Updated for Version 3.2

Arataki Itto is a 5* Geo Claymore character who uses his Elemental Burst to convert his attacks to Geo and deal sustained on-field Geo DMG using his special Charged Attacks.
The full-length guide is available here.
Table of Contents
Infographic


Character Overview
Talent Priority
Level 90 is highly recommended to increase Itto’s DEF and other stats.
Normal Attack > Burst > Skill
All of Itto’s Talents contribute a significant amount to his overall damage, and should all be leveled up.
Talents
Normal Attack | Fight Club Legend
Talent Description
Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.
Additionally, Itto’s Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, “Masatsu Zetsugi: Akaushi Burst!”
Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.
Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Itto can gain stacks of Superlative Superstrength after hitting with his Normal Attacks and via other ways. Consuming these stacks lets him unleash Arataki Kesagiri, Itto’s special Charged Attacks, which is the highlight of his kit. Itto’s default Charged Attacks (Saichimonji) are slow and weak, and should never be used.
Elemental Skill | Masatsu Zetsugi: Akaushi Burst!
Talent Description
Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.
Ushi will remain on the field and provide support in the following ways:
· Taunts surrounding opponents and draws their attacks.
· Inherits HP based on a percentage of Arataki Itto’s Max HP.
· When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
· Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.
Hold
Adjust throwing angle.
Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
A burst of damage, and is a noticeable portion of Itto’s damage. However, it is not as important as his Normal Attack and Burst.
Elemental Burst | Royal Descent: Behold, Itto the Evil!
Talent Description
Time to show ’em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King’s Kanabou in battle.
This state has the following special properties:
Converts Itto’s Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
- Increases Itto’s Normal Attack SPD. Also increases his ATK based on his DEF.
- On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
- Decreases Itto’s Elemental and Physical RES by 20%
The Raging Oni King state will be cleared when Itto leaves the field.
Itto receives an ATK bonus scaling off his DEF, as well as a Geo Conversion and Normal Attack SPD increase. The RES decrease on Itto himself is mostly irrelevant, due to his high Base DEF. Note: Due to the way Itto’s Burst and Gorou’s buffs interact with each other, it’s very important to wait for 0.3s (or instead perform a single Normal Attack) before using Itto’s Burst to ensure proper buff snapshotting.
Ascension 1 Passive | Arataki Ichiban
Talent Description
When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
- Each slash increases the ATK SPD of the next slash by 10%. Max ATK SPD increase is 30%.
- Increases his resistance to interruption.
These effects will be cleared once he stops performing consecutive slashes.
Allows Itto to unleash his Arataki Kesagiri faster and grants him complete immunity to interruption during this time.
Ascension 4 Passive | Bloodline of the Crimson Oni
Talent Description
Arataki Kesagiri DMG is increased by 35% of Arataki Itto’s DEF.
Itto’s special Charged Attacks receive a flat damage increase based on his DEF.
Constellations
FAQ: Should I pull for Redhorn or Constellations?
Answer: Itto’s Constellations primarily offer more QoL, and the large damage increases are reserved for his later Constellations. This makes pulling for Redhorn Stonethresher generally better for DPS increase until C4.
Constellation 1 | Stay a While and Listen Up
Constellation Description
After using Royal Descent: Behold, Itto the Evil!, Arataki Itto gains 2 stacks of Superlative Superstrength. After 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s.
Lets Itto unleash a few more of his special Charged Attacks. C1 combos are easier to perform and have slightly more damage and QoL than C0 combos.
Constellation 2 | Gather ‘Round, It’s a Brawl!
Constellation Description
After using Royal Descent: Behold, Itto the Evil!, each party member whose Element is Geo will decrease that skill’s CD by 1.5s and restore 6 Energy to Arataki Itto.
CD can be decreased by up to 4.5s in this manner. Max 18 Energy can be restored in this manner.
Lowers Itto’s ER requirements significantly, which might allow for more offensive substats in artifacts. The CD reduction is useless.
Constellation 3 | Horns Lowered, Coming Through
Constellation Description
Increases the Level of Masatsu Zetsugi: Akaushi Burst! by 3.
Maximum upgrade level is 15.
Increases the Talent Level of Itto’s Elemental Skill, slightly increasing his damage.
Constellation 4 | Jailhouse Bread and Butter
Constellation Description
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.
Buffs both Itto and his party members. Note that this Constellation only takes effect from the second rotation and onwards.
Constellation 5 | 10 Years of Hanamizaka Fame
Constellation Description
Increases the Level of Royal Descent: Behold, Itto the Evil! by 3.
Maximum upgrade level is 15.
Increases the Talent Level of Itto’s Elemental Burst, greatly increasing his damage.
Constellation 6 | Arataki Itto, Present!
Constellation Description
Arataki Itto’s Charged Attacks deal +70% CRIT DMG. Additionally, when he uses Arataki Kesagiri, he has a 50% chance to not consume stacks of Superlative Superstrength.
Lets Itto unleash a lot more of his special Charged Attacks, and increases their DMG immensely. His combos become random but significantly easier.
Combos
This topic is complex and nuanced. Please refer to the full guide’s Combos section for in-depth guidance.
Itto’s combos are affected by several factors, which can make managing them difficult in gameplay. However, players should follow these general recommendations.
- Use Elemental Skill twice during every combo—one at the start and one at the end, but both during the Elemental Burst duration.
- Aim to fit 2 long Arataki Kesagiri chains per combo, not more or less.
- React to the number of stacks appropriately and avoid overcapping on stacks.
Below are a couple of combos that exemplify the above recommendations. Note that they are on the easier side and suitable for casual gameplay. See the full guide for stronger but more difficult combos.
N# = Consecutive Normal Attacks
NA# = Specific Normal Attack
C# = Consecutive Arataki Kesagiri Slashes
F = Arataki Kesagiri Final Slash
Example: C3F = 3 Arataki Kesagiri Slashes followed by an Arataki Kesagiri Final Slash.
E = Elemental Skill
Q = Elemental Burst
Combo | Usage |
N1 E NA2 NA3 C3F N3 C3F N1 E C1F Combo demonstration video. | A C0 Combo that can be used on the first rotation. |
N1 E NA2 NA3 C4F N3 C3F N1 E C1F Combo demonstration video. | A C0 Combo that can be used from the second rotation and onwards. |
Builds
ER Requirements
ER Requirement | Situation |
130-145% | Triple Geo team with 1 Favonius user. |
120-135% | Triple Geo team with 2 Favonius users or 1 Favonius user and 1 The Exile user. |
115-125% | Mono Geo team with 1 Favonius user. |
100-115% | Mono Geo team with 2 Favonius users or 1 Favonius user and 1 The Exile user. |
These numbers are approximate; your mileage may vary. For a more accurate estimate of your requirements based on your team and gear, use Zakharov’s Energy Recharge Calculator.
Artifact Stats
Sands | Goblet | Circlet |
DEF% | Geo DMG Bonus | CRIT Rate / CRIT DMG |
Other artifact mainstats (eg. ER% Sands or DEF% Goblet) are, in general, significantly worse and shouldn’t be used.
Substat priority: ER until requirement > CRIT > DEF% > ATK% > Flat DEF > Flat ATK.
Genshin Optimizer
We recommend using the Genshin Optimizer to make sure you’re using the best Itto build based on the artifacts you have. Refer to The Handbook to Optimizing Itto for guidance, including multi-optimization target configs.
Artifact Sets
Artifact Set | Description |
4pc Husk of Opulent Dreams (Husk) | Itto’s BiS artifact set. Provides him with DEF% and Geo DMG buffs. |
4pc Retracing Bolide | A viable set on Itto. The 40% Normal and Charged Attack DMG Bonus performs substantially on Itto; however, he can only make use of this effect well when run with a shielder. It is not recommended to solely rely on Crystallize shields for the 4pc effect. |
2pc Husk + 2pc Archaic Petra / 2pc ATK% | Usable as a placeholder set until you obtain a 4pc Husk set. |
While there are a few more usable sets, they’re generally niche or significantly worse, and should ideally be avoided.
Weapons
Weapon | Description |
Redhorn Stonethresher | Itto’s signature and BiS weapon by a large margin. Provides additional DEF% and scaling based on Itto’s DEF. |
Serpent Spine | A strong, relatively accessible option. Requires a BP purchase. At Refinement Rank 5, its performance is close to Redhorn. |
Skyward Pride | The ER% secondary stat allows players to focus on offensive stats in artifacts, making Skyward Pride a solid option. |
Blackcliff Slasher | While spending Starglitter isn’t generally recommended, this weapon is a good stat stick and comparable in strength to Whiteblind. |
Whiteblind | Recommended F2P option. When using Whiteblind, perform only a single Normal Attack before using Burst. |
Other Claymores perform similarly to or worse than Whiteblind and generally aren’t recommended.
Teams
Team-Building
- Itto’s team options are generally restricted to 3 or 4 Geo teams due to the reasons listed below.
Itto + Gorou + Geo Flex + Flex

This team composition is the recommended go-to for Itto. The triple Geo core is good because of Itto’s high synergy with most other Geo units—most notably Gorou and Albedo, due to the high Geo Energy generated, as well as Gorou’s buffs capping out with 3 Geo members on the team. The fourth slot is extremely flexible and allows a high variety of team compositions.
Notable Teammates
Character | Description |
Gorou | Gorou is an invaluable teammate for Itto, providing Geo particles and significant buffs. |
Albedo | Provides high sustained off-field damage and high Geo particle generation, making him the preferred choice for the third Geo member. |
Zhongli | Offers strong shielding and valuable Geo RES shred, among other things. His reliable shielding also benefits players using 4pc Bolide, The Unforged, or Serpent Spine. |
Geo Traveler | The preferred replacement if Albedo or Zhongli aren’t available. Provides CRIT Rate buff and produces a good number of Geo particles, which you should funnel to Itto. |
Ningguang | A last resort option for players looking for a Geo character. Ningguang can provide Geo particles alongside some buffs. Her playstyle is different from her usual teams, and she is optimally played with Favonius Codex as pure support. |
Bennett | Provides a decent ATK buff and healing. |
Fischl | Offers off-field damage, Energy particles and enables Crystallize. Alternate between using her Skill and Burst for consistent Oz uptime. |
Yelan | Offers off-field damage, enables Crystallize, and buffs Itto via her A4. |
Kuki Shinobu | Provides healing, enables Crystallize, and can further buff the team through 4pc Tenacity of the Millelith. |
Diona | Provides healing and shielding, and enables Crystallize. |
Overall, any unit with decent particle generation as well as Support and DMG Boosting abilities will be appreciated in the 4th slot. (For instance, characters like Thoma, Dori, C2 Xinyan, and Mona.)
Example Teams
This is not a comprehensive list of teams, and the inclusion of a certain team or lack thereof does not necessarily indicate the power level of the team in question. This list is not ranked.

Itto — Gorou — Albedo — Zhongli

Itto — Gorou — Albedo — Kuki Shinobu

Itto — Gorou — Geo Traveler — Diona

Itto — Geo Traveler — Zhongli — Fischl

Itto — Gorou — Albedo — Yelan

Itto — Gorou — Bennett — Zhongli
Credits
- koko#1111, Mr. Pillow#0065, idkanonymized#4166, konodiada#4956, leah.#2212, nxriaki#6316
- Itto Mastersheet
- Itto Guide
- Itto Mains Theorycrafting Library
- Team images courtesy of the KQM portrait generator