Updated for Version 5.4

Ororon is a 4★ Electro Bow character in Genshin Impact who deals off-field damage and utilizes Electro-Charged and Nightsoul-aligned damage from other party members to enable his Ascension 1 Passive and his Nightsoul’s Blessing state. Learn about Ororon’s best builds, best weapons, best artifacts, and best teams in this quick guide.
Note that the information given may change if new discoveries are made. More extensive testing is in progress.
Join our Discord to check on and participate in the theorycrafting process.
Table of Contents
Infographic
Credits to: cegewinne, pjeljr, baloopy, and KQM Staff
Character Overview
Pros
- Provides respectable personal damage and Electro application, especially in multi-target
- Can trigger the 4pc Scroll effect from off-field
- Refunds a decent amount of Energy to the active character
- Able to taunt enemies with his Burst
- Has high hit counts of Nightsoul-aligned damage, making him effective at breaking Nightsoul wards
- Gifts you homegrown cabbages
Cons
- Team options are limited due to requiring either Electro-Charged or Nightsoul-aligned damage
- Elemental Burst cannot Taunt boss enemies
- Enemies can easily move away from his Burst
- His 15s Skill and Burst cooldown can be difficult to line up with other characters
He’s probably been scammed a lot
Playstyles
Off-Field DPS
Ororon finds use in teams involving Electro-Charged and/or Nightsoul-aligned damage. He uses the typical Skill > Burst > Swap combo and deals all of his damage from off-field.
Talents
Level and Talent Priority
Character Level >= Burst > Skill
Increasing Ororon’s character level takes priority as most of his damage comes from his Ascension 1 Passive rather than his Burst. Character level also benefits his reaction damage (Electro-Charged and Overloaded). Ororon’s Skill is only a single instance of damage per target, so leveling his Burst should be prioritized first.
Ororon’s Normal Attacks do not need to be leveled.
Talent Overview
Normal Attack | Spiritvessel Snapshot
Talent Description
Normal Attack
Performs up to 3 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG. While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal immense Electro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Ororon’s Normal Attack Talent is not noteworthy and is practically never used.
Elemental Skill | Night’s Sling
Talent Description
Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night’s Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.
Ororon’s Skill fires an orb that bounces between enemies. Each enemy can be hit by the orb once, leading to a linear increase in damage per target.
Elemental Burst | Dark Voices Echo
Talent Description
Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.
Supersonic Oculus
- Continuously taunts nearby opponents and attracts attacks from them.
- Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.
Ororon’s Burst summons a Supersonic Oculus that rotates and hits enemies inside it periodically.
In addition, it taunts enemies within an 8-meter radius (around 3 Spiral Abyss tiles), which is larger than most other Taunts in the game barring Lynette’s Elemental Burst.
Ascension 1 Passive | Nightshade Synesthesia
Talent Description
After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members’ Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration.
Ororon can have a maximum of 80 Nightsoul points.
Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul’s Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon’s ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.
Nightsoul’s Blessing: Ororon
Ororon’s Nightsoul’s Blessing state lasts 6s.
Unlike all Natlan characters that preceded him, Ororon enters his Nightsoul’s Blessing state through his A1 Passive rather than his Skill. He gains Nightsoul points via the following methods:
- After a Nightsoul Burst is triggered, he gains 40 Nightsoul points.
- For 15s after using his Skill, he gains 5 Nightsoul points when an enemy is hit by a Hydro or Electro attack from characters other than Ororon. This can trigger once every 0.3s for a maximum of 10 times, totalling to 50 Nightsoul points.
Notably, the second method requires Hydro or Electro attacks rather than characters, meaning Anemo characters Swirling Hydro or Electro will also grant him 5 Nightsoul points.
After an enemy takes Electro-Charged or Nightsoul-aligned damage from party members other than Ororon himself, Ororon consumes 10 Nightsoul points to enter the Nightsoul’s Blessing state. This triggers Hypersense, dealing Electro damage to nearby opponents.
This passive is the majority of Ororon’s damage, but since it does not have a damage tag, it is hard to buff its damage outside of generic DMG Bonuses or Electro DMG Bonus.
Ascension 4 Passive | Aspect Catalyst
Talent Description
After the Elemental Skill Night’s Sling’s Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s.
Aspect Sigil
When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.
Ororon’s A4 Passive provides a nice amount of Energy to himself and an on-field character.
Night Realm’s Gift Passive | Flowing Fog, Spritely Shadows
Talent Description
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party.
Holding Aiming Mode will cause Ororon to enter the “Spiritspeaker” state, which will allow him to interact with “Nightspirit Graffiti” and “Nightspirit Sigils,” extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions.
Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still.
When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.
This exploration passive allows Ororon to perform the same mechanics as an Iktomisaurus, without having to indwell one. Being able to perform the high jumps without indwelling a Saurian can be particularly helpful to get to high spots. Ororon can even do this outside of Natlan by consuming stamina instead of Phlogiston, though he won’t jump as high.
With this jump, Ororon can perform an Aimed Shot in midair, and he can not be interrupted while doing so. However, his Aimed Shot does not have a great multiplier, so it is not particularly useful in combat.
One thing to note is that Ororon shortly enters the Nightsoul’s Blessing state during the special jump, without even having to trigger his A1 Passive! This allows him to trigger the effect of 4pc Scroll of the Hero of Cinder City in teams with no Electro-Charged or Nightsoul damage from other party members. However, this is not enough to make him a recommendable option in teams that cannot trigger his A1 Passive — his main source of damage.
Utility Passive | The Art of Skinchanging
Talent Description
Increases gliding SPD for your own party members by 15%.
Not stackable with Passive Talents that provide the exact same effects.
An additional 15% Gliding SPD isn’t super impactful, but it can help with exploration, even if only slightly.
Constellations
Constellation 1 | Trails Amidst the Forest Fog
The Elemental Skill Night’s Sling’s Spirit Orb can bounce 2 additional times.
Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Passive Talent, “Nightshade Synesthesia.” Unlock the aforementioned Passive Talent to trigger this effect.
Ororon’s Skill can now hit up to 5 targets instead of 3. This won’t increase the damage he deals to each target since it still hits each enemy only once, but it applies a debuff to the hit enemies, effectively giving Ororon’s Hypersense damage an additional 50% DMG. However, since this is a debuff applied to enemies, if a new wave of enemies spawns, they will not take this increased damage.
Constellation 2 | King Bee of the Hidden Honeyed Wine
After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s.
Spiritual Supersense
Gain 8% Electro DMG Bonus.
Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.
This Constellation is a decent increase to Ororon’s personal damage, by allowing his Burst to increase his Electro DMG%. The amount will range from 16% against a single target, to 32% against up to 3 enemies.
Constellation 3 | Roosting Bat’s Spiritcage
Increases the Level of Dark Voices Echo by 3.
Maximum upgrade level is 15.
Ororon’s Burst is not a particularly large portion of his damage, so increasing the Burst level is not very significant.
Constellation 4 | As the Mysteries of the Night Wind
The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster.
Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.
This Constellation increases the frequency of Ororon’s Burst hits, totalling to ~12 hits instead of ~9. This increases the damage of his Burst by a good amount; however, because of its special 3s ICD, it does not increase the Electro application.
The Energy refund can also be a good increase to Ororon’s damage by allowing him to build less Energy Recharge and focus on more CRIT% and ATK% stats. This is especially impactful in teams where Ororon is the only Electro unit.
Constellation 5 | A Gift For the Soul
Increases the Level of Night’s Sling by 3.
Maximum upgrade level is 15.
Ororon’s Elemental Skill is a very small portion of his damage, so increasing its level by 3 is not very significant.
Constellation 6 | Ode to Deep Springs
After triggering Hypersense through the Passive Talent, Nightshade Synesthesia, your current active character’s ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently.
Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.
You must unlock the Passive Talent “Nightshade Synesthesia” first.
Ororon’s C6 gives his Burst an additional hit on cast, which is treated as Hypersense but with a 200% higher damage multiplier. This is just one instance of damage, so it isn’t a huge increase. The real value of this Constellation lies in its (up to) 30% ATK buff to the active character.
Artifacts
ER Requirements
Calcs for ER requirements can be found here (last updated for Version 5.2).
1 Skill per Burst | 2 Skills per Burst | |
Solo Electro | 160–195% | 100–120% |
Double Electro | 100–120% | 100% |
With Neuvillette | 130–145% | – |
- The above requirements assume 1 proc of 2pc Scroll per rotation.
- Ororon’s C4 reduces his ER requirements by ~30–40%.
Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. For more details on how Favonius weapons will affect your team, please use Ac1d’s Favonius Mastersheet.
Artifact Stats
![]() Sands | ![]() Goblet | ![]() Circlet |
ATK% / ER | Electro DMG Bonus / ATK% | CRIT Rate / CRIT DMG |
Stat Priority: ER until requirement > CRIT > ATK% > EM
Although Ororon’s Burst is not the majority of his damage, it is still worth using for the additional Electro application in most teams. As such, meeting his ER requirements is important. ATK% can be used if Ororon’s Energy needs are fulfilled via his weapon or substats alone.
ATK% Goblets with better substats are competitive to Electro DMG Bonus ones since Ororon can gain a lot of DMG% from his C1, his C4, 4pc Scroll, and external sources such as Furina’s Burst. Since Ororon doesn’t benefit from his C1’s 50% DMG against new enemy waves, Electro DMG% is most recommended, but ATK% is still a viable alternative.
Since Electro-Charged’s base damage increased in Version 5.2 and Ororon can have decent Electro-Charged ownership, EM is quite a nice stat to have, though not one to specifically seek after.
Artifact Sets
![]() Scroll of the Hero of Cinder City | As a Natlan character, Scroll is a naturally great option for Ororon; offering 40% DMG Bonus to the Elements he reacts with. Since his Nightsoul’s Blessing state activates and stays active while he is off-field, he can proc the full set effect and/or refresh its duration while off-field. |
![]() Noblesse Oblige | An alternative option for when there is already another 4pc Scroll user in the team. |
![]() Instructor | Similar to 4pc Noblesse Oblige, Ororon can use 4pc Instructor if there is another viable 4pc Scroll holder in the team. Due to Instructor’s 4-star artifact stats, Ororon’s damage will be lower than if he’s holding 4pc Noblesse. |
Weapons
![]() 5★ Elegy for the End | Generally Best-in-Slot (BiS) for overall team damage and can be BiS for Ororon’s personal damage if its ER% secondary stat lets him meet ER requirements. |
![]() 5-star Stat Sticks | Aqua Simulacra, Skyward Harp, Polar Star, The First Great Magic, Thundering Pulse, Astral Vulture’s Crimson Plumage Good generalist options that increase all of Ororon’s damage. |
![]() 4★ Chain Breaker | Natlan’s craftable Bow is a great option for Ororon; the EM is, while less useful, not completely useless as it buffs Electro-Charged and/or Overloaded damage. |
![]() 4★ Song of Stillness | Song of Stillness is another good craftable option. However, it requires Ororon to be healed, so triggering and maintaining the passive may be difficult in some teams and rotations. |
![]() 4★ Alley Hunter | Alley Hunter provides a good amount of ATK% and DMG%, making it a strong generalist 4-star weapon if he does not need ER% from his weapon. |
![]() 4★ The Stringless | Stringless increases Ororon’s Burst and Skill DMG% but not his A1 Passive. Its EM secondary stat is more relevant the more Electro-Charged or Overloaded ownership Ororon has. |
![]() 4★ Windblume Ode | An event weapon from Version 1.4. Similar to Stringless, Windblume Ode’s value increases the more Electro-Charged or Overloaded ownership Ororon has, as this makes its EM secondary stat more useful. |
![]() 4★ Favonius Warbow | Favonius Warbow reduces Ororon’s and his teammates’ ER requirements. Typically worse for personal damage than the above options, but can be optimal for overall team damage if Ororon is not a large share of the team’s damage (e.g., in single-target). |
Teams
Rotation Notation
- N = Normal Attack
- N# = Corresponding number of consecutive Normal Attacks. Example: N4: 4 consecutive Normal Attacks
- C = Charged Attack
- A = Aimed Shot
- P = Plunging Attack
- E = Elemental Skill
- tE = Tap Skill
- hE = Hold Skill
- Q = Elemental Burst
- D = dash (cancel)
- J = jump (cancel)
- W = walk (cancel)
- > = switch character
- ( ) = these actions are optional; please refer to the notes below
- [ ] = repeat these actions the specified number of times
Teambuilding
- Due to Ororon’s A1 Passive requiring Electro-Charged or Nightsoul-aligned damage, he generally wants to be played in teams that have either decent Electro-Charged uptime or Nightsoul-aligned damage — or both — to maximize his personal damage.
Electro-Charged

These teams are primarily focused on dealing Hydro or Electro damage from their team members, with Ororon providing support and damage from off-field. The Electro-Charged reaction provides some free supplementary damage.
Notable Teammates
Hydro
A Hydro unit is mandatory to enable Electro-Charged.
Electro
A second Electro unit can reduce Ororon’s ER requirements and enable his A1 Passive.
![]() Fischl | Fischl has great synergy with Ororon, providing great personal damage and plenty of Electro Particles to help Ororon Burst every rotation. |
Anemo
Anemo characters can hold 4pc Viridescent Venerer to shred both Electro and Hydro RES. The presence of the Electro-Charged status also enables Anemo units to deal extra damage via Double Swirl.
![]() Chasca | Chasca is a unique “Anemo” DPS who both deals Nightsoul-aligned damage and enables consistent Electro-Charged uptime. Note that Chasca should still use 4pc Obsidian Codex for personal damage rather than 4pc Viridescent Venerer. |
![]() Wanderer | Wanderer can act as a good driver for characters such as Xingqiu or Yelan in an Electro-Charged team. |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Ororon’s ability to activate a Draconic stack for Neuvillette as well as provide a 40% Hydro DMG Bonus from 4pc Scroll makes him a valuable teammate. Ororon also benefits from the DMG% buff and RES Shred Kazuha provides.
Sample Rotation
Neuvillette E > Furina ED > Kazuha tEPQ > Furina Q > Ororon EQ > Neuvillette C Q E C > Kazuha tEP > Neuvillette 2[C]

Another Electro-Charged team with the classic Double Hydro duo Yelan & Xingqiu who excel in dealing single-target damage. Lan Yan provides a strong shield and RES Shred via 4pc Viridescent Venerer, while also acting as a driver to dish out some Swirl damage.
Sample Rotation
Xingqiu EDQ N1 > Yelan Q N1 E N2 > Ororon EQ N1 > Lan Yan E N1 Q N3D N3 > Yelan E N2 > Lan Yan N3D N3

Ororon’s excellence in multi-target pairs well with Beidou and Venti. Together, they make a good team for heavy AoE fights, especially ones that involve groupable enemies. Kokomi keeps the team alive and well, on top of her decent damage and Hydro application.
Sample Rotation
Kokomi E > Ororon EQ1 > Beidou tEQ N1 > Venti tEQ N1 > Kokomi Q 5[N2D] > Beidou tE N2 > Venti tE N2
1Can use Skill after Burst to ensure Beidou catches Ororon’s particles

Ororon’s ER requirements are low in this team thanks to Electro Resonance and Fischl’s high particle generation. Ororon, in turn, lessens Ayato’s ER needs with his A4 Passive, allowing for more investment into offensive stats.
The rotation below is loopable, but players can choose to use a more flexible one where characters swap in whenever their abilities are off-cooldown.
Sample Rotation
Ayato Q > Bennett EQ > Fischl N2 E > Ororon EQ > Ayato E N15 > Fischl N2 Q > Bennett E N2 > Ayato N31 E N15
1To wait for Ayato’s 2nd Skill cooldown

Mizuki is an on-field character who floats around and deals damage through Swirl reactions. Her unique playstyle requires teammates who have off-field damage and Elemental application to enable Swirl for her. Since Mizuki cannot drive some coordinated attacks such as Xingqiu or Beidou’s Bursts, units like Furina or Yae are valuable teammates for her. Ororon completes the team with his 4pc Scroll and respectable personal damage in multi-target scenarios.
Sample Rotation
Furina ED Q > Ororon EQ¹ > Yae N1 3[E] > Mizuki N1 E (Q)2 Floating State > Yae (Q)2 3[E] > Ororon EQ > Mizuki N1 E (Q)2 Floating State
1Can use Skill after Burst to ensure Yae catches Ororon’s particles
2Burst when available

A decent Clorinde Electro-Charged team. Ororon’s Energy refund (from his A4), DMG Bonus (from 4pc Scroll) and ATK% buff (from his C6) are greatly appreciated by Clorinde. Furina provides universal DMG Bonus to the whole team with Fanfare stacking from Clorinde and Lynette.
Sample Rotation
Furina ED Q > Ororon EQ > Lynette E > Clorinde E combo Q > Furina Q > Ororon E Q > Lynette EQ > Clorinde E combo Q
Overvape

“Overvape” refers to applying Pyro onto an enemy affected by Electro-Charged, triggering both Overload and Vaporize. This reaction chain is great for Ororon, as it allows him to be used with Pyro damage dealers without disrupting Electro-Charged for him — since the Pyro would need to go through both Hydro and Electro to become the aura. Overvape is particularly useful for slower Hydro appliers while still enabling the Pyro unit to trigger Vaporize.
Notable Teammates
Hydro
A Hydro unit is mandatory to enable Electro-Charged. On-field Hydro DPS enables Vaporize for off-field Pyro damage dealers, while off-field Hydro enablers are needed if using an on-field Pyro DPS.
Pyro
![]() Bennett | Bennett provides a considerable ATK buff that many Pyro damage dealers love. |
Electro
A second Electro unit can reduce Ororon’s ER requirements and enable his A1 Passive.
![]() Fischl | Fischl has great synergy with Ororon, providing great personal damage and plenty of Electro Particles to help Ororon Burst every rotation. |
Anemo
Anemo characters can hold 4pc Viridescent Venerer to shred both Electro and Hydro RES, and Pyro RES in some cases as well. The presence of the Electro-Charged status also enables Anemo units to deal extra damage via Double Swirl.
![]() Chasca | Chasca is a unique “Anemo” DPS. She acts as a multi-Element DPS who simultaneously deals Electro, Hydro, and Pyro damage while triggering Electro-Charged, Vaporize, and Overloaded reactions. Note that Chasca should still use 4pc Obsidian Codex for personal damage rather than 4pc Viridescent Venerer. |
![]() ![]() Kazuha, Lynette | Kazuha and Lynette can absorb their Bursts with Pyro when used in Bennett’s Burst. This allows them to deal Pyro damage and trigger chain reactions. |
![]() Jean | Jean can trigger off-field Pyro Swirls when paired with Bennett via an interaction called “Sunfire.” |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

This team provides a lot of buffs for Chasca, with Bennett providing ATK, Furina providing a strong universal DMG% buff, and Ororon being able to hold 4pc Scroll to further buff Hydro and Electro DMG%.
Triggering Overloaded for 4pc Scroll’s Pyro DMG% buff requires specific rotations that may be inconsistent due to high ping or Furina’s application RNG.
The first rotation below requires C6 Bennett, while the second one does not. The second rotation is more consistent at triggering Overloaded at the cost of Ororon being unable to catch his particles leading to increased ER requirements.
Sample Rotation (C6 Bennett)
Furina ED Q > Bennett EQ N11 > Ororon EQ > Chasca E 4[C] (Q)2 (> Bennett E)3
1Make sure Pyro aura is reapplied if Furina Vapes it off. Only works with C6 Bennett.
2Burst if available
3Can use another Bennett’s Skill to meet his ER requirements
Sample Rotation (high ping or pre-C6 Bennett)
Furina ED Q > Ororon Q > Bennett EQ > Ororon E > Chasca E 4[C] (Q)2 (> Bennett E)3
1Burst if available
2Can use another Bennett’s Skill to meet his ER requirements

Ororon raises the value of EM stats on Arlecchino, as it benefits both her Vaporize and Overloaded damage.
Sample Rotation
Arlecchino E > Yelan EQ N1 > Ororon Q N1 > Bennett Q E > Ororon E N2 > Arlecchino C 5[N3D] N3
Chevreuse Overloaded

Since Ororon’s A1 Passive can also trigger on Nightsoul Burst and Nightsoul-aligned damage, he can be used in Chevreuse Overloaded teams, as long as there is a Pyro or Electro teammate from Natlan.
Notable Teammates
Natlan Teammates
Ororon needs Nightsoul-aligned damage from his teammates to enable his A1 Passive, both for damage and to enter the Nightsoul’s Blessing state to trigger the 4pc Scroll buff. So far, only Mavuika and Pyro Traveler can fulfill his needs.
![]() Mavuika | Just as Mavuika enables Ororon’s kit, Ororon also helps Mavuika stack Fighting Spirit for her Burst. She can be played either on-field or off-field. |
![]() Pyro Traveler | Pyro Traveler is an accessible option for Ororon’s Overloaded teams. |
Pyro
![]() Chevreuse | A core unit of Overloaded teams, Chevreuse provides excellent damage buffs that have high uptime and require little setup. She also has some healing and grouping capabilities. |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Ororon and Mavuika make a good duo that can slot into many Overloaded teams. Cyno receives buffs from Chevreuse, Ororon, and Mavuika, allowing him to deal remarkable damage while not being constricted in multi-wave scenarios.
Sample Rotation
(Cyno E)1 > Chevreuse Q2 hE > Mavuika tE Q > Ororon EQ > Cyno E (N1) Q N2E 3[N5 N2E]
1First rotation only
2Can be skipped from the 2nd rotation and onwards

A 4-star only team for Mavuika. Mavuika’s performance improves greatly with Chevreuse and Ororon’s C6, but she still outputs impressive damage regardless.
Sample Rotation
Mavuika tE > (Ororon EQ)1 > Chevreuse hEQ > Bennett EQ > (Ororon EQ)2 > Mavuika Q 4[C2D] C
1First rotation only
2Second rotation and onwards
Other Teams

Kinich’s Nightsoul-aligned damage enables Ororon’s A1 Passive and Nightsoul’s Blessing state, allowing Ororon to provide the full effect of 4pc Scroll. Off-field Pyro appliers, such as Thoma, are needed to maintain Burning aura for Kinich.
Sample Rotation
Thoma EQ > Bennett EQ > Ororon EQ N2 > Kinich shE(Q) combo
Credits
plumetra, genshinnoir, acerbus114, baloopy, colaspores, lesterberne, chasing_haze
Team images made with the KQM portrait generator.