₪ Learning Lisa ₪

₪  A mechanically in-depth Lisa Guide  ₪

₪  by ArchedNosi#1484  ₪


Credits/Reference


This document references Mona Mains’ and Keqing Mains’ guides and information!


Visually, this guide heavily borrows from the Mona Mains’ “Astrological Guide to Mona Megistus.”


Check them out here!:

Mona Mains
Mona Guide
Keqing Mains


Elemental Gauge Theory


Thanks to the members of the Lisa Mains Discord for the help in the creation of this document! 


Some clips/gifs were sourced there!


Join the Discord here! Lisa Mains Discord


Join the Subreddit here! Lisa Mains Subreddit

Terminology

Here are some terms used in this guide:

  • A1, A2, A3, … | Character Ascension Level 1, Level 2, Level 3, …
  • C1, C2, C3, … | Constellation 1, 2, 3, …
  • R1, R2, R3, … | Weapon Refinement Level 1, 2, 3, …
  • E, Press E, Hold E, Skill | Refers to the Elemental Skill ability, and its variants if applicable
  • Q, Burst, Ult | Refers to the Elemental Burst ability
    • Not to be confused with the word “burst”, meaning burst damage.
  • AA/NA : CA | Refers to the Auto Attacks or Normal Attacks, and Charged Attacks, respectively
  • CD : ICD | Cooldown and Internal Cooldown, respectively
  • EM : ER | Elemental Mastery and Energy Recharge, respectively
  • HP : ATK : DEF | Hit Points, Attack, and Defense, respectively
  • DoT : AoE : CC | Damage over Time, Area of Effect, and Crowd-Control, respectively
  • EC : OL : SC | The reactions: Electro-Charged, Overload, and Superconduct, respectively
  • GU : A : B | Gauge Units, A Decay Rate, and B Decay Rate, respectively
  • VV : AP : NO : TS : TF : Glad | The Artifact Sets: Viridescent Venerer, Archaic Petra, Noblesse Oblige, Thundersoother, Thundering Fury, and Gladiator’s Finale, respectively
  • Sub Carry : Main Carry | Refers to the common archetypes of Sub DPS and Main DPS


Preface

Hey, cutie~ I see you are willing to learn more about me, Lisa Minci. Let’s see…

Welcome to the official Lisa Mains guide to Lisa, written and prepared by ArchedNosi#1484! Lisa has a complex kit because of her stacking mechanic and cast times. Understanding how she works can be daunting. Arguably, Lisa has one of the most unexplored kits in Genshin, mostly because of how much the community does not know about all Lisa can do and offer. She also gets neglected for being one of the starter characters by many who underestimate her potential.

As a character, Lisa isn’t “bad”, but Beidou and Fischl are more popular and fulfill the same Electro Sub DPS role that she does.


To briefly compare the major differences among them: Beidou offers the most AoE damage, Fischl offers Energy and the most Single Target damage, and Lisa offers above-average AoE and Single Target damage while also buffing other characters in your team. Lisa has a lot of “Invisible Damage.” Whether that be from her constantly ticking Ult, her ability to supply reactions, or her 15% Def Shred, much of this isn’t as well represented as the damage from other characters.

Lisa is a heavily misunderstood character, and it doesn’t help that her skill descriptions are written in such a confusing way in-game. This document was created to alleviate that issue, and we at Lisa Mains hope it serves you well as a complete guide and overview on how to play Lisa to her max efficiency!

  • This document includes:
    • Obscure and Hidden Techs / Mechanics
    • Optimal Rotations and Usage
    • Full explanation of the intricacies of Lisa’s kit
      • Including info about both hitboxes and special properties
    • Builds
    • Team Compositions

Why Should I Play Lisa?

Pros:

  • High-scaling multipliers
  • Competitive DoT damage from her Ult (especially with C4)
  • Effective in AoE scenarios
  • Constellations are not mandatory
  • Artifacts are fairly obtainable (aside from Glad)
  • Has technical mechanics and synergies
  • Has one of the only DEF debuffs in the game
  • Complex (double-edged)
  • Impactful constellations (double-edged)

Cons:

  • As a Sub Carry, she is reliant on her Hold E’s CD
  • High 80 energy cost ult
  • Requires high investment for damage
  • Constellations are not easily obtainable since starter characters are not featured in Character Event banners
  • Complex (double-edged)
  • Impactful constellations (double-edged)

Gameplay Overview

Common Misconceptions

“Lisa is only good at C6″ & “Lisa takes too long to set up.”

These two are the biggest misconceptions. Once you learn how to efficiently get 3 Conductive Stacks with a single Press E (Lisa’s Bounce Tech), her relative effectiveness without C6 is much more apparent. As you get more familiar with her kit, “setting up” will take up only around the same amount of time that any other character would.


C6 is still her best constellation and a superb power boost though.
Many people also seem to overlook C4, which makes Lisa potent as well. Even though it still is a higher constellation, Lisa’s C1 is already a solid contender as one of her best constellations (in part because its description is incorrectly-stated 😉 ).

“Lisa’s 3-Stack Hold E takes too long to execute.”

In a similar vein to the previous claims, a properly maximized Hold E can be quickly stacked using Lisa’s Bounce Tech. Additionally, some people are unaware that a Hold E can be released when the inner circle aligns with the outer radius; this takes 1.9 seconds.

“Lisa’s Ult has bad knockback.”

People assume Lisa’s Ult innately knockbacks enemies. This is false. In reality, connections from her Ult act as mini-staggers, and only stagger on smaller mobs. Her infamous ‘knockback’ occurs when enemies are hit while airborne. 


Enemies get staggered outwards and suspended in mid-air if and only if they were airborne when hit by Lisa’s Ult. It looks like a knockback, but it is just the airborne enemy getting staggered until it exits the radius of her Ult. 


You need to be slightly careful to avoid making enemies airborne with Overload and other upward-motion attacks when preparing to use Lisa’s Ult.

Preliminary Questions

“What should I take away from this guide, if anything?”

At the very least, I would recommend reading the sections about Lisa’s Constellations, the properties of her Press and Hold E, and the one about her Hidden Tech, because these elements are all horribly explained in-game.

“How did the 1.6 EM Buffs affect Lisa?”

Lisa received a healthy buff from the transformative reaction changes. The aspects of the 1.6 EM Buffs relevant for Lisa are the increased base values of EC, OL, and SC, as well as the increased scaling of EM on these reactions. The buffs effectively enabled a “new” EM Main Carry Lisa archetype, which involves focusing artifacts purely on EM to maximize reaction damage. EM Lisa had existed in the past but was severely lacking compared to her usual Electro archetypes.
Now, after the buffs, EM Lisa can be used in proper play. However, you should probably only commit to full EM if you are using OL reactions, because it is hard to control who procs reactions in EC teams, which means Lisa’s EM investment is sometimes wasted. Therefore, EM Lisa will usually refer to OL Lisa unless otherwise stated.


EM Lisa does surprisingly well in situations where Hydro or Pyro auras are constant, such as in Shallow Water or Burning Grass in the Overworld. In Abyss, however, these environments do not exist, so EM Lisa would require more careful teambuilding. All things considered, EM Lisa is a cheap and effective playstyle for newcomers.

“Taking into account the 1.6 EM Buffs, how should I use and play Lisa?”

A follow-up to the previous question that is better answered in the next
section, but as a brief answer:
Electro Sub Carry ≥ Electro Main Carry* ≥ EM Main Carry* > Support


* In certain situations, these archetypes may outperform others.

Lisa’s Best Role in a Team

At first glance, Lisa’s kit seems to encourage the player to build her as a Main Carry, with high field time to get value out of her conductive stacks.

This is a misconception, because her “Bounce” and “Radiation” mechanics (or C6 if you have it) make her most viable as a Sub Carry, swapping in to deal massive amounts of damage in a relatively short time and large radius.


With that said, Lisa can still be a Main Carry; this is her second most viable role. Her builds can be either an Electro-Focused DPS or an EM-Focused Carry, often with Overloads (OLs), due to the 1.6 EM Buffs.


There is also a Tertiary Support/Enabler role. Whilst it does not make the most use out of Lisa’s kit, she can be a popular choice as she offers Electro aura uptime, an innate 15% DEF shred, and as well as being able to wield the Thrilling Tales of Dragon Slayer catalyst. Compositions that utilize Support Lisa often are limited and are niches, but nevertheless she is one of the best Electro enablers along with Fischl. This is because her Ult gives massive uptime on Electro auras, and as a result she is great for 4-piece Thundersoother teams or teams that require high Electro uptime.


Fun fact:
For reference, Lisa’s Held Violet Arc has the highest burst damage scaling in the game compared to all other current E abilities. 


At Talent Levels 13, a Held Violet Arc scales similarly to Zhongli’s Planet Befall (Q), and actually is higher than some other well-known “nukes”:


Zhongli Q 1084.0%
Lisa E 1035.3%

Tartaglia Q (Melee)   986.0%

Mona Q   940.1%

Tartaglia Q (Ranged)   804.1%


Disclaimer: There are other factors besides Talent Multipliers that affect an ability’s damage. This is only to show that it can in some cases be worth leveling and using.

Progression

Stats

Ascension PhaseLevelHPATKDEFElementalMastery
018021948
020206150123
120+266164159
140398596239
240+441110726424
250507412330424
350+564213633848
360630515337848
460+673116340348
470739317944348
570+781818946872
580848120550872
680+890721553496
690957023257396

In comparison to other characters and their stats as a spectrum, Lisa has:

  • Below average Base HP
  • Average Base ATK
  • Very low Base DEF

Lisa’s Kit

All of Lisa’s MV/s and optimal strings/combos are in the next major header.

Normal Attack: Lightning Touch

Consists of: Normal Attack, Charged Attack, and Plunge Attack

Ability Info

NACAPlunge
Gauge Value1U1U1U

* The ICDs of all of these actions are independent of one another.

Normal Attack:  Performs up to 4 Electro attacks, dealing Electro DMG.

Damage Values at Talent level 6:

  • 1-Hit: 55.44%
  • 2-Hit: 50.29%
  • 3-Hit: 59.92%
  • 4-Hit: 76.94%

In comparison to other Catalyst users, Lisa’s Normal Attack multipliers are lower. However, they are also relatively faster.


All of Lisa’s attacks ‘lock’ on enemies and hitscan. In addition, Lisa’s normal attacks have a small AoE effect, so if mobs are close enough to each other, each Normal Attack can hit every mob. They also can attack through terrain.


In succession, Lisa’s first three attacks are in a quick string, with the fourth following after a brief teleport that positions Lisa away from her target or targeted area.


Charged Attack: Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.
A very wide cone-AoE Electro DMG attack that costs 50 Stamina.

Damage Value at Talent level 6:

  • 247.97% (Highest of ALL Catalyst Users)


The most notable attribute of Lisa’s Charged Attack is its damage output. Using it appropriately will often require the user to be aware of Lisa’s surroundings, as the cast time is sluggish.


This attack also ignores terrain and is visually false, it is more of a ‘triangular prism’. Where the attack is placed visually is relative to Lisa’s angle of elevation. 


In the screenshot below, Lisa’s Charged Attack is perceivably placed above the hilichurl, however, it still connects. This is because the actual hitbox of her Charged Attack is placed on the terrain that the targeted mob is on. 

Also, the actual hitbox cannot be placed above Lisa.


In the GIF provided, Lisa is targeting the Hilichurl that is above in elevation compared to Lisa. When Lisa does her Charged Attack, the triangular hitbox is actually being placed within the cliff that the Hilichurl is on, aligned at the same altitude as Lisa. Therefore, “missing”.


The visuals attempt to follow the terrain downhill, but again, that is not the hitbox.

(Breakdown of the GIF above)










(Below is an extreme example of the visuals not being the hitbox)

Even though it is placed on nearby terrain, the hitbox cannot be rotated to perfectly match the terrain, it can only be rotated by where it is relative to Lisa.


(Only Left-Right, can’t be rotated Up-Down, or Clockwise-C. Clockwise)

Plunge Attack: Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.

Damage Values at Talent 6%:

  • Impact: 82.6%
  • Low Plunge: 165.17%
  • High Plunge: 206.3%

RIP Standing Plunge, March 14, 2021

E: Violet Arc

Consists of a Press and Hold variant.

Ability Info

PressHold
Gauge Value1U2U
Cooldown1s16s
Particle Generation5
Duration3s Lifespan4s Max Hold Time
Snapshot?YesNo; Dynamic upon release

Press: Releases a homing lightning orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (Max 3 stacks) to opponents in a small AoE.

Damage Value at Talent level 6:

  • 112%

Note that there are no particles that are created naturally. This changes when you have C1, as then it creates a ‘Summoned Electro Particle’, which will be explained later.


The projectile tags mobs around the impact in a given visual radius, adding a Conductive Stack to affected enemies. Fully understanding this mechanic is fairly esoteric, but it is the key to mastering Lisa, as you need to also understand how to properly abuse the Hidden Bounce Mechanic as well as Radiating with Elements.
Once understood, players can manipulate situations to multi-stack Conductive Stacks.


If Lisa swaps out of the party before the projectile connects, the tagged mob will not gain a Conductive Stack.


Each Conductive Stack individually decays after 15 seconds.


The ICD of Lisa’s Press E on applying Electro auras is also shared with her regular Normal Attacks.


Hold: After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.


Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them and clears their Conductive status.

Damage Values at Talent level 6:

  • 1-Stack: 515.2%
  • 2-Stack: 593.6%
  • 3-Stack: 682.08%

This ability can be held for a maximum of ~4 seconds, but ideally should be held for only 1.9 seconds (or 2.2 seconds if Lisa is affected by a Cryo aura). Releasing it later has no additional benefits. Violet Arc’s cooldown also only begins once released, so try to be as optimal with your timing as to increase DPS and Energy Generation over time.


There are 1.9 seconds of Cast Time and ~2.1 seconds of Active Time. Releasing a Hold E during Cast Time acts as if a Press E was executed, while releasing at any point during Active Time yields the same effect as if the Hold E was maintained for the entire 4 seconds.


Once the visual radius connects with the outer radius, the ability has switched from Cast Time to Active Time’ (at 1.9s). The outer ring will also glow slightly brighter to indicate Active Time has begun. Releasing during Active Time strikes all mobs within the outer radius.



During casting, Lisa will remain still and become susceptible to damage. 


When under a Cryo aura, release when it’s ~2.2s, a bit after the rings are aligned.


From left to right:
Optimal Timing | Optimal Timing under Cyro | Full Duration (DON’T, there is no benefit to holding the full duration)

This Skill is not a Spherical Hitbox, but rather an entire Cylindrical Hitbox with a radius of 10m that has no apparent height limit, or at least has a very high limit. 


Both Press E and Hold E are affected by Lisa’s C1, allowing a ‘Summoned Electro Particle’ to be generated in addition to the usual 5 Electro Particles.

Q: Lightning Rose

Consists of an Initial Attack and a lingering Field.

Ability Info

Lightning RoseInitial AttackField Arcs
Gauge Value[See right]1U
Cooldown20s
Energy Cost80
Radius
7m

7m
Slight Impact Radius
Snapshot?Yes

Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.

The Lightning Rose will continuously emit lightning that knocks back opponents and deals Electro DMG for as long as it persists.

Initial Attack

Damage Value at Talent level 6:

  • ~2.82%

Very very minimal damage; AoE Electro Damage. Does NOT apply an Electro aura.

Field

Damage Value at Talent level 6:

  • 51.18% x 29 (Variable)


Lisa’s Ult has a duration of 15 seconds, with 5 seconds of downtime in-between consecutive Ults. Fortunately, her DEF Shred from A4 lasts for 10 seconds, and because it refreshes every time an enemy is tagged by the arc, it persists and even has 5 seconds of flexibility. It is therefore not necessary to chain ults back-to-back to maintain DEF Shred uptime.


There are 29 total instances of arc damage from Lightning Rose, each targeting a random enemy within the field. With C4, each one gains the ability to hit multiple enemies, turning Lisa into a highly effective Off-Field Electro enabler.


Just as with Lisa’s Normal Attacks, arcs from Lightning Rose have a slight AoE impact radius, allowing for multiple mobs to be damaged with a single arc. And just as with Lisa’s Hold E hitbox, Lightning Rose’s hitbox is also a cylinder with no apparent height limit, or at least another very high limit. 


Lightning Rose’s connections will briefly stun ‘weak’ mobs but not ‘sturdier’ mobs. ‘Weak’ enemies will only get knocked-back if they were already airborne at the time the hit occurred, otherwise they will only be staggered. This is widely misunderstood by the community.


Energy Benchmarks: how much energy Lisa should have based on role and team:


Do understand that these thresholds are assuming various criteria. Many of these values will fluctuate and are likely more than actually necessary, because enemy count, player ability, energy funneling, C1, and HP particles are not taken fully into account in these calculations. Use them as a guideline, not strict requirements.

Solo Elec. Sub Carry180% ± ~10%
Elec. Reso. Sub Carry150% ± ~10%
Solo Elec. Main Carry      C0: 140% ± ~10% | C1+: 110% ± ~10%
Elec. Reso. Main Carry      C0: 130% ± ~10% | C1+: 100%
EM Main Carry      C0: 170% ± ~10% | C1+: 100% (w/ Venti)
Cheap SupportAs much as possible for Ult Spam.

Passives

Passive: Induced Aftershock: (A1)

Hits by Charged Attacks apply Violet Arc’s Conductive status to opponents.
Upon hitting mobs with Lisa’s Charged Attack, add an additional Conductive Stack to tagged mobs.

  • Utilizing this is integral to her kit.

Passive: Static Electricity Field (A4)

Mobs tagged by Lightning Rose have their DEF decreased by 15% for 10s.

  • The 10s Duration gets refreshed every time the enemy is tagged again.
  • One of the only DEF debuffers in the game!

(This equates to around 7-8% DPS increase when fighting enemies of equal level as your character)

Passive: General Pharmaceutics (Innate)

20% chance to refund the material costs of making potions.

“Here’s a frog you used to make a potion! It’s perfectly intact!”

Talent Priorities

Sub Carry / Support

Lightning Rose = Violet Arc > Normals

Straight-forward, both Lightning Rose and Violet Arc should be leveled in tandem to one another as both are integral as a Sub Carry. Normals have lower priority as a Sub Carry.


Support builds are more or less just less invested Sub Carry builds, so the same priorities apply.

Electro Main Carry

Violet Arc ≥ Normals ≥ Lightning Rose


Mathematically speaking, all three contribute to Lisa’s overall damage fairly equally in this instance, as Lisa will now be using her Normal and Charged Attacks while also alternating Press Es with Ults and Hold Es.


With that said, as a Main Carry Lisa is ideally played in a more mobile style with active animation canceling, and doing so may draw enemies out of her Ult. So it can be argued that her Ult has the lowest priority for a Main Carry Lisa.

EM Main Carry

Talent Levels are irrelevant for this archetype. In order to maximize Lisa’s damage, focus on increasing her character level instead.


Transformative Reaction Builds focus on maximizing reaction damage via EM rather than the character’s own damage.

This means that although Electro reactions will do damage with an EM Lisa build, damage output from Lisa’s abilities themselves will be relatively low. As such, leveling talents will have little to no benefit for EM builds aside from a few extra digits of damage.


The difference in leveling Lisa from 80 to 90 will be ~34% more reaction damage, which isn’t small, but definitely resource-heavy.

Constellations

Many of Lisa’s Constellations are good to very good.

Constellation
Level
Sub Carry RatingMain Carry Rating
C1A-S+
C2B-C
C3BB
C4SS
C5A-A-
C6SS

In General:
C6 ≥ C4 = C1 ≥ C5 > C3 > C2

C1: Infinite Circuit

Lisa recovers 2 Energy for every opponent hit while holding Violet Arc.

A maximum of 10 Energy can be regenerated in this manner at any one time.

  • As stated, at most 10 Energy can be generated in this manner.
  • Helps Lisa’s Ult uptime.

However, the in-game description is incomplete: while it does alter Lisa’s Hold E’s energy generation via a new ‘Summoned Electro Particle’ as stated, it ALSO alters Lisa’s Press E energy generation (this is very big).

  • What this constellation actually does is that upon connecting a Press E OR a Hold E, a ‘Summoned Electro Particle’ appears and comes to you.
  • Its actual effects make it a solid contender for her best unique constellation.
    • Very effective as a Main Carry; decent as a Sub Carry.
    • If it was only what it said it did, it would be mediocre at best.

C2: Electromagnetic Field

Holding Violet Arc increases Lisa’s DEF by 25% and her resistance to interruption.

  • Nice to have, not at all a necessity; doesn’t increase damage.
  • Can allow for slightly more team flexibility as it does lessen the need for shielding.
  • Comparatively, it is Lisa’s weakest constellation, but it is still useful.

C3: Resonant Thunder

Increases the Level of Lightning Rose by 3.
Maximum upgrade level is 15.

  • More DoT damage is always appreciated.
  • Helpful for all team compositions.

C4: Plasma Eruption

Increases the number of lightning bolts released by Lightning Rose by 1-3.

  • This allows for more Electro auras to be spread among enemies, and increases damage in general.
  • Effectively, it makes all 29 instances of Lightning Rose have the ability to shoot either 2, 3, or 4 bolts. (Weights: 1 | 1 | 1)
    • Lisa becomes an exceptional Electro Enabler.
    • If there is only one enemy, it will only be hit by 1 bolt per instance, not 2/3/4.
  • Arguably one of her best constellations; makes her Ult deal anywhere from 2-4x more damage.


C5: Electrocute

Increases the Level of Violet Arc by 3.
Maximum upgrade level is 15.

  • More Pog damage numbers!
    • Better burst potential.
      • +1000% damage scaling at LVL13! 
    • Better Press E damage.

C6: Pulsating Witch

When Lisa takes the field, she applies 3 stacks of Violet Arc’s Conductive status onto nearby opponents.

This effect can only occur once every 5s.

  • The radius of Pulsating Witch is 5 meters.
    • Makes Lisa less clunky to play.
    • Note: This radius does not deal damage nor does it apply an Electro aura, which is nice as it will not interfere with other team combos.
  • Always useful and highly effective as Sub and/or Main Carry.
    • C6 allows Lisa to more efficiently execute team combos without interfering with her Press E.
      • i.e. Popping Mona’s Ult, Properly timing rotations, etc.
  • Definitely her best unique constellation, others are very close behind, however.

Constellation Spikes

People tend to say Lisa only works at C6, but this is false.
Although C6 is a highly effective power boost, all it really does is make rotations faster. In a Main Carry scenario, Lisa is going to achieve full stacks regardless, just from Press Es and CAs. As for a Sub Carry scenario, it reduces the time to reach max stacks, but it is only around a 1-2 second difference.


(Constellations with * are the biggest spikes, others are still good)

Sub Carry

C0* – C1 – C4* – C6*

C0*: Unlock Lisa

C1: As a Sub Carry, C1 is not as effective as it is for a Main Carry, but it still does help for recharging her Ult.

C4*: C4 is always good for any Lisa player, and it is best for Sub Carry builds.

  • This is mainly because more lightning procs means more DEF shred, which can be abused by Quickswap teams for substantial damage increases.

C6*: Although very tough to get, C6 smooths out Lisa’s Sub Carry rotations and lets you swap to your other damage dealer(s) more quickly. 

Main Carry

C0* – C1* – C4* – C6

C0*: Unlock Lisa

C1*: This is the major spike as a Main Carry, for both Electro-focused and EM-focused play, because having C1 allows Lisa to recharge her Ult extremely quickly, and she can even run without ER. This is why C1 is better for Main Carry than Sub Carry.

  • For reference, C1+ Lisa can gain 10 energy/sec from just Press Es. (Maximum 600 energy/min) ;O_O’

C4*: C4 is always good for any Lisa player.
C6: C6 still gives value to Main Carry builds, but not to the massive extent it gives Sub Carry ones. It essentially only helps out when Lisa swaps in to act as a Main Carry. At other times, like when she is on-field doing most of the damage, more often than not will enemies have 3-Stacks from passive play. It still is very effective when there are many mobs spread out.

Lisa’s MV/s and Optimal Strings

Credits to Computing Magus#0813 for the frame data and MV/s.


(% Values are taken from Talent Lvl 6)


This section is separate due to Lisa having what is essentially four string-able actions:

  • Her NAs, CAs, Press Es, and Hold Es.
  • Along with cancels: J/DC, or Jump/Dash Cancels; Dash Cancelling is more time-efficient but costs stamina. 
    • For simplicity, the strings here will assume both are equivalent time-wise to Dash Cancels and will be simply referred to as ‘cancels’.


Like nearly anyone else in games, combo-ing and properly canceling attacks is necessary for optimal play, but with Lisa having so many variables, it can be difficult to know exactly what the ideal ones are. Fortunately, Lisa does not suffer from hitlag.


If Lisa will be on-field for a prolonged time and you want to get as much DPS out as you can, her most notable strings are:

(With NAs/CAs/Press Es)

N2 → Press E → Cancel (155%/sec)

Most DPS for sustained play; for reference, Press E has 20 active frames (⅓ of a second). Because of this, you almost always should cancel it for added mobility, even if you will effectively deal less damage.


N1 → CA → Cancel (157%/sec)

This drains a lot of stamina, but it is better than N2 → Press E Cancel if there are multiple enemies.


N2 → CA → Cancel (152%/sec)

A less damaging string than the above, but does not have an abysmal stamina drain.
Note: If there are multiple enemies, any combo that includes CA scales dramatically.


N3 → Cancel (146%/sec)

This string offers the most DPS if all Lisa can do is Auto Attack.

i.e. When Violet Arc is on Cooldown and/or when at no stamina.

(Including Hold Es; Hold Es will be calibrated at 3 Stacks unless specified)


Press E → N2 → Hold E (240%/sec)

The main combo for initiating a Hold E; canceling a Hold E is redundant since you can immediately do attacks after casting.


However, since her most viable role is as a Swap Unit, normal attacks won’t be common. So what are her optimal strings then?


(With C6/Enemies are at 3 Stacks)

Swap in → Hold E (292%/sec)

This isn’t surprising. If you have C6 or enemies are pre-stacked to 3, Lisa’s scaling is mega chunky.

(without C6/Enemies are at no stacks and get stacked to 2 or 3)


Swap in FROM Pyro/Cryo → Press E → N2 → Hold E (216%/sec or 240%/sec)
This string takes advantage of Lisa’s bouncing and radiative properties and is the most efficient for rotations.

Note: If you want to include an Ult, replace the N2 in this string with the Ult.

Hidden Tech./Mechanics

(There’s a bunch!)

Violet Arc’s Hidden Bounce Mechanic

In the example shown above, Violet Arc was tapped once, yet applied 3 Conductive Stacks to most of the 6 Hilichurls.

This was because of the ‘Hidden Bounce Mechanic of Violet Arc.

  • In essence, the initial impact of Violet Arc’s projectile has a small radius, and enemies within the radius, including the tagged enemy itself, will all gain one stack— as the ability’s description would imply.
    However, the description does not mention at all that the mobs within the initial impact radius will also themselves output additional radii, and that enemies inside of those radii will be additionally stacked once more. Within a group, multiple radii and therefore multiple stacks can occur.

You can see that the uppermost and right-uppermost Hilichurls only gained 2 Conductive Stacks, because they were only inside 2 radii, unlike others who were in 3 or more.


Using this Mechanic, Lisa can easily stack 3 Conductive Stacks given a group of enemies. Thus, grouping can act as a “conductor” of sorts.

Radiating Violet Arc with Elements

Just as with the Bounce Mechanic explained above, there is another way to gain more than one Conductive Stack at once. When Overload or Superconduct is proc’d on an enemy by Violet Arc’s projectile, the enemy hit directly receives 2 Conductive Stacks, and surrounding enemies who were hit by Overload/Superconduct receive 1 Conductive Stack (because they were within the reaction’s radius).

(Both examples on the top)


This elemental effect can be further improved on if Overload is proc’d in a Pyro environment, such as Burning Grass. In those cases, the directly-affected enemy receives 3 Conductive Stacks, and surrounding enemies receive 2 Conductive Stacks.

(Both examples on the bottom)


The same would happen if Superconduct is proc’d in a Cryo environment, such as Frozen Water.

Pyro/Overload:

Cryo/Superconduct:

Summoned Electro Particle

As briefly mentioned in the C1 section, C1 has an incomplete description and is MUCH more beneficial than stated. To reiterate, C1 adds a ‘Summoned Electro Particle’ upon connecting either Lisa’s Press E or her Hold E.

This ‘Summoned Electro Particle’ is spawned beside Lisa upon connection. It also has different properties than a regular particle would.

  • Press E:
    • It will give 2-10 Energy, unaffected by Lisa’s Energy Recharge, depending on how many opponents it hits via the Bounce Mechanic (1-5+).
  • Hold E:
    • It will give 2-10 Energy, unaffected by Lisa’s Energy Recharge, depending on how many opponents it hits within the Hold E’s cylindrical radius (1-5+).
  • For reference, particles generated by most abilities in the game have static energy values, with each particle only having a specific and predetermined energy value (this is before taking into account team size, funneling, ER, etc.). The ‘Summoned Electro Particle’ is dynamic in the sense that each particle can have increased energy value if more enemies were hit by the ability that generated them.
  • In other words, a player generating energy via regular particles needs to generate more particles if they want more energy, but a player using Lisa to generate ‘Summoned Electro Particles’ additionally has the option to hit more enemies to generate more energy from a single particle.

This mechanic allows Lisa to gain Energy quickly by spamming Press E on enemies.

Builds

Artifact Stats/Rolls:

Low Investment:

At lower investment levels, building Lisa as some sort of Carry, either as a Sub or a Main Carry, is still generally optimal. However, building her as a cheap Support is still easy, as this archetype usually uses TTDS and primarily relies on her 15% DEF shred, neither of which require significant investment.


When comparing Electro Supports at minimal investment levels, Lisa is proportionally better because the benefits she provides a team are not reliant on damage. Support Lisa offers buffs and debuffs more than anything else, and these are static even if leveled. With that said, Lisa’s off-field damage still improves steadily with investment.

Higher Investment:

With increased amounts of investment, Lisa unquestionably shines more as a Sub or Main Carry, with EM Main Carry builds also being viable because of how her reactions scale. Meanwhile, the Support Lisa archetype at higher investment levels begins to morph into a Sub Carry, but one that primarily focuses on her Ult instead of her full kit.

Main Stat Ideals

(Electro) Sub Carry(Electro) Main Carry(EM) Main Carry
SandsATK% > ER*ATK%EM / ER
GobletElectro%Electro%EM
CircletCrit%/DMGCrit%/DMGEM

* An ER Sands can be used if you cannot regen her Ult on rotations as a Sub Carry, but ideally you would want to run ATK% sands instead and just rely on ER substats, HP particles, and if available C1 for your regen.


An Electro Sub Carry should focus on: Crit = ATK%, > ER as Substats.
An Electro Main Carry should focus on: Crit = ATK% > EM as Substats.
An EM Main Carry should focus on: EM on Flowers/Feathers, and ER as Substats.

Electro Sub Carry

Electro Sub Carry builds, and more specifically ‘Quickswap’ variations of them, are Lisa’s ideal playstyle. Sub Carry Lisa builds will focus on dealing as much damage as she can when it is her turn on-field as well as buffing the team’s other Quickswappers. Builds like these will require other characters to also be built in a similar way, essentially for intermittent nukes.
Be sure to acknowledge her Cooldowns and Rotations as these are key.

Artifact Sets:

2 Thunderfury + 2 Gladiator

+15% Electro DMG; +18% ATK%

BiS for a Generalist Sub Carry. More E damage.

  • Gives the most burst damage when compared to all other sets.
    • More burst damage fits best in line with Quickswap teams.
    • Also is more consistent.

2 Thunderfury + 2 Noblesse

+15% Electro DMG; +20% Elemental Burst DMG

BiS for a Generalist Sub Carry. More Ult damage.

  • While this does trade less E damage for more Ult damage, its overall damage output is still apparent in sustained situations.
    • Less burst-y, more sustained.
    • Would be better in a prolonged fight, i.e. a boss battle.

4 Thundersoother

+40% Electro RES; +35% DMG on Electro aura-ed enemies

BiS in Element Inert teams.

Does more than the above two sets, but is conditional.

  • In concept, with Lisa’s attacks being all Electro, 4TS seems like a viable set choice.
    • And it is! However, in a Quickswap composition, unless Lisa’s Ult is active, there may not be an Electro aura on enemies for this set to work.
    • Because of this, Lisa will have to spend more time ‘setting up’ before dealing burst damage (less overall team DMG).
    • 4TS does the best here if Lisa is put in Element Inert compositions, such as Geo/Anemo Teams.

Weapons: (NEEDS CALCS/TESTING)

Not all weapons will be available here, this is only covering the most notable ones and the most asked about. Ranked from Best to Worst, with ‘Best’ being at the top of the lists.

  • It should be stated that this section is only comparing weapons rather than giving a full overview of each.

5*

Skyward Atlas (Atlas)

BiS for Quickswap compositions

  • Buffs Elemental DMG (+Electro DMG).
    • Also applies extra Physical DMG as a passive.
  • Static passive rather than an over time passive.
  • ATK% Substat may make Crit Values difficult to achieve.
Lost Prayer to the Sacred Winds (LP)

Highly competitive on a Quickswap team, even on minimal stacks.

  • Crit% Substat; Crit substats are always helpful.
  • A proper Lisa Rotation allows her to deal her burst damage at 1 Stack anyway.
    • Lisa often will not be achieving full stacks in a Quickswap composition.
  • Its added movement speed helps Lisa’s lack of mobility.
Memory of Dust (MoD)

Competitive, has noticeable drawbacks to it, however.

  • Enforces a shielding playstyle (Zhongli).
    • Helps with Lisa’s Hold Es for a smoother rotation.
  • ATK% Substat may make Crit Values difficult to achieve.

4*

The Widsith (Widsith)

BiS Highly competitive.

  • Crit DMG Substat; Crit substats are always helpful.
  • 3 Stages: (10s duration, 30s ICD)
    • 1 – Recitative : +60% ATK
    • 2 – Aria : +48% Elemental DMG
    • 3 – Interlude : +240 EM
  • If Recitative or Aria are chosen, Widsith’s DPS rivals 5*s.
    • Luckily, Lisa’s Ult snapshots, so buffs persist mid-Ult.
Solar Pearl (SP)

Also highly competitive.

  • Crit% Substat; Crit substats are always helpful.
  • Passive works well with Lisa’s Kit.
    • Alter your rotations slightly to get full value out of it: initiate with a Normal Attack first to buff the eventual Hold E.
Dodoco Tales (Dodoco)
Base

Slightly competitive.


For a free R5 weapon, it’s not bad, but un-synergistic

  • Requiring a CA for the buff to activate is similar to Solar Pearl. However, unlike SP, a CA is required rather than a Normal Attack, so it is slower.
  • A positive is that its passive gets snapshotted, unlike SP.
  • ATK% Substat.
Eye of Perception (EoP)

Can be slightly competitive.

  • In concept, EoP is a toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Has an actually powerful passive.
  • Looks nice on Lisa. 🙂
  • ATK% Substat
Favonius Codex (Favo)

Favo’s damage is not triumphant by any means, but it can be used as a viable alternative due to Lisa’s high Ult Cost.

  • Running Favo allows Lisa more variability to run an ATK Sands, due to Favo’s increased Energy gain.
  • This would help smooth rotations in a Quickswap team, ensuring Lisa’s Ult is available off cooldown.
  • Do keep in mind that using Favo will greatly lessen your damage.

Frostbearer

Can be slightly competitive.

Best of the Forged Catalysts (for Quickswap). It pales in comparison to others, however,

  • In concept, Frostbearer is another toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Less effective comparatively to EoP, but does slightly better on grouped enemies.
  • ATK% Substat.


Mappa Mare (Mappa)

Even given stacks, it’s barely competitive.

  • Its EM substat will not matter in Quickswap compositions. Damage values are better.
    • Its stacks are a major factor as to why it’s not preferred in a Quickswap composition, because it forces you to stay on-field for longer (less team DPS). Reactions won’t be as common either.

Electro Main Carry

If you plan to play Lisa as a Main Carry, a Taser build would be best. It takes advantage of Lisa’s natural EM, her constant Electro uptime, and of the availability of exceptional supporting units who can capitalize on Lisa’s faster normal attacks to consistently deal damage.

Note that Taser Lisa needs to build around ATK%/Electro%/Crit, not full EM.


Alternatively, Overload Lisa can be played if you choose to go without a Hydro unit. Comparatively, Overload has the potential to be very effective in high-density situations. However, Overload Lisa is better thought of as the EM Main Carry archetype described later in this guide.

Artifact Sets:

4 Thundersoother 

+40% Electro RES; +35% DMG on Electro aura-ed enemies

BiS for more conditional damage. EC teams have easy uptime of Electro Auras.

  • In theory, with Lisa’s attacks being all Electro, 4TS seems like a viable set choice.
    • And it is! More so in this variation compared to Quickswap.
    • Mainly because EC allows for an easier spread of Hydro/Electro auras.
    • This is especially true because EC teams will often have other sources of Electro aside from Lisa.

4 Thunderfury *

+15% Electro DMG; +40% Overload/Superconduct/EC DMG, triggering such effects reduces Elemental Skill CD by 1s. ICD: 0.8s

* Theoretical BiS if building around EC/OL and CDR. 

  • On an EC/OL team, 4TF would synergize very well with Lisa.
    • EC and OL are easily proc’d often, although Lisa herself will not proc every reaction, the effect is enough to reduce Lisa’s Hold E CD such that it becomes more useful.
    • The additional 40% to Electro Transformative reactions is noticeable.
    • Keep in mind that 4TF procs are not always guaranteed or even consistent! This actually does lessen the value of this set highly, it is only a Theoretical BiS should Lisa be able to proc reactions consistently, which is not currently possible aside from Oceanid/Hydro Mimics/Rain/Venti Ult.



2 Thunderfury + 2 Gladiator

+15% Electro DMG; +18% ATK%

Good consistent damage, BiS if not using reactions.

  • This set allows for the most damage from Lisa’s skills, however in reaction-based compositions, getting more Hold Es off would still outvalue raw damage.
    • This setup is a viable option for Main Carry Lisa compositions that have less reliance on specific reaction characters, as well as for teams without much reactivity.

2 Thunderfury + 2 Noblesse

+15% Electro DMG; +20% Elemental Burst DMG
A similar alternative to the above.


Good consistent damage, BiS if no reactivity.

  • In conjunction with Glad, this set allows for the most damage on Lisa’s Ult. However, for reaction-based compositions, getting more Hold Es off can outvalue raw damage. 
    • The reasoning is the same as above.

Weapons: (NEEDS CALCS/TESTING)

Not all weapons will be listed here, this is only covering the most notable ones and the most asked about. They are ranked from Best to Worst, with ‘Best’ being at the top of the lists.

  • It should be stated that this section is only comparing weapons rather than giving a full overview of each.

5*

Skyward Atlas (Atlas)
BiS.
  • Buffs Elemental DMG (+Electro DMG). Lisa does not naturally gain Electro% upon ascension, so Atlas’ effects are less diluted.
    • Also applies extra Physical DMG as a passive.
  • Static passive rather than an over time passive.
  • ATK% Substat may make Crit Values difficult to achieve.
Lost Prayer to the Sacred Winds (LP)

Competitive, but anti-synergistic.

  • Crit% Substat; Crit substats are always helpful.
  • The number of stacks LP gains is dependent on how long the user is on-field.However, many of Lisa’s optimal teams only get her up to 1 or 2 stacks, lessening LP’s max potential.
  • Its added movement speed helps Lisa’s lack of mobility, and this is more apparent when she stays on-field.
Memory of Dust (MoD)

Competitive; even when not under a shield

  • Encourages to include a shielding character (Zhongli).This is not a bad thing! Zhongli’s RES shred helps assist an EC composition very well.
  • When shielded, MoD outweighs Atlas as a Main Carry weapon.
  • Helps with Lisa’s Hold Es.
  • ATK% Substat may make Crit Values difficult to achieve.

4*

Solar Pearl (SP)

Even given stacks, it’s barely competitive.

  • Its EM substat will not matter in Quickswap compositions. Damage values are better.
    • Its stacks are a major factor as to why it’s not preferred in a Quickswap composition, because it forces you to stay on-field for longer (less team DPS). Reactions won’t be as common either.
Mappa Mare (Mappa)

Very competitive with refinements.

Best of the Forged Catalysts (for a Main Carry).

  • Its EM substat, unlike in a Quickswap composition, benefits EC comps.
    • Unlike in a Quickswap composition, stacks are easily gained and maintained due to having a composition that revolves around EC, a reaction.
Blackcliff Agate (Blackcliff)

Very competitive (as a mobbing tool).

  • Given you are able to consistently maintain Blackcliff’s stacks, it rivals others well.
    • Which should be possible as a Main Carry weapon.
  • However, against single targets, it pales in comparison to other catalysts.
The Widsith (Widsith)

As a Main Carry, Widsith remains competitive, just less so.

  • Crit DMG Substat; Crit substats are always helpful.
  • 3 Stages: (10s duration, 30s ICD)
    • 1 – Recitative : +60% ATK
    • 2 – Aria : +48% Elemental DMG
    • 3 – Interlude : +240 EM
  • Under its 66.7% downtime for its buffs, there are better options
    due to its low active time.
Dodoco Tales (Dodoco)

Base

Competitive

Here, its playstyle is mostly synergistic with Lisa, CAs will need to be used, however.

  • As a Main Carry, its passive gets used more often, it still may not be the best, but is effective for what it’s worth.
  • A positive is that its passive gets snapshotted, unlike SP.
  • ATK% Substat.
Eye of Perception (EoP)

Can be slightly competitive.

  • In concept, EoP is a toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Has an actually powerful passive.
  • Looks nice on Lisa. 🙂
  • ATK% Substat.
Frostbearer

Can be slightly competitive.

A solid Forged Catalyst (for a Main Carry)

  • In concept, Frostbearer is another toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Less effective comparatively to EoP, but does slightly better on grouped enemies.
  • ATK% Substat.
Favonius Codex (Favo)

DO NOT USE Favo as a Main Carry.

  • Teams that utilize Lisa as a Main Carry often have a secondary source of Electro (Fischl/Beidou).
    • Teams that don’t have a secondary Electro still should not use Favo.
  • Once Lisa has C1, she is able to fully recharge her Ult in a few seconds regardless of Favo. Favo can really only be considered if Lisa is C0.

EM Main Carry

Before the 1.6 EM Buffs, a reaction-focused Lisa build had existed but was severely lacking due to the previous limitations. The buffs have made the archetype viable. However, in Spiral Abyss the only type of build that will benefit from EM is Overload. This is because Electro-Charged can be inconsistent despite its high DoT damage.
EM Electro-Charged has a considerable amount of value in the Overworld, however, as both Rain/Shallow Water and/or Burning Grass exist to allow Lisa the application rate needed to keep these reactions consistent (these don’t exist in Spiral Abyss).

Artifact Sets:

4 Thunderfury

+15% Electro DMG; +40% Overload/Superconduct/EC DMG, triggering such effects reduces Elemental Skill CD by 1s. ICD: 0.8s

BiS provided Lisa is C1+ to abuse the CDR. 

  • 4TF offers CDR, which is great specifically for these EM reaction-focused builds on Lisa, even though it does slightly less damage than 2I/2WT.
    • The CDR is highly beneficial on Lisa in this archetype, not necessarily for reducing her Hold E cooldown but instead to allow her to spam Press Es to refuel energy.
    • Because C1 affects Press E along with its resulting radius, 4TF greatly lessens the total need for ER, making this build even more flexible if used properly.


2 Instructor + 2 Wanderer’s Troupe or 4 Instructor

+80 EM; +80 EM or +120 EM to Party upon Elemental Reactions

BiS damage-wise, more reaction damage but no CDR.

  • Until obscenely high amounts of EM, this set does out damage 4TF, but with the trade-off of losing the CDR.
    • Aside from dealing more damage, this set is arguably easier to build, as it consists of a 4 Star set-piece. However, substats won’t be as flexible because ER will be slightly more necessary.
  • 4Inst can also increase overall team damage if the other units also benefit from EM and no other character is using 4Inst as their preferred set.

Weapons:

For an EM Main Carry build, weapons that carry an EM substat are of high value, because this is effectively the only way to boost her effectiveness. For the most part, these builds disregard her usual role as a source of regular Electro damage.

Sacrificial Fragments (Sac Frags)

Base

BiS damage-wise for any EM-Focused Lisa build.

  • Has the highest constant EM Substat value of any catalyst (221). This is the main driver of this weapon.
  • The skill reset passive is fairly useless since more often than not the passive will proc on a Press E rather than a Hold E.
    • It’s not too much of a big deal, though, because if anything it’s still a valid energy boost via C1.
Magic Guide (MG)
Base

Technically, the second-best weapon damage-wise.

  • Although it is a 3* weapon, MG has the second-highest EM Substat value of any catalyst (187).
  • As EM is the only thing that matters for these kinds of builds, it is a solid option for players who do not have Sac Frags.
  • The only downside is that leveling it to 90 purely for its EM may be a waste of resources (e.g. if you end up getting Sac Frags later on).
Mappa Mare (Mappa)

Considering that all the weapons are ranked based on their EM value, Mappa is, by definition, the third-best catalyst.

  • The only other catalyst that has EM as a Substat (110).
    • And yes, Mappa does have less EM than Magic Guide.
  • The EM difference between Mappa and the others is vast, and, sadly, its passive is mostly wasted.
  • If Widsith were ranked, it would be around Mappa’s level, mainly because EM does not snapshot Transformative reactions.

Favonius Codex (Favo)

Can be BiS if energy management becomes troublesome.

  • EM Lisa often requires high EM because many of her Overload teams prefer her to remain off-field, so she often requires high amounts of ER. If your ER is not high enough, Favo might be your best option.
  • Favo can also be considered if abusing C1 properly is not easily achievable for whatever reason.

Support/Enabler

As a Support/Enabler unit, Lisa’s focus will be on her Ult and/or buffing other characters. These builds take advantage of Lisa’s DEF shred and her ability to wield a catalyst. Support/Enabler builds are best used when speedrunning or if you need a low-investment support unit. Otherwise, with a bit of extra investment, these builds are usually better off being modified to Sub Carry ones that also emphasize supporting..

Artifact Sets:

4 Noblesse

+20% Elemental Burst DMG; Using an Elemental Burst increases all party members’ ATK by 20% for 12s.

If a team does not have a 4NO, Support Lisa can equip it.

  • It goes nicely with Lisa because her Ult will shred DEF, essentially making her buff your characters and debuff enemies at the same time.
    • Lisa’s Ult has a 20s CD, however, so the uptime will not be consistent.

2 Thunderfury + 2 Noblesse/2 Gladiator

+15% Electro DMG; +20% Elemental Burst DMG/+18% ATK%

Use these if another unit is using 4NO and you want more damage.

  • When supporting, there is no set other than 4NO that can benefit your team based on how Lisa’s kit works.That means the only other option is to provide additional damage, which is why these two sets are suggested.

2 Exile + 2 Exile/2 Scholar

Energy Recharge +20%; Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s./Energy Recharge +20%


Low-investment build for Support Lisa.

  • ER-Focused, but easily outdone by other sets; primarily an option for early on.

Weapons: 

The weapons listed here are solely ranked for their value to the Support/Enabler role. 

  • In most variations of teams that utilize Support Lisa, TTDS usually is the preferred catalyst of all three supportive weapons.
Thrilling Tales of Dragon Slayers (TTDS)

Usually the BiS. Using TTDS as a Support/Enabler Lisa can be considered if you want to assist the main damage dealer via buffs.

  • The best for speedrunning or general supportive use.
    • This is the only catalyst that directly buffs allies.
  • Has long downtime, so this also incentivizes speedrunning.
Favonius Codex (Favo)

Using Favo as a Support/Enabler Lisa can be considered if you want her to serve as a battery for other characters.

  • The best for becoming a support battery.
    • Its substat is ER, so Lisa’s Ult uptime would also benefit.
Prototype Amber (Proto)

Using Proto as a Support/Enabler Lisa can be considered if you want a minimal source of team-spread healing and self-energy generation.

  • Unlike Favo, Proto’s energy function exclusively regenerates energy for the character using it.
    • However, this is the only catalyst that offers allied healing. It isn’t much, but is available.
  • Proto’s effects, however, are locked behind using Lisa’s Ult, which has a 20s CD.

Team Compositions

As previously stated, Lisa as a unit thrives mainly as a Sub Carry, dealing large amounts of damage in bursts as well as buffing other Quickswap units. Many other characters can be built for similar playstyles, so these types of teams can be varied and versatile. Rotations may need to be lengthened because of Lisa’s 16s CD, however.


Meanwhile, Main Carry compositions will require Lisa to be the unit who is on-field for the longest time. Because Lisa’s ascension stat is EM, there is a slight preference for Taser compositions.


Main Carry builds can be further split into Electro-Focused or EM-focused. Both play vastly different.


Then there’s the tertiary Support Lisa. Because it is basically the Sub Carry role but with low investment, there aren’t many teams where this is preferable over other variations. Usually, she is there to provide 4TS support or to buff teammates.

Sub Carry Oriented (Swap)

Lisa / Bennett / Pivot / Revolver


The main core of Lisa and Bennett will be a common theme for many of Lisa’s teams. This is mainly because of how well they synergize. However, Bennett is by no means necessary in any of her teams. These teams will all be focusing on swapping to deal damage in bursts. In a way, it is a ‘Quickswap’ team, just do keep in mind Lisa’s Hold E CD makes it less ‘quick’.


Because of how flexible these types of teams can be, there will be overlapping options.

UnitNotes

Lisa
Lisa. Whilst she will not be the team’s main focus, her burst damage is enough to make her capable of being a Sub DPS. Some variations will have to play around her quirks.

Bennett
Bennett is widely known for his absurd attack boost and healing potential. As a character, Bennett has one of, if not the best, synergies with Lisa. He has a frequent Pyro application that allows for Lisa to stack quickly. One of Bennett’s known downsides is that his Ult is an immobile deployable field. Luckily, since Lisa is a catalyst user, she can continue attacking enemies even if they are outside the field, so it is not a downside here.

Pivot
This term will refer to units that will still be swapping in to deal damage but can be played as an on-fielder when CDs are not ready.

Revolver
This term will refer to units that are purely meant for swap damage (like Lisa, for example).


Honorable Mentions

UnitNotes

Jean
Jean’s short CD on her E and impactful Ult make her an exceptional Quickswapper. If you do decide to include Jean, this would often mean dropping Bennett, and therefore unless you have another Pyro/Cryo in your team, Lisa won’t be able to abuse Pyro/Cryo to radiate stacks.

Geo-Based

Lisa / Bennett / Ningguang / Revolver


In Geo Teams, Ningguang is almost mandatory because she is a very reliable Geo Pivot Unit. Not only does she deal massive single-target burst damage, but she can also act as a battery to some members of this team. This team heavily takes advantage of the Geo resonance, however, so refueling Lisa may be troublesome.


This team’s best use case is often Abyss Chambers that have low-density mob counts or for tanky enemies in general. It is possible to One-Cycling with this team.


Revolver Geo-Slot

UnitNotes

Zhongli
Out of these two possible Geo Units, Zhongli would be the preferred option in a Swap Team. This is mainly because of his extensive synergy with Lisa. Zhongli’s Ult already does a lot of burst damage and this fits perfectly as a Quickswapper. His Jade Shield is useful as well; for Lisa, it gives her better poise and a universal shred that can benefit the team as a whole.

Albedo
Albedo can serve as a substitute for Zhongli. His Ult is generally fairly strong and does good burst damage. However, since Albedo focuses more on off-field damage, he will not be swapping as much other than to place a Solar Isotoma every so often.

Electro-Based

Lisa / Bennett / Keqing / Revolver


In Electro Teams, like Ningguang in a Geo Team, Keqing will serve as an Electro Pivot Unit. This will activate Electro Resonance, recharging costly ults and increasing efficiency, although by how much can vary.
The last slot becomes a flex slot; as such, many units can be used in this slot and only the most impactful are highlighted below.


Revolver Flex Slot 

UnitNotes

Zhongli
As previously mentioned, Zhongli offers a lot to a Swap Team when paired with Lisa. The notes above still apply here.

Venti
Now enters Venti. Venti is an ideal Quickswapper because of the short CD on his E as well as his impactful Ult. Infusing his Ult with either Pyro or Electro will allow Lisa to make use of it. An Electro infused Ult increases Electro Damage with 4VV, and a Pyro infused Ult benefits from Lisa’s ability to do Overload damage (although Electro is typically preferred).

Mona
Mona works exceptionally well here as a burster, buffer, and by providing additional Electro-Charged damage. Since both Lisa and Mona benefit greatly from Pyro-Applications (Lisa gains Stacks faster and Mona’s Ult Vaporizes), the two coexisting with one another does not cause interference. A Hydro-Applier like Mona can also help keep up an Electro aura if any units are wearing 4TS. With that said, Lisa and Mona do not necessarily synergize as well as other options.

Main Carry Oriented

Taser

Lisa / Conductor / Hydro / Utility


In this archetype, Lisa will serve as the team’s primary on-field unit, but swapping will still occur. This archetype derives its name because it is a spin-off of Taser builds, but rather than raw Electro Supports contributing to the bulk of the damage, it will be Lisa and her more frequent Hold Es with 4TF or 4TS (the latter if there is more sustained Electro damage). Echo damage from other reactions can also be a focus.


Do keep in mind 4TF won’t proc as often due to it being finicky with Lisa’s Electro application.

UnitNotes
LisaLisa. With her innate EM, Lisa’s best Main Carry archetype would be those focusing on the Electro-Charged reaction and others. She also gains energy at a surprisingly adequate rate with C1. Lisa should not commit to EM/EM/EM for these teams.

Conductor
This term will refer to Pyro/Cryo units. Like with the majority of teams that want to include Lisa, Lisa prefers having a Pyro/Cryo to radiate stacks off of. C6 does lessen the need for it, however.

Hydro

Can’t have Electro-Charged without a Hydro unit, can you?

Utility
This term broadly covers other units that can be slotted here. It loosely includes other Electro Supports, Anemo Supports, or useful Supports in general.

Conductor Slot

UnitNotes

Bennett
Bennett appears once more. In case it was not already clear, Bennett synergizes so much with Lisa that he will always be a good option, primarily because of his Pyro application. 

Diona
Diona serves as a Healer that can apply Cryo fairly readily with her Ult and/or her E. While it isn’t a frequent Cryo application, any at all is enough for Lisa to capitalize upon.
XianglingUnlike the other two above, Xiangling offers stable Pyro application with her Ult. Including Xiangling will likely result in fewer EC procs and more Overload/Vaporize procs. She also has a very effective and strong ult and can ultimately introduce another archetype as well: Overload Lisa.
KaeyaLikewise, Kaeya’s inclusion is similar in vein to Xiangling’s inclusion: offering a reliable Cryo application with his Ult. Again, there will be fewer EC procs as a consequence.

Hydro Slot

With Hydro units, keeping up an Electro aura for 4TS becomes much easier to and adds a substantial amount of echo damage from EC.


Barbara can be used as a supplement if all that is required is Hydro uptime.

UnitNotes

Xingqiu
Xingqiu is often the centerpiece for EC teams, since he essentially adds an on-field Hydro Turret. Although his Hydro aura fails to overtake Lisa’s Electro aura for Lisa to proc reactions (4TF), his passive echo damage works well when Lisa is on-field.

Mona
In an EC team, Mona can act as a mini-Hydro applier with her Skill, intermittently spreading Hydro for reactions. However, her rate of application is not ideal; if you are considering including Mona in this archetype, an Anemo Support should be utilized as well for infusion.
TartagliaTartaglia can be added to an EC team with Lisa, but do note that he can only really be considered when he is C4+. With Tartaglia’s C4, he technically can amass the longest Hydro aura uptime (potentially 24 seconds), but it’s only from four application ticks. Comparatively, Xingqiu or Mona are preferable for Hydro application.

‘Utility’ Slot

UnitNotes
ZhongliZhongli appears once more. Zhongli can provide a shield for Lisa’s poise, an omnishred, and potential access to 4AP.

Albedo
In a team where Lisa will be on-field the most, Albedo will function as an additional source of echo damage from his Solar Isotoma. Additionally, his shared EM from A4 will benefit Lisa’s reaction damage. He can hold 4AP too.
FischlFischl assists Lisa a plentiful amount in Taser teams. Aside from Fischl’s C6 enabling a stable rate of Electro application, her off-field damage against single-targets is fantastic. Compared to Beidou, Fischl has more consistent damage and is a reliable source of Energy.
                        RIP Turbo, April 20, 2021
BeidouBeidou is an alternative to Fischl. Comparatively, Beidou offers much more AoE damage and also grants an additional source of echo damage from her Ult. As a catalyst user, Lisa’s swift attack speed helps to ensure Stormbreaker will proc as often as possible. Refunding Stormbreaker in a timely manner may require the player to swap-parry often, however.


Kazuha
Kazuha is a remarkable support unit to slot in with Lisa. Properly managing his DMG% buff leads to great results. Because Lisa’s ascension stat is EM rather than elemental% like other units have, the buffs are more effective on her in comparison. Kazuha’s strong grouping/CC allows for Lisa to generate stacks quickly as well. 4VV and its 40% Elemental RES shred are also appreciated, as both Electro and Hydro are affected by it.
VentiWhen added to an EC team, Venti and another Hydro unit can make a Hydro-infused Ult. This would serve as both Hydro application and provide CC. The grouping of mobs also makes it easier for Lisa to radiate stacks. Venti can also hold 4VV for the team.
SucroseSucrose can provide many of the benefits that other Anemo units can, but differently. Together with a Hydro unit, she can also create a Hydro-infused Ult. While hers isn’t as strong, it still remains long enough for Lisa to take advantage of. Her EM share helps too because it slightly improves the damage for EC teams. Sucrose can also serve as the 4VV holder.

Overload

Lisa / Pyro / X / X


In this archetype, Lisa will also serve as the team’s main on-field unit, but again swapping is still needed, in fact likely more so here. There are not many characters that can fully set up Lisa to Overload frequently, but this is where the potential of EM/EM/EM Lisa fully shines as the resulting Overload damage can rapidly ramp in AoE situations. Be warned that EM Lisa plays entirely differently from how a normal Electro-focused Lisa would.

Conceptually, there are two variations of Overload Lisa, what we will define as “Standard” and “Hyper”.

  • “Standard” Overload compositions will refer to a basic Lisa Main Carry composition where Overloads will be common and moderately focused around.
  • “Hyper” Overload compositions will focus on exploiting the grouping potential and application rates of some units to constantly proc Overload.
UnitNotes
LisaLisa. With her innate EM, teams that focus on Overload can be effective as well. Similar to EC, she gains energy at a surprisingly adequate rate with C1, and more so here since Overload has the capability to radiate its effects. 

Pyro
The Pyro enabler, both for setting up Overloads and the ability for Lisa to radiate stacks should a player not be focusing on Overloads.

Standard Overload

Lisa / Xiangling / X / X


With Xiangling it is fairly F2P-friendly and she acts as the Pyro Enabler in “Standard” Overload teams. If Lightning Rose is not active, Xiangling can, to an extent, reliably cause Lisa to proc Overloads. Whether it be from a constant Pyro applicator or 2Us of Pyro, Lisa is able to proc Overload twice with the combo of N1CA (1 Normal Attack with a Charged Attack), due to her Charged Attack being on a separate ICD from her Normals. Given Xiangling is a staple in this variation, one of the Flex Slots will almost always be Bennett as a battery for Xiangling as well as to snapshot buffs.


In this variation, fully committing to EM is advised, but it can still be played if Lisa is built towards Electro damage as radiating Conductive Stacks remains effective.

Hyper Overload

Lisa / Venti / Pyro / X


The “Hyper” Overload build is less of a skeleton of a composition, but more of a solidified team that focuses upon a specific gimmick: in this case, that is abusing Venti’s Pyro-Infused Ult. In this team, Lisa opts to build full EM and takes advantage of Venti’s rapid Pyro application to reliably proc Overloads up to every 0.5s with her Lightning Rose. It becomes truly enabled in high-density situations, but can be slowed down by rotations and/or refueling the necessary bursts. Lisa can refuel herself via spamming Press Es into the Pyro-Infused Ult, provided she is at least C1. Afterwards, aim to refuel the rest of the party as well as doing intermittent Overloads on Lisa in-between rotations.

Flex Slots

UnitNotes
BennettTechnically speaking, Bennett is practically a surefire choice for these teams, allowing Lisa to double Overload back-to-back via N1C as well as snapshotting and fuelling XL’s Pyronado. Bennett is one of the few (and one of the best) to enable the double Overload, because he can quickly apply 2U of Pyro.

If played without XL but with Venti, Bennett still can be used similarly. With that said, if Venti is also building full EM, much of Bennett’s buffs will be wasted as then the entire team would be focused around EM rather than ATK.

Kazuha
Although Kazuha’s buffs won’t be fully taken advantage of, his ability to quickly group enemies densely (even if only momentary) can somewhat ameliorate the tendency for mobs to get overly knocked back. In addition, the fact that Kazuha’s Ult prioritizes Pyro infusion helps keep up pyro aura for Lisa to proc Overloads. Finally, 4VV’s effect is one of the few ways to increase Lisa’s Overload damage.
SucroseFor the remaining slot(s), Sucrose serves as a cheap yet decent unit. Her main function is her EM share, which is much more beneficial here as EM is more likely to be focused on by Lisa and potentially others. In addition, her grouping can help reduce knockback annoyances in combat. Infusing her Ult with Pyro can be troublesome at times. Sucrose can hold 4VV, too.
ZhongliAt this point, you’ve seen Zhongli pop up as an option ubiquitously, and here is no exception. Seeing as shredding resistances is a way to increase Overload damage, Zhongli’s shred is useful. His shield also does help in negating the potential self-overload that occurs on occasions. 

As a fill-in for the Pyro slot, any Pyro unit can work in concept, as all Venti needs is any source of Pyro to enable Lisa to spam Overloads. Bennett is often the best because of his short E CD as well as meeting other needs. The other Pyro characters “work,” but slotting them in this comp does not allow the unit to be as efficient as they may be in other comps.

Support Lisa

This is a tertiary role that does not make the best use of Lisa’s kit, however, when it works, it can work well. It benefits teams that take advantage of Lisa’s passives and/or TTDS. This is most relevant for speedrunning teams or those that want direct buffing and/or Lisa’s rapid Electro application.
Oftentimes, an ER sands will be preferred on Lisa unless she is also as well-invested as her teammates.


The following write-ups will be descriptive of what Lisa brings to each composition and how to play around her, not as a guide for the teams themselves.

Some common examples are:

TF Bennett

Bennett / Lisa / Beidou||Fischl / XQ


Arguably, this team is where Support Lisa most shines. In a TF Bennett composition, Lisa provides ample amounts of Electro application for Bennett to fully capitalize upon, as well as boosting Beidou’s (or Fischl’s) damage potential via her DEF shred and TTDS. Normally, Lisa does have energy management problems, but with Bennett being able to provide a constant stream of energy particles, much of it is negated making Lisa an absolute unit in this team. As such, the need for ER is reduced.

Unlike many other attainable compositions that include Lisa, TF Bennett is one where she can get her maximum use in a team, although it may be not for her own personal damage, but rather as a team supplement.

Eula

Eula / Diona / Fischl / Lisa


In Eula teams, Electro units can assist Eula to great effect and tend to include Fischl, Beidou, and/or Lisa. Lisa is less often looked at in this slot as she does bring her own needs, but nevertheless Lisa remains a viable option as she is the only one of the three capable of directly buffing Eula herself. 


Oftentimes, refueling both Eula and Lisa can be bothersome, but Diona and Fischl can alleviate this. Playing around Lightning Rose when Eula is on-field may be a hassle, but when done properly, it can still output reliable Off-Field damage along with providing DEF shred.


A similar team can be put together if you happen to want to build Physical Rosaria instead of Eula, which isn’t preferable, but it does exist.

TF Hu Tao

Hu Tao / Xingqiu / Fischl / Lisa


Here is a variation of a lesser used core, TF Hu Tao, that includes Lisa. Similar to the other teams mentioned, Lisa is present to remain as a consistent and dependable source of Electro as she boasts a rapid application rate with Lightning Rose. Lisa will typically be used to buff Hu Tao, who will be the main source of damage. A thing to note is that Hu Tao may have to play around the positioning of Lightning Rose as Overloads will be occurring.

Lesser Team Examples:

The following compositions are teams where Lisa is used not as a regular team member but more as an assist for speedrunning or expediting chambers with uncommon builds. As such, they are listed here but not elaborated on.

Lisa Xiao 4TS


Lisa Keqing 4TS


Eula Nuke


Keep in mind these teams are used to speedrun floors or for specific conditions, not for sustained play.

Epilogue

Tempus Fugit!~

Time Flies”, as Lisa’s constellation is aptly named, and time surely has flown since you began reading this guide! And maybe you too now have the knowledge equivalent to Sumeru Academia’s most distinguished graduate from the past two centuries.


Let’s hope it was a good and beneficial read, and that it might have changed your view on Lisa as a character. If any of your questions remain unanswered, or would like to suggest anything to improve upon, our discord server is open to any comments over at #guide⋅feedback. You can also contact me directly through my Discord tag!

Tempus Fugit, usque in finem.

₪ ArchedNosi#1484 ₪

Changelog

Feb. 10, 2021 Document Creation.

Feb. 13, 2021 Majority of Info added.

Feb. 14, 2021 Intricacies added.

Feb. 15, 2021 Team Comps added.

Release!

Feb. 19, 2021 Cleared up properties of C1.
Visual Overhaul.

Feb. 23, 2021 Added Constellation Spikes.

March 7, 2021 Added Common Questions/Conceptions.

March 8, 2021 Added Tertiary role: Support/Enabler.

March 13, 2021 Overhaul to Team/Unit Section.
Added MV/s + Combos Section.

March 22, 2021 Added Progression and Materials.

Added Epilogue.

April 13, 2021 Added Radii for Hold E and Q

April 20, 2021 turbo ;-;

May 9, 2021 Inclusion of Overload Lisa

June 26, 2021 1.6 EM Buff additions.
Revamp.