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Clorinde Quick Guide

Updated for Version 4.7
Clorinde Quick Guide

Clorinde is a 5-star Electro Sword character in Genshin Impact. The Champion Duelist is an on-field Electro DPS unit who unleashes a flurry of lightning-fast ranged and melee attacks while sustaining herself. Learn about Clorinde’s best builds, best weapons, best artifacts, and best teams in this quick guide.

Note that the information given may change if new discoveries are made. More extensive testing is in progress.

Join our Discord to check on and participate in the theorycrafting process.

New Content


Absolution
This ominously named Sword is Clorinde’s signature weapon and Best-in-Slot Sword. It performs a cut above her options. 

Infographic

Clorinde Infographic


Design: euphorysm
Content: nikatosaurus

Character Overview

Pros

  • Fast, long-ranged attacks that effectively drive off-field teammates
  • High mobility via her lunging attacks
  • Frequent self-healing that allows her to sustain herself
  • High Electro application that can trigger numerous reactions

Cons

  • Short on-field durations that can limit her damage window, particularly in multiwave content
  • Relatively low raw damage output without Dendro reactions
  • Lack of innate interruption resistance without Constellations

Playstyles

On-Field DPS

Clorinde acts as an on-field DPS unit, dealing damage through her converted sword and pistol Normal Attacks during her brief Skill state. Her rapid Electro application allows her to frequently trigger reactions like Aggravate and Hyperbloom. Her fast attacks and long range during her Skill state make her a great driver for off-field teammates such as Fischl and Yelan. 

Talents

Level and Talent Priority

You should raise Clorinde to Level 90 to maximize her Aggravate and Hyperbloom damage.

Character Level > Skill > Burst

Clorinde deals the vast majority of her damage with her converted Normal Attacks, which scale with her Skill Talent level. Her Burst can be leveled afterwards. Clorinde does not use her Physical Normal Attacks in practical combat, so you do not need to level her Normal Attack Talent.

Talent Overview

Normal Attack
Normal Attack | Oath of Hunting Shadows

Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Clorinde boasts a flashy but otherwise unremarkable Physical Normal Attack sequence. Most of her damage comes from her Elemental Skill’s converted attacks instead. You do not need to level her Normal Attack Talent.

Elemental Skill
Elemental Skill | Hunter’s Vigil

Preparing her pistolet, she enters the “Night Vigil” state, using steel and shot together. In this state, Clorinde’s Normal Attacks will be transformed into “Swift Hunt” pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into “Impale the Night”: Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt

  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night

The current percentage value of Clorinde’s Bond of Life determines its effect:

  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the “Night Vigil” state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde’s Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.

On cast, Clorinde’s Skill activates an enhanced state, converting her Normal Attacks into Electro and changing all incoming healing into Bond of Life (BoL). Note that BoL persists through swaps until it is depleted. 

She has two different attacks in this state: pistol shots and lunging attacks.

Pistol Shots (Normal Attack Inputs)

To begin with, Clorinde’s Normal Attacks now rapidly fire long-ranged pistol shots, repeating a 3-shot animation sequence. She also cannot perform Charged Attacks — holding the Normal Attack input instead fires her pistol shots continuously. Her pistol shots apply Electro at standard ICD (every 3 hits or 2.5s) and are further enhanced if fired while she has less than 100% BoL (displayed as half of the HP bar): each enhanced pistol shot pierces through enemies, deals additional damage, and grants her 35% BoL. The first pistol hit also launches an Ousia-aligned attack.

Lunging Attacks (Skill Inputs)

Additionally, Skill inputs after the initial Skill cast unleash lunging attacks that dash through enemies. These lunges are considered as Normal Attacks and can be used while her pistol shots are being fired. Lunges have different properties depending on how much BoL Clorinde has when used:

  • Level 0 (No BoL) – no special properties
  • Level 1 (1–99% BoL) – have increased damage and AoE, self-heal for 104% BoL 
  • Level 2 (100%+ BoL) – maximum damage and AoE, self-heal for 110% BoL

Clorinde preferably uses Level 2 lunges due to their greater damage, AoE, and self-healing. Each Level 2 lunge heals her for 10.5% of her HP, as part of the listed scaling is used to clear her current BoL. Healing Bonus buffs dramatically increase her self-healing: e.g., with 30% Healing Bonus, Level 2 lunges now heal for 150.15% of her Max HP, which after clearing her BoL restores 45.15% Max HP.

Preferred Combo

Clorinde’s preferred attack string comprises 3 pistol shots to build up 105% BoL followed by a Level 2 lunge, performed repeatedly until her enhanced state ends; her enhanced state lasts for 7.5s after Skill cast or until she swaps off. Since her pistol shots have little hitlag, she does not benefit much from hitlag extension

Elemental Burst
Elemental Burst | Last Lightfall

Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.

Clorinde’s Burst deals 5 instances of AoE Electro damage and applies Electro twice. It also grants her a sizable Bond of Life; at Burst Talent Level 7 or greater, it provides enough BoL to use a Level 2 lunge.

Clorinde’s Burst isn’t strictly necessary to use, but it is nonetheless useful for dealing AoE damage, finishing off enemies, applying Electro for Swirl setups, or filling downtime in a rotation.

Ascension 1 Passive
Ascension 1 Passive | Dark-Shattering Flame

After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde’s Normal Attacks and Last Lightfall will be increased by 20% of Clorinde’s ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.

Clorinde’s A1 Passive increases her Electro damage whenever Electro reactions are triggered, stacking up to 3 times. It is possible to gain multiple stacks with the same reaction. The buff caps out when Clorinde has 3000 ATK.

Ascension 4 Passive
Ascension 4 Passive | Lawful Remuneration

If Clorinde’s Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.

Additionally, Hunter’s Vigil’s Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.

Clorinde’s A4 Passive gives her 10% CRIT Rate when her BoL increases or decreases while over 100%, stacking up to two times; this is easily achieved after using 2 Level 2 lunges during her enhanced state. Together with her Ascension Stat, Clorinde can reach 44% CRIT Rate before factoring in her artifacts and weapon.

Additionally, this passive increases the BoL gained from external healing.

Constellations

If you want to vertically invest into Clorinde, her C1 or C2 can be a good stopping point before C6.

Constellation 1
Constellation 1 | “From This Day, I Pass the Candle’s Shadow-Veil”

While Hunter’s Vigil’s Night Vigil state is active, when Electro DMG from Clorinde’s Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde’s ATK as Electro DMG.

This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.

Clorinde’s C1 causes her attacks during her enhanced state to periodically trigger additional Normal Attack hits. Each wave of additional attacks applies Electro once, allowing her to trigger even more Aggravate reactions.

Constellation 2
Constellation 2 | “Now, As We Face the Perils of the Long Night”

Enhance the Passive Talent “Dark-Shattering Flame”: After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde’s Normal Attacks and Last Lightfall will be increased by 30% of Clorinde’s ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde’s interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.

You must first unlock the Passive Talent “Dark-Shattering Flame.”

This Constellation enhances the scaling of Clorinde’s A1 Passive but does not change the ATK needed to hit the limit, leading to a sizable damage increase. It also provides a decent amount of interruption resistance (comparable to that provided by Xingqiu’s Rain Swords) when she has full stacks on her A1 Passive, which is trivial to achieve.

Constellation 3
Constellation 3 | “I Pledge to Remember the Oath of Daylight”

Increases the Level of Hunter’s Vigil by 3.
Maximum upgrade level is 15.

Additional levels to Clorinde’s Skill are nice but not very significant. Much of her damage is dealt through her A1 Passive, C1 procs, Aggravate, or Hyperbloom, which do not scale with Talent levels.

Constellation 4
Constellation 4 | “To Enshrine Tears, Life, and Love”

When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde’s Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.

Clorinde’s fourth Constellation greatly enhances her Burst with a free 200% DMG Bonus, since her Burst always grants her 100% BoL before dealing damage.

Constellation 5
Constellation 5 | “Holding Dawn’s Coming as My Votive”

Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.

Although this Constellation gains additional value with Clorinde’s C4, her C5 remains her least impactful damage increase.

Constellation 6
Constellation 6 | “And So Shall I Never Despair”

For 12s after Hunter’s Vigil is used, Clorinde’s CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.

Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde’s ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.

The Glimbright Shade will appear under the following circumstances:

  • When Clorinde is about to be hit by an attack.
  • When Clorinde uses Impale the Night: Pact.

1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.

In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.

Clorinde’s final Constellation is a strong upgrade both offensively and defensively. 

Offensively, it grants massive CRIT buffs during her enhanced state. Additionally, it launches attacks by “Glimbright Shades” when Clorinde is about to be attacked or uses a Level 2 lunge (up to 6 shade attacks per Skill). 

Defensively, while in her enhanced state and before launching all 6 shade attacks, she also receives immunity to interruption and significant damage reduction.

Combos

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times

The combos below are only general recommendations; it is possible to perform more or less attacks than the listed combos depending on factors such as ping, player reflexes, and buffs/debuffs. Additionally, Clorinde may need to dodge enemy attacks with either a dash or her weaker lunges.

Much of Clorinde’s damage comes from her reactions and her A1 Passive, so it isn’t too detrimental if you end up deviating from these combos in actual combat. 

E 6[N3E]Clorinde’s standard combo. You can perform her lunging attack early if she gains enough BoL from external healing, but this risks accidentally using her lunging attack too early and requires a dedicated healer in the team. 
(Q) 2[E] 5[N3E] N3This combo can be used if Clorinde already has over 100% BoL before using her Skill, such as from her Burst (after Talent Level 7), or from a previous Skill uptime that ended with an N3. It can lead to slightly higher personal damage, but is not strictly necessary to perform. 

Artifacts

ER Requirements

1 Skill per Burst2 Skills per Burst
Solo Electro200%+130–150%
Double Electro100–130%100%
  • The above ER% values assume C6 Fischl as Clorinde’s Electro teammate; without Fischl’s C6, Clorinde’s ER requirements increase by around 10%.
  • Using a different Electro teammate generally increases ER requirements by 20%. 
  • Teammate Favonius procs reduce ER requirements by roughly 10% each.
  • Use the Energy Recharge Calculator to determine exact requirements for your team and rotation.

Clorinde should generally not build Energy Recharge, as her Burst is not particularly crucial to her damage before C4; instead, use her Burst if it happens to be available. In many teams she can Burst every rotation with little to no ER% investment (0–4 substats), due to an Electro battery (primarily Fischl) and Electro Resonance. 

Using 2 Skills per Burst (with the 4pc Thundering Fury set) greatly reduces Clorinde’s ER requirements, since it allows her and off-field units’ turrets to generate more particles per rotation.

Artifact Stats


Sands

Goblet

Circlet
ATK% or Elemental MasteryElectro DMG BonusCRIT DMG or CRIT Rate

Stat Priority: CRIT > ATK% > EM >> ER%

An EM Sands can be preferable in Quickbloom teams, as it benefits both Hyperbloom and Aggravate damage. When selecting a CRIT Circlet, make sure to account for Clorinde’s A4 Passive to prevent her from overcapping on CRIT Rate.

ER% substats aren’t necessarily useless, but they aren’t worth specifically hunting for in artifacts, especially if it means sacrificing more useful stats.

Artifact Sets

Recommended Sets

Clorinde’s best sets. 4pc Fragment of Harmonic Whimsy is a significant upgrade damage-wise over its competition, whereas 4pc Thundering Fury uniquely enables potent 2 Skill rotations in certain teams.


4pc Fragment of Harmonic Whimsy
4pc Whimsy provides strong buffs on gaining and losing Bond of Life — a condition that Clorinde easily fulfills —, making it a great generalist option. However, the set forces rotations that only use 1 Skill. 

4pc Thundering Fury
4pc Thundering Fury’s buffs aren’t as strong as 4pc Whimsy’s, but its cooldown reduction can allow Clorinde to use 2 Skills in 25s rotations, which can lead to better overall damage output.

Clorinde must trigger at least four Electro reactions during her Skill state to benefit from this set’s passive; this is most achievable in Dendro teams. The set’s buffs to Aggravate and Hyperbloom damage further emphasize this synergy.

Other Sets

These sets can be used as substitutes for a 4pc Whimsy set if you do not have one available.


4pc Gladiator’s Finale
A weaker alternative to 4pc Whimsy due to its lower DMG% buff that only affects Clorinde’s Normal Attacks. However, it is relatively easy to farm.

4pc Echoes of an Offering
A good option for Normal Attack–reliant damage dealers, assuming your ping is low (<100ms).

4pc Marechaussee Hunter
This set requires Furina to be used effectively. It grants a Normal Attack DMG Bonus and lots of CRIT Rate, although it can cause you to overcap on the latter stat.

2pc Mixed Sets
ATK%
Electro DMG% (Thundering Fury)
EM
Normal Attack DMG% (Marechaussee Hunter)

Mixed sets can be used while farming for 4pc sets.

Weapons

Clorinde makes good use of weapons that provide DMG%, CRIT, ATK%, or high Base ATK. CRIT Rate weapons can cause her to overcap (CRIT Rate past 100% is useless), so your artifacts should account for this. 


Absolution
Absolution is Clorinde’s signature weapon and her Best-in-Slot. This weapon performs excellently without caveats.

Haran Geppaku Futsu 
Haran provides only slightly lower stats compared to Absolution, making it a great second option.

5-Star CRIT Swords
Light of Foliar IncisionMistsplitter ReforgedPrimordial Jade CutterUraku MisugiriSplendor of Tranquil Waters

In lieu of Absolution or Haran, Clorinde can use other 5-star CRIT Swords to good effect. Their performance relative to each other is highly dependent on her artifacts, team buffs, and how well she can use conditional passives. Mistsplitter is most effective if she uses her Burst, Uraku works better with a Geo teammate, and Foliar benefits greatly from EM buffs. 

Note that it is very easy to overcap on CRIT Rate with Jade Cutter.

The Black Sword
A good Battle Pass option, especially at R5. Its low CRIT Rate secondary stat helps prevent overcapping. 

Freedom-Sworn
Freedom-Sworn is a strong option, particularly in Quickbloom teams, due to its high EM stat and Normal Attack DMG Bonus. Its teamwide ATK% buffs Clorinde and possibly any ATK-scaling teammates. However, this weapon should not be used outside of Dendro teams.

Summit Shaper
A good 5-star stat stick even without a shielder.

Finale of the Deep
Clorinde’s best free option since it provides a large amount of ATK%. Her ability to quickly generate and clear a large amount of Bond of Life easily caps out its passive.

Harbinger of Dawn
A cheap but still effective option. Clorinde can often stay over 90% HP and maintain the passive due to her self-healing, even in Furina teams.

Teams

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times

Teambuilding

  • Clorinde works well in Dendro teams due to her frequent Electro application.
  • Electro teammates lower her ER requirements through additional Electro Particles and Electro Resonance.
  • Clorinde’s self-healing can make it easier to run teams without healers or shielders, but units of these types can still be used for comfort. 
  • Clorinde’s team can either aim for shorter rotations (16–18s) or extended rotations (25s). The latter allows teammates to use their Skills between Clorinde’s uptimes to reduce ER requirements and refresh abilities.

Quicken and Hyperbloom

Clorinde Teams
Clorinde — Dendro — Electro / Flex — Flex

Clorinde’s high rate of Electro application allows her to frequently trigger Aggravate to greatly increase her damage. Aggravate teams require a Dendro unit to maintain Quicken. The remaining two slots are usually filled by an off-field Electro unit alongside an Anemo unit for 4pc VV RES Shred, grouping, and buffs. Clorinde’s self-healing reduces the need to run a sustain unit, allowing her to comfortably run more damage-oriented teammates like Fischl, Kazuha, and Nahida.

The inclusion of a Hydro unit instead of an Anemo unit creates a Quickbloom team, which aims to trigger Hyperblooms alongside Aggravate. To maintain Quicken aura, a relatively slow off-field Hydro applier and a fast off-field Dendro applier should be used.

Notable Teammates

Electro
Dendro
Hydro
Anemo
Geo
Electro

Off-field Electro units deal additional damage that also benefits from Aggravate, and they reduce Clorinde’s ER requirements via Electro Particles and Electro Resonance.


Fischl
Fischl requires little field time, deals good off-field single-target damage, and generates plenty of Electro Particles. Additionally, Clorinde can frequently trigger Fischl’s A4 Passive, allowing the latter to deal substantial Aggravate damage

Beidou
Beidou’s Burst deals good off-field damage in multi-target scenarios. It also provides survivability through damage reduction, interruption resistance, and a small shield at C1. 

Kujou Sara
Sara’s ATK buff (and C6 CRIT DMG buff) can last for much of Clorinde’s enhanced state, making her a capable buffer. She can apply her buff with her enhanced Charged Attack, Burst, or C2, allowing her to possibly buff other units as well.

Yae Miko
Yae is a viable alternative to Fischl, though she requires more field time to deploy her Skill. Her Burst is best used to fill downtime in a rotation if it is available.
Dendro

Dendro units enable Quicken. Units with consistent off-field application can also be used to generate Dendro Cores in Quickbloom teams. They are usually the best holders for 4pc Deepwood Memories, a set that is crucial for maximizing Dendro damage such as Hyperbloom.


Nahida
Nahida’s Skill applies Dendro frequently at practically any range, allowing her to keep up with most Hydro units and maintain a Quicken aura. Clorinde’s short field time also allows Nahida to easily refresh her Skill as needed.

Nahida also offers a massive EM buff for the on-field unit, and she can carry supportive Catalysts. Prototype Amber is a notable option as it generates Fanfare for Furina’s Burst while also mitigating her own ER requirements.

Kirara
Kirara provides a sturdy shield, and her low Dendro application isn’t a big issue in Quicken teams. She does not innately have team buffs other than her C6, but she can hold a variety of supportive equipment like Key of Khaj-Nisut and 4pc Instructor. 
However, Kirara’s poor off-field Dendro application (even with C4) means she is much less effective in Quickbloom.

Collei, Dendro Traveler
Accessible off-field Dendro appliers who can substitute for Nahida. Their Dendro application is decent for Quickbloom teams. 

Baizhu, Yaoyao
Baizhu and Yaoyao provide some off-field Dendro application and additional healing. However, their off-field application is more limited, resulting in fewer Hyperblooms in Quickbloom teams.
Hydro

Off-field Hydro units generate some Dendro Cores for Quickbloom teams. Their Hydro application should be fast enough to consistently generate Dendro Cores, but slow enough to not remove Quicken aura.


Furina
Furina provides long-lasting, off-field Hydro damage and application, the latter of which is slow enough to not remove a Quicken aura. Her Burst’s Healing Bonus greatly increases the healing done by Clorinde’s lunges; this in turn generates more Fanfare for Furina’s Burst, further increasing its teamwide DMG% and Healing Bonus. The long duration of her Skill makes her suitable even in longer rotations.

Yelan
Yelan is an effective off-field Hydro damage dealer who reliably applies Hydro in single-target scenarios. She also offers a ramping DMG% buff for Clorinde with her A4 Passive.

Xingqiu
Xingqiu also provides off-field Hydro application and damage, along with defensive utility via interruption resistance and damage reduction. 

C6 Candace
At C6, Candace has enough off-field Hydro application to reliably create Dendro Cores for Hyperbloom. Additionally, her Burst provides a well-appreciated Normal Attack DMG Bonus.
Anemo

Anemo units shred enemy RES with 4pc Viridescent Venerer. They often bring team buffs and grouping capabilities as well. They can trigger Aggravate if they can somehow deal Electro damage through Electro-absorbed abilities or Electro Swirls (in multi-target scenarios).


Sucrose
Sucrose offers big EM buffs through her passives and potentially a DMG% buff with her C6. As a Catalyst user, she has access to supportive picks like Thrilling Tales of Dragon Slayers (TTDS) or Hakushin Ring. Her Skill and Burst also have some grouping capability.

Kazuha
Kazuha brings an Elemental DMG% buff, convenient grouping, and sizable off-field damage, making him another stellar pick.

Heizou
As an Anemo Catalyst user, Heizou provides similar utility to Sucrose, just with a weaker teamwide EM buff. 

Lynette
Lynette is an accessible Anemo option who also offers off-field damage, a Taunt, and a teamwide ATK% buff.
Geo

Geo units are decent flex options as they generally do not interfere with Quicken auras; they work well in pairs to enable Geo Resonance. Off-field Geo appliers can also trigger Crystallize, which offer some interruption resistance and potential buffs through 4pc Archaic Petra.


Zhongli
Zhongli brings an incredibly strong shield with high uptime and Universal RES Shred against nearby enemies. He can also hold 4pc Archaic Petra to provide an additional buff.

Chiori
Chiori is a simple yet effective off-field Geo DPS unit who works excellently in shorter team rotations. She prefers to be partnered with Zhongli to activate Geo Resonance and generate another Tamoto doll to increase her Skill’s damage output.

Albedo
Albedo is another off-field Geo DPS unit. His Skill’s high uptime makes him more effective in longer rotations. However, his Skill can be destroyed by enemies, and it has limited range. It is generally not worth casting his Burst only for its meager EM buff.

Yun Jin
Yun Jin’s Burst applies an Additive Base DMG Bonus to her teammates’ Normal Attacks. Clorinde is a great user of this buff since she can consume most of Yun Jin’s Burst quota within a single Skill in single-target. 

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Clorinde — Nahida — Furina — Fischl
Clorinde — Nahida — Furina — Fischl

This is a strong Quickbloom team for several reasons. Clorinde receives strong buffs from Furina and Nahida, consistently triggers Aggravate and Hyperbloom, and drives Fischl’s A4 and C6. Clorinde’s self-healing dramatically increases from the Healing Bonus granted by Furina’s Burst, which in turn leads to more Fanfare stacks and thus more DMG Bonus for the team. 

Clorinde ideally uses 4pc Thundering Fury (TF) since its cooldown reduction allows her to use 2 Skills in a 25s rotation. This lets Fischl have nearly 100% Oz uptime, and makes great use of the high uptime on Furina and Nahida’s Skills. Yelan can also be used instead of Furina, though her ramping DMG Bonus only benefits Clorinde. Beidou can be an alternative to Fischl to provide interruption resistance and extra survivability; her damage scales well in multi-target fights.

Sample Rotation (Thundering Fury)
Nahida E Q > Furina ED Q > Fischl E > Clorinde combo > Nahida E N1C > Fischl Q > Clorinde combo

Sample Rotation (NonThundering Fury)
Furina ED Q > Nahida N1 E Q > Fischl E/Q > Clorinde combo¹ Q

¹Use the E 6[N3E] combo in the first rotation; use 2[E] 5[N3E] N3 for every rotation afterwards.

Sample Rotation (Yelan)
Yelan EQ N1 > Nahida E Q > Fischl E/Q > Clorinde combo¹ Q

¹Use the E 6[N3E] combo in the first rotation; use 2[E] 5[N3E] N3 for every rotation afterwards.

Clorinde — Nahida — Fischl — Kazuha
Clorinde — Nahida — Fischl — Kazuha

A potent Aggravate team. Since the majority of the team’s damage is Electro, Nahida can equip 4pc Tenacity of the Millelith to buff Clorinde and Fischl (since 4pc Deepwood Memories only buffs Dendro damage).

Sample Rotation (Thundering Fury)
(Clorinde Q)1 > Kazuha tEPQ > Fischl E > Nahida E N2 > Clorinde combo > Kazuha tEP > Fischl Q > Clorinde combo

1First rotation only.

Sample Rotation (Alternative)
Clorinde Q > Kazuha tEPQ > Nahida E > Fischl E/Q > Kazuha N1 tEP > Clorinde combo

Clorinde — Kirara — Fischl — Sucrose
Clorinde — Kirara — Fischl — Sucrose

An Aggravate team with 4-star teammates. If you do not need Kirara’s shield, she can be easily substituted with a more offense-oriented Dendro unit like Nahida.

Sample Rotation (Non–Thundering Fury)
Fischl E/Q > Kirara shE¹(Q) N1 > Sucrose ED N1 (Q) > Clorinde combo² Q

¹Use Kirara’s Short Hold Skill for better particle generation and shield durability.
²Use the E 6[N3E] combo in the first rotation; use 2[E] 5[N3E] N3 for every rotation afterwards.

Sample Rotation (Thundering Fury)
(Clorinde Q)¹ > Sucrose ED(Q) > Kirara shE(Q) > Fischl E > Clorinde combo > Sucrose E > Kirara shE > Fischl Q > Clorinde combo

¹First rotation only.

Clorinde — Nahida — Chiori — Zhongli
Clorinde — Nahida — Chiori — Zhongli

A comfortable Aggravate team due to Zhongli’s shield, with Chiori providing additional off-field damage and Geo Resonance.

Sample Rotation
Zhongli hED > Chiori (Q) 2[E]¹ > Nahida E N1 (Q) > Clorinde (Q)² combo > Nahida N2CD N2

¹Chiori’s (double-tapped) Skill automatically swaps to the next character, so be sure to have the correct party order. 
²If Clorinde’s Burst is not used, Nahida can perform an N3C before swapping to Clorinde to fill time.

Chevreuse Overloaded

Clorinde Chevreuse Teams
Clorinde — Chevreuse — Pyro — Electro / Pyro

Chevreuse offers substantial increases to Pyro and Electro damage, but she requires her entire team to belong to the aforementioned Elements, with at least one of each. Clorinde does not particularly synergize with these teams apart from being an Electro DPS unit, but they can still be strong options due to the sheer buffs and raw damage available to them.

Notable Teammates

Electro
Pyro
Electro

Fischl
Fischl requires little field time, deals good off-field single-target damage, and generates plenty of Electro Particles. Even without Aggravate, she is still a top pick since she can snapshot buffs onto her Skill.

Beidou
Beidou’s Burst deals good off-field damage in multi-target scenarios. It also provides survivability through damage reduction, interruption resistance, and a small shield at C1. 

Kujou Sara
Sara’s ATK buff (and C6 CRIT DMG buff) can last for much of Clorinde’s enhanced state, making her a capable buffer. She can apply her buff with her enhanced Charged Attack, Burst, or C2, allowing her to possibly buff other units as well.

Yae Miko
Yae is a viable alternative to Fischl, though she requires more field time to deploy her Skill. Her Burst is best used to fill downtime in a rotation if it is available.
Pyro

Chevreuse
A core unit of “Overloaded” teams, Chevreuse provides excellent damage buffs that have high uptime and require little setup. She also has some healing and grouping capabilities.

Bennett
Bennett offers a massive Flat ATK buff but constrains movement within a limited AoE. Additionally, his buff loses some value due to the cap on Clorinde’s A1 Passive.

Xiangling
Xiangling brings off-field damage and Pyro application with her Burst and Skill. She can use her Burst every other rotation to allow for team rotations shorter than 20s; this also has the benefit of lowering her ER requirements.

Thoma
Thoma gives defensive utility with his shield and off-field Pyro application to refresh Chevreuse’s Electro and Pyro RES Shred. At C6, he also provides a Normal Attack DMG Bonus, but this is still worse damage-wise than bringing a buffer or off-field DPS unit instead.

Dehya
Dehya is an alternative defensive unit who offers interruption resistance and damage mitigation. Her off-field Skill damage makes her a good user of 4pc Tenacity of the Millelith.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Clorinde — Chevreuse — Bennett — Fischl
Clorinde — Chevreuse — Bennett — Fischl

Chevreuse, Bennett, and Fischl are a strong core for any Overloaded team. Chevreuse’s Electro RES Shred lasts for 6s after an Overloaded proc, so it benefits most of Clorinde’s damage.

Sample Rotation
Bennett EQ > Fischl E/Q > Chevreuse (Q) hE N1 > Clorinde Q N1¹ combo

¹If Bennett is C6, Clorinde can use a Pyro-infused Normal Attack to refresh Chevreuse’s RES Shred.

Clorinde — Chevreuse — Xiangling — Fischl
Clorinde — Chevreuse — Xiangling — Fischl

Xiangling can be used instead of Bennett, which offers off-field damage and higher uptime on Chevreuse’s RES Shred. Xiangling uses her Burst every other rotation to reduce her ER requirements and decrease rotation time.

Sample Rotation
Fischl E/Q > Chevreuse Q hE > Xiangling (Q) ED N1 > Clorinde Q combo¹

¹There may be some downtime in the rotation, which can be occupied by some Physical Normal Attacks.

Other Teams

Clorinde — Furina / Flex — Hydro / Flex — Anemo / Flex

Clorinde can be used as an Electro DPS unit in other team archetypes that don’t fall under the previous categories, such as Electro-Charged (Taser). While her damage isn’t as good (especially at lower investment) without either Dendro reactions or Chevreuse’s buffs, she is still a viable on-field DPS unit and driver for teammates like Yelan or Beidou. Her high mobility, long-range, and self-healing can also make her comfortable to play. Furina is highly recommended in these teams, since her teamwide buff and personal output are great for shoring up team damage.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Clorinde — Furina — Beidou — Yelan

Sample Rotation
Clorinde Q > Furina ED Q > Beidou EQ > Yelan Q N1 E N1 > Clorinde combo > Beidou E > Yelan N1 E N1

Clorinde — Furina — Chiori — Zhongli

Sample Rotation
Clorinde (Q) > Zhongli hED¹ > Furina ED Q >  Chiori (Q) 2[E]² > Clorinde combo

¹Zhongli picks up the Crystallize shard if using 4pc Archaic Petra.
2Chiori’s (double-tapped) Skill automatically swaps to the next character, so be sure to have the correct party order. 

Credits

Contact: nikatosaurus
Contributors: nikatosaurus; kbphan, caxia, haafr, polomo, casdela, irokei

Team images made with the KQM portrait generator.

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