Updated for Version 3.1
Sucrose is a 4-star Anemo Catalyst character who provides grouping, Anemo application, and Elemental Mastery (EM) buffs for the whole team.
More extensive testing is in progress; note that the information given is subject to change if and when new discoveries are made. Join our Discord to check on and participate in the theorycrafting process.
The full-length guide (currently in the process of being updated) is available here.
Table of Contents
|Dendro Teams||Dendro introduced new reactions and new team possibilities for Sucrose, though her core gameplay remains unchanged. See Teams section for details.|
|Wandering Evenstar||A new Catalyst was introduced in 3.1 with possible uses on Sucrose.|
As an on-field driver, Sucrose uses Normal and Charged Attacks to apply Anemo to enemies and proc effects that trigger with Normal Attacks, e.g., Xingqiu’s or Beidou’s Burst effects. This allows her to trigger many instances of Swirl, which in turn can cause chain reactions like Electro-Charged and Hyperbloom. These reactions all benefit from Sucrose’s high EM.
As an off-field support, Sucrose swaps in to use her Skill and/or Burst before yielding field time to another character on your team. Her role is to provide grouping and EM buffs, as well as Shred enemy Elemental Resistance with the Viridescent Venerer 4-piece effect.
Character Level > Normal Attacks = Skill = Burst
In both playstyles, Sucrose does most of her damage through Transformative Reactions. These scale only with Sucrose’s character level and EM. Therefore, her Talent Levels are fairly unimportant and players should prioritize raising Sucrose to Level 90.
Normal Attack | Wind Spirit Creation
Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG.
Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time.
Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.
A 4-hit combo that deals Anemo damage with each hit. Her Charged Attack consumes Stamina, hits in a small AoE in front of her, and pushes smaller enemies away. Normal and Charged Attacks are used primarily to continuously apply Anemo as an on-field driver. They have separate Internal Cooldowns (ICD), so weaving the two together ensures as much Anemo application as possible.
Elemental Skill | Astable Anemohypostasis Creation — 6308
Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG.
Sucrose creates a small field in front of her that deals Anemo damage and briefly pulls enemies together within the AoE. This can also stagger certain enemies. Each cast of Sucrose’s Skill applies Anemo. At Constellation 1, Sucrose gains an extra charge of her Skill.
Elemental Burst | Forbidden Creation — Isomer 75 / Type II
Sucrose hurls an unstable concoction that creates a Large Wind Spirit.
While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG.
If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Sucrose tosses a projectile that summons a large Wind Spirit. The Wind Spirit pulses at intervals, dealing Anemo damage in a large AoE and pulling enemies towards its center. Upon contact with a Hydro, Pyro, Cryo, or Electro aura, Wind Spirit can absorb that Element and deal additional damage of that Element with each pulse. The Wind Spirit can only absorb one Element per cast and Absorption tends to be inconsistent.
Ascension 1 Passive | Catalyst Conversion
When Sucrose triggers a Swirl effect, all characters in the party with the matching element (excluding Sucrose) have their Elemental Mastery increased by 50 for 8s.
When Sucrose Swirls an Element on an enemy, all teammates of the same Element gain 50 EM for 8s. Sucrose does not need to be on-field for this passive to take effect and the Swirl can be triggered by any aspect of her kit. Buffs for multiple Elements can co-exist.
Ascension 4 Passive | Mollis Favonius
When Astable Anemohypostasis Creation – 6308 or Forbidden Creation – Isomer 75 / Type II hits an opponent, increases all party members’ (excluding Sucrose) Elemental Mastery based on 20% of Sucrose’s Elemental Mastery for 8s.
When Sucrose hits an enemy with her Skill or Burst, she grants 20% of her own EM to all teammates (excluding herself) for 8s.
Constellation 1 | Clustered Vacuum Field
Astable Anemohypostasis Creation – 6308 gains 1 additional charge.
Sucrose gains another charge for her Skill for a total of 2 charges. Her Skill applies Anemo with each cast, so C1 means an additional Swirl and more Energy generation. This is one of Sucrose’s best Constellations, and it is highly recommended to obtain C1 if players want to unlock her full potential.
Constellation 2 | Beth: Unbound Form
The duration of Forbidden Creation – Isomer 75 / Type II is increased by 2s.
Sucrose’s Burst lasts for 2 more seconds. This translates to one more pulse of her Wind Spirit.
Constellation 3 | Flawless Alchemistress
Increases the Level of Astable Anemohypostasis Creation – 6308 by 3.
Maximum upgrade level is 15.
Adds 3 Talent Levels to Sucrose’s Skill. As Talent Levels are not particularly important for Sucrose, this is a fairly inconsequential Constellation.
Constellation 4 | Alchemania
Every 7 Normal and Charged Attacks, Sucrose will reduce the CD of Astable Anemohypostasis Creation – 6308 by 1-7s.
Every 7th Normal or Charged Attack decreases Skill cooldown by 1-7s. This is only beneficial to Sucrose as an on-field driver, but it supplements that role nicely by allowing her to spam her Skill more frequently.
Constellation 5 | Caution: Standard Flask
Increases the Level of Forbidden Creation – Isomer 75 / Type II by 3.
Maximum upgrade level is 15.
Adds 3 Talent Levels to Sucrose’s Burst. As with C3, Talent Levels are fairly unimportant for Sucrose, reducing the value of this Constellation.
Constellation 6 | Chaotic Entropy
If Forbidden Creation – Isomer 75 / Type II triggers an Elemental Absorption, all party members gain a 20% Elemental DMG Bonus for the corresponding absorbed element during its duration.
If Sucrose’s Burst absorbs an Element, then teammates of the same Element will receive a 20% Elemental Damage Bonus. While this is certainly a nice bonus, Sucrose’s Burst tends to be inconsistent in how it absorbs an Element, so players shouldn’t base their gameplay on this Constellation.
N# = Corresponding number of consecutive Normal Attacks
CA = Charged Attack
E = Elemental Skill
Q = Elemental Burst
|NA/CA/E spam||As an on-field driver, Sucrose can just spam Normal and Charged Attacks in any way that feels comfortable. Interspersed with her Skill, this should allow for plenty of Swirls.|
|N4 spam||If there are teammates whose Talent effects proc with Normal Attacks (e.g., Xingqiu, Beidou, C6 Fischl), then it is perfectly fine to simply spam Normal Attacks.|
|E (Q)||This is Sucrose’s combo when used as an off-field support. She casts her Skill, then Burst to funnel Energy Particles to herself. |
Some teams may wish not to use her Burst to avoid unwanted Elemental application.
Additional Skill casts are optional if she has C1 and/or Sacrificial Fragments.
|(Q) E||Burst is used before Skill if players want another character to catch the Particles from her Skill. This is commonly used to battery Xiao.|
As above, some teams may wish not to use her Burst at all.
|~120-140%||As an on-field driver, Sucrose is able to generate more Energy for herself, and has a lower ER requirement as a result.|
|~160-180%||As an off-field support, Sucrose needs more Energy if she wishes to use her Burst every rotation.|
Note that some teams may not wish to use Sucrose’s Burst at all, in which case ER can be ignored.
ER (until requirement) > EM > ATK%
|4 Viridescent Venerer (4VV)||No matter her role, Sucrose should equip the 4VV set to both bolster her own damage and shred enemy Elemental Resistances. No other artifact set comes close to 4VV’s damage and utility.|
|Sacrificial Fragments||Best for on-field driver Sucrose. Sacrificial Fragments provides high EM and another Skill charge. This means even more Anemo application and more Energy, lowering Sucrose’s ER needs.|
|Thrilling Tales of Dragon Slayers (TTDS)||Best for support Sucrose. TTDS sacrifices Sucrose’s personal damage in exchange for a massive Attack buff to the next character swapped in.|
|Magic Guide||A good option for either playstyle if neither of the above are available. Its 3-star rarity makes it easy to obtain and refine and Sucrose’s teams make good use of its passive.|
|Wandering Evenstar||For either playstyle if there are multiple teammates who can benefit from an Attack buff. Provides a smaller buff than TTDS but buffs the whole team and sacrifices less personal damage. Further testing needed.|
|Hakushin Ring||A situationally good weapon for either playstyle. Sucrose must be on-field for the effect to trigger, but the DMG% bonus works for both Swirled Elements and those involved in resulting chain reactions.|
|Prototype Amber||For support Sucrose. Sacrifices personal damage in exchange for reducing her ER needs and a small amount of team healing.|
This is not a comprehensive list of teams, and the inclusion of a certain team or lack thereof does not necessarily indicate the power level of the team in question. This list is not ranked.
- As a driver, Sucrose does well in Electro-Charged (“Taser”), Hyperbloom, or Aggravate teams.
- As a support, she is primarily used to buff carries in Vaporize or Aggravate teams.
Hydro options include Xingqiu, Yelan, or Kokomi. Electro options include Fischl, Beidou, Yae, or Kuki. The flex slot can be a healer/buffer/shielder of your choice or an additional DPS. Bringing a second Electro unit is recommended if Beidou or Yae are on the team due to their significant Energy cost.
Sucrose stacks EM and procs Hyperbloom by Swirling Electro off of enemies. Dendro options include Collei or Dendro Traveler. Hydro options include Xingqiu, Yelan, or Kokomi. The Electro teammate is most often Fischl, but can also be Kuki or Beidou. In Kuki’s case, she’s likely to proc a fair few Hyperblooms herself and should also be built with EM.
These teams use Sucrose’s EM share (and any weapon buffs) to buff the Pyro unit that triggers Vaporize.
Dendro options include Collei or Dendro Traveler. The second Electro unit can be Fischl, Beidou, Yae, or Kuki. Sucrose can act as an on-field driver for Fischl or Beidou, an off-field support for Cyno or Keqing, or even have a dual driver role with Yae.
Nociii#0111, EggsD#9603, Faranight#0001, Sir_pick_the_prick#2209, Reimu#1626, juko#9385, mina#4448, Rare Possum#0511, Terrapin#8603, Hatsuharufan#4291, Rathalos#2875
Team images courtesy of the KQM portrait generator.