₪ Learning Lisa ₪

₪  A mechanically in-depth Lisa Guide  ₪

₪  by ArchedNosi#1484  ₪

Updated For Version 2.1


This document references Mona Mains’ and Keqing Mains’ guides and information!

Visually, this guide heavily borrows from the Mona Mains’ “Astrological Guide to Mona Megistus.”

Check them out here!:

Thanks to the members of the Lisa Mains Discord for the help in the creation of this document! 

Some clips/gifs were sourced there!


Here are some terms used in this guide:

  • A1, A2, A3, … | Character Ascension Level 1, Level 2, Level 3, …
  • C1, C2, C3, … | Constellation 1, 2, 3, …
  • R1, R2, R3, … | Weapon Refinement Level 1, 2, 3, …
  • E, Press E, Hold E, Skill | Refers to the Elemental Skill ability, and its variants if applicable
  • Q, Burst, Ult | Refers to the Elemental Burst ability
    • Not to be confused with the word “burst”, meaning burst damage.
  • AA/NA : CA | Refers to the Auto Attacks or Normal Attacks, and Charged Attacks, respectively
  • CD : ICD | Cooldown and Internal Cooldown, respectively
  • EM : ER | Elemental Mastery and Energy Recharge, respectively
  • HP : ATK : DEF | Hit Points, Attack, and Defense, respectively
  • DoT : AoE : CC | Damage over Time, Area of Effect, and Crowd-Control, respectively
  • EC : OL : SC | The reactions: Electro-Charged, Overload, and Superconduct, respectively
  • GU : A : B | Gauge Units, A Decay Rate, and B Decay Rate, respectively
  • VV : AP : NO : TS : TF : Glad : WT : SR : EoSF | The Artifact Sets: Viridescent Venerer, Archaic Petra, Noblesse Oblige, Thundersoother, Thundering Fury, and Gladiator’s Finale, Wanderer’s Troupe, Shimenawa’s Resistance, and Emblem of Severed Fate, respectively
  • Sub Carry : Main Carry | Refers to the common archetypes of Sub DPS and Main DPS


Hey, cutie~ I see you are willing to learn more about me, Lisa Minci. Let’s see…

Welcome to the official Lisa Mains guide to Lisa, written and prepared by ArchedNosi#1484! Lisa has a complex kit because of her stacking mechanic and cast times. Understanding how she works can be daunting. Arguably, Lisa has one of the most unexplored kits in Genshin, mostly because of how much the community does not know about all Lisa can do and offer. She also gets neglected for being one of the starter characters by many who underestimate her potential.

As a character, Lisa isn’t “bad”, but Beidou and Fischl are more popular and fulfill the same Electro Sub DPS role that she does.

To briefly compare the major differences among them: Beidou offers the most AoE damage, Fischl offers Energy and the most Single Target damage, and Lisa offers above-average AoE and Single Target damage while also buffing other characters in your team. Lisa has a lot of “Invisible Damage.” Whether that be from her constantly ticking Ult, her ability to supply reactions, or her 15% Def Shred, much of this isn’t as well represented as the damage from other characters.

Lisa is a heavily misunderstood character, and it doesn’t help that her skill descriptions are written in such a confusing way in-game. This document was created to alleviate that issue, and we at Lisa Mains hope it serves you well as a complete guide and overview on how to play Lisa to her max efficiency!

  • This document includes:
    • Obscure and Hidden Techs / Mechanics
    • Optimal Rotations and Usage
    • Full explanation of the intricacies of Lisa’s kit
      • Including info about both hitboxes and special properties
    • Builds
    • Team Compositions

Why Should I Play Lisa?


  • High-scaling multipliers
  • Competitive DoT damage from her Ult (especially with C4)
  • Effective in AoE scenarios
  • Constellations are not mandatory
  • Artifacts are fairly obtainable (aside from Glad)
  • Has technical mechanics and synergies
  • Has one of the only DEF debuffs in the game
  • Complex (double-edged)
  • Impactful constellations (double-edged)


  • As a Sub Carry, she is reliant on her Hold E’s CD
  • High 80 energy cost ult
  • Requires high investment for damage
  • Constellations are not easily obtainable since starter characters are not featured in Character Event banners
  • Complex (double-edged)
  • Impactful constellations (double-edged)

Gameplay Overview

Common Misconceptions

“Lisa is only good at C6″ & “Lisa takes too long to set up.”

These two are the biggest misconceptions. Once you learn how to efficiently get 3 Conductive Stacks with a single Press E (Lisa’s Bounce Tech), her relative effectiveness without C6 is much more apparent. As you get more familiar with her kit, “setting up” will take up only around the same amount of time that any other character would.

Many people also seem to overlook her C4, which is more likely to be her “best” constellation. It makes Lisa surprisingly potent, as it does give her a source of quadratic scaling if enemies are close enough to permit it, however, this variation of quadratic scaling is limited by its randomness and limit at four enemies.

C6 still remains as a worthwhile constellation and a superb power boost though.

“Lisa’s 3-Stack Hold E takes too long to execute.”

In a similar vein to the previous claims, a properly maximized Hold E can be quickly stacked using Lisa’s Bounce Tech. Additionally, some people are unaware that a Hold E can be released when the inner circle aligns with the outer radius; this takes 1.9 seconds.

“Lisa’s Ult has bad knockback.”

People assume Lisa’s Ult innately knockbacks enemies. This is false. In reality, connections from her Ult act as mini-staggers, and only stagger on smaller mobs. Her infamous ‘knockback’ occurs when enemies are hit while airborne. 

Enemies get staggered outwards and suspended in mid-air if and only if they were airborne when hit by Lisa’s Ult. It looks like a knockback, but it is just the airborne enemy getting staggered until it exits the radius of her Ult. 

You need to be slightly careful to avoid making enemies airborne with Overload and other upward-motion attacks when preparing to use Lisa’s Ult.

Preliminary Questions

“What should I take away from this guide, if anything?”

At the very least, I would recommend reading the sections about Lisa’s Constellations, the properties of her Press and Hold E, and the one about her Hidden Tech, because these elements are all horribly explained in-game.

“How did the 1.6 EM Buffs affect Lisa?”

Lisa received a healthy buff from the transformative reaction changes. The aspects of the 1.6 EM Buffs relevant for Lisa are the increased base values of EC, OL, and SC, as well as the increased scaling of EM on these reactions. The buffs effectively enabled a “new” EM Main Carry Lisa archetype, which involves focusing artifacts purely on EM and ER to maximize reaction damage. EM Lisa had existed in the past but was severely lacking compared to her usual Electro archetypes.
Now, after the buffs, EM Lisa can be used in proper play. However, you should probably only commit to full EM if you are using OL reactions, because it is hard to control who procs reactions in EC teams, which means Lisa’s EM investment is sometimes wasted. Therefore, EM Lisa will usually refer to OL Lisa unless otherwise stated.

EM Lisa does surprisingly well in situations where Hydro or Pyro auras are constant, such as in Shallow Water or Burning Grass in the Overworld. In Abyss, however, these environments do not exist, so EM Lisa would require more careful teambuilding. All things considered, EM Lisa is a cheap and effective playstyle for newcomers.

“Taking into account the 1.6 EM Buffs, how should I use and play Lisa?”

A follow-up to the previous question that is better answered in the next
section, but as a brief answer:
Electro Sub Carry ≥ Electro Main Carry* ≥ EM Main Carry* > Support

* In certain situations, these archetypes may outperform others.

Lisa’s Best Role in a Team

At first glance, Lisa’s kit seems to encourage the player to build her as a Main Carry, with high field time to get value out of her conductive stacks.

This is a misconception, because her “Bounce” and “Radiation” mechanics (or C6 if you have it) make her most viable as a Sub Carry, swapping in to deal massive amounts of damage in a relatively short time and large radius.

With that said, Lisa can still be a Main Carry; this is her second most viable role. Her builds can be either an Electro-Focused DPS or an EM-Focused Carry, often with Overloads (OLs), due to the 1.6 EM Buffs.

There is also a Tertiary Support/Enabler role. Whilst it does not make the most use out of Lisa’s kit, she can be a popular choice as she offers Electro aura uptime, an innate 15% DEF shred, and as well as being able to wield the Thrilling Tales of Dragon Slayer catalyst. Compositions that utilize Support Lisa often are limited and are niches, but nevertheless she is one of the best Electro enablers along with Fischl. This is because her Ult gives massive uptime on Electro auras, and as a result she is great for 4-piece Thundersoother teams or teams that require high Electro uptime.

Fun fact:
For reference, Lisa’s Held Violet Arc has the highest burst damage scaling in the game compared to all other current E abilities. 

At Talent Levels 13, a Held Violet Arc scales similarly to Zhongli’s Planet Befall (Q), and actually is higher than some other well-known “nukes”:

Zhongli Q 1084.0%
Lisa E 1035.3%

Tartaglia Q (Melee)   986.0%

Mona Q   940.1%

Tartaglia Q (Ranged)   804.1%

Disclaimer: There are other factors besides Talent Multipliers that affect an ability’s damage. This is only to show that it can in some cases be worth leveling and using.



Ascension PhaseLevelHPATKDEFElementalMastery

Lisa’s Kit

All of Lisa’s MV/s and optimal strings/combos are in the next major header.

Normal Attack: Lightning Touch

Consists of: Normal Attack, Charged Attack, and Plunge Attack

Ability Info

Gauge Value1U1U1U

* The ICDs of all of these actions are independent of one another.

Normal Attack:  Performs up to 4 Electro attacks, dealing Electro DMG.

Damage Values at Talent level 6:

  • 1-Hit: 55.44%
  • 2-Hit: 50.29%
  • 3-Hit: 59.92%
  • 4-Hit: 76.94%

In comparison to other Catalyst users, Lisa’s Normal Attack multipliers are lower. However, they are also relatively faster.

All of Lisa’s attacks ‘lock’ on enemies and hitscan. In addition, Lisa’s normal attacks have a small AoE effect, so if mobs are close enough to each other, each Normal Attack can hit every mob. They also can attack through terrain.

In succession, Lisa’s first three attacks are in a quick string, with the fourth following after a brief teleport that positions Lisa away from her target or targeted area.

Charged Attack: Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.
A very wide cone-AoE Electro DMG attack that costs 50 Stamina.

Damage Value at Talent level 6:

  • 247.97% (Highest of ALL Catalyst Users)

The most notable attribute of Lisa’s Charged Attack is its damage output. Using it appropriately will often require the user to be aware of Lisa’s surroundings, as the cast time is sluggish.

This attack also ignores terrain and is visually false, it is more of a ‘triangular prism’. Where the attack is placed visually is relative to Lisa’s angle of elevation. 

In the screenshot below, Lisa’s Charged Attack is perceivably placed above the hilichurl, however, it still connects. This is because the actual hitbox of her Charged Attack is placed on the terrain that the targeted mob is on. 

Also, the actual hitbox cannot be placed above Lisa.

In the GIF provided, Lisa is targeting the Hilichurl that is above in elevation compared to Lisa. When Lisa does her Charged Attack, the triangular hitbox is actually being placed within the cliff that the Hilichurl is on, aligned at the same altitude as Lisa. Therefore, “missing”.

The visuals attempt to follow the terrain downhill, but again, that is not the hitbox.

(Breakdown of the GIF above)

(Below is an extreme example of the visuals not being the hitbox)

Even though it is placed on nearby terrain, the hitbox cannot be rotated to perfectly match the terrain, it can only be rotated by where it is relative to Lisa.

(Only Left-Right, can’t be rotated Up-Down, or Clockwise-C. Clockwise)

Plunge Attack: Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.

Damage Values at Talent 6%:

  • Impact: 82.6%
  • Low Plunge: 165.17%
  • High Plunge: 206.3%

RIP Standing Plunge, March 14, 2021

E: Violet Arc

Consists of a Press and Hold variant.

Ability Info

Gauge Value1U2U
Particle Generation5
Duration3s Lifespan4s Max Hold Time
Snapshot?YesNo; Dynamic upon release

Press: Releases a homing lightning orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (Max 3 stacks) to opponents in a small AoE.

Damage Value at Talent level 6:

  • 112%

Note that there are no particles that are created naturally. Previously in patches before 2.1, C1 used to also apply to her Tap E allowing her a safe and efficient way to generate energy. This was apparently a bug that got fixed in 2.1.

The projectile tags mobs around the impact in a given visual radius, adding a Conductive Stack to affected enemies. Fully understanding this mechanic is fairly esoteric, but it is the key to mastering Lisa, as you need to also understand how to properly abuse the Hidden Bounce Mechanic as well as Radiating with Elements.
Once understood, players can manipulate situations to multi-stack Conductive Stacks.

If Lisa swaps out of the party before the projectile connects, the tagged mob will not gain a Conductive Stack.

Each Conductive Stack individually decays after 15 seconds.

The ICD of Lisa’s Press E on applying Electro auras is also shared with her regular Normal Attacks.

Hold: After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.

Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them and clears their Conductive status.

Damage Values at Talent level 6:

  • 1-Stack: 515.2%
  • 2-Stack: 593.6%
  • 3-Stack: 682.08%

This ability can be held for a maximum of ~4 seconds, but ideally should be held for only 1.9 seconds (or 2.2 seconds if Lisa is affected by a Cryo aura). Releasing it later has no additional benefits. Violet Arc’s cooldown also only begins once released, so try to be as optimal with your timing as to increase DPS and Energy Generation over time.

There are 1.9 seconds of Cast Time and ~2.1 seconds of Active Time. Releasing a Hold E during Cast Time acts as if a Press E was executed, while releasing at any point during Active Time yields the same effect as if the Hold E was maintained for the entire 4 seconds.

Once the visual radius connects with the outer radius, the ability has switched from Cast Time to Active Time’ (at 1.9s). The outer ring will also glow slightly brighter to indicate Active Time has begun. Releasing during Active Time strikes all mobs within the outer radius.

During casting, Lisa will remain still and become susceptible to damage. 

When under a Cryo aura, release when it’s ~2.2s, a bit after the rings are aligned.

From left to right:
Optimal Timing | Optimal Timing under Cyro | Full Duration (DON’T, there is no benefit to holding the full duration)

This Skill is not a Spherical Hitbox, but rather an entire Cylindrical Hitbox with a radius of 10m and has no apparent height limit, or at least a very high limit. 

Only Lisa’s Hold E is affected by Lisa’s C1, allowing 2-10 self-energy to be generated in addition to the usual 5 Electro Particles dependent on enemy count.

Q: Lightning Rose

Consists of an Initial Attack and a lingering Field.

Ability Info

Lightning RoseInitial AttackField Arcs
Gauge Value[See right]1U
Energy Cost80

Slight Impact Radius

Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.

The Lightning Rose will continuously emit lightning that knocks back opponents and deals Electro DMG for as long as it persists.

Initial Attack

Damage Value at Talent level 6:

  • ~2.82%

Very very minimal damage; AoE Electro Damage. Does NOT apply an Electro aura.


Damage Value at Talent level 6:

  • 51.18% x 29 (Variable)

Lisa’s Ult has a duration of 15 seconds, with 5 seconds of downtime in-between consecutive Ults. Fortunately, her DEF Shred from A4 lasts for 10 seconds, and because it refreshes every time an enemy is tagged by the arc, it persists and even has 5 seconds of flexibility. It is therefore not necessary to chain ults back-to-back to maintain DEF Shred uptime.

There are 29 total instances of arc damage from Lightning Rose, each targeting a random enemy within the field. With C4, each one gains the ability to hit multiple enemies, gaining a potential quadratic scaling and turning Lisa into a highly effective Off-Field Electro enabler.

Just as with Lisa’s Normal Attacks, arcs from Lightning Rose have a slight AoE impact radius, allowing for multiple mobs to be damaged with a single arc. And just as with Lisa’s Hold E hitbox, Lightning Rose’s hitbox is also a cylinder with no apparent height limit, or at least another very high limit. 

Lightning Rose’s connections will briefly stun ‘weak’ mobs but not ‘sturdier’ mobs. ‘Weak’ enemies will only get knocked-back if they were already airborne at the time the hit occurred, otherwise they will only be staggered. This is widely misunderstood by the community.

Energy Benchmarks: How much energy Lisa should have based on role and team:

Do understand that these are assuming various criteria. Many of these values will fluctuate and likely overestimate with play as enemy count, player ability, HP particles are not taken fully into account. C1 and funneling are other factors as well. Use them as a guideline, not strict requirements.

Solo Elec. Sub Carry150% – 170%
Elec. Reso. Sub Carry130% – 150%
Solo Elec. Main Carry130% – 150%
Elec. Reso. Main Carry120% – 140%
EM Main Carry170% – 190%
Cheap SupportAs much as possible for Ult Spam.


Passive: Induced Aftershock: (A1)

Hits by Charged Attacks apply Violet Arc’s Conductive status to opponents.
Upon hitting mobs with Lisa’s Charged Attack, add an additional Conductive Stack to tagged mobs.

  • Utilizing this is integral to her kit.
  • The Conductive Stack gained from this is always one additional Stack. Unlike her Tap Es, the Stacks from A1 will not radiate/bounce.

Passive: Static Electricity Field (A4)

Mobs tagged by Lightning Rose have their DEF decreased by 15% for 10s.

  • The 10s Duration gets refreshed every time the enemy is tagged again.
  • One of the only DEF debuffers in the game!

(This equates to around 7-8% DPS increase when fighting enemies of equal level as your character)

Passive: General Pharmaceutics (Innate)

20% chance to refund the material costs of making potions.

“Here’s a frog you used to make a potion! It’s perfectly intact!”

Talent Priorities

Sub Carry

Lightning Rose = Violet Arc > Normals

Straight-forward, both Lightning Rose and Violet Arc should be leveled in tandem to one another as both are integral as a Sub Carry. Normals have lower priority as a Sub Carry.

Support builds are more or less just less invested Sub Carry builds, so the same priorities apply.

Electro Main Carry

Violet Arc = Normals ≥ Lightning Rose

Mathematically speaking, all three contribute to Lisa’s overall damage fairly equally in this instance, as Lisa will now be using her Normal and Charged Attacks while also alternating Press Es with Ults and Hold Es.

With that said, as a Main Carry Lisa is ideally played in a more mobile style with active animation canceling, and doing so may draw enemies out of her Ult. So it can be argued that her Ult has the lowest priority for a Main Carry Lisa.

EM Main Carry

Talent Levels are irrelevant for this archetype. In order to maximize Lisa’s damage, focus on increasing her character level instead.

Transformative Reaction Builds focus on maximizing reaction damage via EM rather than the character’s own damage.

This means that although Electro reactions will do damage with an EM Lisa build, damage output from Lisa’s abilities themselves will be relatively low. As such, leveling talents will have little to no benefit for EM builds aside from a few extra digits of damage.

The difference in leveling Lisa from 80 to 90 will be ~34% more reaction damage, which isn’t small, but definitely resource-heavy.


Many of Lisa’s Constellations are good to very good.

In General:
C4 ≥ C6 = C3 > C5 > C1 > C2

C1: Infinite Circuit

Lisa recovers 2 Energy for every opponent hit while holding Violet Arc.

A maximum of 10 Energy can be regenerated in this manner at any one time.

  • As stated, at most 10 Energy can be generated in this manner.
  • Helps Lisa’s Ult uptime.
  • In the common play, the value of this constellation is around 6-10 flat energy given to Lisa in regular situations. Be aware that you have to catch the particle that summons as it does not give her the energy upright, but rather, it spawns an additional particle that holds the flat energy.
  • The particle produced also is strictly for Lisa. If you attempt to swap to another character trying to let them collect it, that particle gets completely wasted as then no one would receive the energy, even Lisa.

Prior to Patch 2.1 (Sept. 1, 2021), this constellation used to also affect her Tap Es, which boosted the value of this constellation to great heights, previously allowing her to generate self-energy at a rapid rate if allowed to. It had existed for several months until it was finally announced as a bug and fixed in 2.1.

This hyperlinked video demonstrates the effectiveness that C1 used to give in terms of Energy Generation.

C2: Electromagnetic Field

Holding Violet Arc increases Lisa’s DEF by 25% and her resistance to interruption.

  • Nice to have, not at all a necessity; doesn’t increase damage.
  • Can allow for slightly more team flexibility as it does lessen the need for shielding.
  • Comparatively, it is Lisa’s weakest constellation, but it is still useful.

C3: Resonant Thunder

Increases the Level of Lightning Rose by 3.
Maximum upgrade level is 15.

  • More DoT damage is always appreciated.
  • Helpful for all team compositions.

C4: Plasma Eruption

Increases the number of lightning bolts released by Lightning Rose by 1-3.

This description is a bit misleading as, effectively, it actually makes all 29 instances of Lightning Rose have the ability to shoot either 1, 2, or 3 bolts.
It does not “increase” any instance to shoot 4 at any time as the description may suggest.

  • If there is only one enemy in the field, they are only hit by 1 bolt, not 2 nor 3.
  • If two enemies: 1 or 2 bolts may be sent out, having a distribution of ~7:33.
  • If three+: 1, 2, or 3, bolts may be sent out, having a distribution of 2:5:3.

This allows for more Electro auras to be spread among enemies, and simply more damage in general. Lisa becomes an exceptional Electro Enabler.
This is also one of the only other sources of quadratic scaling in Genshin.
In Lisa’s case with C4, if enemies are close enough together so that when multiple arcs connect and hit, each enemy gets damaged in proportion to how many enemies are tagged in that clump.

  • Lisa’s case of Quadratic Scaling isn’t as ubiquitous in the community because it carries many caveats for it to work. Mainly, it is capped at 3 bolts maximum, is dependent on randomness, and also is dependent on enemies being close enough anyways.

Arguably one of her best constellations; makes her Ult deal, at maximum,  3x more damage. Keep in mind that having C4 also means you have C3.

C5: Electrocute

Increases the Level of Violet Arc by 3.
Maximum upgrade level is 15.

  • Like the former +3 Constellation, always useful!
  • And to confirm, yes, both variations of her Skill are affected.
  • Having C5 allows Lisa’s Hold E to achieve over 1000% scaling if leveled.

C6: Pulsating Witch

When Lisa takes the field, she applies 3 stacks of Violet Arc’s Conductive status onto nearby opponents.

This effect can only occur once every 5s.

  • The radius of Pulsating Witch is 5 meters.
    • Helpful to make Lisa less clunky to play with.
    • Note: This radius does not deal damage nor does it apply an Electro aura, which is nice as it will not interfere with other team combos.
  • Always useful and highly effective as Sub and/or Main Carry.
    • The inclusion of C6 also allows Lisa to more efficiently execute team combos without interfering with her Press E.
      • i.e. Popping Mona’s Ult, Properly timing rotations, etc.
  • Another contender for her best constellation, albeit subjective as people do overrate this constellation.

Lisa’s MV/s and Optimal Strings

Credits to Computing Magus#0813 for the frame data and MV/s.

(% Values are taken from Talent Lvl 6)

This section is separate due to Lisa having what is essentially four string-able actions:

  • Her NAs, CAs, Press Es, and Hold Es.
  • Along with cancels: J/DC, or Jump/Dash Cancels; Dash Cancelling is more time-efficient but costs stamina. 
    • For simplicity, the strings here will assume both are equivalent time-wise to Dash Cancels and will be simply referred to as ‘cancels’.

Like nearly anyone else in games, combo-ing and properly canceling attacks is necessary for optimal play, but with Lisa having so many variables, it can be difficult to know exactly what the ideal ones are. Fortunately, Lisa does not suffer from hitlag.

If Lisa will be on-field for a prolonged time and you want to get as much DPS out as you can, her most notable strings are:

(With NAs/CAs/Press Es)

N2 → Press E → Cancel (155%/sec)

Most DPS for sustained play; for reference, Press E has 20 active frames (⅓ of a second). Because of this, you almost always should cancel it for added mobility, even if you will effectively deal less damage.

N1 → CA → Cancel (157%/sec)

This drains a lot of stamina, but it is better than N2 → Press E Cancel if there are multiple enemies.

N2 → CA → Cancel (152%/sec)

A less damaging string than the above, but does not have an abysmal stamina drain

Note: If there are multiple enemies, any combo that includes CA scales dramatically higher. Do also be warned that it is possible to cancel her CA early, resulting in a waste in stamina as well as time.

N3 → Cancel (146%/sec)

This string offers the most DPS if all Lisa can do is Auto Attack.

i.e. When Violet Arc is on Cooldown and/or when at no stamina.


(Including Hold Es; Hold Es will be calibrated at 3 Stacks unless specified)

Press E → N2 → Hold E (240%/sec)

The main combo for initiating a Hold E; canceling a Hold E is redundant since you can immediately do attacks after casting.

N2 may be replaced with CA if a situation proves to be more beneficial.

However, since her most viable role is as a Swap Unit, normal attacks won’t be common. So what are her optimal strings then?

(With C6/Enemies are at 3 Stacks)

Swap in → Hold E (292%/sec)

This isn’t surprising. If you have C6 or enemies are pre-stacked to 3, Lisa’s scaling is mega chunky.

(without C6/Enemies are at no stacks and get stacked to 2 or 3)

Swap in FROM Pyro/Cryo → Press E → N2 → Hold E (216%/sec or 240%/sec)
This string takes advantage of Lisa’s bouncing and radiative properties and is the most efficient for rotations.

Note: If you want to include an Ult, replace the N2 in this string with the Ult. CA can also replace N2 if there’s multiple enemies for higher damage and one additional Conductive Stack if necessary.

Hidden Tech./Mechanics

(There’s a bunch!)

Violet Arc’s Hidden Bounce Mechanic

In the example shown above, Violet Arc was tapped once, yet applied 3 Conductive Stacks to most of the 6 Hilichurls.

This was because of the ‘Hidden Bounce Mechanic of Violet Arc.

In essence, the initial impact of Violet Arc’s projectile has a small radius, and enemies within the radius, including the tagged enemy itself, will all gain one stack— as the ability’s description would imply. The very initial radius will be called the “bounce” radius.

  • Do note that the radius of how the first Conductive Stack spreads is actually a slightly larger radius than what is actually shown in-game.

However, the description does not mention at all that mobs within the initial impact, or “bounce”, radius will also themselves output additional radii, and those enemies inside of those radii will be additionally stacked once more. Within a group, multiple radii and therefore multiple stacks can occur. Only the initial “bounce” radius applies an Electro aura; none of the other resulting radii apply any aura.

  • You can see that the uppermost and right-uppermost Hilichurls only gained 2 Conductive Stacks, because they were only inside 2 radii, unlike others who were in 3 or more.

Using this Mechanic, Lisa can easily stack 3 Conductive Stacks given a group of enemies. Thus, grouping can act as a “conductor” of sorts.

Radiating Violet Arc with Elements

Just as with the Bounce Mechanic explained above, there is another way to gain more than one Conductive Stack at once. When Overload or Superconduct is proc’d on an enemy by Violet Arc’s projectile, the enemy hit directly receives 2 Conductive Stacks, and surrounding enemies who were hit by Overload/Superconduct receive 1 Conductive Stack (because they were within the reaction’s radius).

(Both examples on the Top)


This elemental effect can be further improved if Overload is proc’d in a Pyro environment, such as Burning Grass. In those cases, the directly-affected enemy receives 3 Conductive Stacks, and surrounding enemies receive 2 Conductive Stacks.

(Both examples on the Bottom)


The same would happen if Superconduct is proc’d in a Cryo environment, such as Frozen Water. These happen because these environments act as “entities” just as enemies would, so they too create their own radius.



Optimizing Violet Arc

Via utilizing the two mechanics mentioned above, here is a quick overview of situations you can create and abuse in order to make the most of Lisa’s Violet Arc and Conductive Stacks.

This section strictly covers her Violet Arc in notable situations. This does not take into account her CAs also producing a Conductive Stack. Also, all graphics will assume enemies will have no initial Conductive Stacks to begin with.

Legend (from Left to Right):

| The visual radius for Overload/Superconduct |
| The visual radius for Lisa’s Tap Es and its bounces |
| An arbitrary indicator pointing at where the initial impact of Lisa’s Tap E was |
| The location of an enemy/entity |
| The number of Conductive Stacks in each scenario |

So, let’s start with the basics:

Link to an In-Game Example
Against a single enemy, with no additional occurrences, a single Tap E will produce 1 Conductive Stack to that enemy.
Notice how a radius is outputted even when against a single target. This is also the only way to produce a single Stack on a single enemy. However…


Because the initial spreading radius of the first Conductive Stack is ever so slightly larger than the “bounce” radius that is visualized, if enemies are at a enough distance, they will all generate a single stack and not bounce. (Unoptimal)

Now against two enemies that are near enough to each other, both enemies gain 2 Conductive Stacks. This is because of the Bouncing Mechanic taking place; the initial “bounce” radius giving both 1 Stack, and the resulting radius giving another Stack since both enemies were in both radii. 


Likewise, the same would apply among 3 or more enemies as each enemy is within at least 3 radii, thus accumulating the maximum amount of Conductive Stacks. As with the above situation, at whom the impact initially was directed does not change results.


But what is “bouncing” again? Well, as previously mentioned, only the initial impact (and reactions, which we’ll cover later) are able to “bounce” and allow resulting enemies to output their own radius; this new radius can not create more radii. As such, in this situation, notice how only the enemy within the initial impact had further created a radius, and how the farthest one did not, hence only gaining 1 Conductive Stack instead of 2 like the others.



Let’s now re-introduce Overload/Superconduct (OL/SC) as a mechanic. As mentioned before, if Violet Arc, upon initial impact, had also proc-ed either OL/SC, enemies within the radius of the OL/SC will be radiated with an additional stack. Therefore, with a single enemy and an accompanying reaction, that enemy gains 2 Conductive Stacks.


With the same logic, any surrounding enemies within the OL/SC radius, but not in the initial “bounce” radius, will be generated with 1 Conductive Stack as the reaction had radiated a Stack outward. You should be aware of this and abuse this knowledge to your advantage. Also note how both outer enemies still output their own radii from the reaction’s radiation, not from the initial bounce; although, think of the radiation as an extension of a “bounce” allowing other radii to form.
The enemy that gained 2 Stacks gained them from the initial impact (1 Stack) and the reaction (1 Stack), while the 2 outer enemies only gained 1 Stack from the reaction.


In the scenario where those outer enemies were near each other, then both enemies would be within each other’s radius. Therefore, instead of both only gaining 1 Stack, both gain 2 Stacks: 1 Stack from the OL/SC and 1 Stack from them being in each other’s radius, not from the initial impact radius.


Combining these two mechanics, it is feasible to produce 3 Conductive Stacks given there are at least 2 enemies/entities as well as an accompanying reaction to radiate off of. The 3 Stacks originate from the initial impact (1 Stack), the resulting “bounced” radius (1 Stack), and the reaction radius (1 Stack).


However, it is possible to generate 3 Conductive Stacks at once as seen in the previous section, right? So where is it here?

Well, that scenario fits the scenario directly above this text, which is where 2 enemies/entities both gained 3 Conductive Stacks from them being close as well as having an accompanying reaction. Recalling that, in order to generate 3 Stacks on a single enemy requires an elemental environment, so to speak, like Burning Grass, Frozen Water, or even Flaming Flowers and Mist Corollas, all of those “environments” act as “entities” to which can radiate as if they were mobs.

Therefore, it is, at least currently, not possible to realistically generate 3 Conductive Stacks on a single enemy with a single Tap E in a neutral non-elemental environment, say the Spiral Abyss for example.


Electro Sub Carry

Electro Sub Carry builds, and more specifically ‘Quickswap’ variations of them, are Lisa’s ideal playstyle. Sub Carry Lisa builds will focus on dealing as much damage as she can when it is her turn on-field as well as buffing the team’s other Quickswappers via her Elemental Burst as well as providing off-field damage. Builds like these will require other characters to also be built in a similar way, essentially for intermittent nukes. Do be noted that Lisa often requires a longer rotation time of around 16-20 seconds as she does not have short CDs.

Be sure to acknowledge her Cooldowns and Rotations as these are key.

This archetype also gradually gets better as Lisa gains Constellations. Unlike most of the other playstyles. That said, she works perfectly fine without any Constellations; they are more so QoL more than anything (except C4).

Electro Main Carry

If you plan to play Lisa as a Main Carry, a Taser build would be best. It takes advantage of Lisa’s natural EM, her constant Electro uptime, and of the availability of exceptional supporting units who can capitalize on Lisa’s faster normal attacks to consistently deal damage.

Note that Taser Lisa needs to build around ATK%/Electro%/Crit, not full EM. The Electro-Charges are meant to be perceived as supplementary damage, not something to focus upon.

Lisa, being a catalyst user with a rather quick attack speed on her Normal Attacks, may also be used as a driver for other off-field Sub Carries. These can range from Beidou, Xingqiu, and/or others that utilize attacking with Normal Attacks. When playing along with such characters, attempt to rotate Lisa’s Hold Es in between cooldown downtime.

Alternatively, a hybrid Overload Lisa can be played around if you so choose to go without a Hydro unit. Comparatively, Overload has the potential to be very effective in high-density situations. However, Overload Lisa is better thought of as the EM Main Carry archetype described later in this guide as investing into EM can be worth it, unlike with Electro-Charged.

EM Main Carry

Before the 1.6 EM Buffs, a reaction-focused Lisa build had existed but was severely lacking due to the previous limitations. The buffs have made the archetype viable. However, in Spiral Abyss, the only type of build that will benefit from EM, realistically, is Overload. This is because Electro-Charged can be inconsistent as to who will trigger the reaction.

Additionally, this archetype plays completely differently than the two above. 

EM Electro-Charged has a considerable amount of value in the Overworld, however, as both Rain/Shallow Water and/or Burning Grass exist to allow Lisa the application rate needed to keep these reactions consistent (these don’t exist in Spiral Abyss). Also, it works against Oceanid, I guess.

EM Main Carry plays differently as Lisa can either be played On-field for reactions, usually with accompanying sources of high Pyro application, or Off-field, with Lisa’s Burst being the main Overload activator with even more sources of high Pyro. That said, both do rely on Ult uptime; hence, ER becomes ever more valuable.


First of all, this role is seen as common among the community, however, if you do play Lisa like this, she really is just Fischl that can buff as you are not really playing Lisa for her kit but rather just for her Electro Application/Buffs.

As a Support/Enabler unit, Lisa’s focus will be on her Ult and/or buffing other characters. These builds take advantage of Lisa’s DEF shred and her ability to wield a catalyst. Support/Enabler builds are best used when speedrunning or if you need a low-investment support unit.
Otherwise, with a bit of extra investment, these builds are usually better off being modified to Sub Carry ones that also emphasize supporting, but to a lesser degree.


Artifact Stats

Low Investment:

At lower investment levels, building Lisa as some sort of Carry, either as a Sub or a Main Carry, is still generally optimal. However, building her as a cheap Support is still easy, as this archetype usually uses TTDS and primarily relies on her 15% DEF shred, neither of which require significant investment.

When comparing Electro Supports at minimal investment levels, Lisa is proportionally better because the benefits she provides a team are not reliant on damage. Support Lisa offers buffs and debuffs more than anything else, and these are static even if leveled. With that said, Lisa’s off-field damage still improves steadily with investment.

Higher Investment:

With increased amounts of investment, Lisa unquestionably shines more as a Sub or Main Carry, with EM Main Carry builds also being viable because of how her reactions scale. Meanwhile, the Support Lisa archetype at higher investment levels begins to morph into a Sub Carry, but one that primarily focuses on her Ult instead of her full kit.

Main Stat Ideals

(Electro) Sub Carry(Electro) Main Carry(EM) Main Carry
SandsATK% > ER*ATK%EM / ER*

* An ER Sands can be used if you cannot regen her Ult on rotations as a Sub Carry or EM Carry, but ideally you would want to run ATK% sands as a Sub Carry instead and just rely on ER substats and HP particles/C1 for your regen as an EM Carry.
An Electro Sub Carry should focus on: Crit = ATK%, > ER as Substats.
An Electro Main Carry should focus on: Crit = ATK% > EM as Substats.
An EM Main Carry should focus on: EM on Flowers/Feathers, and ER as Substats.

Notable Artifact Sets

2 Thunderfury + 2 ATK% Set (Glad/SR)

+15% Electro DMG; +18% ATK%.

Often BiS for a Generalist Sub Carry or a Generalist Main Carry.
Perpetually a well-rounded option because of its consistency in overall damage.

2 Thunderfury + 2 Noblesse

+15% Electro DMG; +20% Elemental Burst DMG.

Alternative BiS for a Generalist Sub Carry or a Generalist Main Carry.
Perpetually a well-rounded option because of its consistency as well as Burst damage. Of these two, better substats can push this to be better than 2TF/2ATK%.

4 Thundersoother

+40% Electro RES; +35% DMG on Electro aura-ed enemies.

Alternative BiS for a Sub Carry or a Main Carry.
It can be exceptionally better than other sets in Taser teams or Element-Inert teams. Also, since Lisa does have the potential to manage the Electro aura with proper rotations/ability usage, if you are willing enough to micro-manage this, this can always be the BiS for those archetypes.

4 Instructor

+80 EM; +120 EM to Party upon proc-ing Elemental Reactions.

Often BiS for focusing on Reaction damage for an EM Main Carry.

Although a 4* artifact set, having +200 EM is a noticeable increase in damage. The only caution you may need is to also suffice in her ER% because, naturally, 4* artifacts have less base stats. The party buff oftens plays well as Anemo units will be common for an EM Main Carry.

2 WT + 2 Instructor

+80 EM; +80 EM.

Alternate BiS for focusing on Reaction damage for an EM Main Carry.

Instead of keeping up duration on +200 EM with the previous set, this set combo offers a constant +160 instead. Wanderer’s Troupe also being a 5* artifact set may also allow for higher base stats as well as higher substats. Similarly, substats have potential to matter most here.

4 Thunderfury

+15% Electro DMG; +40% OL/SC/EC DMG, triggering such effects reduces Elemental Skill CD by 1s. This has an ICD of 0.8s.

Alternate BiS for focusing on Reaction damage for an EM Main Carry.
An “okay” set for an Electro Main Carry.

4TF is very near the two EM artifact sets above because the extra +40% Reaction damage is actually less effective than the pure EM that those sets give at reachable EM levels because it is a constant additive bonus rather than a multiplicative one. 4TF only becomes strictly better than those two sets if Lisa is running a near impossible amount of EM on her gear, which is highly unlikely. However, being able to get more EM from pure stats as a 5* set can allow 4TF to be more beneficial than Instructor or Wanderer’s Troupe.
There is some value in its innate CDR for a regular Electro build, but it really isn’t enough to be effective because, at most, you can realistically only shave off a marginal amount of time—which isn’t even consistent. Moreover, after the C1 “bugfix”, this set worsens even more.

4 Noblesse

+15% Electro DMG; +20% Elemental Burst DMG.

Moreso a set for either an Electro Sub Carry or a/n Support/Enabler.

Lisa is able to hold 4NO without egregious drawbacks and if no one else on the team would like to, just note that, obviously, Lisa’s damage won’t be the best with this set if that’s your focus.


+20% ER; +(X/4)% Elemental Burst DMG, where ‘X’ is your ER.

Moreso a set for either an Electro Sub Carry or a/n Support/Enabler.

As a Sub Carry at regular ER breakpoints, 4ESF is never a BiS, however, it does become a “BiS” if Lisa is indirectly forced to run high amounts of ER in the first place, or ~200% ER. This is commonly prone to occur in teams where she is the only Electro and her Burst becomes necessary. Likewise, most Support/Enabler builds will run high amounts of ER anyway for laziness, so I guess there’s that as well.


Electro Sub Carry

Not all weapons will be available here, this is only covering the most notable ones and the most asked about. Ranked from Best to Worst, with ‘Best’ being at the top of the lists.

  • It should be stated that this section is only comparing weapons rather than giving a full overview of each.


Skyward Atlas (Atlas)

BiS for Quickswap compositions

  • Buffs Elemental DMG (+Electro DMG).
    • Also applies extra Physical DMG as a passive.
  • Static passive rather than an over time passive.
  • ATK% Substat may make Crit Values difficult to achieve.
Lost Prayer to the Sacred Winds (LP)

Highly competitive on a Quickswap team, even on minimal stacks.

  • Crit% Substat; Crit substats are always helpful.
  • A proper Lisa Rotation allows her to deal her burst damage at 1 Stack anyway.
    • Lisa often will not be achieving full stacks in a Quickswap composition.
  • Its added movement speed helps Lisa’s lack of mobility.
Memory of Dust (MoD)

Competitive, has noticeable drawbacks to it, however.

  • Enforces a shielding playstyle (Zhongli).
    • Helps with Lisa’s Hold Es for a smoother rotation.
  • ATK% Substat may make Crit Values difficult to achieve.


The Widsith (Widsith)

BiS Highly competitive.

  • Crit DMG Substat; Crit substats are always helpful.
  • 3 Stages: (10s duration, 30s ICD)
    • 1 – Recitative : +60% ATK
    • 2 – Aria : +48% Elemental DMG
    • 3 – Interlude : +240 EM
  • If Recitative or Aria are chosen, Widsith’s DPS rivals 5*s.
    • Luckily, Lisa’s Ult snapshots, so buffs persist mid-Ult.
Solar Pearl (SP)

Also highly competitive.

  • Crit% Substat; Crit substats are always helpful.
  • Passive works well with Lisa’s Kit.
    • Alter your rotations slightly to get full value out of it: initiate with a Normal Attack first to buff the eventual Hold E.
Dodoco Tales (Dodoco)

Slightly competitive.

For a free R5 weapon, it’s not bad, but un-synergistic

  • Requiring a CA for the buff to activate is similar to Solar Pearl. However, unlike SP, a CA is required rather than a Normal Attack, so it is slower.
  • A positive is that its passive gets snapshotted, unlike SP.
  • ATK% Substat.
Eye of Perception (EoP)

Can be slightly competitive.

  • In concept, EoP is a toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Has an actually powerful passive.
  • Looks nice on Lisa. 🙂
  • ATK% Substat
Favonius Codex (Favo)

Favo’s damage is not triumphant by any means, but it can be used as a viable alternative due to Lisa’s high Ult Cost.

  • Running Favo allows Lisa more variability to run an ATK Sands, due to Favo’s increased Energy gain.
  • This would help smooth rotations in a Quickswap team, ensuring Lisa’s Ult is available off cooldown.
  • Do keep in mind that using Favo will greatly lessen your damage.


Can be slightly competitive.

Best of the Forged Catalysts (for Quickswap). It pales in comparison to others, however,

  • In concept, Frostbearer is another toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Less effective comparatively to EoP, but does slightly better on grouped enemies.
  • ATK% Substat.

Mappa Mare (Mappa)

Even given stacks, it’s barely competitive.

  • Its EM substat will not matter in Quickswap compositions. Damage values are better.
    • Its stacks are a major factor as to why it’s not preferred in a Quickswap composition, because it forces you to stay on-field for longer (less team DPS). Reactions won’t be as common either.
    • Hakushin Ring offers less damage than Mappa, but has ER. Take that as you will.

Electro Main Carry

Not all weapons will be available here, this is only covering the most notable ones and the most questioned. Ranked from Best to Worst. With ‘Best’ being at the top of the lists.

  • It should be stated that this section is only comparing weapons rather than giving a full overview of each weapon.


Skyward Atlas (Atlas)


  • Buffs Elemental DMG (+Electro DMG). Lisa does not naturally gain Electro% upon ascension, so Atlas’ effects are less diluted.
    • Also applies extra Physical DMG as a passive.
  • Static passive rather than an over time passive.
  • ATK% Substat may make Crit Values difficult to achieve.
Lost Prayer to the Sacred Winds (LP)

Competitive, but anti-synergistic.

  • Crit% Substat; Crit substats are always helpful.
  • The number of stacks LP gains is dependent on how long the user is on-field.However, many of Lisa’s optimal teams only get her up to 1 or 2 stacks, lessening LP’s max potential.
  • Its added movement speed helps Lisa’s lack of mobility, and this is more apparent when she stays on-field.
Memory of Dust (MoD)

Competitive; even when not under a shield

  • Encourages to include a shielding character (Zhongli).This is not a bad thing! Zhongli’s RES shred helps assist an EC composition very well.
  • When shielded, MoD outweighs Atlas as a Main Carry weapon.
  • Helps with Lisa’s Hold Es.
  • ATK% Substat may make Crit Values difficult to achieve.


Solar Pearl (SP)

Very competitive.

  • Crit% Substat; Crit substats are always helpful.
  • Passive works well with Lisa’s Kit, especially as a Main Carry.
    • Every ability will buff each other’s ability.
  • Doesn’t interfere with anything.
Mappa Mare (Mappa)

Very competitive with refinements.

Best of the Forged Catalysts (for a Main Carry).

  • Its EM substat, unlike in a Quickswap composition, benefits EC comps.
    • Unlike in a Quickswap composition, stacks are easily gained and maintained due to having a composition that revolves around EC, a reaction.
  • Hakushin Ring is directly worse in this case as ER won’t often be as much of a problem with Lisa as a Main Carry. Also, Mappa’s passive is strictly better for Lisa’s personal damage.
Blackcliff Agate (Blackcliff)

Very competitive (as a mobbing tool).

  • Given you are able to consistently maintain Blackcliff’s stacks, it rivals others well.
    • Which should be possible as a Main Carry weapon.
  • However, against single targets, it pales in comparison to other catalysts.
The Widsith (Widsith)

As a Main Carry, Widsith remains competitive, just less so.

  • Crit DMG Substat; Crit substats are always helpful.
  • 3 Stages: (10s duration, 30s ICD)
    • 1 – Recitative : +60% ATK
    • 2 – Aria : +48% Elemental DMG
    • 3 – Interlude : +240 EM
  • Under its 66.7% downtime for its buffs, there are better options
    due to its low active time.
Dodoco Tales (Dodoco)



Here, its playstyle is mostly synergistic with Lisa, CAs will need to be used, however.

  • As a Main Carry, its passive gets used more often, it still may not be the best, but is effective for what it’s worth.
  • A positive is that its passive gets snapshotted, unlike SP.
  • ATK% Substat.
Eye of Perception (EoP)

Can be slightly competitive.

  • In concept, EoP is a toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Has an actually powerful passive.
  • Looks nice on Lisa. 🙂
  • ATK% Substat.

Can be slightly competitive.

A solid Forged Catalyst (for a Main Carry)

  • In concept, Frostbearer is another toned-down version of Atlas. Except that it’s a 4* and lacks the Elemental DMG bonus.
    • Less effective comparatively to EoP, but does slightly better on grouped enemies.
  • ATK% Substat.
Favonius Codex (Favo)

DO NOT USE Favo as a Main Carry.

  • Teams that utilize Lisa as a Main Carry often have a secondary source of Electro (Fischl/Beidou).
    • Teams that don’t have a secondary Electro still should not use Favo.

EM Main Carry


For an EM Main Carry build, weapons that carry an EM substat are of high value, because this is effectively the only way to boost her effectiveness. For the most part, these builds disregard her usual role as a source of regular Electro damage.

Sacrificial Fragments (Sac Frags)


BiS damage-wise for any EM-Focused Lisa build.

  • Has the highest constant EM Substat value of any catalyst (221). This is the main driver of this weapon.
  • The skill reset passive is fairly useless since more often than not the passive will proc on a Press E rather than a Hold E. Preferably you’d want to strictly only use Hold Es for energy then, but that sacrifices around 4s of on-field time in total.

Favonius Codex (Favo)

Can be BiS if energy management becomes troublesome.

  • EM Lisa often requires high EM because many of her Overload teams prefer her to remain off-field, so she often requires high amounts of ER. If your ER is not high enough, Favo might be your best option.
  • Favo can also be considered if abusing C1 properly is not easily achievable for whatever reason.

Magic Guide (MG)

Technically, the second-best weapon damage-wise.

  • Although it is a 3* weapon, MG has the second-highest EM Substat value of any catalyst (187).
  • As EM is the only thing that matters for these kinds of builds, it is a solid option for players who do not have Sac Frags.
  • The only downside is that leveling it to 90 purely for its EM may be a waste of resources (e.g. if you end up getting Sac Frags later on).
Mappa Mare (Mappa)

Considering that all the weapons are ranked based on their EM value, Mappa is, by definition, the third-best catalyst.

  • The only other catalyst that has EM as a Substat (110).
    • And yes, Mappa does have less EM than Magic Guide.
  • The EM difference between Mappa and the others is vast, and, sadly, its passive is mostly wasted.
  • If Widsith were ranked, it would be around Mappa’s level, mainly because EM does not snapshot Transformative reactions.


As a Support/Enabler unit, Lisa’s focus will be on her Ult and/or buffing other characters. These builds take advantage of Lisa’s DEF shred and her ability to wield a catalyst. Support/Enabler builds are best used when speedrunning or if you need a low-investment support unit. Otherwise, with a bit of extra investment, these builds are usually better off being modified to Sub Carry ones that also emphasize supporting..


The weapons listed here are solely ranked for their value to the Support/Enabler role. 

  • In most variations of teams that utilize Support Lisa, TTDS usually is the preferred catalyst of all three supportive weapons.
Thrilling Tales of Dragon Slayers (TTDS)

Oftentimes the BiS. Using TTDS as a Support/Enabler Lisa can be considered if you want to assist the main damage dealer via buffs.

  • The best for speedrunning or general supportive use. In contest with HRing, TTDS is often more beneficial than HRing.
  • Has long downtime, so this also incentivizes speedrunning.
Favonius Codex (Favo)

Using Favo as a Support/Enabler Lisa can be considered if you want her to serve as a battery for other characters.

  • The best for becoming a support battery.
    • Its substat is ER, so Lisa’s Ult uptime would also benefit.
Hakushin Ring (HRing)

A rare choice for Support/Enabler Lisa; specifically if only the Pyro/Cryo/Hydro DMG% buff proves to be useful (not often).

  • If you do so choose to use “Support/Enabler” Lisa, there really isn’t anyone that would benefit majorly out of HRing’s passive because Support Lisa often does not bond well with those characters. If this rare condition is met, you could argue to use it, but it’s highly niche and not recommended.
  • Also, the passive only activates when the holder is on-field.
  • At least it has an ER substat and high base ATK, I guess.
Prototype Amber (Proto)

Using Proto as a Support/Enabler Lisa can be considered if you want a minimal source of team-spread healing and self-energy generation.

  • Unlike Favo, Proto’s energy function exclusively regenerates energy for the character using it.
    • However, this is the only catalyst that offers allied healing. It isn’t much, but is available.
  • Proto’s effects, however, are locked behind using Lisa’s Ult, which has a 20s CD.


As previously stated, Lisa as a unit thrives mainly as a Sub Carry, dealing large amounts of damage in bursts as well as buffing other Quickswap units. Many other characters can be built for similar playstyles, so these types of teams can be varied and versatile. Rotations may need to be lengthened because of Lisa’s 16s CD, however. As such, units that may work as on-field characters when cooldowns are not present, which we will call On-field/Swap Carries, have higher value. Lisa herself may also be an On-field/Swap Carry if need be.

Otherwise, teams where Lisa is still available to readily use her kit when off-field as a Sub Carry are highly efficient as well; not everything has to be a Quickswap.


Meanwhile, Main Carry compositions will require Lisa to be the unit who is on-field for the longest time. Because Lisa’s ascension stat is EM, there is a slight preference for Taser compositions; going without reactions does prove to be viable, however, as she can easily ease 4TS uptime.

Main Carry builds can be further split into Electro-Focused or EM-focused. Both play vastly differently. For EM builds, and in particular Overloads, Lisa will either play on-field or off-field with her Q to proc reactions. Often, these teams can not carry a battery alongside as other units are more necessary to make this source of damage consistent enough for usage.


Then there’s the tertiary Support Lisa. Because it is basically the Sub Carry role but with low investment, there aren’t many teams where this is preferable over other variations. Usually, she is there to provide 4TS support or to buff teammates.


With those explained, now let’s take a look at how each unit in Genshin Impact may work within Lisa’s kit and their potential synergies with Lisa herself.
Do keep in mind that ranking other units by Synergy does not mean everything, after all, Genshin Impact does use 4-unit Teams.

Electro Units

For most Electro Units, Lisa usually would prefer them regularly as another source of Electro particles for further energy generation. 

Off-field Carry

Beidou has the highest DPS output scaling for pairing with Lisa, especially following 1N1C on Lisa. Of course, Beidou bodes well in multi-target situations and does lose some value in single-target situations. Both Lisa and Beidou do have high energy cost Bursts, so refuelling each other will be necessary. Also, Lisa should preferably cast her Hold E when under downtime of Beidou’s Elemental Burst.

Off-field Battery Carry
Fischl offers a battery and a way for Lisa to stay on-field reasonably. Lisa can further proc reactions often due to her Electro attacks, causing Fischl to trigger Thundering Retribution (A4) onto enemies. Typically, Xingqiu is also chosen to run along the two as Lisa prefers to auto attack constantly for reaction procs and to have a constant Elemental Burst going.In other cases, she is paired with Lisa in single-target situations, where Beidou’s Elemental Burst becomes highly devalued in terms of damage.

On-field Carry

Keqing can be considered as an on-field damage source since she is able to generate particles for Lisa off-screen, similar to others. Likewise, Keqing often will serve as the one to be more on-field.

On-field Battery Carry
Raiden is an excellent pair for Lisa, as she helps resolve Lisa’s energy issues thanks to her constant energy regeneration mechanics and constant off-field damage. Lisa also neatly adds contribution to Raiden’s Resolve mechanic. Of course, field time on Lisa will be sacrificed.
As for Lisa as a secondary to Raiden, with Raiden being more so the team’s focus, Lisa works well to provide Raiden with either TTDS or Lisa’s innate DEF shred at A4, or both. Sara often is preferred in conjunction with Raiden as a Hypercarry, but Lisa works pleasantly as a replacement.

On-field Carry

Razor can be considered in single-target situations as a damage source since he is able to generate particles for Lisa off-screen, similar to others. However, unlike others. Razor prefers to engage in ample amounts of field-time and is fairly mobile when doing so, and, as such, he is less recommended. Razor also doesn’t need a battery as heavily as others may.

A+  –  S (C6)

Sara is primarily an Electro Support for Mono-Electro teams or Quickswap teams. She also gets more value with constellations such as C2 and especially C6. Lisa can make use of Sara’s buffs through snapshotting the ATK buff through Sara’s Elemental Skill/Burst, however, Sara’s CDMG buff from C6 can’t be snapshotted as it is dynamic instead. Sara’s capabilities of batterying Lisa is around the same as Keqing’s.
Electro Traveler
Off-field Battery

EMC is directly outclassed by Fischl with Lisa. While his/her energy regen is useful in theory to battery Lisa, it simply does not justify removing Beidou or Fischl. Fischl’s Oz provides enough offield particles to battery Lisa, while also maintaining strong turret damage, unlike EMC.

Anemo Units

Most Anemo Units, when alongside Lisa, are often highlighted for their potential utility, access to 4VV, and supportive capabilities.

Jean’s low Elemental Skill cooldown and fairly potent Burst allow her to easily slot herself in any given Quickswap comp. Her burst also gives healing utility and can help to keep enemies inside Lisa’s burst. Be careful to not yeet enemies in the air during Lisa’s burst, as it’ll shoot airborne enemies out of Lisa’s burst radius. Not the best, but always inputtable if necessary for her VV or otherwise.

Off-field Carry Support
Kazuha has a potent Elemental Skill which can potentially “double swirl”, becoming useful to shred two elemental resistances at the same time when holding VV. His Elemental Burst is also readily available to spread auras around, usually Pyro in Overload comps. In generic Electro Lisa comps, the swirling of electro gives Lisa a significant dps increase, as her saturation of such damage bonuses are low. 

On-field Pyro Swirler
Rolling, rolling all day long! Sayu can work as a budget Jean, however her long CDs can impede on smoother rotations.

Her higher potential with Lisa lies in being an On-field Swirler, namely, for Overload comps where Sayu would infuse Pyro and proc VV.
On-field Carry
Sucrose as an EM Amplifier – Does not have sufficient gather strength for Overload spamming—which is the ideal way to run an Overload-focused team with Lisa. Nevertheless, against enemies that can’t get flung around, she is a great choice for her EM share and access to VV.As for Sucrose in Electro Lisa comps, there’s marginal benefit to her EM buff, however, her grouping can be appreciated, although minor.
Sucrose as a Swirl Carry – Very high personal damage along with EM buffs for characters off-screen, ran typically in a team with lots of off-screen constant damage procs. In common Sucrose Swirl teams with other units like Fischl, XQ, sometimes Beidou, and in this case Lisa, Lisa can replace Beidou in single-target situations as well as being a supplement.At C4, Lisa can replace Beidou due to receiving strong AoE damage and will run with an Electro Battery, but generally, the DEF shred isn’t as valuable as Energy generated for Beidou and general ease of use. Lisa may also take away too much aura sometimes.

Off-field Carry, Support
Venti has arguably the strongest CC in the game, and deals massive damage, (with swirls and his own Anemo damage) along with low CDs on his Elemental Skill and a Burst that is useful for proc-ing the VV as well as retaining enemies within an area. He also provides a solution to Lisa’s Q knocking airborne enemies away and can refund 15 energy to the infused element. His role is uncontested as the best anemo to use in most scenarios, especially in EM Lisa comps where Pyro-infusion allows for Lisa to spam Electro with her various ICDs.

On-field Carry
Xiao prefers to be a selfish DPS, as he benefits from staying as long as possible on field during his burst to maximize his own damage. Xiao also tends to have his own energy issues (which compound Lisa’s own), and when using his burst, tends to knock enemies out of Lisa’s Q range. Even when sought for the 15% defense shred, the pairing is not worth going for. There is a rare usage case for 4TS Xiao though, however, it’s rather niche.

Utility Support
For Lisa, who would prefer to keep things in place, AMC outputs a fairly excessive amount of knockback as well as just tossing enemies around. And against enemies that aren’t flung around, his/her Elemental Burst doesn’t follow the target for most setups available to Lisa; thus, even by taking into account AMC’s bonus +20% RES shred over standard VV users, AMC isn’t valuable enough to justify the pairing.

Geo Units

Geo Units, at least with Lisa, are interesting. Each has their own identity when paired with her.

Off-field Carry
A cheap, yet rewarding character to build, Albedo provides great AoE Off-field damage, along with an altitude that can be used while casting Hold E, in case one struggles with interruption. However, running him with another Geo makes him a lot more effective, and, thus, can shoehorn a team. There is a benefit in that he, like Jean, can be slotted into any team for some damage and there is no particular team where he shines. He also does not impede elemental reactions as significantly.
On-field Swap Carry

Ningguang herself doesn’t synergize with Lisa as much as Ningguang can potentially detriment Lisa with her CA knockback. However, there is slight light in how Ningguang can fit into a Lisa team as a fellow burst damage dealer, (especially at C2+), which allows one to focus a team more around this concept. Due to Ningguang’s inherent low ATK, however, the damage loss without Bennett is noticeable; plan team comps accordingly. 

On-field Carry

Noelle is a character that often prefers to hog up field time. However, Noelle does have decent mechanical synergy with Lisa who wants to swap in every 20s or so, as there is time allotted to do so. Noelle’s shield can be of slight use as well.

Zhongli provides a hefty shield and along with it a -20% omnishred that all Lisa comps make good use of. The shield can become useful as Lisa is often squishy and it can protect her if necessary. When paired with another Geo, preferably Albedo for off-field damage or Ningguang for a Quickswap identity, the Geo resonance is unlocked. Do note that his additional Geo application may impede reactions.

Geo Traveler
Swap Carry

No significant synergy with Lisa, but is typically run with Noelle, a character which does have some mechanical synergy with Lisa.Does very quick bursts of high damage, and the team generally has Noelle hog uptime, which is beneficial for a character like Lisa who prefers to hang back with her 20-second cooldown window if played so.

Pyro Units

When paired with Lisa, Pyro units can allow for Lisa to multi-stack via proc-ing Overload with her Tap Es. That said, not all units have beneficial kit synergy with her.

Support, On-field Carry

Both Amber and Lisa don’t bond well with each other’s kits. Amber will not likely prefer Lisa’s addition of Overloads, and Lisa won’t benefit much from Amber’s kit. Amber does have a source of 2U of Pyro, however.At C2+: Amber can detonate bunnies with Overload, but this is likely purely for batterying purposes in double Pyro teams. Nothing of note here.
Arguably Lisa’s best support for all manners of playstyles. Bringing him will provide excellent ATK buffs, heals, some Pyro energy, and a source of 2U Pyro. Lisa On-field Carry can stay within the ATK circle zone easily unlike some melee characters, Lisa Sub Carry makes excellent use of snapshotting his buffs for her Burst, and Lisa EM Carry uses him to battery Xiangling and use his 2U Pyro Elemental Skill to make quick Overload reactions with Lisa. The only con would probably be that Bennett is a very contested support for his utility, so the second team in Abyss might be lacking if they rely on Bennett.
Bennett can also function as an OL Carry, as seen in a comp with extremely high potential DPS: 4TF Bennett.
On-field Carry

Being both Pyro and a claymore user, Diluc can potentially Overload enemies away and stagger smaller enemies upward, making them prone to knockback from Lisa’s Burst. Overall, highly anti-synergistic. Often, Lisa’s addition of Electro application can also impede Diluc’s tendency to Vaporize.

Hu Tao
On-field Carry
Lisa can find herself as a support in a Hu Tao team, with a highly niche synergy. As Hu Tao generally runs with Xingqiu at all times, the two remaining slots can be filled by Lisa and another Electro character for an “Overvape” team. Unlike most Pyro carries, Hu Tao is able to chase Overloaded enemies decently enough with her CA and, with an EM sands and 4pc CW, can do fair supplementary Overload damage. Having to play around under Lisa’s Burst is still a problem.
On-field Carry

Lisa and Klee have no real synergy, as while Klee does prefer to run Overload comps, her gimmick is the ability to break enemies poise with ease and move them around, which is highly anti-synergistic with Lisa’s stationary Burst. Klee at C2 can fit as a support for adding onto Lisa’s DEF shred and as a niche Swap Carry at C4.
Pyro Enabler

Off-field Carry
Xiangling, in EM Lisa teams, is the primary Pyro aura enabler  with Pyronado fueled by Bennett. Xiangling can be built with little investment looking only for energy in artifacts to provide easier uptime, but also still does decent damage for her own damage. Pyronado provides enough aura for Lisa to spam Overload with all of her sources of Electro. Since Pyronado travels with the character, you can chase enemies even if Overload knocks them away.
As for when Lisa is Electro-built, Xiangling can still prove to be useful, however, it is mostly just for her own damage and converting the team to a “hotpot” of reactions.
Support/Swap Carry
In Quickswap teams, if you have C2 and a lot of CDMG, she can serve as a simple Phys Swap Carry and can utilize Superconduct with another cryo quick swap support, but often, her being paired with Lisa can lead to unwanted Overloads that Quickswap comps don’t take advantage of and will lead to DPS loss.
In EM teams, with a refined Sac Greatsword, Xinyan can be a Pyro battery for Xiangling and can go either shielder or burst DPS, but Xinyan’s E pulses isn’t enough as a Pyro aura outside of Pyronado and the team loses a healer. Xinyan’s shield isn’t notable either; her best niche here is just a way to replace Bennett for other teams.
On-field Carry

Similar to Klee, Yanfei prefers to stay on field relatively long to take advantage of her Burst’s damage buff and stacks, which comes into conflict with Lisa’s best role being switching in and out to use her teammates’ elemental application to her advantage. Not to mention, the constant Overload triggers can knock back enemies from Lisa’s ult, lowering her value as a teammate. Even for EM Lisa, she is not a good match.
On-field Carry

If Lisa is played as a Sub Carry, Lisa does not pair well with Yoimiya much.However, Lisa can serve some purpose to Yoimiya as a buffer of sorts, although minimal.

Cryo Units

Likewise with Pyro Units, Lisa can utilize Cryo units’ Cryo application to multi-stack. However, within the same vein, not every Cryo unit proves to be synergistic with her.

On-field Carry

Just as Diluc heavily prefers to Vaporize, Ayaka prefers to be in Permafreeze comps. Lisa is only useful for “one-shot” comps with Ayaka where one is sure they can finish in one rotation, otherwise Lisa becomes dead weight when needing Diona and a Hydro unit.

Similar to Ayaka, enabling Superconduct isn’t beneficial for Cryo damage dealers and the DEF shred alone isn’t enough to justify Lisa in the team. There is a slight benefit to Chongyun’s CDR, but even Lisa does not take full advantage of that.

Diona provides potential EM at C6, a shield (albeit weaker than Zhongli’s but still useful), heals, stamina reduction, as well as fair Cryo application. Nothing to scoff at, but nothing especially outstanding.

On-field Carry

In a Eula team, Lisa’s value is derived from the 15% DEF shred from her burst, and as a Superconduct trigger for further RES shred. For this reason, it becomes best to have Lisa more as a Support than otherwise, however, Lisa as a Sub Carry can work fine, just that you might need supplementary ER.
On-field Carry

Lisa and Ganyu don’t have much to go about with each other. There’s nothing anti-synergistic necessarily, but there’s also nothing synergistic.
Off-field Carry

On-field Carry
Off-field Carry Kaeya doesn’t bring any necessarily special to an On-field Carry Lisa, but Kaeya’s Cryo application is likely to be the highest of who’s notable, specifically for stacking Conductive Stacks faster that is. 

As an On-field Carry Kaeya, Lisa can work as a Superconduct enabler where Kaeya is either Phys built or Hybridized. Specifically for Phys/Hybrid Kaeya, Lisa can be considered when in a single-target situation paired along with Fischl, and, at C4, Lisa can be considered over Beidou in multi-target situations, although doing so can be finicky.

As Qiqi doesn’t provide much utility beyond a ton of healing and slight cryo application for Conductive Stacks; there’s better alternatives like Diona and Kaeya.
Off-field Carry
On-field Carry
As with Off-field Kaeya, Off-field Rosaria works similarly in the sense that Lisa primarily, and only, benefits from their Cryo application for mass stacking. Otherwise, there isn’t anything wrong with the two, but nothing of note aside from Rosaria’s additional Crit% buff.
Now as an On-field Carry Rosaria who would also be Phys/Hybrid, Lisa can work as another Superconduct enabler like Kaeya would also prefer. Likewise, Lisa can be considered when in a single-target situation paired with Fischl and, at C4, can be considered over Beidou in multi-target situations.

Hydro Units

When paired along with Lisa, most Hydro units do serve purpose. Often they will provide supplementary damage through minimal Electro-Charges or off-field effects.

Barbara’s Hydro application doesn’t last long enough to be worth substituting into a Taser comp. Unless Barbara is strictly a healbot (even then, there’s options with better utility than a slight stamina reduction), she is not preferable; however, she is cheap.
On-field Carry
In Childe’s commonly known “Fireworks” comp, typically using Childe+Fischl+Beidou+Xingqiu/Bennett, Lisa can behave as a lesser version of Fischl in this comp due to Fischl’s “Firework” ascension talent, or her A4: Thundering Retribution. That said, Lisa can fully replace Beidou in single-target situations.
Support, On-field Carry
Kokomi and Lisa can be run together to a fair extent, however not as all rounded as Xingqiu. Kokomi’s Elemental Skill’s Hydro application is better than Mona’s and it could provide damage as well as healing off-field. Energy regeneration will be troublesome however.

On-field Carry
In a Quickswap team, Mona amplifies damage while dealing a very decent chunk herself; Lisa’s DEF shred is useful to this and the compositions that can be made aren’t really that bad, but she does not take up enough uptime and therefore requires characters with great on-field damage output independent of her low Hydro application or low cooldowns. Otherwise, Mona actually does not synergize well with Lisa outside of that notion. Got a neat name combo with “Mona Lisa” though.
As Mona as a Hydro “driver”, typically using Mona+Fischl+Beidou+Xingqiu, Lisa behaves as a lesser version of Fischl in this comp due to Fischl’s A4, similarly with Childe, Lisa can efficiently replace Beidou in single-target situations
Off-field Carry
Xingqiu’s high off field damage and constant hydro application makes him a good addition to any team, including Lisa teams of course. He can be run in any given Quickswap team or, especially, as the core of a Taser team, where rotations have him ulting off cooldown, then Lisa auto attacking to constantly trigger his Burst and EC. Paired with Beidou, together they can give your On-fielder around 80% damage reduction, and sometimes even negating the need of a healer in these comps.

Team Compositions

Here’s a friendly reminder that the following teams below are not strict teams that Lisa necessarily has to follow, but rather are compositions that have seen success due to either how they mechanically play with one another or as a team itself. This should not discourage you but, instead, serve as a skeleton for you to know how Lisa can succeed.

Main Carry

Electro Built



This configuration of units allows for a surprisingly high damage ceiling. When Beidou’s Stormbreaker is active, Lisa can consistently execute N1Cs (1 Normal Attack into a Charged Attack) to proc Stormbreaker efficiently. Venti’s presence allows for Stormbreaker to almost always get as much value as possible and also enables potential Quadratic Scaling with Lisa’s Lightning Rose when C4+. Bennett, of course, snapshots on everyone present. Additionally, having Lisa and Beidou together can be energy costly, as such, Venti could infuse Electro to enable his energy refund to both units, ameliorating this issue. Both Bennett and Venti also enable Lisa to multi-stack efficiently through Overloads/Grouping.

For Alternatives, Kazuha can be run in replacement for Venti. Kazuha won’t enable as much as Venti does, however, Kazuha’s buffs are also another hefty addition to note. 

Bennett Burst > Bennett Skill > Lisa Tap Skill > Lisa Burst > Lisa Hold Skill (if safe) > Venti Skill > Venti Burst > Beidou Skill > Beidou Burst > Lisa N1C Spam (Until Beidou Burst ends) > Repeat



Flex: 4VV/Bennett/Zhongli/(Pyro/Cryo)

In this composition, Lisa will serve as the team’s primary on-field unit, but swapping will still occur fairly prevently due to her teammates often wanting to contribute with their Elemental Skills or Bursts. The Echo damage from Electro-Charged and other possible reactions are more so supplementary damage. Do keep in mind 4TF won’t proc as often even on Lisa due to it being finicky with Lisa’s Electro application.

Slotting in Bennett or a 4VV unit is always appreciated, as both will buff well with Fischl/Lisa who snapshot, and the potential to “double-swirl” off of Electro/Hydro aura-ed opponents.

Zhongli is moreso just a comfort choice while an additional Pyro/Cryo can serve as a “conductor” for Lisa to multi-stack upon.

  • Remember that, although this is an Electro-Charged team, Lisa should not be built for EM, but for the usual Electro DMG build.

For Alternatives, Beidou can substitute in for Fischl if a situation may suit her more instead. Xingqiu is almost a cornerstone in this team; other Hydro units may work, but not to the same extent as Xingqiu. Raiden can slot in for Fischl as well, but with Raiden, this team partially loses its identity as a Taser team.


No specific rotation necessary, just be sure to cast 4VV/Bennett/Zhongli’s Skills so that they are aligned with Fischl/Xingqiu/Lisa and then remain on-field with Lisa. Lisa should cast her Hold Es in-between XQ’s Burst.



Mono-Element teams have always existed and some do manage well in later content. Theoretically, this team can have a lot of potential if such content allows for it to do so. That said, the content that this does prosper in is not as common, necessitating for a number of variables both be present and not be present, i.e. multi-target, no innate elements, etc. But hey, if played properly, both Kazuha and Sara’s buffs get tremendous value if allotted to.

This is moreso a niche team.

Rotation/Showcase: TBA

EM Built

“Standard Overload”


Flex: 4VV/Zhongli

This composition serves as a calm segway between Electro and EM built Lisa, as such, Lisa can be built in either direction. Going more towards EM, in optimal situations, does outpace an Electro built Lisa in this case, however, both can stand their ground. If Lisa is built Electro, Lisa can efficiently take use of the Pyro aura to multi-stack efficiently, that said, one should be aware of potential Overloads within Lisa’s Burst, as on lighter enemies, will lift them airborne. If Lisa is built EM, Lisa actually is able to consistently proc Overloads for herself rather than, say, Xiangling to steal them. Also, Lisa will often need to build a higher amount of ER as she likely won’t have another Electro alongside her and most of her Overloads can source from her Burst (against larger enemies). Additionally, Bennett Skill > Lisa N1C can produce two Overloads back-to-back since Bennett’s Skill is 2U of Pyro.

4VV and/or Zhongli serve as almost the only ways to further increase Overload damage, if that’s your focus.

Rotation/Showcase: TBA

“Hyper Overload”


Pyro: Technically, the Pyro slot can be anyone, but you can combine the previous skeleton and include Xiangling, if so, the Flex will be Bennett.

Flex: Bennett/4VV/Pyro/Zhongli

This variant of the traditional Overload Lisa is fairly different from the former. Instead of Lisa being able to choose either being built Electro or EM, this combination highly favors EM Lisa. This is because when Venti does Pyro-infuse his Burst into Lisa’s Burst, since each enemy within the Bursts has their own independent Overload ICD, Lisa is able to maximize the Overload proc rate to every 0.5s, assuming there are enough enemies with applicable attributes to do so at least. If there are, the potential amounts of Overloads can be devastating.

Likewise with the previous team, Lisa needs some ER.

Bennett, an additional source of 4VV, and secondary source of Pyro, and Zhongli are all considerable for similar reasons as the in the Standard Overload skeleton.

Rotation/Showcase: TBA

“Sayu Variant Overload”


This variant is rather niche, however, it is certainly mechanically interesting. In this scenario, a Pyro-infused Sayu would be the preferred on-fielder, additionally with a Sac GS for further uptime, because Sayu is able to withhold multiple sources of on-field Pyro (Sayu’s infusion + XL Burst) for an off-field Lisa Burst to capitalize upon. This team isn’t the best, but it sure is fun as it’s a different playstyle from the two former Overload teams!

Rotation/Showcase: TBA

Sub Carry


“TF Bennett”


TF Bennett is a monster. This team has potential to be one of the highest damage ceilings available if allowed to. However, Lisa, in this case prefers to buff Beidou via outward sources like TTDS and her innate 15% DEF shred. Lisa still does carry a very nice slot in this team as she also supplies TF Bennett with sufficient Electro aura to proc 4TF off for himself. Xingqiu is here to add additional damage, occasionally allowing Bennett to “Overvape”. Additionally, both Lisa and Beidou would normally require to build ER, however, with Bennett proccing 4TF so often, many particles are produced and the ER benchmarks for all units can be lowered an amount, allowing them to build towards even more damage.

As an alternative, Fischl can be opted for Beidou in single-target situations.

Rotation/Showcase: TBA

“Raiden Lisa Variant”


Flex: Xingqiu/Kazuha/Sucrose/Sara

As Raiden teams would often run Sara in replacement of Lisa, Lisa is able to fulfill a similar role to an amendable efficiency. Raiden compliments Lisa with her capabilities as an on-field battery, and Lisa, in return, offers a neat boost to her Resolve and DEF shred. Sara is better over than Lisa in this slot in most scenarios, however, and especially so at C2+ Raiden due to Raiden’s high DMG% saturation.

Xingqiu can be opted for the remaining slot as an additional source of damage during Raiden’s Burst, while Kazuha/Sucrose can serve as further buffs to Raiden herself. You could even put in Sara if you wanted to for similar effects, even if Sara directly competes for Lisa in this case.

Rotation/Showcase: TBA

“Eula Lisa Variant”


Pairing Eula and Lisa can be common, Lisa provides sufficient off-field Electro for Superconducts and Eula can remain as the on-fielder. As with TF Bennett, Lisa can be built cheaply as well if all you intend to do with her is support. However, a built Lisa can offer Eula a pretty neat Off-field Carry alongside her, as Eula’s normals don’t harm Lisa as much as other claymore users might. The main problem with supporting both Eula and Lisa are their energy requirements; this is partially fixed by having both Diona and Fischl to battery the two, respectively. 

As alternatives, Rosaria could be replaced with Diona, and Beidou can potentially replace Fischl; although energy would require a bit more maintenance.

Rotation/Showcase: TBA

“Noelle Downtime with Lisa”


Geo: Ningguang/GMC

Electro: Beidou/Fischl

Another mechanically interesting team, although this team is not the best, the utility of the characters within provides some purpose as it can be commendable to earlier players. Noelle, although hogging uptime, actually hogs a nice amount of uptime that Lisa and her 20s rotations can slot into neatly. Otherwise, there is also some mechanical synergy in the sense that either Geo character can provide Lisa with some resistance as well as the Geo Resonance. 

Ningguang/GMC serve as fellow batteries to Noelle and so do Beidou/Fischl, all while adding contributing damage.

Rotation/Showcase: TBA

Swap Carry

“Geo Quickswap”


For Quickswap teams that often need to cater towards specific enemies and situations to be effective, this follows suit as well. All four units have a way of “nuking”, so to speak, via being well-invested and cycling through Bursts on rotation as well as being under damage increases like Bennett’s buff, Lisa’s DEF Shred, Zhongli’s Omnishred, and even the Geo Resonance. As such, teams like so are often not for sustained content but for quick execution. However, do note that in general gameplay, Ningguang and Lisa don’t synergize the best with each other, but as a team with others, they can manage.

Specifically in this scenario, when cooldowns are not present, either Ningguang or Lisa prefer to be on-field until the team can cycle once more.


Zhongli Skill > Bennett Burst > Bennett Skill > Lisa Tap E > Lisa Burst > (Optional, Lisa Tap E) > Zhongli Burst > Lisa Hold E > Ningguang N1 > Ningguang Skill > Ningguang Burst > Ningguang CA > (C2, Ningguang Skill) > Lisa Hold E > Repeat

  •  Downtime filled with either Lisa or Ningguang.

“Electro Quickswap”


Flex: Venti/Kazuha/Zhongli/Mona/Sara

A lesser Quickswap team, but a Quickswap configuration nonetheless. Unlike the above, this variation is more widely usable outside the scope of bursting enemies down as having the Electro Resonance in play does help to ameliorate certain Burst costs, as such, the flex slot becomes more open to common Quickswappers that also can fit alongside. This is, again, highly niche.

Rotation/Showcase: TBA


To restate, this is a tertiary role that does not make the best use of Lisa’s kit.

However, when it works, it can work well. It benefits teams that take advantage of Lisa’s passives and/or TTDS. This is most relevant for speedrunning teams or those that want direct buffing and/or Lisa’s rapid Electro application.

Oftentimes, an ER sands will be preferred on Lisa unless she is also as well-invested as her teammates.

Common use-cases for this archetype are to either buff a fellow Sub Carry, fully commit for damage on a Main Carry, and/or providing Electro. 


“TF Bennett”


As previously mentioned when Lisa was built with more investment as a Sub Carry, certain teams can simply benefit from Lisa’s ability to hold TTDS and shred DEF.

Unlike many other attainable compositions that include Support Lisa, TF Bennett is one where she can still get her maximum use in a team, although it may be not for her own personal damage, but rather as a team supplement.

Similarly, Fischl can still be slotted in for Beidou, just as before.

Rotation/Showcase: TBA

“Eula Lisa Variant”


For similar reasons as to why this Eula team is mentioned again under Support Lisa, is that, as with TF Bennett, Eula can purely capitalize upon Lisa’s Supportive capabilities with TTDS, DEF shred, and Superconduct.

You can even do a spin-off comp where Rosaria replaces Eula as a Phys Carry, although not preferable.

Similarly as before, Rosaria could be replaced with Diona, and Beidou can potentially replace Fischl; although energy would, again, require a bit more maintenance.

Rotation/Showcase: TBA

“TF Hu Tao”

Hu Tao/Xingqiu/Lisa/Fischl

As with the other teams mentioned, Lisa is present to remain as a consistent and dependable source of Electro as she boasts a rapid application rate with Lightning Rose. Lisa will typically be used to buff Hu Tao, who will be the main source of damage. A thing to note is that Hu Tao may have to play around the positioning of Lightning Rose as Overloads will be occurring. However, TF Hu Tao is highly niche.

This mention’s intent is more to inform that Lisa can enable TF Hu Tao, whether TF Hu Tao can be widely applicable is debatable. Luckily, Hu Tao kinda kind of chase Overloaded enemies with her Charge Attacks.

Rotation/Showcase: TBA

Lesser Support Teams

The following compositions are teams where Lisa is used not as a regular team member but more as an assist for speedrunning or expediting chambers with uncommon builds. As such, they are listed here but not fully elaborated on. Keep in mind that these are by no means sustainable teams; most are for showcasing and because of this, not all will have a preferred rotation.

“Eula Nuke”


A big number is a big number, pog.

Rotation/Showcase: (By Artesians)

Zhongli Skill > Eula Tap Skill > Bennett Burst > Lisa Burst > Eula Burst > Eula N4 > Eula Hold Skill > Eula N4

“Noelle Debuff Budget”


A cheap early option that can serve some value; takes advantage of team buffs.

Rotation/Showcase: TBA

“Xiao 4TS”


4TS Xiao is very much a rarity, but could work, I guess.

Showcase: TBA

“Keqing 4TS”


Similar to above, this is highly niche and more so just a showcase.

Showcase: (By Michael B)


Tempus Fugit!~


Time Flies”, as Lisa’s constellation is aptly named, and time surely has flown since you began reading this guide! And maybe you too now have the knowledge equivalent to Sumeru Academia’s most distinguished graduate from the past two centuries.

Let’s hope it was a good and beneficial read, and that it might have changed your view on Lisa as a character. If any of your questions remain unanswered, or would like to suggest anything to improve upon, our discord server is open to any comments over at #guide⋅feedback. You can also contact me directly through my Discord tag!

Tempus Fugit, usque in finem.

₪ ArchedNosi#1484 ₪


artwork by ArtofFRanzilla


Feb. 10, 2021 Document Creation.

Feb. 13, 2021 Majority of Info added.

Feb. 14, 2021 Intricacies added.

Feb. 15, 2021 Team Comps added.


Feb. 19, 2021 Cleared up properties of C1.
Visual Overhaul.

Feb. 23, 2021 Added Constellation Spikes.

March 7, 2021 Added Common Questions/Conceptions.

March 8, 2021 Added Tertiary role: Support/Enabler.

March 13, 2021 Overhaul to Team/Unit Section.
Added MV/s + Combos Section.

March 22, 2021 Added Progression and Materials.

Added Epilogue.

April 13, 2021 Added Radii for Hold E and Q

April 20, 2021 turbo ;-;

May 9, 2021 Inclusion of Overload Lisa

June 26, 2021 1.6 EM Buff additions.

July 13, 2021     Added Kazuha.

Sept 26, 2021    Updated to 2.1, C1 ;-;, New Violet Arc section