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Yae Miko Quick Guide

Updated for Version 7.0

Yae Miko is a 5★ Electro Catalyst character in Genshin Impact who deals long-term, consistent off-field Electro damage. Learn about Yae Miko’s best builds, best weapons, best artifacts, and best teams in this quick guide.

Note that the information given may change if new discoveries are made. More extensive testing is in progress.

The full-length guide is available here. It is currently updated for Version 4.5.

New Content


Witch’s Revelation
Upon completing Yae’s “Witch’s Revelation” quest, players will unlock an additional passive “Edict of Cleansing,” which extends her Skill duration and deals additional damage when Superconduct or Stellar-Conduct is triggered.

Additionally, Yae’s Burst no longer consumes her Skill totems, and Yae’s A1 Passive now deals additional damage when Superconduct or Stellar-Conduct is triggered. Furthermore, Yae’s Constellations are also updated to empower her Stellar-Conduct playstyle.

Stellar-Conduct and Sandrone, Odette, Cryo Traveler
These units enable Stellar-Conduct, which allow Yae to deal significant damage. Yae is incredibly strong in Stellar-Conduct teams, her new best archetype.

Infographic

Credits to: laynnea, haafr and KQM Staff

Character Overview

Pros

  • Flexible rotations
  • Long-lasting Skill uptime
  • Good Skill range
  • Does not rely on Burst
  • Decent Electro application
  • One Constellation is for free from the To Temper Thyself And Journey Far event
  • Easy gameplay

Cons

  • Stellar-Conduct teams perform way ahead of other archetypes
  • Despite looking powerful, Yae’s Burst is often a DPS loss in many teams, including Stellar-Conduct ones.

Playstyles

Off-field DPS

Due to the Sesshou Sakura turrets from her Skill being able to fire for long periods of time, Yae is best used as an off-field DPS. Most of the time, Yae only uses her Elemental Skill and ignores her Burst. However, when the rotation has downtime to fill, she will typically set up with her Elemental Skill first, allow her team to rotate, then come back on-field to cast her Burst before going back off-field.

On-field DPS / Driver

Yae can also be played as an on-field DPS. Although similar to the off-field playstyle, Yae instead remains on-field after resetting her Skill, weaving in Normal and Charged Attacks. Combos for this playstyle are covered in the Combos section. Do note that Yae has no invulnerability frames on her Elemental Skill cast and does not have any bonus interruption resistance so she is prone to being interrupted.

Talents

Talent Priority

Skill > Burst >> Normal Attack

Yae’s Skill should be the prioritized Talent to level. However, as most of Yae’s damage comes from her Witch’s Revelation Passive in Stellar-Conduct teams, not fully levelling her Skill does not result in much damage loss. Yae’s Burst should be left unlevelled in teams where it is not used, such as most Stellar-Conduct comps.

Yae’s Normal Attacks, even when she is driving, typically do not deal massive amounts of damage. As such, leveling her Normal Attack Talent level is not that important.

Yae’s Level 90 is of utmost importance when Yae triggers a large amount of Hyperbloom or Overloaded. Additionally, in Aggravate teams, you should also raise Yae to Level 90, since this massively increases her Aggravate damage. Outside of such teams, leveling Yae to 90 is not particularly important, though ascending her to 80/90 is recommended.

In a Skill-only Yae playstyle, her Burst and Normal Attack are not used, so don’t level them.

Talent Overview

Normal Attack
Normal Attack | Spiritfox Sin-Eater

Normal Attack
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.

Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground.

Yae has beautiful Normal and Charged Attack animations, but they aren’t relevant most of the time. The vast majority of Yae’s damage comes from her Elemental Skill and Burst, which leaves her NAs as a means to drive teammate abilities.

Driver Potential

Yae is an excellent driver for Fischl, especially in Aggravate teams. Additionally, the lack of Internal Cooldown (ICD) on her CAs lets each one trigger Aggravate.

On-Field Combo

The best combo to weave in CAs is N2C, since it balances Stamina usage with high damage and Electro application. N1C is also an option if you’re crunched for time and need to defeat an enemy quicker at the end of a chamber.

Charged Attack Cancels

Regardless of the combo, Yae’s CA has a long delay before she can use another attack. This delay can be canceled by dashing or jumping immediately after performing a CA. 

Plunging Attacks

Yae only uses her Plunging Attacks when she is the on-field DPS in a team with Xianyun.

Elemental Skill
Elemental Skill | Yakan Evocation: Sesshou Sakura

To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.

Sesshou Sakura
Has the following properties:

  • Periodically strikes one nearby opponent with lightning, dealing Electro DMG
  • When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.

This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.

This is Yae’s primary source of damage (outside of Stellar-Conduct teams) and defining Talent. Each turret will fire up to 8 shots, for a maximum of 24 total shots, for its duration and does not snapshot. It is important to refresh them before they expire (if the rotation so permits) to maintain consistent DPS and allow Yae to make full use of her Elemental Burst.

In addition, you should lay her totems out in a pattern where all three are connected to one another. Each line of connection “levels up” the turrets, which allows them to deal more damage.

Elemental Burst
Elemental Burst | Great Secret Art: Tenko Kenshin

Legends of “kitsunetsuki,” or the manifestation of a kitsune’s might, are common in Inazuma’s folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When this is cast, Yae Miko will transform nearby Sesshou Sakura into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura within range transforms into one Tenko Thunderbolt.

Yae’s Elemental Burst is a moderate-damaging (outside of Stellar-Conduct teams), four-hit attack that relies on the number of turrets spawned at the time of casting. Note that Yae’s Burst no longer consumes her Skill turrets; the turrets will continue to stay on-field until their duration runs out.

To maximize the damage of this Talent, make sure to cast her Burst within the duration of the turrets.

Ascension 1 Passive
Ascension 1 Passive | The Shrine’s Sacred Shade

When Great Secret Art: Tenko Kenshin is unleashed, each Sesshou Sakura involved will reset the cooldown for one instance of Yakan Evocation: Sesshou Sakura.
When there are at least 3 Sesshou Sakura nearby at the same time, unleashing Yakan Evocation: Sesshou Sakura will cause Yae Miko to unleash an additional lightning strike which deals Electro DMG at 40% of her ATK.
Radiance: Stellar-Conduct: The aforementioned additional lightning strike becomes an instance of Electro DMG at 50% of Yae Miko’s ATK instead. This DMG will also be considered Stellar-Conduct DMG.

This Talent resets the cooldown of her Elemental Skill charges for every turret present during her Elemental Burst. Additionally, when Yae uses her Skill when there are already three turrets on the field, she will deal an instance of Electro damage. This deals Electro Stellar-Conduct damage instead if Yae is in the Radiance: Stellar-Conduct state.

Ascension 4 Passive
Ascension 4 Passive | Enlightened Blessing

Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%.

This passive makes EM more valuable on Yae in Aggravate or Stellar-Conduct teams to the point where it can be competitive with ATK% for stats; however, Yae still does not want to purely stack EM. More details on EM breakpoints and differences between ATK% and EM in the Artifact Stat section.

Witch’s Revelation Passive
Witch’s Revelation Passive | Edict of Cleansing

Extends the duration of the Sesshou Sakura by 10s. When a nearby party member triggers a Superconduct or Stellar-Conduct reaction, the next instance of Sesshou Sakura lightning is enhanced as follows: DMG dealt is increased at 80% of Yae Miko’s ATK. This effect can trigger once every 2.5s.
Radiance: Stellar-Conduct:

An enhanced Sesshou Sakura lightning bolt hit on an opponent will also cause an additional instance of Electro DMG at 200% of Yae Miko’s ATK. This DMG is considered Stellar-Conduct DMG.
Additionally, when inside a Polestar Field, Yae Miko will enter the Radiance: Stellar-Conduct state.

When Yae is inside a Polestar Field (enabled by certain characters, such as Sandrone), she enters a state called Radiance: Stellar-Conduct. This state allows her A1 and the other part of this passive (read further) to deal Stellar-Conduct damage.

With this passive unlocked, the duration of each Skill turret is permanently increased from 14 to 24s, allowing full uptime in most of Yae’s teams without having to refresh her Skill. Additionally, when Superconduct or Stellar-Conduct is triggered, the next Skill instance will be enhanced and deal increased damage. This can happen at most once every 2.5s, or once every 3 Skill hits. This enhanced Skill hit will also deal an additional Electro Stellar-Conduct damage if Yae is in her Radiance: Stellar-Conduct state. The Stellar-Conduct damage from this passive makes up a large amount of Yae’s damage output.

Constellations

Calcs for Constellation DPS increases can be found here (last updated for Version 4.5).

Constellation 1
Constellation 1 | Yakan Offering

Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko restores 8 Elemental Energy to herself. After Yae Miko triggers a Superconduct or Stellar-Conduct reaction, or deals Stellar-Conduct DMG, nearby party members will gain a 50% Electro DMG and Stellar-Conduct DMG Bonus for 10s. Triggering these reactions again will refresh the duration of the DMG bonuses.

The most important part of this Constellation is the teamwide 50% Electro DMG Bonus and 50% Stellar-Conduct DMG Bonus after Yae triggers Superconduct or Stellar-Conduct. This effect is quite meaningful to Yae and her teammates, and she can easily maintain it with full uptime.

Additionally, with all 3 Sesshou Sakura, this Constellation restores up to 24 Energy. This is a huge decrease to her ER requirements, reducing by 27% multiplicatively. For example, a 200% ER requirement drops to 146%, 150% drops to 110%, etc.

However, the Energy is useless in Skill-only teams, such as Stellar-Conduct. Even in teams where Yae uses her Burst, it is less impactful when she casts it every other rotation, or when she stays on-field and catches her own particles.

Constellation 2
Constellation 2 | Fox’s Mooncall

Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%. Additionally, when there are Sesshou Sakura in the field, Yae Miko’s and your current active character’s Elemental Mastery will also be increased by 60/90/120/200 points, depending on the level of the Sesshou Sakura.

Yae’s C2 is a powerful Constellation that increases both the range and damage of her Elemental Skill as well as giving a much appreciated EM buff to herself and the on-field character.

Range

The increase to her Skill’s range is quite nice. When placed in the center of a Spiral Abyss chamber or a Stygian Onslaught stage, Yae’s totems can hit any enemy wherever they are.

Damage

Yae’s C2 increases the damage of her Skill by increasing the level of her Sesshou Sakura. The increased level increases the base multipliers by 25%.

The overall damage buff provided by this Sakura level increase is reduced in Aggravate and Stellar-Conduct teams, since it does not benefit Aggravate or Stellar-Conduct damage.

EM Buff

Yae’s C2 also gives her and the active teammate an EM buff matching the level of her Sesshou Sakura. At level 4, this equals to 200 EM and lasts for the duration of Yae’s Skill turrets. This buff is very valuable in her Aggravate and Stellar-Conduct teams. Note that Yae still only receives 200 EM if she is the on-fielder.

Constellation 3
Constellation 3 | The Seven Glamours

Increases the Level of Yakan Evocation: Sesshou Sakura by 3.
Maximum upgrade level is 15.

A Talent level increase for Yae’s Elemental Skill, one of her primary forms of damage. This is quite valuable, but in Aggravate the value is slightly reduced, and in Stellar-Conduct the value becomes quite small.

Constellation 4
Constellation 4 | Sakura Channeling

When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s, and Yae Miko regenerates 8 Elemental Energy. The aforementioned Elemental Energy recovery effect can trigger once every 5s. Additionally, Yae Miko’s Elemental Burst DMG is increased by 100%.

Yae gives a modest 20% Electro DMG Bonus to the entire team when her Skill hits an enemy, and restores 8 Energy for herself (5s cooldown). Additionally, Yae receives 100% DMG Bonus to her Burst. This makes her Burst deal considerably more damage and require no ER stat to Burst off cooldown. However, this still does not make it worth extending the team rotation to use Yae’s Burst every rotation. In Stellar-Conduct teams with no rotation downtime (e.g. with Sandrone or Wriothesley), skipping Yae’s Burst entirely is still recommended.

Overall, this is a decent Constellation in Yae’s non Stellar-Conduct teams, and Stellar-Conduct teams that have downtime in rotation to allow Yae to Burst.

Constellation 5
Constellation 5 | Mischievous Teasing

Increases the Level of Great Secret Art: Tenko Kenshin by 3.
Maximum upgrade level is 15.

A Talent level increase to her Elemental Burst. This is good for nuking with her Burst, but it is a bit lackluster compared to her Skill-buffing Constellations.

Constellation 6
Constellation 6 | Forbidden Art: Daisesshou

Sesshou Sakura’s attacks will ignore 60% of the opponent’s DEF. The CRIT DMG of Yae Miko’s Stellar-Conduct DMG is increased by 200%.

Yae’s final Constellation is a hefty damage increase to her Elemental Skill and Stellar-Conduct damage. Please keep in mind that the DEF Ignore is restricted to only her Skill’s damage.

C2* vs. R1

*Players can get one Constellation for free from the recurring event “To Temper Thyself and Journey Far.” 

In Stellar-Conduct teams, Yae’s C1 and C2 are always recommended over her signature weapon due to their valuable team buffs. Outside of those teams, going from R5 Widsith to Kagura’s Verity is generally similar to getting Yae’s C2. However, if players already own alternative high-performing 5-star weapons, C2 becomes the higher priority.

Combos

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times
ComboUsage
3[E] onlyYae can skip her Burst entirely in teams where extra field time is needed for other teammates. Yae does this in most of her Stellar-Conduct teams as using her Burst for its Electro damage is not worth the field time.
3[E] > Swap > Q (3[E])Standard combo with Burst use.

Yae casts her Skill to establish Electro aura, swaps to teammate to establish buffs or do damage before reentering the field to use her Burst. If there’s still free time in the rotation, Yae can optionally cast another 3[E] afterwards while the 3 Sesshou Sakura are present to trigger her A1 for more damage.
N1EUsed mainly to squeeze out an extra Aggravate or to proc certain passives and abilities, such as Fischl’s A4 or Xingqiu’s Burst. The N1 animation can be canceled extremely early and takes almost no time.
N2CJ / N2CDHer primary on-field attack combo for damage. Provides a good balance of Stamina management and ease of use.
N1CJ / N1CDAlternative to the combo above, higher DPS at the cost of more rapid Stamina usage. For best results, alternate between the two combos.
E spamIn quickswap teams or in teams where Yae is the on-fielder, she can cast her Skill immediately whenever it is available to proc her A1 Passive more often for extra damage.
“1 E”Using only 1 instance of Yae’s Skill can save time when you only need some Electro application to finish the remaining fight. This is mostly relevant in Stygian Onslaught where time is about to run out.

Stellar-Conduct DPS

Yae’s best team archetype is Stellar-Conduct by far, so pair her with characters who can enable the Polestar Field.

Artifacts

Artifact Stats


Sands

Goblet

Circlet
ATK% ≥ EMATK% ≥ EMCRIT Rate / CRIT DMG

Stat Priority: CRIT > ATK% ≥ EM > Flat ATK

As Yae’s Stellar-Conduct damage does not benefit from Electro DMG Bonus, an ATK% or EM Goblet is preferred for her output. Yae generally wants around 100-300 EM before focusing on ATK% stats. However, do not use both EM Sands and Goblet. Aim for a 1:2 CRIT ratio after accounting for all CRIT buffs.

In Stellar-Conduct teams, Yae’s Burst is generally not worth using. Additionally, in teams where there is downtime to use it, not building ER and casting Burst whenever available is recommended.

Artifact Sets


4pc Disenchantment in Deep Shadow (DiDS)
This set is Yae’s best set for personal damage in Stellar-Conduct teams. It boosts her Stellar-Conduct DMG Bonus and increases her CRIT Rate when hitting enemies affected by the reaction.

4pc Gilded Dreams (GD)
4pc GD is Yae’s second best set as a Stellar-Conduct DPS, so players can use it as a placeholder while farming for a 4pc DiDS set.

2pc Mixed Sets
2-piece Bonuses: ATK%, EM


Players can use existing 2pc ATK% + ATK%, 2pc EM + EM, or 2pc ATK% + EM combinations as a placeholder while farming for a complete 4pc DiDS set.

4pc Heart of the Furnace (HotF)
4pc HotF should be used on Yae for team DPS when she is the only off-field unit who can trigger its effect, or other off-field teammates have better sets to run.

4pc Golden Troupe (GT)
4pc GT should be avoided in Stellar-Conduct teams, as Stellar-Conduct damage does not benefit from the set’s DMG Bonus.

Weapons


5★ Kagura’s Verity
Yae’s best weapon in all her playstyles, including Stellar-Conduct. However, the increase in team DPS over using other options is not significant.

5★ Reliquary of Truth
This is a powerful weapon for Yae with a high CRIT secondary stat and a useful passive (even though Yae cannot trigger the entirety of it). Reliquary can be considered Yae’s second best Catalyst.

5★ Vivid Notions
Yae’s general third-best weapon in all her playstyles thanks to its good amount of unconditional stats.

4★ Echoes of the Heart
Providing ATK, EM, and Stellar-Conduct DMG Bonus, this craftable Catalyst is her best 4-star option in Stellar-Conduct teams and beats all weapons listed below for personal damage. However, it only works when Yae can trigger Stellar-Conduct (dealing direct damage does not count), so it is not viable in teams where Cryo aura has poor uptime (e.g. Cyno Beidou Odette).

Other 5★ Catalysts
Cashflow Supervision, Tulaytullah’s Remembrance, Tome of the Eternal Flow, Surf’s Up, Nocturne’s Curtain Call, Angelos’ Heptades, Skyward Atlas

Various other 5-star CRIT weapons that perform similarly to each other, but are only worth using if you cannot craft R5 Echoes of the Heart. The more ATK Yae has, the better weapons with more CRIT stats become.

5★ A Thousand Floating Dreams
A Thousand Floating Dreams provides a huge amount of EM to buff Yae’s reactions, contributes to her A4 Skill’s DMG% buff, and buffs the entire team, which increases its value tremendously. Thousand Floating Dreams ranks the same as the “other 5-star Catalysts.”

4★ The Widsith
Widsith performs decently in Stellar-Conduct teams and can be used as placeholder while players get a highly refined Echoes of the Heart or when Echoes’ passive is not reliable to trigger.

4★ Wandering Evenstar
Yae can use this weapon to buff her teammates if her damage contribution is on the lower side. It often performs a bit below other 4-star Catalysts at baseline, but becomes better when Yae’s teammates are heavily invested.

4★ Clash of Kings
This weapon is extremely niche on Yae. It is only worth using if she is played as an on-field/quickswap DPS; even then, it requires high refinements to compete with her other options. For the majority of Yae’s Stellar-Conduct teams, just stick with Echoes of the Heart.

Teams

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times

Teambuilding

Yae — Sandrone / Odette / Cryo Traveler — Flex — Flex

Yae is best used as an off-field damage dealer in Stellar-Conduct teams. She is indispensable to these teams, thanks to her massive individual damage and strong teamwide buffs at C1+. Yae often skips her Burst to save field time.

Notable Teammates

Stellar-Conduct “Enabler”
Other Stellar-Conduct DPS
Supports

Stellar-Conduct “Enabler”

Use at least one of these characters to enable the reaction Stellar-Conduct for Yae.


Sandrone
Sandrone’s most important teammate is arguably C1+ Yae. On top of Yae’s formidable damage and buffs, her Skill uptime allows Sandrone to stay on-field for an extended duration if needed.

Odette
Odette enables and buffs Stellar-Conduct with her teamwide Stellar DMG Bonus. She allows Yae to be played with Wriothesley and Cyno — Stellar-Conduct damage dealers who cannot enable the reaction themselves.

Cryo Traveler
As a free character, Cryo Traveler enables Stellar-Conduct while also being a strong on-field Stellar-Conduct DPS. On-field DPS Cryo Traveler’s low field time can allow Yae to use her Burst without being a strict DPS loss. They are also a F2P Stellar-Conduct enabling option for Wriothesley and Cyno.

Other Stellar-Conduct DPS

These damage dealers deal Stellar-Conduct damage and appreciate Yae’s presence in their teams. However, they do not enable the reaction themselves.


Wriothesley

Cyno

Supports

These characters are used mainly for their buffs and their defensive utility. Cryo and Electro units with good Elemental Application also help gaining more Polestar Field stacks for more team buffs.

To maximize team DPS, consider equipping these buffing sets: 4pc Heart of the Furnace, 4pc Noblesse Oblige, 4pc Tenacity of the Millelith, 4pc Instructor.


Qiqi
After completing her Witch’s Revelation quest, Qiqi’s kit is enhanced to buff Stellar Glimmer teams. Unlike Beidou or Diona, Qiqi’s Stellar-Conduct DMG Bonus is teamwide, thus benefiting both the on-fielder and Yae. This makes her fair better than the other two as a support.

Escoffier
Escoffier shreds Cryo RES, deals personal damage, and applies Cryo at a decent rate to gain Polestar Field stacks. These make her a very potent teammate for Stellar-Conduct teams with an on-field Cryo DPS (e.g. Sandrone, Wriothesley).

Nicole
Nicole’s teamwide Flat ATK buff is greatly appreciated by Stellar-Conduct teams with Yae, and her shield prevents the on-fielders from getting interrupted. Nicole’s Burst is generally a DPS loss, so skip it.

As 4pc Celestial Gift’s DMG Bonus is quite irrelevant in Stellar-Conduct teams, Nicole should use 2pc ATK% + 2pc ATK% to help reach her 4000 ATK requirement.

Xilonen
Xilonen shreds both Cryo and Electro RES without having to rely on Elemental aura like Anemo units with 4pc VV. In addition, she can heal with her Burst and can easily use 4pc Instructor to give EM buffs. All of these make her a decent support for Stellar-Conduct teams.

Sucrose
Sucrose buffs Stellar-Conduct teams with her teamwide EM buffs and holds 4pc VV or 4pc Instructor. However, it is hard to Swirl both Electro and Cryo to make the most out of Sucrose in Stellar-Conduct teams.

Alyosha
Alyosha is a good buffer and healer in Stellar-Conduct teams. He gives ATK% and Stellar-Conduct DMG% buffs to the on-fielder with a relatively good uptime. He performs decently at C0, but his C6 is a massive upgrade that doubles his previous buffs and adds a new EM bonus.

C6 Beidou
C6 Beidou gives RES Shred to both Electro and Cryo as well as buffing the active character with 200 EM. As such, she is a decent teammate for Stellar-Conduct teams.

C6 Diona
C6 Diona’s EM and Stellar-Conduct DMG% buffs are for the on-fielder only, so her synergy with Yae is limited.

Zhongli

Lan Yan

Layla

Charlotte

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Yae — Sandrone — Odette — Qiqi / Alyosha

The typical but powerful Sandrone–Yae team. Qiqi is better than C0-C5 Alyosha as the team’s buffer.

Sample Rotation (Qiqi)
Yae 3[E] > Odette 2[E] > Qiqi E (Q)¹ > Sandrone combo

¹At C6.

Sample Rotation (Alyosha)
Yae 3[E] > Odette 2[E] > Alyosha EQ > Sandrone combo

Yae — Sandrone / Cryo Traveler — Qiqi — Sucrose

A more accessible team if Odette is not available. Qiqi can use 4pc HotF to buff the team thanks to her Burst dealing Stellar-Conduct damage.

Sample Rotation (Sandrone)
Yae 3[E] > Qiqi E Q > Sucrose N1 Q/ED > Sandrone combo

Sample Rotation (Cryo Traveler)
Yae 3[E] > Qiqi E (Q)¹ > Sucrose N1 ED Q/C² > Cryo Traveler E N2CD N1CD N2C Q N2C > (Yae E Q / Cryo Traveler N2C)³

¹Use Qiqi’s Burst on first rotation, and on subsequent rotations where Yae does not use her Burst beforehands to trigger 4pc HotF.
²Burst whenever available; otherwise, do a Charged Attack.
³Yae’s actions if her Burst is available; Traveler’s if otherwise.

Yae — Odette — Wriothesley / Cyno — Nicole

Odette is highly valuable in these teams as both Yae and the on-fielder cannot enable the reaction themselves. While Nicole is not the best buffer for the final slot, her strong shield allows a seamless, uninterrupted experience for Wriothesley and Cyno.

Sample Rotation (Wriothesley)
Yae 3[E] > Odette 2[E] > Nicole E > Wriothesley combo

Sample Rotation (Cyno)
Yae 3[E] > Odette 2[E] > Nicole E > Cyno combo

Yae — Odette — Qiqi — Alyosha

This team still performs well even without a dedicated on-field DPS thanks to Yae’s and Odette’s formidable off-field damage. For optimized artifact selection, Yae and Odette should be on 4pc DiDS, while Alyosha holds 4pc HotF and Qiqi uses 4pc TotM.

The team is exceptionally easy to pilot, as you can just spam abilities right off cooldown. Some recommended actions to maximize your flexible rotation:

  • Make sure all off-field abilities (Yae’s Skill, Odette’s Skill, Qiqi’s Skill, Alyosha’s Burst) are used off cooldown or close to off cooldown.
  • Odette should use her Skill + special Skill early in the first rotation to set up her A1 buffs. After that, use her Burst followed by a special Skill whenever Burst is available. Else, she can use her Skill + special Skill instead.
  • Qiqi should only cast her Burst at C6.
  • Yae should only cast her Burst whenever it is ready instead of building ER for it. Her Skill should also be cast off cooldown when she stays on-field to maximize her A1 damage.
  • Yae can use N2CD to fill downtime.

Limited Roster Alternatives

Yae — Cryo Traveler — Alyosha — Diona

Cryo Traveler is a free but extremely potent DPS thanks to all the stat buffs received from all the Elements they have resonated with. Players are also given for free their signature 5-star weapon Exaiphanes Blade that also gives tons of stats. Most importantly, Cryo Traveler can enable Stellar-Conduct themself, thus marking them as a true F2P option.

In this team, Alyosha should carry 4pc HotF, while Diona holds 4pc TotM. Alyosha’s C2 allows him to Burst every other rotation to shorten the team’s rotation length.

Sample Rotation (C2+ Alyosha)
Yae 3[E] > Alyosha E(Q)¹ > Diona hE(Q)¹ > Cryo Traveler E N2CD N1CD N2C Q N2C > (Yae E Q / Cryo Traveler N2C)²

¹Burst every other rotation.
²Yae’s combo if Burst is available; Traveler’s combo if otherwise.

Sample Rotation (C0-C1 Alyosha)
Yae 3[E] > Alyosha EQ > Diona hE(Q)¹ > Cryo Traveler E 2[N2CD] N2C Q 2[N2CD] > (Yae 2[E] Q / Cryo Traveler N2C)²

¹Burst every other rotation.
²Yae’s combo if Burst is available; Traveler’s combo if otherwise.

Non Stellar-Conduct DPS

Artifact

ER Requirements

C0C1+
Raiden140–150%100%
Off-Field With Fischl130%100%
On-Field With Fischl100–110%100%
On-Field With Ineffa160%120%

Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. For more details on how Favonius weapons will affect your team, please use Ac1d’s Favonius Mastersheet.

Artifact Stats


Sands

Goblet

Circlet
ATK% / EMElectro% / EMCRIT Rate / CRIT DMG

Stat Priority: (ER until requirement) > CRIT > ATK% ≥ EM > Flat ATK

Aim for around 100-300 EM in Aggravate and Lunar-Charged teams before focusing on ATK% stats. If Yae plays in Quickbloom or Quickburn teams, EM threshold becomes higher depending on how often she triggers Hyperbloom or Overloaded.

In Aggravate and Lunar-Charged, ATK% Sands is usually better than EM Sands, especially with 5-star weapons, but the difference is small. A good EM Sands is often better than a mediocre ATK% Sands.

EM Sands can be strictly better than ATK% Sands in Quickbloom and Quickburn teams, and EM Goblet is often similar to or slightly better than Electro% Goblet as well.

If Yae receives little to no buffs for her Skill or Burst, she can use a full EM build to maximize her Hyperbloom and Overloaded damage. However, CRIT builds are still preferred if Yae is highly invested.

If Yae only triggers a few reactions, skip building EM on her.

Use Genshin Optimizer to determine the best Artifacts for your specific team.

Artifact Sets


4pc Golden Troupe (GT)
4pc GT performs well in most of Yae teams, especially when she deals mostly unreacted Talent damage, and even if she stays on-field for more than 2s.

4pc Gilded Dreams
4pc GD yields similar damage output to 4pc GT in Aggravate and Lunar-Charged teams. It is also Yae’s best set for personal damage as a pure Overloaded trigger. However, it underperforms if Yae does not deal much reaction damage.

4pc Unfinished Reverie
This niche set only works in Quickburn teams, but it works well enough to be the best set for Yae in those scenarios.

4pc Night of the Sky’s Unveiling (NotSU)
In Lunar-Charged teams where Yae can stay on-field, 4pc NotSU is her best set by a tiny margin over using 4pc SMS on Yae so Columbina or Ineffa can run 4pc Aubade. If Yae has more Constellations or a better weapon than Columbina/Ineffa, the value of 4pc NotSU increases.

4pc Silken Moon’s Serenade (SMS)
4pc SMS is often Yae’s best set for team DPS in Lunar-Charged teams thanks to its partywide EM buff, especially in Flins teams.
Scroll of Cinder City
4pc Tenacity of the Millelith (TotM),
4pc Scroll of the Hero of Cinder City (Scroll)
Other support sets with fewer constricted conditions to activate. They sacrifice Yae’s damage in exchange for team damage. With similar artifact quality, the performance is not too much worse.

4pc TotM and 4pc Scroll’s values increase with strong teammates who can use their buff and decreases with a well-invested Yae.

2pc Mixed Sets
2-piece Bonuses: Electro DMG%, Skill DMG%, ATK%, EM


In addition to them being easier to farm, 2pc set combinations make it easier to build Yae with comparable performance to her 4-piece sets.

Weapons


5★ Kagura’s Verity
Yae’s general best weapon in all her playstyles. However, the increase in team DPS over using other options is not significant.

5★ Reliquary of Truth
This is a powerful weapon for Yae with a high CRIT secondary stat and a useful passive (even though Yae cannot trigger the entirety of it). Reliquary can even surpass Kagura in teams where Yae uses her Burst every rotation. Therefore, just use this weapon if you have it instead of pulling for Kagura.

5★ Vivid Notions
Yae’s general third-best weapon in all her playstyles thanks to its good amount of unconditional stats; however, the difference is not notable over other 5-star options below. Vivid Notions can become Yae’s best choice in Plunge teams with Xianyun.

Other 5★ Catalysts
Cashflow Supervision, Tulaytullah’s Remembrance, Tome of the Eternal Flow, Surf’s Up, Nocturne’s Curtain Call, A Thousand Floating Dreams

Various other 5-star weapons that perform similarly to each other, but are only slightly ahead of Yae’s best 4-star choices. The more EM, ATK Yae has the better weapons with more CRIT stats become.

5★ Angelos’ Heptades, Skyward Atlas, Crane’s Echoing Call
These ATK weapons are good choices over 4-star options in reactionless teams. They only perform similarly to 4-star weapons outside of those teams.

5★ Lost Prayer to the Sacred Winds
While it has decent stats, Lost Prayer’s Movement SPD is unneeded and the DMG% is quite low. It performs similarly to R5 Widsith.

4★ The Widsith
Widsith is Yae’s general best 4-star option. Even with average performance with buff downtime accounted for, it still competes with many of Yae’s 5-star Catalysts.

4★ Flowing Purity
A high performing craftable Catalyst with a high ATK% secondary stat and a valuable Elemental DMG Bonus passive that requires a healer in the team to proc. It performs best when there are little ATK buffs from teammates, and can compete for the best 4-star option in such cases.

4★ Mappa Mare
If you have already crafted this weapon, it is a decent free option in reaction teams where there is no healing to activate Flowing Purity’s passive. Do note that Yae needs to be on-field to trigger the passive.

4★ Wandering Evenstar, Hakushin Ring
Yae can use these weapons to buff her teammates if her damage contribution is on the lower side. They often perform a bit below other 4-star Catalysts at baseline, but become better when Yae’s teammates are heavily invested.

Overloaded

Yae — Chevreuse — Pyro — Fischl / Pyro

While performing much worse than Stellar-Conduct, Overloaded is generally Yae’s next best archetype for personal damage. She often uses an Electro DPS build with no EM stats to focus on her raw Talent damage, or uses a full EM build to maximize her Overloaded damage when there is little buff from teammates.

Notable Teammates

Pyro
Electro

Pyro


Chevereuse ★
Chevreuse is regarded as the bread and butter for Overloaded with her good buffs with long-lasting uptime. In return, she limits the team to only Electro and Pyro units.

Nicole ★
Nicole’s teamwide Flat ATK buff benefits Yae and other off-field damage dealers who cannot snapshot, such as Durin and Mavuika. Her shield also comes handy to prevent teammates from being staggered.

Pair Nicole with Fischl or Durin to enable the full effect of 4pc Celestial Gift and Fischl’s and Durin’s Hexerei Passives.

Bennett ★
Bennett’s Flat ATK buff only applies to Yae if she stays on-field despite being a strong one.

Durin ★
Durin is the best off-field Pyro teammate for Overloaded teams thanks to his good personal damage and Pyro and Electro RES Shred. He likes to be in the same team with Nicole or Fischl to increase the RES Shred further.

Mavuika
Although Mavuika is best suited as a proper hypercarry, she can be used as a decent off-field Pyro applier for Yae. She provides 4pc Scroll and some DMG Bonus from her A4. Players can cast her Burst every other rotation.

On-Field Pyro DPS
Yae can be used as an Electro enabler for various Pyro DPS units thanks to her long-lasting Skill uptime and easy setup. Yae often uses a full EM build with 4pc TotM in this playstyle.

Xiangling

Pyro Traveler

Electro


Fischl ★
Fischl deals good off-field damage, generates good amounts of particles, and provides ATK% buffs when she is used with Nicole or Durin. She is often one of the better units to use for Yae’s Overloaded teams.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Yae — Chevreuse — Durin — Nicole / Fischl

This is generally Yae’s best Overloaded team. Fischl and Nicole are interchangeable, with Nicole providing a comfortable shield and scaling better with investment. Use 4pc Celestial Gift on Nicole if she is in the team; otherwise, put it on Durin.

Sample Rotation (Nicole)
(Yae 3[E])¹ > Nicole EQ > Durin 2[E]Q > Chevreuse² hE Q > Yae Q/N2CD³ 3[E N2CJ]

¹First rotation only.
²Or Q 3[hE] if Chevreuse is C4+.
³Burst whenever available; otherwise, use a N2CD.

Sample Rotation (Fischl)
(Yae 3[E])¹ > Durin 2[E]Q > Fischl E > Chevreuse² hE Q > Yae Q 3[E] N2C > Durin 2[E] > Fischl N2 Q > Yae 3[N2CJ] N2

¹First rotation only.
²Or Q 3[hE] if Chevreuse is C4+.

Yae — Chevreuse — Arlecchino / Lyney — Bennett

Yae’s long-term off-field Electro application is appreciated for Chevreuse’s RES Shred uptime. She does not usually use her Burst in these teams and only casts her Skill to save field time. Yae’s damage in these teams is often composed primarily of Overloaded damage, making a full EM build a strong option.

Yae uses a Normal Attack while deploying her Skill turrets to apply Electro aura for Chevreuse or Bennett to trigger 4pc Scroll. The rotations below assume 4pc Scroll Chevreuse and 4pc NO Bennett. For 4pc Scroll Bennett and 4pc NO Chevreuse, use Bennett Q E > Chevreuse hE Q instead.

Sample Rotation (Arlecchino)
Arlecchino E > Yae E N1 2[E] > Chevreuse (Q) hE > Bennett EQ > Arlecchino combo

Sample Rotation (Lyney)
Yae E N1 2[E] > Chevreuse (Q) hE > Bennett EQ > Lyney 2[C] QE¹/C² C E C

¹Cancel Lyney Burst with his Skill after colliding with enemies.
²Use an additional Charged Shot if his Burst is unavailable.

Yae — Chevreuse — Fischl — Bennett

With no off-field Pyro application, it is important to frequently switch back to Bennett to reapply Pyro. Yae is the ideal driver as Fischl’s Oz snapshots Bennett’s buff while Yae’s Sesshou Saukra does not.

Sample Rotation
Yae 3[E] > Bennett EQ > Chevreuse Q hE > Fischl E/Q > Yae N2C > Bennett E N1 > Yae (Q) / 2[N2CD]

Quicken

Yae— Dendro — Flex — Flex

Quicken used to be Yae’s best archetype; however, it has lost its standing in the meta due to the lack of proper support teammates and poor vertical investment scaling. Play Stellar-Conduct instead.

Notable Teammates

Dendro
Electro
Hydro
Pyro
Anemo and Geo

Dendro

Dendro characters enable the Quicken reaction, which allows Yae to deal extra Aggravate damage that scales off her EM, CRIT and DMG Bonus.


Nahida
Nahida is one of the strongest Dendro appliers for Quicken teams. She gives an appreciated EM buff to the on-fielder, applies a lot of Dendro in AoE over an extended time, and deals respectable damage in multi-target scenarios.

It is beneficial to the Electro units’ damage that Nahida holds a supportive artifact set such as 4pc TotM or 4pc Scroll instead of 4pc Deepwood for personal damage. Nahida can also use Prototype Amber to provide a small amount of healing enough to sustain the team without having to bring a dedicated healer/shielder, provided that players can pilot the team without taking too much damage.

Alhaitham, Tighnari
These Dendro DPS units use Yae as a valuable off-field Electro enabler for their teams for the excellent single-target damage and long-lasting, consistent Electro application for Quicken uptime.

Emilie
Emilie deals good damage against enemies affected by Burning, and decreases the damage her teammates take from Burning self-damage. She makes Quickburn teams more viable as a whole.

Lauma
Lauma deals respectable damage and heavily buffs Hyperbloom damage with her Pale Hymn. Yae wants to build more EM in Lauma’s Quickbloom teams.

Baizhu

Kirara

Yaoyao

Collei

Dendro Traveler

Electro

Electro teammates deal extra Aggravate damage and help Yae use her Burst more often thanks to their particle generation. Some Electro units are also used for their buffing and defensive utility.


Fischl ★
Yae and Fischl are both high damage single-target Electro characters with complimentary kits. Fischl’s incredibly high particle generation allows Yae to greatly reduce her ER requirements, while Yae can be a fantastic driver for Fischl’s A4 Passive. These two also pair extremely well in Aggravate teams, as they can both trigger a large number of Aggravate reactions, and Yae’s Normal Attacks can allow her to drive Fischl’s A4 for even more. 
Even when Yae is not driving, they still have synergistic cooldowns. Yae can accommodate Fischl’s unusual preferred 12s or 25s rotations, since her Skill has a 24s duration and her Burst has a 22s cooldown which easily fits in a 25s rotation.
Yae Fischl teams tend to be very flexible with their rotation, but they are heavily single-target focused. Their multi-target damage is respectable, but it is not their forte.

Alyosha

Kuki Shinobu

Lisa

Beidou

Sara

Hydro

Yae’s Quickbloom teams can incorporate a Hydro teammate to trigger Hyperbloom while still maintaining decent Quicken aura uptime. High-frequency Dendro application (e.g., Nahida, Double Dendro) or strong buffers (e.g., Lauma) are recommended to keep this archetype competitive.


Yelan

Furina

Xingqiu

Columbina

Aino

Pyro

Pyro application triggers Burning, which enables Overloaded for extra damage. The Burning reaction also enables Emilie, a good off-field Dendro damage dealer.


Durin
Durin is the best Pyro applier thanks to his long-lasting AoE Pyro application, multiple Elemental RES Shred, as well as decent personal damage. Pair him with Fischl or Nicole to increase each other’s power via their Hexerei Passives.

Xiangling
Xiangling does not offer much in terms of buffs, nor does she have better cooldowns or durations than Durin. However, her Pyro application is more than twice as fast (or even quadruple against enemies with large hitboxes), which makes her competitive against content that requires frequent Pyro application (such as the Lava Dragon Statue).

Mavuika

Pyro Traveler

Anemo and Geo

These units are used for buffings from their own kits or from their artifacts and weapons. Some of them are also used for defensive utility or personal damage.


Sucrose

Kazuha

Prune

Xilonen

Zhongli

Anemo for 4pc VV

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Yae — Emilie — Durin — Fischl

Durin and Fischl together provide a lot of buffs: Electro, Dendro and Pyro RES Shred (Durin’s A1), DMG Bonus (4pc Celestial Gift), ATK% (Fischl’s Hexerei Passive). Emilie reduces damage taken from Burning and contributes good damage herself. All of these make a quite strong Quickburn team for Yae.

Yae should use at least 1 EM main stat in this team as she triggers quite a decent amount of Overloaded.

Sample Rotation
Yae 3[N1E] > Emilie E/Q > Fischl E > Durin 2[E]Q > Yae 3[N1CD] Q 2[E] N1 E > Fischl N2 Q > Durin 2[E] > Yae 3[N2CJ]

Yae — Fischl — Kirara — Sucrose

A good baseline Aggravate team with a comfy shield from Kirara. While Kirara’s application is fairly lacking in multi-wave scenarios, her C4 somewhat fixes it, and Sucrose’s grouping also makes Kirara’s Burst more reliable at hitting many enemies.

Sample Rotation
Yae 3[N1E] > Fischl E > Kirara E N1 > Sucrose ED Q N1 > Yae N1CD Q 3[N1E] > Kirara E N1 > Fischl N2 Q > (Yae N1CD N1 > Sucrose N1 EJ N3 > Yae N1CD N1 > Kirara Q > Yae N1CD N1)¹

¹Flexible time (Yae Driving, Kirara Refresh, Sucrose 4pc VV Refresh)

Yae — Alhaitham — Nahida — Lisa

Yae offers personal damage and particle generation for Lisa in this Alhaitham team. Yae should skip her Burst entirely while Lisa should skip using her Hold Skill.

Sample Rotation
Yae 3[E] > Nahida E Q > Lisa N1 Q > Alhaitham hEP N2CD N3CD > Yae 2[E] N1E > Alhaitham Q > Lisa N3¹ > Alhaitham 2[N3J] N2CJ 2[N3D] N3

¹To refresh Instructor uptime, can do this before Alhaitham’s Burst.

Yae — Lauma — Baizhu — Furina

A pure EM build is competitive to a hybrid one for Yae in this team. 4pc GD is Yae’s best set as it increases both her Aggravate and Hyperbloom damage. Use 4pc Instructor on Baizhu for more buffs.

Sample Rotation
Yae 3[N1E] > Furina ED Q > Lauma hEQ > Baizhu EQ > Yae N1CD Q / N2CJ N2¹ 3[E] N1CD > Lauma hE > Baizhu E > Yae 3[N1CD]

¹Use Burst whenever available; else, you N2CJ N2

Other Teams

Yae — Flex — Flex — Flex

These teams do not fit in the archetypes listed above. Yae is typically used for her Elemental Skill’s raw damage only in those teams, while reserving her Burst when needed or whenever it is available.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Yae — Flins / Ineffa — Columbina — Sucrose

While these teams do not benefit much from Yae, they allow Yae to play against enemies that require Moonsign mechanics or Lunar Reaction damage.

The sample rotation below assumes 4pc NotSU is used on Yae. If she holds 4pc SMS, stay on-field with the teammate who has 4pc NotSU, or drive with Sucrose instead.

Sample Rotation (Flins)
Yae 3[E] > Columbina E (Q)¹ > Sucrose (Q)¹ N1 ED > Flins combo

¹Burst whenever available.

Sample Rotation (Ineffa)
Yae 3[E] > Columbina E (Q)¹ > Ineffa E(Q)¹ > Sucrose Q/ED² N1 > Yae 3[N2CD] Q/N2C > Sucrose N1 ED/C³

¹Alternate between their Bursts.
²Use Sucrose’s Burst whenever available; otherwise, use her Skill.
³If neither Sucrose’s Burst nor Skill is available for the next rotation, use her Charged Attack instead.

Yae — Neuvillette — Furina — Kazuha

A standard Neuvillette—Furina team with Yae providing consistent off-field damage and enabling one A1 stack for Neuvillette.

Sample Rotation
Neuvillette E > Furina ED > Yae N1 3[E] > Kazuha tEPQ > Furina Q > Neuvillette C E C Q > Yae 3[E] > Kazuha tEP > Neuvillette 2[C]

Credits

Writer(s): acerbus114

Contributors: grankrathalos, idkanonymized, rarepossum, xf3, emiliabyss, vladutse, previsible, nayde, mina, breadcatow, plumetra, Vesera

Team images made with the KQM portrait generator.

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