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Itto Quick Guide

Updated for Version 4.2

Arataki Itto is a 5-star Geo Claymore character in Genshin Impact who deals sustained on-field Geo damage through his Normal Attacks and special Charged Attacks. Learn about Itto’s best builds, best weapons, best artifacts, and best teams in this quick guide.

Note that the information given may change if new discoveries are made.

The full-length guide is available here.

New Content

Furina and Itto do not synergize well together. There are no teamwide healers that allow a team with Furina to outperform any of Itto’s recommended team options.

Marechaussee Hunter
4pc Marechaussee Hunter is not recommended with Itto. Gaining stacks on the 4pc set bonus is unreliable. Stick with 4pc Husk of Opulent Dreams. 

2pc Marechaussee Hunter + 2pc Husk of Opulent Dreams performs better than most other 2pc options and is on par with 2pc Archaic Petra + 2pc Husk.

Artifact Strongbox
Husk of Opulent Dreams now has a Strongbox which makes it easier to farm.

Layla’s Elemental Skill provides a strong shield, and her Skill and Burst enable Crystallize. She is also a viable user of 4pc Tenacity of the Millelith. All this makes her a recommended option in Triple Geo teams.

Layla’s C4 is insignificant for Itto.

Kirara and Baizhu
Kirara and Baizhu perform poorly with Itto due to their weaker shields and inability to enable Crystallize. Zhongli and Layla are the recommended defensive options.

Dehya’s Elemental Skill provides off-field Crystallize generation and can trigger 4pc Tenacity of the Millelith, which makes her a viable option in Triple Geo teams.

Beacon of the Reed Sea
Beacon of the Reed Sea is a good stat stick that provides high CRIT Rate and ATK. It is outclassed by Redhorn Stonethresher and Serpent Spine at all refinements, but it does perform better than all other options.

Other Sumeru and Fontaine Claymores
Except for Beacon of the Reed Sea, none of the Claymores released during Sumeru and Fontaine are good options for Itto. 

Desert Pavilion Chronicle
4pc Desert Pavilion Chronicle is not recommended for Itto. It is much worse than 4pc Husk of Opulent Dreams.


Design: kolvii
Content: irokei

Character Overview


On-Field Geo DPS

Itto is an on-field Geo DPS who builds Superlative Superstength stacks and consumes them to unleash Arataki Kesagiri Slashes during his Burst combo.

Itto’s teammates should use their buffs and other abilities before you swap to him, since his Burst state ends after he swaps out.


Level and Talent Priority

Normal Attack > Burst > Skill

Itto deals a majority of his damage through his Normal Attack Talent, but his Burst should also be leveled to increase his damage during his Burst state. His Elemental Skill provides decent damage and should be leveled, but it is less important than his other two Talents.

Level 90 is also strongly recommended to maximize Itto’s DEF.

Talent Overview

Normal Attack
Normal Attack | Fight Club Legend

Normal Attack

Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.
Additionally, Itto’s Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, “Masatsu Zetsugi: Akaushi Burst!”

Charged Attack

When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Plunging Attack

Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

Itto’s Normal Attack Talent is his primary source of damage during his Burst state. There are 3 key things to note:

  1. Superlative Superstrength: Superlative Superstrength stacks (up to 5) allow Itto to perform Arataki Kesagiri slashes instead of a default Charged Attack. These slashes do not consume Stamina.
  2. Normal Attacks: Itto gains stacks of Superlative Superstrength with the 2nd and 4th strike of his Normal Attack combo at C0 outside of his Burst state. This is not the only way to gain stacks.
  3. Charged Attacks: Itto should never use his default, non-Kesagiri Charged Attacks since they are slow and weak.
Elemental Skill
Elemental Skill | Masatsu Zetsugi: Akaushi Burst!

Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.

When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:

  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto’s Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
  • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Adjust throwing angle.

Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.

Itto’s Elemental Skill can deal considerable damage, taunt enemies, and help build Superlative Superstrength stacks. Proper Skill timing is an important consideration in Itto’s combos. You should use two Elemental Skills during Itto’s Burst duration and never outside it.

Elemental Burst
Elemental Burst | Royal Descent: Behold, Itto the Evil!

Time to show ’em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King’s Kanabou in battle.

This state has the following special properties:

  • Converts Itto’s Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
  • Increases Itto’s Normal Attack SPD. Also increases his ATK based on his DEF.
  • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
  • Decreases Itto’s Elemental and Physical RES by 20%.

The Raging Oni King state will be cleared when Itto leaves the field.

Itto’s Burst is essential to his on-field damage potential. During his Burst state, there are 3 key things to note:

  1. Geo Conversion to his Normal, Charged, and Plunging Attacks
  2. Increases his ATK based on his DEF
  3. Superlative Superstrength stacks on the 1st and 3rd strike of his Normal Attack string.

Itto’s Elemental Burst snapshots his DEF. After swapping into Itto, it is highly recommended to wait 0.3s or use 1 Normal Attack before using Itto’s Burst in order to snapshot Gorou’s buff. This allows Gorou’s DEF buff to reliably apply to Itto before his Burst snapshots. This recommendation is the same regardless of rotation, ping, or FPS.

Ascension 1 Passive
Ascension 1 Passive | Arataki Ichiban

When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:

  • Each slash increases the ATK SPD of the next slash by 10%. Max ATK SPD increase is 30%.
  • Increases his resistance to interruption.

These effects will be cleared once he stops performing consecutive slashes.

Itto’s A1 Passive is a quality of life buff that grants his Arataki Kesagiri slashes ATK SPD and grants him complete immunity to interruption while he performs these attacks.

Note that the game text is inaccurate: The resistance to interruption applies to all Kesagiri slashes, including the first and last one.

Ascension 4 Passive
Ascension 4 Passive | Bloodline of the Crimson Oni

Arataki Kesagiri DMG is increased by 35% of Arataki Itto’s DEF.

Itto’s A4 Passive is simple but useful a damage buff to his Arataki Kesagiri slashes based on his DEF stat.

Utility Passive
Utility Passive | Woodchuck Chucked

When a party member uses attacks to obtain wood from a tree, they have a 25% chance to get an additional log of wood.

Itto is an excellent party member when farming wood. There are 2 key things to note:

  • His Utility Passive effect works with “The Boon of the Elder Tree” (the Sumeru Reputation wood-harvesting gadget). 
  • The extra wood gathered from this passive does not count towards the 2000 wood daily limit.


Itto is fully functional at C0 and he doesn’t need Constellations. Still, all of his Constellations are useful and a good way to invest further in him. C1 and C2 are good stopping points, and C6 is the most significant potential increase.

Itto’s earlier Constellations primarily offer quality of life improvements with small damage increases. You should prioritize R1 Redhorn Stonethresher over Constellations since it provides a larger increase to Itto’s damage until C4.

Constellation 1
Constellation 1 | Stay a While and Listen Up

After using Royal Descent: Behold, Itto the Evil!, Arataki Itto gains 2 stacks of Superlative Superstrength. After 1s, Itto will gain 1 stack of Superlative Superstrength every 0.5s for 1.5s.

Itto’s C1 allows Itto unleash a few more Kesagiri slashes than before, which changes his combo. C1 combos are easier to perform and have slightly more damage than C0 combos.

Constellation 2
Constellation 2 | Gather ‘Round, It’s a Brawl!

After using Royal Descent: Behold, Itto the Evil!, each party member whose Element is Geo will decrease that skill’s CD by 1.5s and restore 6 Energy to Arataki Itto.

CD can be decreased by up to 4.5s in this manner. Max 18 Energy can be restored in this manner.

Itto’s C2 lowers his ER requirements; in most cases, he does not need to build any additional ER. The cooldown reduction is useless since his rotations already have an optimal duration at C0.

Constellation 3
Constellation 3 | Horns Lowered, Coming Through

Increases the Level of Masatsu Zetsugi: Akaushi Burst! by 3.
Maximum upgrade level is 15.

Itto’s C3 provides a small damage increase through his Elemental Skill.

Constellation 4
Constellation 4 | Jailhouse Bread and Butter

When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.

Itto’s C4 only increases Itto’s personal damage from the second rotation onward since the buff occurs after his Burst ends.

Constellation 5
Constellation 5 | 10 Years of Hanamizaka Fame

Increases the Level of Royal Descent: Behold, Itto the Evil! by 3.
Maximum upgrade level is 15.

Itto’s C5 increases his DEF to ATK conversation ratio. It provides the largest DPS increase apart from his last Constellation.

Constellation 6
Constellation 6 | Arataki Itto, Present!

Arataki Itto’s Charged Attacks deal +70% Crit DMG. Additionally, when he uses Arataki Kesagiri, he has a 50% chance to not consume stacks of Superlative Superstrength.

Itto’s C6 increases his Charged Attacks’ CRIT DMG and can increase the number of Arataki Kesagiri slashes he performs. On average, this Constellation is incredibly powerful. Note that in practice, the length of his attack string in each rotation will vary since the stack-consuming effect of this Constellation depends on RNG.


Please refer to Itto’s Extended Guide for in-depth guidance on his combos.

Itto’s combos follow these three general guidelines:

  • Use his Elemental Skill twice during his Burst state.
  • Perform exactly 2 Arataki Kesagiri chains during his Burst state.
  • Avoid overcapping on Superlative Superstrength stacks.

The following combos represent diverse player skill levels. Reference the Extended Guide for even more combos and tips on flexible gameplay.

N = Normal Attack
C = Consecutive Arataki Kesagiri Slashes
F = Final Arataki Kesagiri Slash
E = Elemental Skill
Q = Elemental Burst

C0 (Easy)N1 E N2 C3F N3 C3F N1 E C1F
Demonstration Video
A slightly easier combo that can be used on the first rotation. 

In subsequent rotations, Itto performs C4F in place of the first C3F.
C0 (Recommended)N1 E N2 C3F N4 C4F E F
Demonstration Video
The standard Itto combo which is slightly more difficult to perform than the option above.
C0 (Difficult)N1 E N2 C4F N4 C4F E F
Demonstration Video
This is Itto’s highest-damaging combo at C0, but it is difficult to perform consistently. If you want to maximize Itto’s damage, practice this combo along with an N1Q cancel.
C1 (Recommended)N1 E C6F N4 C4F E FThis is currently the recommended combo at C1. The initial N1 can be skipped for ease of gameplay at the cost of damage.


ER Requirements

3 Geo + 1 Favonius130-145%
4 Geo + 1 Favonius115-125%

Gorou should always hold Favonius Warbow, so the ER requirements are calculated with at least 1 Favonius teammate.

In general, an additional Favonius holder lowers Itto’s ER requirements by about 10%. If a teammate holds 4pc The Exile, then Itto’s ER requirements are lowered by roughly 10%.
Use the Energy Recharge Calculator to determine exact requirements for your team and rotation.

Artifact Stats




Stat Priority: ER (until requirements) > CRIT > DEF% > ATK%

We recommend using Genshin Optimizer to build Itto. For more guidance, please read KQM’s GO Multi-Opt Guide which references The Handbook to Optimizing Itto.

Artifact Sets

Calcs for artifact set comparisons can be found here (last updated for Version 3.1).

4pc Husk of Opulent Dreams
4pc Husk of Opulent Dreams is Itto’s Best-in-Slot artifact set. Farm this.

2pc Mixed Sets
2pc Husk + 2pc Archaic Petra or 2pc Marechaussee Hunter

These 2pc mixed sets are viable placeholders while you farm for 4pc Husk.

4pc Retracing Bolide
4pc Retracing Bolide performs as well as the above 2pc mixed sets when Itto has a shield. Do not farm this set since 4pc Husk is significantly better for him.

There are a few more usable sets, but they should be avoided since they are generally niche or significantly worse.


Calcs for weapon comparisons by tris24 can be found here (last updated for Version 3.4).

Redhorn Stonethresher
Itto’s signature weapon and Best-in-Slot option. It provides CRIT DMG, additional DEF% and scaling based on Itto’s DEF.

This is the only 5-star Claymore worth pulling for Itto.

Serpent Spine
Serpent Spine is a strong option for its CRIT Rate secondary stat and DMG% passive, although it requires a Battle Pass purchase. Although it is anti-synergistic with 4pc Husk for the first rotation, players can take advantage of both starting from the second rotation. R5 Serpent Spine performs close to R1 Redhorn Stonethresher.

Beacon of the Reed Sea
Beacon of the Reed Sea is a good stat stick that provides high CRIT Rate and ATK. It is outclassed by Redhorn Stonethresher and Serpent Spine at all refinements, but it does perform better than all other options.

Skyward Pride
Skyward Pride is a solid option whose ER% meets Itto’s ER requirements and allows you to focus exclusively on offensive artifact stats. Its value increases if Itto has higher ER requirements (at least 136% ER).

Blackcliff Slasher
We do not recommend spending Starglitter on Blackcliff Slasher, but it is mentioned here in case you have already obtained it.

Blackcliff Slasher is a good stat stick, comparable in strength to Whiteblind.

Whiteblind is Itto’s recommended free option. When using Whiteblind, perform only a single Normal Attack before using Itto’s Burst.

Other Claymores perform similarly to or worse than Whiteblind and generally aren’t recommended.



  • Itto’s teams are generally restricted to 3 or 4 Geo teammates due to the reasons listed below.
  • Gorou is essential in every single team.
  • A shield or Crystallize enabler is important to maintain the buffs from Geo Resonance.

Mono Geo

Itto — Gorou — Geo — Flex

Itto’s only recommended team composition must contain Gorou and another Geo unit, most notably Albedo. The fourth slot is flexible with options for another Geo unit, a shielder, a healer, a buffer, or an off-field damage dealer.

Notable Teammates

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times


Gorou is an invaluable teammate for Itto. He provides Geo Particles and significant buffs.

Gorou should hold 4pc Noblesse Oblige if no one else on the team can. In other cases, 4pc The Exile helps lower Itto’s ER requirements.

His team buff becomes much more potent at C6.

Albedo provides high off-field damage and decent particle generation. He is also able to take advantage of Gorou’s buffs. This makes him the preferred choice in the third team slot.

Zhongli offers the strongest shield in the game as well as Universal RES Shred. His shield helps maintain Geo Resonance uptime and can benefit players who use Serpent Spine, The Unforged, or 4pc Retracing Bolide on Itto.

Zhongli is the preferred fourth team slot and should hold 4pc Tenacity of the Millelith (despite its tendency for inconsistent uptime).

Geo Traveler
Geo Traveler is the preferred replacement for Albedo. They provide a CRIT Rate buff at C1 to the on-field character within their Burst AoE and can battery Itto with their Skill.

Ningguang is the last resort option for players looking for a Geo character. Her Skill provides Geo Particles and a Geo DMG Bonus via her A4 Passive. She should be played as a pure support holding Favonius Codex or Thrilling Tales of Dragon Slayers.

Other Flex

Layla has the second-strongest shield in the game (after Zhongli), which she can activate with only her Skill. On 4pc Tenacity of the Millelith, she further boosts Itto’s damage. She can also enable Crystallize.

Diona provides healing and shielding. Her shield is weaker and has a shorter duration than the options above, but she can still be viable nonetheless. Diona can hold 4pc Noblesse Oblige.

Bennett provides a good Flat ATK buff and healing via his Elemental Burst. He can also hold 4pc Noblesse Oblige.

Bennett’s C6 does not override Itto’s Geo Conversion.

Kuki Shinobu
Kuki Shinobu provides healing and can enable Crystallize. She can further buff the team through 4pc Tenacity of the Millelith.

Fischl deals off-field damage, generates particles, and enables Crystallize. Alternate between using her Skill and Burst across rotations for consistent Oz uptime.

Yelan offers off-field damage, enables Crystallize, and gives Itto a DMG Bonus while he is on-field via her A4 Passive.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Itto — Gorou — Albedo — Zhongli

Sample Rotation
Zhongli hE > Gorou EQ > Albedo E > Itto combo

This is Itto’s most recommended team. Zhongli provides a shield and Geo RES Shred, Albedo provides strong off-field damage, and Gorou provides buffs. A full Geo team helps ease the ER requirements for Gorou and Itto.

Itto — Gorou — Albedo — Layla

Sample Rotation
Gorou EQ > Albedo E > Layla Q E > Itto combo

This team is an option for those who need a more accessible shielder. Layla uses her Skill immediately before Itto to maximize shield uptime for him. Picking up Crystallize Shards can extended Gorou’s 15% Geo DMG Bonus if Gorou is C2.

Itto — Gorou — Albedo — Kuki Shinobu

Sample Rotation
(Shinobu Q) > Gorou EQ > Albedo E > Shinobu E > Itto combo

Shinobu should only Burst when it is available.

This team reunites the Arataki Gang with Kuki Shinobu as the healer. Picking up Crystallize Shards is crucial to maintain the Geo Resonance buff.

Itto — Gorou — Zhongli— Bennett

Sample Rotation
Zhongli hE > Bennett tEQ > Gorou QE > Itto combo > (Zhongli tE > Bennett tE N2 > Gorou E > Itto N2)

The rotation can be extended by 4s to allow additional batterying (which may be necessary with the absence of Albedo).

This team is an option for those without Albedo. Bennett goes before Gorou in the rotation since his buff lasts longer. This rotation allows Gorou to battery Itto directly.


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