passive is slightly worse than that of the Eye of Perception as it’s more conditional. Considering it’s a craftable though, Frostbearer is okay.

Royal Grimoire
Royal Grimoire’s potency is barely comparable to some 4-star options. It is not recommended to buy it for your Starglitter.

Favonius Codex
Although Favonius Codex may lack offensive output, its passive energy generation can be very useful. Often Favonius Codex can be considered as an option if Lisa is more primarily focused on getting her Burst or others’ Bursts up in time. Otherwise, don’t use Favonius Codex if your aim is damage.

Everlasting Moonglow
Everlasting Moonglow is a lacking weapon for Lisa.
Lisa doesn’t appreciate a majority of what the weapon offers and, thus, Everlasting Moonglow doesn’t do well in comparison. It’s purple though.

Sacrificial Fragments
Sacrificial Fragments is only listed here to highlight its flaws, as this weapon should not be used on Lisa as an Electro build of any sort. The EM substat is marginally effective and its CD reset does not get tangible use on Lisa because it can potentially proc on her Tap Es and only elongates rotations if used for her Hold Es.

EM Main Carry Weapon Overview

For an EM Main Carry build, weapons that carry an EM or ER substat are of high value because these are effectively the only ways to boost her output. For the most part, these builds disregard her usual role as a source of regular Electro damage.

Best in Slots

Sacrificial Fragments
BiS Case 1.
Sacrificial Fragments carries the highest ceiling potential for damage-output for an EM-Focused Lisa build. This is due to it having the highest constant EM substat value of any catalyst at 221 EM. Sadly, however, even in this archetype does its passive become practically useless.

Favonius Codex
BiS Case 2.
A potentially better than Sacrificial Fragments solely because of its value in energy generation, which an EM Lisa would crave for. Having Lisa’s Burst up consistently can be more important than dealing more reactionary damage, in which case, Favonius Codex reigns supreme.

Substitute Options

Magic Guide
Technically, the second-best weapon of choice damage-wise.
Although it is a 3-star weapon, it has the second-highest EM substat value of any other catalyst at 187. As EM is the only thing that matters for these kinds of builds, it is a solid option for players who do not have the above weapons. Be cautious as leveling it to 90 purely for its EM may be a waste of resources.

Mappa Mare
Considering that all the weapons are ranked based on their EM value, Mappa Mare is, by definition, the third-best catalyst, giving 110 EM.
The EM difference between Mappa and the others is vast, and, sadly, its passive is mostly wasted.

Hakushin Ring
It becomes difficult to note another craftable weapon since Mappa Mare was just mentioned earlier. However, Hakushin RIng does have its part in this archetype. Of all the ER providing weapons that aren’t Favonius Codex, Hakushin Ring also allows additional buffs to the Pyro Units in the team. Do note that the passive requires Lisa to proc it when she is on-field.

The Widsith
Technically, Widsith can also provide EM, but this is legitimately a last resort option as, often, you’d be sacrificing a majority of her stats to fulfill an EM build. It does have the highest potential EM though.

Support/Enabler Weapon Overview

The weapons listed here are solely ranked for their value to the Support/Enabler role.

Best in Slot

of Dragon
At R5, TTDS provides a hefty ATK% boost to whomever Lisa is buffing.
In most variations of teams that utilize Support Lisa, TTDS usually is the preferred catalyst of all supportive weapons as the increase in ATK% is often greatly appreciated.
The only real downside to TTDS is that not all rotations will have its cooldown on the ready.

Substitute Options

Favonius Codex
Favonius Codex can pair very well with this archetype. In the cases that Lisa is necessary for her Burst uptime for her DEF shred or for supplying the team with additional energy, Favonius Codex is definitely a safe and usable option.

Hakushin Ring
A rare choice for Support/Enabler Lisa; specifically if only the Pyro/Cryo/Hydro DMG% buff proves to be useful (not often).
If you do so choose to use “Support/Enabler” Lisa, there really isn’t anyone that would benefit majorly out of the passive because Lisa often does not bond well with those characters. If this rare condition is met, you could argue to use it, but it’s highly niche and not recommended.
Also, the passive only activates when the holder is on-field.

Prototype Amber
Again, another last resort option, but unlike Favonius Codex, Prototype Amber’s energy functions exclusively for the character using it. However, this is the only catalyst that offers allied healing. It isn’t much, but is available.


As previously stated, Lisa as a unit thrives mainly as a Sub Carry, dealing large amounts of damage in bursts as well as buffing other Quickswap units. Many other characters can be built for similar playstyles, so these types of teams can be varied and versatile. Rotations may need to be lengthened because of Lisa’s 16s CD, however. As such, units that may work as on-field characters when cooldowns are not present, which we will call On-field/Swap Carries, have higher value. Lisa herself may also be an On-field/Swap Carry if need be.

Otherwise, teams where Lisa is still available to readily use her kit when off-field as a Sub Carry are highly efficient as well; not everything has to be a Quickswap.


Meanwhile, Main Carry compositions will require Lisa to be the unit who is on-field for the longest time. Because Lisa’s ascension stat is EM, there is a slight preference for Taser compositions; going without reactions does prove to be viable, however, as she can easily ease 4TS uptime.

Main Carry builds can be further split into Electro-Focused or EM-focused. Both play vastly differently. For EM builds, and in particular Overloads, Lisa will either play on-field or off-field with her Q to proc reactions. Often, these teams can not carry a battery alongside as other units are more necessary to make this source of damage consistent enough for usage.


Then there’s the tertiary Support Lisa. Because it is basically the Sub Carry role but with low investment, there aren’t many teams where this is preferable over other variations. Usually, she is there to provide 4TS support or to buff teammates.


With those explained, now let’s take a look at how each unit in Genshin Impact may work within Lisa’s kit and their potential synergies with Lisa herself.
Do keep in mind that ranking other units by Synergy does not mean everything, after all, Genshin Impact does use 4-unit Teams.

For most Electro Units, Lisa usually would prefer them regularly as another source of Electro particles for further energy generation. 

Great Synergy
Off-field Carry
Lisa can serve as a contendable driver for Beidou’s Burst, especially following N1C or N3J on Lisa. Of course, Beidou bodes well in multi-target situations and does lose value in single-target situations. However, Both Lisa and Beidou do have high energy cost Bursts, so refueling each other will be necessary whether that be in ER% requirements or other sources. Also, Lisa should preferably cast her Hold E when under downtime of Beidou’s Elemental Burst.

Exceptional Synergy
Off-field Battery Carry
Fischl offers a battery and a way for Lisa to stay on-field reasonably. Lisa can further proc reactions often due to her Electro attacks, causing Fischl to trigger Thundering Retribution (A4) onto enemies via auto-attacking. 
In other cases, she is paired with Lisa in single-target situations, where Beidou’s Elemental Burst becomes highly devalued in terms of damage. It becomes heavily recommended to be aware of when Oz runs out of uptime.

Good Synergy
On-field Carry
Keqing can be considered as an on-field damage source since she is able to generate particles for Lisa off-screen, similar to others. 
Likewise, Keqing often will serve as the one to be more on-field.

Good Synergy
1) On-field Battery Carry

Great Synergy
2) Hypercarry
1) Raiden pairs well with Lisa, as she helps resolve Lisa’s energy issues thanks to her constant energy regeneration mechanics and constant off-field damage. Lisa also neatly adds contribution to Raiden’s Resolve mechanic. Do be aware that the second case is the preferred usage of Raiden + Lisa.

2) As for Lisa as a secondary to Raiden, with Raiden being more so the team’s focus, Lisa works well to provide Raiden via TTDS and Lisa’s innate DEF shred at A4. Lisa actually buffs more than Sara until Sara is C6, only then will Sara be preferable over Lisa.

Fair Synergy
On-field Carry
Razor can be considered in single-target situations as a damage source since he is able to generate particles for Lisa off-screen, similar to others. However, unlike others. Razor prefers to engage in ample amounts of field-time and is fairly mobile when doing so, and, as such, he is less recommended. Razor also doesn’t need a battery as heavily as others may.

Above Average Synergy
Buffer Support
Sara is primarily an Electro Support for Mono-Electro teams or Quickswap teams. She also gets more value with constellations such as C2 and especially C6. Lisa can make use of Sara’s buffs through snapshotting the ATK buff through Sara’s Elemental Skill/Burst, however, Sara’s CDMG buff from C6 can’t be snapshotted as it is dynamic instead. Sara’s capabilities of batterying Lisa are around the same as Keqing’s, just slightly more demanding.

Fair Synergy
For Lisa specifically, Shinobu’s most beneficial traits are her passive healing over time and particle generation. Shinobu’s energy generation isn’t enough alone to fulfill Lisa’s needs, but she can allow for slightly different alterations of some of Lisa’s comps due to fulfilling as both a secondary Electro unit as well as a healer.

Below Average Synergy
Off-field Carry
Both Lisa and Yae do not rely upon or prefer each other for the most part. The most glaring negative of pairing the two in a team is that both need, or at least would rather have, sufficient energy for their respective abilities. That said, however, they aren’t directly anti-synergistic with one another, just that their collective energy generation is sub-par; choosing to use her Burst less frequently resolves this on Yae’s end, but Lisa’s energy still remains to be a relevant thing to note.

Electro Traveler
Above Average Synergy
Although EMC is directly outclassed by Fischl with Lisa in terms of damage, EMC provides more energy. His/Her energy regen is useful enough to battery Lisa to the point where Lisa can focus on pure damage, do be aware that this alone cannot justify removing Beidou or Fischl, but rather as a substitute to them. EMC can also further be manipulated to battery others in the team as well, which others can’t do as efficiently. The only gripe here is in EMC’s damage output.

Most Anemo Units, when alongside Lisa, are often highlighted for their potential utility, access to 4VV, and supportive capabilities.

Below Average Synergy
On-field Carry, Support, VV
With the exceptions of Heizou’s ease of access to activating VV and an minor EM team buff, neither of Heizou’s or Lisa’s abilities within their kits synergize with each other if at all. If Heizou teams opt for an Electro unit, Lisa does appear as anti-synergistic due to the upward CC on Heizou’s Elemental Skill.

Above Average Synergy
Support, VV
Jean’s low Elemental Skill cooldown and fairly potent Burst allow her to easily slot herself in any given comp. Her burst also gives healing utility and can help to keep enemies inside Lisa’s burst. Be careful to not launch enemies in the air during Lisa’s burst, as it’ll shoot airborne enemies out of Lisa’s burst radius. Jean may not be the best option but is always a suitable choice if necessary for her VV or otherwise.

Exceptional Synergy
Off-field Carry, Buffer Support, VV
Kazuha has a potent Elemental Skill that can potentially “double swirl”, becoming useful to shred two elemental resistances at the same time when holding VV, oftentimes in EC teams. His Elemental Burst is also readily available to spread auras around, usually Pyro in Overload comps. In generic Electro Lisa comps, the swirling of electro gives Lisa a significant DPS increase, as her saturation of such damage bonuses is low.

Neutral Synergy
1) Support, VV

Effective Synergy
2) Pyro Enabler, VV
1) Sayu fits mostly as a substitute for Jean when she can, and when she is used, she has her remarks. Sayu’s usage for Lisa isn’t as fluid as with Jean since Sayu’s CDs may affect rotations.

2) Her higher potential with Lisa lies in being an On-field Swirler, namely, for Overload comps where Sayu would infuse Pyro and proc VV. In this variant, Xiangling can be additionally paired for more Pyro uptime.
Fair Synergy
1) Buffer Support, VV

Effective Synergy
2) On-field Carry, VV
1) Unlike some notable units, Sucrose does not have sufficient gather strength for Overload spamming—which is the ideal way to run an Overload-focused team with Lisa. Nevertheless, against enemies that can’t get flung around, she is a great choice for her EM share and access to VV.
As for Sucrose in Electro Lisa comps, there’s a marginal benefit to her EM buff, however, her grouping can be appreciated, although minor as Sucrose does lift enemies.

2) As an on-fielder, Sucrose can maintain personal damage along with EM buffs for characters off-screen, ran typically in a team with lots of off-field damage procs. In common Sucrose Swirl teams with other units like Fischl, XQ, sometimes Beidou, and in this case Lisa, Lisa can replace Beidou in single-target situations as well as being a supplement.
At C4, Lisa can replace Beidou due to receiving strong AoE damage and will run with an Electro Battery, but generally, the DEF shred isn’t as valuable as Energy generated for Beidou and general ease of use. Lisa may also take away too much aura sometimes.

Exceptional Synergy
Off-field Carry, General Support, VV
Venti has, situationally, the strongest CC in the game and deals formidable DoT damage along with having low CDs on his Elemental Skill and a Burst that is useful for proc-ing the VV as well as retaining enemies within an area when he can. He also provides a solution to Lisa’s Burst knocking airborne enemies away and can refund 15 energy to the absorbing element. In the scenario in which he can be used, his role is uncontested, especially in EM Lisa comps where absorbing Pyro allows for Lisa to spam Overloads with her various ICDs.

Niche Synergy
On-field Carry
Xiao prefers to be a selfish DPS, as he benefits from staying as long as possible on-field during his burst to maximize his own damage. Xiao also tends to have his own energy issues (which compound Lisa’s own), and when using his burst, tends to knock enemies out of Lisa’s Burst range. Even when sought for the 15% defense shred, the pairing is not worth going for. There is a rare usage case for 4TS Xiao though, however, it’s rather a niche.

Anemo Traveler
Minor Synergy
Utility Support, VV
For Lisa, who would prefer to keep things in place, AMC outputs a fairly excessive amount of knockback as well as just tossing enemies around. And against enemies that aren’t flung around, his/her Elemental Burst doesn’t follow the target for most setups available to Lisa; thus, even by taking into account AMC’s bonus +20% RES shred over standard VV users, AMC isn’t valuable enough to justify the pairing.

Geo Units, at least with Lisa, are interesting. Each has their own identity when paired with her.

Neutral Synergy
Off-field Carry
A cheap, yet rewarding character to build, Albedo provides AoE off-field damage, along with an altitude that can be used while casting Hold E, in case one struggles with interruption (avoidable). However, running him with another Geo makes him a lot more effective, and, thus, can shoehorn a team. There is a benefit in that he, like Jean, can be slotted into any team for some damage if options are low. He also does not impede elemental reactions as significantly.

Minimal Synergy
Buffer Support
Gorou’s main drive is his additional DEF buffs and interruption resistance, which, Lisa does not require at all.

Niche Synergy
On-field Carry
As with Xiao, Itto prefers to be the one more on-field if Lisa happens to be on any of his teams. And in the rare case that they are paired together, aside from Lisa’s supportive prowess, neither gains much from the other.
Below Average Synergy
On-field, Swap Carry

Ningguang herself doesn’t synergize with Lisa as much since Ningguang can potentially detriment Lisa with her jades as they induce knockback. However, there is slight light in how Ningguang can fit into a Lisa team as a fellow burst damage dealer, (especially at C2+), which allows one to focus a team more around this concept. Due to Ningguang’s inherent low ATK, however, the damage loss without Bennett is noticeable; plan team comps accordingly.

Neutral Synergy
On-field Carry
Noelle is a character that often prefers to hog up field time. However, Noelle does have decent mechanical synergy with Lisa who wants to swap in every 20s or so, as there is time allotted to do so given Noelle’s uptime fits an extent. Noelle’s shield can be of slight use as well.

Yun Jin
Below Average Synergy
Buffer Support
Yun Jin’s major component is in her Burst, whereby she adds additional damage to a user’s auto-attacks. Although Lisa may auto-attack, Lisa neither has any ones that are multi-attacks (to proc more of Yun Jin’s quota) nor greatly necessitates the buff.
Fair Synergy
Zhongli provides a hefty shield and along with it a 20% resistance omnishred that all Lisa comps make good use of. The shield can become useful as Lisa is often squishy and it can protect her if necessary. When paired with another Geo, preferably Albedo for off-field damage or Ningguang for a Quickswap identity, the Geo resonance is unlocked. Do note that his additional Geo application may impede reactions.

Geo Traveler
Minor Synergy
Swap Carry
GMC provides no significant synergy with Lisa but is typically run with Noelle, a character who may have some mechanical synergy with Lisa. GMC’s ability to corral enemies can be of slight use to Lisa’s Burst.

When paired with Lisa, Pyro units can allow for Lisa to multi-stack via proc-ing Overload with her Tap Es. That said, not all units have beneficial kit synergy with her.

Minor Synergy
Support, On-field Carry
Both Amber and Lisa don’t bond well with each other’s kits. Amber will not likely prefer Lisa’s addition of Overloads, and Lisa won’t benefit much from Amber’s kit. Amber does have a source of 2U of Pyro and her taunt can be of use to Lisa, however.
At C2+: Amber can detonate bunnies with Overload, but this is likely purely for batterying purposes in double Pyro teams.
Excellent Synergy
Buffer Support
Arguably Lisa’s best support for all manners of playstyles. Bringing him will provide ATK buffs, heals, some Pyro energy, and a source of 2U Pyro. Lisa On-field Carry can stay within his Burst easily unlike some melee characters, Lisa Sub Carry makes excellent use of snapshotting his buffs for her Burst, and Lisa EM Carry uses him to battery Xiangling and his 2U Pyro Elemental Skill to make quick Overload reactions with Lisa. The only con would probably be that Bennett is very contested support for his utility, so the second team in Abyss might be lacking if they rely on Bennett.

Bennett can also function as an OL Carry, as seen in a comp with extremely high potential DPS: 4TF Bennett.
Miniscule Synergy
On-field Carry
Being both Pyro and a claymore user, Diluc can potentially Overload enemies away and stagger smaller enemies upward, making them prone to knockback from Lisa’s Burst. Overall, highly anti-synergistic. Often, Lisa’s addition of Electro application can also impede Diluc’s tendency to Vaporize.

Hu Tao
Niche Synergy
On-field Carry
Lisa can find herself as a support in a Hu Tao team, with a very niche synergy. As Hu Tao generally runs with Xingqiu at all times, the two remaining slots can be filled by Lisa and another Electro character for an “Overvape” team. Unlike most Pyro carries, Hu Tao is able to chase Overloaded enemies decently enough with her CA and, with an EM sands and 4pc CW, can do fair supplementary Overload damage. Having to play around under Lisa’s Burst is still a problem for Hu Tao though.
Miniscule Synergy
On-field Carry
Lisa and Klee have no real synergy, as while Klee can prefer to run Overload comps, her gimmick is the ability to break enemies’ poise with ease and move them around, which is highly anti-synergistic with Lisa’s stationary Burst. Klee at C2 can fit as a support for adding onto Lisa’s DEF shred and as a niche Swap Carry at C4.

Minimal Synergy
Thoma provides a refreshing Pyro shield and some Pyro applications. For usual play, Lisa doesn’t really prefer either nor is any necessary. Arguably though, a shield and some aura are better than what others may provide.
Excellent Synergy
1) Pyro Enabler

Fair Synergy
2) Off-field Carry
1) Xiangling, in EM Lisa teams, is the primary Pyro aura enabler  with Pyronado fueled by Bennett. Xiangling can be built with little investment looking only for energy in artifacts to provide easier uptime, but also can still provide her own damage. Pyronado provides enough aura for Lisa to spam Overload with all of her sources of Electro. Since Pyronado travels with the character, you can chase enemies even if Overload knocks them away.

2) As for when Lisa is Electro-built, Xiangling can still prove to be useful, however, it is mostly just for her own damage and converting the team to a “hotpot” of reactions.
Niche Synergy
Swap Carry
In Quickswap teams, she could serve as a decent Physical Swap Carry, but often, her being paired with Lisa can lead to unwanted Overloads that Quickswap comps don’t take advantage of and may lead to DPS loss.

In EM Lisa teams, with a refined Sac Greatsword, Xinyan can be a Pyro battery for Xiangling, but Xinyan’s Elemental Skill’s pulses aren’t enough to provide a Pyro aura outside of Pyronado. Xinyan does have a shield, but it isn’t notable either; her best niche here is just a way to replace Bennett for other teams.
Below Average Synergy
On-field Carry
Similar to Klee, Yanfei prefers to stay on-field relatively long to take advantage of her Burst’s damage buff and stacks, which comes into conflict with Lisa’s best role is switching in and out to use her teammates’ elemental application to her advantage. Not to mention, the constant Overload triggers can knock back enemies from Lisa’s Burst, lowering her value as a teammate. Even for EM Lisa, she is not a good match. Yanfei can utilize Lisa as a support, however, albeit also rarely.
Minimal Synergy
On-field Carry
If Lisa is played as an Off-field Carry, Lisa does not pair well with Yoimiya much.
However, Lisa can serve some purpose to Yoimiya as a buffer of sorts, although minimal.

Likewise with Pyro Units, Lisa can utilize Cryo units’ Cryo application to multi-stack. However, within the same vein, not every Cryo unit proves to be synergistic with her.

Minor Synergy
On-field, Swap Carry
Aloy and Lisa do not provide much to the other. Lisa enabling Superconduct isn’t an impactful benefit either to Aloy. That said though, there aren’t many negatives to placing both together.

Miniscule Synergy
On-field Carry
Just as Diluc heavily prefers to Vaporize, Ayaka prefers to be in Permafreeze comps, in which Lisa’s ability to enable Electro actually becomes a negative and hurts Ayaka badly by breaking Frozen or removing Cryo auras.
Minimal Synergy
Similar to others, enabling Superconduct isn’t beneficial for Cryo damage dealers and the DEF shred alone isn’t enough to justify Lisa in the team. There is a slight benefit to Chongyun’s CDR, but even Lisa does not take full advantage of that.
Neutral Synergy
Diona provides potential EM at C6, a shield (albeit weaker than Zhongli’s but still useful), heals, stamina reduction, as well as fair Cryo application. Nothing to scoff at, but nothing especially is outstanding.

Good Synergy
On-field Carry
In a Eula team, Lisa’s value is derived from the 15% DEF shred from her burst and as a Superconduct trigger for further RES shred. For this reason, it becomes best to have Lisa more as a Support than otherwise, however, Lisa as an Off-field Carry can work fine, just that you might need supplementary ER.
Minimal Synergy
On-field Carry
Lisa and Ganyu don’t have much to go about with each other. There’s nothing anti-synergistic necessarily, but there’s also nothing synergistic.
Neutral Synergy
1) Off-field Carry

Acceptable Synergy
2) On-field Carry
1) Off-field Carry Kaeya doesn’t bring any necessarily special to an On-field Carry Lisa, but Kaeya’s Cryo application is likely to be the highest of who’s notable, specifically for stacking Conductive Stacks faster that is. 

2) As an On-field Carry Kaeya, Lisa can work as a Superconduct enabler where Kaeya is either Physical built or Hybridized. Specifically for Phys/Hybrid Kaeya, Lisa can be considered when in a single-target situation paired along with Fischl, and, at C4, Lisa can be considered over Beidou in multi-target situations, although doing so can be finicky.
Minimal Synergy
As Qiqi doesn’t provide much utility beyond a ton of healing and slight cryo application for Conductive Stacks; there are better alternatives.
Average Synergy
1) Off-field Carry

Acceptable Synergy
2) On-field Carry
1) As with Off-field Kaeya, Off-field Rosaria works similarly in the sense that Lisa primarily, and only, benefits from their Cryo application for mass stacking. Otherwise, there isn’t anything wrong with the two.

2) Now as an On-field Carry Rosaria who would also be Phys/Hybrid, Lisa can work as another Superconduct enabler like Kaeya would also prefer. Likewise, Lisa can be considered when in a single-target situation paired with Fischl and, at C4, can be considered over Beidou in multi-target situations. But again, doing so can be finicky.

Niche Synergy
Buffer Support
Although Shenhe and Lisa contribute virtually nothing towards each other’s capabilities, there is a niche where both can be in a similar team. That case is in Eula teams, where both have efficient usage.

When paired along with Lisa, most Hydro units do serve purpose. Often they will provide supplementary damage through minimal Electro-Charges or off-field effects.

Neutral Synergy
On-field Carry,
Off-field Carry
Similar to other units mentioned in the past, Lisa does not provide any noticeable synergies with Ayato, aside from both having pseudo-quadratic scaling Bursts that is. Otherwise, if used selectively for his off-field Hydro application, he stands as an option but won’t be in his ideal use case.
Minor Synergy
Barbara’s Hydro application doesn’t last long enough to be worth substituting into a Taser comp. Unless Barbara is solely used for her healing (even then, there are options with better utility than a slight stamina reduction), she is not preferable; however, she is cheap.

Great Synergy
Buffer, Support, On-field Carry
Kokomi and Lisa do have good sustainable synergy with one another. Although Kokomi’s Hydro application isn’t as frequent nor as potent as Xingqiu’s, hers is enough to be effective and is detached from Lisa’s NAs, unlike Xingqiu. This allows Lisa to be freer in combat as it permits Lisa to do strings that wouldn’t be optimal on Xingqiu, like those that include CAs. Kokomi also provides safe healing and potential buffs as well. One notion to be aware of is that collective energy regeneration may be troublesome, however.

Neutral Synergy
1) Buffer Support

Decent Synergy
2) On-field Carry
1) Mona amplifies damage while dealing some herself as well as providing a mini-taunt; Lisa’s DEF shred is useful to this and the compositions that can be made are useable, but where Mona does lack, for Lisa, is her low Hydro application. Overall, Mona actually does not synergize well with Lisa outside of that notion. 
Got a neat name combo with “Mona Lisa” though.

2) As an on-field “driver”, typically using others like Xingqiu or Fischl/Beidou, Lisa behaves as a lesser version of Fischl in this comp due to Fischl’s A4, and similar to others in the past, Lisa can efficiently replace Beidou in single-target situations.
Below Average Synergy
On-field Carry
In Tartaglia teams whereby he drives characters like the aforementioned, Lisa can behave as a lesser version of Fischl in this comp due to Fischl’s power in her A4. Similar notes apply here.
Excellent Synergy
Off-field Carry
Xingqiu offers a great amount to Lisa. His off-field damage and constant Hydro application make him a good addition to Lisa in EC teams, as he is essentially the core of them. As such, rotations often will have him ulting off cooldown, then Lisa auto-attacking to constantly trigger his Burst and EC. Then if paired with Beidou, together they can give your on-fielder around 80% damage reduction, sometimes even negating the need for a healer in these comps for its comfort.
Decent Synergy
Off-field Carry
In a vacuum, Yelan mostly only provides varying sorts of damage to Lisa, in the form of Yelan’s Burst and gradual scaling in her A4. Otherwise, her Hydro application is still beneficial to be noted of in related teams but lacks utility that Lisa can use out of to be overly synergistic.

Team Compositions

Here’s a friendly reminder that the following teams below are not strict teams that Lisa necessarily has to follow, but rather are compositions that have seen success due to either how they mechanically play with one another or as a team itself. This should not discourage you but, instead, serve as a skeleton for you to know how Lisa can succeed.

Main Carry

Electro Built


Lisa/Xingqiu/Fischl/(Anemo | Flex)

In this composition, Lisa will serve as the team’s primary on-field unit, but swapping will still occur fairly often due to her teammates wanting to contribute with their Elemental Skills or Bursts. The Echo damage from Electro-Charged and other possible sources are more so supplementary damage. Do keep in mind 4TF won’t proc as often even on Lisa due to it being finicky with Lisa’s Electro application.

Lisa would also prefer to weave in Tap Skills and Normal Attacks frequently. She would want to only use her Hold Skill if doing so won’t obstruct Xingqiu’s Burst or if it becomes “worth it” to do so.Xingqiu has a priority in this team due to him being able to enable the team entirely, as he is the central source of Hydro application and raw damage.
Fischl is also preferred as she contributes a hefty amount due to being able to battery Lisa efficiently, all the while also bringing formidable damage from her Skill/Burst as well as her A4.
As a Flex slot, an Anemo Unit is most preferable as 4VV enacts as a powerful buff due to the presence of Electro and Hydro.

Remember that, although this is an Electro-Charged team, Lisa should not be built for EM, but for the usual Electro DMG build. EM is merely treated as a welcome stat to have, not a focus.

  • Strong focused damage
  • Flexible team slots
  • Fluid gameplay
  • Comfy
  • Being optimal requires proper cooldown management 
    • e.g. Keeping uptime on Oz, using Lisa’s Hold Skill when appropriate, etc.

Flex Options★ Kazuha – 4VV, Valuable Team Buffs, Ample Grouping
★ Jean – 4VV, Skill Cooldowns fit seamlessly, Safe Healing
Yelan – Additional Damage, Gradual Buff, Even more Energy for Xingqiu
Other Anemo Units – 4VV, Varying Utility
Zhongli – Omnishred, Safe Shielding, Potential 4ToM Buff
Bennett – ATK Buffs, Healing, but does take away Bennett from other teams

For Alternatives, Xingqiu is almost a cornerstone in this team, therefore, while other Hydro units may work, they will not contribute to the same extent as Xingqiu due to his utility. Yelan can manage to fit into this slot well enough too as she does provide a similar enough source of Hydro and minimal buffing at the cost of utility. However, Kokomi can be an option that will result in a vastly different playstyle but still manages to be effective given proper usage.

Beidou can substitute in for Fischl if a situation may suit her more instead.

Raiden can slot in for Fischl as well; however, with Raiden, this team partially loses its identity as a Taser team.

Showcase Video (Jean)

No specific rotation is necessarily mandatory, just be sure to cast Xingqiu’s Burst and Fischl’s Skill/Burst near the beginnings of “rotations” and keep watch on Oz’s uptime, at which point it is preferable to recast Oz via Fischl’s Skill/Burst. The Flex’s abilities should be weaved into rotations when spare time is available, all the while normal-attacking in between abilities to trigger off-field actions, especially if the Flex is an Anemo unit.
Lisa’s Burst can, more or less, fit anywhere within the rotation so long as it is controllable. Additionally, Lisa should only use her Hold Skill if it is either beneficial to do so or is non-obtrusive against Xingqiu’s Burst.

“Venti Battery”


This configuration of units allows for a surprisingly high damage ceiling.

When Beidou’s Stormbreaker is active, Lisa can consistently execute N1Cs (1 Normal Attack into a Charged Attack) to proc Stormbreaker to an efficient degree.
Venti’s presence allows for Stormbreaker to almost always get as much value as possible and also enables potential Quadratic Scaling with Lisa’s Lightning Rose when she is C4+.
Bennett, aside from filling as a healer, also allows a valuable buff to both Beidou and Lisa, as the two can both snapshot his effects.
However, having Lisa and Beidou together can be energy costly, and, as such, it is optimal for Venti to absorb Electro to enable his energy refund to both units, ameliorating this issue. Both Bennett and Venti also enable Lisa to multi-stack efficiently through Overloads/Grouping.

  • High potential damage ceiling, especially in AoE
  • Strict team composition
  • Mostly AoE dependent
  • Energy management and positioning heavy

For Alternatives, Kazuha can be run in replacement for Venti. Kazuha won’t enable as much as Venti does, however, Kazuha’s buffs are also another hefty addition to note. Doing so will require even heavier energy management, however.

Showcase Video

Lisa tE > Venti E > Venti Q > Bennett Q > Bennett E > Lisa tE > Lisa Q > Lisa hE (if safe) > Beidou E > Beidou Q > Venti E > Lisa N1C Spam (Until Beidou Q ends) > Repeat



Mono-Element teams have always existed and some do manage well in later content. Theoretically, this team can have a lot of potential if such content allows for it to do so. That said, the content that this does prosper in is not as common, necessitating for a number of variables both be present and not be present, i.e. multi-target, no innate elements, etc. But hey, if played properly, both Kazuha and Sara’s buffs get tremendous value if allotted to.

This is moreso a niche team.

  • Damage is mostly frontloaded
  • Energy issues aren’t as aggressive
  • Low element coverage
  • Condition-dependent
  • Requires proper buff usage

Realistically, for Alternatives the only tangible swap-out that can be made is for Fischl and/or Venti, for Beidou and/or Kazuha, respectively.

Fischl may provide for targeted damage compared to Beidou, and Venti can act similarly in function to Kazuha in regards to this team, as many of the characters present enjoy Venti’s grouping.

Showcase Video: TBA

EM Built

“Standard Overload”

Lisa/Xiangling/Bennett/(Kazuha | Flex)

This composition serves as a calm segway between Electro and EM built Lisa, as such, Lisa can, by technicality, be built in either direction. Going more towards EM, in optimal situations, does outpace an Electro-built Lisa in this case, however, both can stand their ground; for the sake of this section, an EM build will be its focus. Do also note that Lisa prefers to be off-field as her Burst will proc the majority of the Overloads during Xiangling’s Pyronado uptime and other sources of Pyro.

If Lisa is built Electro, Lisa can efficiently make use of the Pyro aura to multi-stack efficiently, that said, one should be aware of potential Overloads within Lisa’s Burst, as on lighter enemies, because they will lift them airborne. If Lisa is built EM, Lisa actually is able to consistently proc Overloads for herself rather than, say, Xiangling to proc them. Also, Lisa will often need to build a high amount of ER as she likely won’t have another Electro alongside her, most of her Overloads can source from her Burst (against larger enemies), and her Hold Es won’t be common. 

Xiangling, having no ICD on her Pyronado’s Pyro application, is, arguably, the only unit available that can allow Lisa to persistently proc her Overloads. This causes her to essentially be a staple in these sorts of teams.

Since Xiangling is present, Bennett is as well in order to battery Xiangling for more Pyro uptime and his own Pyro application.

Kazuha, although he does fit in as a “flex” slot, is the most preferable out of any of the rest because his tight grouping allows for Lisa’s Overloads to become potent. He also provides his own Pyro application via his abilities as well.

Additionally, the following combo: Bennett Skill > Lisa N1C, can produce two Overloads back-to-back since Bennett’s Skill is 2U of Pyro and Lisa’s Charged Attack is on a separate series of ICD than her Normals.

  • Relatively “easy” to build
  • Very strong AoE damage, especially in correct conditions
  • Prefers high-density mob situations
  • Overload’s repulsion may make enemies more difficult to kill
  • Relatively low element coverage

Flex Options★ Kazuha – 4VV, Valuable Team/EM Buffs, Ample Grouping, Pyro Application
VentiView the next team.
Sucrose – 4VV, EM Buffs, Minor Grouping, Minor Pyro Application
Zhongli – Omnishred, Safe Shielding

Comparatively, Overload Lisa teams are often strict in that there aren’t many other alternatives for Xiangling/Bennett due to how effective their Pyro Application is. Kazuha can be interpreted as a flex by definition, but he is the most optimal as well.

Showcase Video by BlueBery#9054

Bennett E > Kazuha tEP > Bennett Q > Lisa Q > Xiangling Q > Xiangling E > Kazuha tEP > Kazuha Q > Kazuha tEP (if Sac Sword/C1+) > Remainder of Lightning Rose and Pyronado, keep up Pyro uptime > Repeat If Lightning Rose is not back up in time and she needs energy, execute Lisa’s hE during the downtime.

“Venti Variant Overload”


This variant of the traditional Overload Lisa is fairly different from the former. Instead of Lisa being able to choose either being built Electro or EM, this combination highly favors EM Lisa. This is because when Venti absorbs Pyro in his Burst into Lisa’s Burst, since each enemy within the Bursts has their own independent Overload ICD, Lisa is able to maximize the Overload proc rate to every tick (0.5s), assuming there are enough enemies with applicable attributes to do so at least. If there are, the potential amounts of Overloads can be devastating.

Venti’s addition allows for a great amount of grouping and frequent Pyro applications.

  • Relatively “easy” to build
  • Very strong AoE damage, especially in correct conditions
  • Necessitates high-density mob situations
  • Relatively low element coverage
  • Much more strict rotationally

Since this is a variation of one of her skeletal teams, Xiangling, Bennett, and Venti are practically necessary for this variation. Arguably, any Pyro can work this time since all that is needed for Venti to absorb Pyro is Pyro itself, but Xiangling and Bennett is a great core as always.

Showcase Video

Bennett E > Venti E > Venti Q > Bennett Q > Lisa Q > Xiangling Q > Xiangling E > Venti E > Remainder of Lightning Rose and Pyronado, keep up Pyro uptime > RepeatIf Lightning Rose is not back up in time and she needs energy, execute Lisa’s hE during the downtime. Since the grouping of this particular team is strict, there may be times enemies will be outside Lightning Rose, in those scenarios, Lisa can be on-field occasionally for Overload procs.

“Sayu Variant Overload”


This variant is rather a niche, however, it is certainly mechanically interesting. In this scenario, a Pyro-absorbed Sayu would be the preferred on-fielder, additionally with a Sac GS for further uptime, because Sayu is able to withhold multiple sources of on-field Pyro (Sayu’s absorption + Xiangling’s Pyronado) for an off-field Lisa Burst to capitalize upon.
This team isn’t the optimal ceiling for Lisa’s Overload teams, but it sure is fun as it’s a different playstyle from the two former Overload teams.

The addition of Sayu into the team can be efficient in chasing down enemies if problems with Mob AI or Overloads in general occur.

  • Relatively “easy” to build
  • Very strong AoE damage, especially in correct conditionsRelatively fun to play
  • Prefers high-density mob situations
  • Relatively low element coverage
  • Weaker Pyro application in comparison
  • Addition of Sayu removes CC from the team’s utilities

Showcase Video by BlueBery#9054

Bennett E > Bennett Q > Lisa Q > Xiangling Q > Xiangling E > Sayu Q > Sayu hE for Remainder of Lightning Rose and Pyronado, keep up Pyro uptime > (Sayu Short-hE, if necessary for energy) > RepeatSimilarly, if Lightning Rose is not back up in time and she needs energy, execute Lisa’s hE during the downtime.

Sub Carry


“TF Bennett”

Bennett/Lisa/(Beidou | Fischl)/Xingqiu

TF Bennett is a monster. This team has the potential to be one of the highest damage ceilings available if allowed to. However, Lisa, in this case, prefers to buff Beidou via outward sources like TTDS and her innate 15% DEF shred.

Lisa still does carry a very nice slot in this team as she also supplies TF Bennett with sufficient Electro aura to proc 4TF off for himself.
Xingqiu is here to add additional damage, occasionally allowing Bennett to “Overvape”.
Additionally, both Lisa and Beidou would normally require to build ER, however, with Bennett proccing 4TF so often, many particles are produced and the ER benchmarks for all units can be lowered an amount, allowing them to build towards even more damage.

  • Powerful damage, but in correct conditions
  • Self-replenishing energy
  • Prefers high-density mob situations
  • Takes away Bennett and Xingqiu

As an Alternative, Fischl can opt for Beidou in single-target situations.

Showcase Video

Xingqiu Q > Bennett Q > Lisa Q > Beidou/Fischl E > (Beidou Q) > Beidou N1 > Xingqiu E(s) > Xingqiu N1 > (Bennett E > Bennett N2, Repeat this until Reset)

“Raiden Hypercarry Lisa Variant”

Raiden/Lisa/Bennett/(Kazuha | Flex)

As Raiden Hypercarry teams would often run Sara in replacement of Lisa, Lisa is able to fulfill a similar role to a competitive efficiency. Raiden compliments Lisa with her capabilities as an on-field battery, and Lisa, in return, offers a neat boost to her Resolve and DEF shred.

Lisa, actually, is completely better than Sara in this slot if Lisa holds TTDS and Sara is not C6. Sara only becomes the better option between them if Sara herself is C6.

Bennett and Kazuha (or a Flex slot), of course, serve as additional help towards a Hypercarry archetype by buffing the on-fielder, Raiden, immensely.

  • Strong frontloaded damage
  • Relatively easy to use and fun
  • Scales well with investment
  • Does not make use of Lisa’s entire kit
  • Takes away Bennett and Kazuha

Flex Options★ Kazuha – 4VV, Valuable Team Buffs, Ample Grouping
Sucrose – 4VV, EM Buffs, Minor Grouping
Xingqiu – Additional source of damage, but takes away Xingqiu
Yelan – Additional source of damage, Gradual buffing
Sara – Additional ATK buffs, Electro for Resolve

Rotation/Showcase: TBA

Raiden E > Bennett Q > Kazuha Q > Lisa Q > Raiden Q [2N4C N2C] > Bennett E > Kazuha hEP > Repeat

“Eula Lisa Variant”

Eula/Diona/Lisa/(Fischl | Raiden)

Pairing Eula and Lisa can be common, Lisa provides sufficient off-field Electro for Superconducts and Eula can remain as the on-fielder.

As with TF Bennett, Lisa can be built cheaply as well if all you intend to do with her is support. However, a built Lisa can offer Eula a pretty neat Off-field Carry alongside her, as Eula’s normals don’t harm Lisa as much as other claymore users might.
The main problem with supporting both Eula and Lisa is their energy requirements; this is partially fixed by having both Diona and Fischl/Raiden as the battery of the two, respectively.

  • Comfy (w/ Diona)
  • Fluid gameplay
  • Hinges on proper energy management
  • Be cognitive of units’ respective Bursts

As Alternatives, Rosaria could be replaced with Diona, and Beidou can potentially substitute Fischl/Raiden; although energy would require a bit more maintenance if Beidou is chosen.

(Raiden) Showcase Video by Sitri#9504

Raiden E > Diona hE (x2) > (Diona Q) > Lisa Q > Eula E > Eula Q [N4 hE N4] > Raiden Q [2N4C N2C] > Repeat

“Noelle Downtime with Lisa”


Geo: Ningguang/GMC

Electro: Beidou/Fischl

Another mechanically interesting team, although this team by no means the best, the utility of the characters within provides some purpose as it can be commendable to earlier players.

Noelle, although hogging uptime, actually hogs a nice amount of uptime that Lisa and her 20s rotations can slot into neatly. Otherwise, there is also some mechanical synergy in the sense that either Geo character can provide Lisa with some resistance as well as the Geo Resonance. 

Ningguang/GMC serves as fellow batteries to Noelle and so do Beidou/Fischl, all while adding contributing damage.

  • Early game efficient
  • Safe
  • Not completely synergistic

Rotation/Showcase: TBA

Swap Carry

“Geo Quickswap”


  • Quickswap team allows for multiple instances of damage
  • Safe
  • Hinges on proper energy management on Lisa
  • Fairly insynergistic in concept

Showcase Video

Zhongli E > Bennett Q > Bennett E > Lisa tE > Lisa Q > (Lisa tE) > Zhongli Q > Lisa hE > Ningguang N1 > Ningguang E > Ningguang Q > Ningguang CA > (Ningguang Follow-up) > Lisa hE > Repeat

Downtime is filled with either Lisa or Ningguang.

“Electro Quickswap”


Flex: Venti/Kazuha/Zhongli/Mona/Sara

A lesser Quickswap team, but a Quickswap configuration nonetheless. Unlike the above, this variation is more widely used outside the scope of bursting enemies down as having the Electro Resonance in play does help to ameliorate certain Burst costs, as such, the flex slot becomes more open to common Quickswappers that also can fit alongside. 

This is, again, highly niche.

  • Quickswap team allows for multiple instances of damage
  • Relatively fun to play
  • Low element coverage
  • Not completely synergistic

Flex OptionsKazuha – 4VV, Valuable Team Buffs, Ample Grouping
Venti – 4VV, Sustainable Grouping
Zhongli – Zhongli – Omnishred, Safe Shielding
Mona – Omen Buff, TTDS or Damage
Sara – Additional ATK buffs, C6 for more Electro damage

Rotation/Showcase: TBA


To restate, this is a tertiary role that does not make the best use of Lisa’s kit, however, when it works, it can work well. It benefits teams that take advantage of Lisa’s passive A4 and/or TTDS. This is most relevant for speedrunning teams or those that want direct buffing and/or Lisa’s rapid Electro application.
Common use-cases for this archetype are to either buff a fellow Sub Carry, fully commit for damage on a Main Carry, and/or to provide Electro. 

Oftentimes, ER sands will be preferred on Lisa unless she is also as well-invested as her teammates. With an ER sands, Lisa is more preferable on artifact sets like 4ESF or 4NO.


“TF Bennett”

Bennett/Lisa/(Beidou | Fischl)/Xingqiu

As previously mentioned when Lisa was built with more investment as a Sub Carry, certain teams can simply benefit from Lisa’s ability to hold TTDS and shred DEF.

Unlike many other attainable compositions that include Support Lisa, TF Bennett is one where she can still get her maximum use in a team, although it may be not for her own personal damage, but rather as a team supplement.

Similarly, Fischl can still be slotted in for Beidou, just as before.

  • Powerful damage, but in correct conditions
  • Self-replenishing energy
  • Prefers high-density mob situations
  • Takes away Bennett and Xingqiu

Showcase Video

Xingqiu Q > Bennett Q > Lisa Q > Beidou/Fischl E > (Beidou Q) > Beidou N1 > Xingqiu E(s) > Xingqiu N1 > (Bennett E > Bennett N2, Repeat this until Reset)

“Eula Lisa Variant”

Eula/Diona/Lisa/(Fischl | Raiden)

For similar reasons as to why this Eula team is mentioned again under Support Lisa, is that, as with TF Bennett, Eula can purely capitalize upon Lisa’s Supportive capabilities with TTDS, DEF shred, and Superconduct.

You can even do a spin-off comp where Rosaria replaces Eula as a Phys Carry, although not preferable.

Similarly, as before, Rosaria could replace Diona, and Beidou can potentially substitute Fischl/Raiden; although energy would require a bit more maintenance if Beidou is chosen.

  • Comfy (w/ Diona)
  • Fluid gameplay
  • Hinges on proper energy management
  • Be cognitive of units’ respective Bursts

(Raiden) Showcase Video by Sitri#9504

Raiden E > Diona hE (x2) > (Diona Q) > Lisa Q > Eula E > Eula Q [N4 hE N4] > Raiden Q [2N4C N2C] > Repeat

“TF Hu Tao”

Hu Tao/Xingqiu/Lisa/Fischl

As with the other teams mentioned, Lisa is present to remain as a consistent and dependable source of Electro as she boasts a rapid application rate with Lightning Rose. 

Lisa will typically be used to buff Hu Tao, who will be the main source of damage. A thing to note is that Hu Tao may have to play around the positioning of Lightning Rose as Overloads will be occurring. However, TF Hu Tao is highly niche.This mention’s intent is more to inform that Lisa can enable TF Hu Tao, whether TF Hu Tao can be widely applicable is debatable. Luckily, Hu Tao kind of chases Overloaded enemies with her Charge Attacks.

  • Interesting in concept
  • Isn’t a common or tangible team on its own

Rotation/Showcase: TBA

Lesser Support Teams

The following compositions are teams where Lisa is used not as a regular team member but more as an assist for speedrunning or expediting chambers with uncommon builds. As such, they are listed here but not fully elaborated on. Keep in mind that these are by no means sustainable teams; most are for showcasing and because of this, not all will have a preferred rotation.

“Eula Nuke”


A big number is a big number, pog.

Showcase Video by Artesians#0002

Zhongli E > Eula tE > Bennett Q > Lisa Q > Eula Q [N4 hE N4]

“Noelle Debuff Budget”


A cheap early option that can serve some value; takes advantage of team buffs.

Rotation/Showcase: TBA

“Xiao 4TS”


4TS Xiao is very much a rarity, but could work, I guess.

Rotation/Showcase: TBA

“Keqing 4TS”


Similar to above, this is highly niche and more so just a showcase.

Showcase Video by MichaelB#0001


Tempus Fugit!~


Time Flies”, as Lisa’s constellation is aptly named, and time surely has flown since you began reading this guide! And maybe you too now have the knowledge equivalent to Sumeru Akademiya’s most distinguished graduate from the past two centuries.

Let’s hope it was a good and beneficial read, and that it might have changed your view on Lisa as a character. If any of your questions remain unanswered, or would like to suggest anything to improve upon, our discord server is open to any comments over at #guide⋅feedback. You can also contact me directly through my Discord tag!

Tempus Fugit, usque in finem.

₪ ArchedNosi#1484 ₪


artwork by ArtofFRanzilla


Feb. 10, 2021 Document Creation.

Feb. 13, 2021 Majority of Info added.

Feb. 14, 2021 Intricacies added.

Feb. 15, 2021 Team Comps added.


Feb. 19, 2021 Cleared up properties of C1.
Visual Overhaul.

Feb. 23, 2021 Added Constellation Spikes.

March 7, 2021 Added Common Questions/Conceptions.

March 8, 2021 Added Tertiary role: Support/Enabler.

March 13, 2021 Overhaul to Team/Unit Section.
Added MV/s + Combos Section.

March 22, 2021 Added Progression and Materials.

Added Epilogue.

April 13, 2021 Added Radius for Hold E and Q

April 20, 2021 turbo ;-;

May 9, 2021 Inclusion of Overload Lisa

June 26, 2021 1.6 EM Buff additions.

July 13, 2021 Added Kazuha.

Sept. 26, 2021 Updated to 2.1, C1 ;-;, New Violet Arc section

Feb. 19, 2022 Updated to 2.5, Visual Overhaul, lots of sections rewritten, Weapon Calcs done.

April. 29, 2022 Added Constellation Afterword, Yae, and Ayato.

June 24, 2022 Added references to studies, Shinobu, and Yelan.