Table of Contents
Overshadowed in an already largely underrated element, Geo MC is a very strong character living in the shadow of characters like Ningguang and Zhongli. However, Geo MC’s free access to a team crit rate buff and consistent high skill damage output makes them very strong as a DPS or support character in both sustained and quickswap comps.
Disclaimer: New findings are made everyday and the content discussed in this guide is subject to change, although unlikely. In addition, new tech is found for character mechanics and interactions with newly released characters may influence how this character can be played.
Written by: Fluffy#5580
Geo MC’s two primary assets they bring to a team are damage and the crit rate buff associated with their Elemental Burst. However, I find the damage to be more essential and the Elemental Burst to be pretty easy to recharge so as long as they have sufficient ER from substats, opting for a weapon to maximise DPS is my recommendation.
|Primordial Jade Cutter|
|Summit Shaper (5 Stacks, Shielded)|
|Blackcliff Longsword (3 Stacks)|
|Lion’s Roar (Passive Active)|
|Harbinger of Dawn R5 (Passive Active)|
|The Black Sword|
|Blackcliff Longsword (1 Stack)|
|Alley Flash (Passive Active)|
Note: Options 2 and 3 are unrealistic to upkeep and are primarily in the list for comparison sake.
The artifact main stats that should be aimed for are Atk%/Geo%/Crit.
1) 2 Archaic Petra + 2 Gladiator’s Finale
2) 2 Archaic Petra + 2 Noblesse Oblige
3) 4 Lavawalker/4 Thundersoother
1) 4 Noblesse Oblige
What Each Set Offers
- 2 Piece: Bonus 15% Geo damage applicable to skill and burst.
- 2 Piece: Bonus 18% Atk applicable to all of Geo MC’s damage.
- 2 Piece: Bonus 20% damage applicable to burst.
- 4 Piece: Bonus 20% Atk to the team for 12s after casting burst.
- 4 Piece: Bonus 35% damage against enemies affected by Pyro.
- 4 Piece: Bonus 35% damage against enemies affected by Electro.
Talents and Talent Priority
E: Starfell Sword > Q: Wake of Earth > AA: Normal Attack: Foreign Rockblade
Normal Attack: Foreign Rockblade
The generic auto attack talent. For Geo MC, the auto attacks are slow and honestly not worth investing into or spending field time doing.
E: Starfell Sword
This ability creates a meteor that does some damage and creates a Geo construct if placed on an appropriate surface. There is a tap E variant which places a rock automatically and hold E that allows for adjustable placement. Always use hold E because if you hold E quickly, you can avoid the long animation associated with tap E and get your skill out faster.
The meteorite scales at a 1:1 ratio based on Geo MC’s HP, defense, damage reduction, and resistance.
There is a limit of 3 Geo constructs placed at once. Any meteorite placed while 3 constructs are on the field will detonate the longest standing one and proc the C2 effect if this is a meteorite. In addition, meteorites placed on existing constructs or water surfaces won’t actually be placed and will only do a single instance of damage, meaning the C2 effect will not proc.
Q: Wake of Earth
The base Geo MC Q ability is a simple damaging ability that creates 4 Geo constructs in a circular shape. The constructs may not be placed if obstructed. These constructs do not count toward the construct limit. This ability can hit each enemy up to 4 times and it is advisable to try to get all of these hits in.
A1 Passive: Shattered Darkrock
Reduces the cooldown of Starfell Sword by 2s, changing the cooldown from 8 to 6 seconds. This makes Geo MC’s E ability far more spammable for frequent, high damage, Geo attacks.
A4 Passive: Frenzied Rockslide
Adds an extra no-hitlag Geo attack to the end of the normal attack string. The damage from this ability is negligible and it isn’t enough to warrant auto attacking with Geo MC.
C1: Invincible Stonewall
This constellation adds a great amount of team support ability to Geo MC’s Q ability. The ability to have a permanent 10% crit rate buff in a range is a really great buff for any team and is worth considering. This buff will not apply to Geo MC’s Q itself, only once the rocks show up.
C2: Rockcore Meltdown
This constellation allows your E to have a second hit upon detonation, effectively doubling the damage of the E if used properly. This constellation is hands down the most important one for Geo MC because it helps them provide competitive Geo DPS with a huge E multiplier. The explosion damage does snapshot the initial damage so if you run out of buffs before the meteor explodes you will still have the same damage. The exception to this is conditional buffs such as 4 Thundersoother, 4 Lavawalker, 4 Blizzard Strayer, or Lion’s Roar’s passive.
C3: Will of the Rock
Increases the level of Wake of Earth by 3. This is just a simple DPS increase to Q.
C4: Reaction Force
This constellation provides some energy regeneration from hitting enemies with the Q ability. It can massively reduce or even remove any need for energy recharge and is a very nice quality of life constellation.
C5: Meteorite Impact
Increases the level of Starfell Sword by 3. This is just a simple DPS increase to E.
C6: Everlasting Boulder
This constellation is controversial because it expands the duration of the Geo constructs of Q by 5 seconds and of E by 10 seconds. While this does enable greater uptime on the crit rate buff attached to the Q ability, it also delays the already late explosion of Geo MC’s E by 10 seconds which makes it harder to play around the C2 effect. In practice, this extension really doesn’t impact how often the C2 effect occurs assuming you optimize Q use off cooldown.
There are two primary playstyles for Geo MC, DPS and Support. Moving towards endgame, specifically beyond AR50, the DPS build should become a higher priority.
DPS Geo MC is the recommended build and plays best in a quickswap role to use E and Q off cooldown. The build maximizes the raw damage output of E primarily and aims to make heavy use of C2, meaning there is a learning curve to meteor placement based on positioning and enemy patterns. The goal of Q cast should also be to maximize damage, meaning to aim for all 4 damage procs.
Support Geo MC is a fine build with less team investment. It focuses on high Q uptime to achieve 100% uptime on the C1 passive. C6 is a very nice asset to this team because a 5 second extension to the Q rocks allows for more leniency in Q casts and can allow for more focus on damage stats as opposed to ER. This build would ideally run with 4 Noblesse Oblige to maximize how many team buffs can be applied.
When building a team with Geo MC, the first thing that should be decided is their role. In a quickswap team, all of the characters have high value and Geo MC will be one of them. There isn’t a lot in the way of specific team comps for them. As a support, Geo MC is there to fill in a 3rd or 4th slot to provide buffs to a main DPS, meaning you aren’t really building a team around them. Below, I will list some strong synergies with Geo MC, but in general, there is a lot of flexibility in team comps.
As a bread and butter character for many comps, Bennett provides a massive flat attack buff, and an E on short cooldown that can do some decent damage, provided he is on field. In addition, the range for Geo MC C1 buff is about the same as Bennett’s Q circle so it makes it nicer to play around each other as well.
Zhongli is an exceptional enabler to Geo MC because of the Geo resonance and bonus 20% shred. Not only does Zhongli buff Geo MC’s damage, but he also increases the resistance shred overall provided to the team. The Geo resonance is also a great asset to buffing damage and makes Zhongli an easy choice to pair with Geo MC. In addition, Zhongli’s pillar can resonate both with Geo MC meteors and Q rocks.w
Any Other Geo
I really can’t stress enough how beneficial another Geo character is to pair with Geo MC. It isn’t mandatory but the resonance is the only source of shred outside of Zhongli and it can be a massive amplifier to damage output. The damage buff on top of that is nice as well and you can crystallize much more frequently.