A Mika Guide
Written by chasing_haze
Updated for Version 3.8
“I hope I’ll be able to provide more useful intelligence, and help take some weight off of your shoulders!”
Table of Contents
Welcome Travelers, to the KQM guide on Mika – the
Chocobo Surveyor of the Knights of Favonius!
Mika is a 4-star Cryo Polearm user who focuses on supporting an on-field Physical damage dealer. We hope this guide helps navigate you through Mika’s best builds, best weapons, best artifact sets, best teams, Talent priority, and more!
|Refers to an on-field character whose main role is to trigger reactions and/or other characters’ abilities.
|Energy particles are dropped by Elemental Skills and enemies. When collected, they “charge” Elemental Bursts.
|An in-game phenomenon that gives a sense of “heaviness” when a character attacks — it briefly “freezes” the character for a few frames while the environment surroundings continue.
|Refers to a character who has long field time and deals a majority of the team’s damage — the purpose of hypercarry teams is to buff the hypercarry’s personal damage.
|Abilities that snapshot deal damage based on the character’s stats on cast, even if changes occur (e.g., a buff wearing off) throughout the ability’s duration.
|The % values in the Talent description.
Abbreviations and Acronyms
|Ascension # Passive
|ATK% Sands, Elemental DMG% Goblet, CRIT Circlet — refers to the common artifact build for damage dealers
|Quality of Life — refers to how much comfort or ease-of-play something provides
|Random Number Generation — refers to things that happen by chance
|# number of Normal Attacks in a string
|Tap Elemental Skill
|Hold Elemental Skill
|Repeat # number of times (e.g., 3N2C = repeat N2C three times)
Why play Mika?
- Unique Physical DMG% and Attack SPD buffs
- Straightforward to build
- Buffs + good healing is just a nice combination
- Physical DMG% buff suffers in single-target
- Low Cryo application struggles to keep Cryo Resonance and Superconduct uptime
- Has many competitors who perform similarly if not better
- Personal damage is nonexistent
Does Mika "fix" Physical?
Unfortunately, no — Physical teams still have a lower damage ceiling compared to reaction-based teams. Mika’s kit simply does not provide enough to raise Physical teams to the same level, and he is generally considered a sidegrade to the Physical teams that existed before him. This does not mean Mika or Physical is unplayable, but players should be aware that they require significantly higher investment to 36-star the Spiral Abyss.
What is Mika’s role in a team?
Mika’s kit centers on buffing an on-field Physical damage dealer — the prime example being Eula. Eula also appreciates Mika’s Attack SPD buff and healing. There are other units who can act as Physical damage dealers, such as Zhongli and Keqing, but they have other preferred playstyles that do not need nor want Mika.
Outside of Physical teams, Mika provides healing and an Attack SPD buff. His low Cryo application means he does not interfere much with reactions, but that also means he is not a great enabler for Cryo Resonance, Freeze, or Melt.
Please see the Teambuilding section for more information on Mika’s teams.
How valuable is Attack SPD?
The value of Attack SPD highly varies depending on the team and character.
Attack SPD only affects Normal Attacks, unless otherwise stated, and is most noticeable when there is little hitlag, such as with Catalyst or Bow users. Yoimiya and Wanderer are good examples of characters who appreciate Attack SPD buffs. Despite being a Claymore user, Eula does appreciate Attack SPD to gain more Lightfall stacks on her Burst. See the Eula Teams section for more details.
In teams involving reactions, it is possible to have “too much” Attack SPD. For example, too much Attack SPD on Yoimiya can desync her Vaporized attacks, meaning her strongest hits (N3 and N5) will not receive the x1.5 damage multiplier. With Mika alone, it is rare to reach the point of “too much” Attack SPD, but it is still something to keep in mind.
Please see the Attack SPD Teams section for teambuilding details.
Mika is not a great damage dealer. His Talent damage multipliers are lackluster, and his low Cryo application makes him unable to take advantage of Melt or Freeze. Players should focus on Mika’s support capabilities since his personal damage is negligible.
DPS Mika mains, lovers, and memers are free to build him with the traditional ADC build. However, this guide will not cover that.
Normal Attack | Spear of Favonius - Arrow's Passage
Combos up to five strikes, alternating between the crossbow and polearm.
Consumes a certain amount of Stamina to lunge forward, dealing damage to enemies along the way.
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
An unimpressive set of Normal Attacks that should not be leveled.
Normal Attacks can be weaved into rotations to trigger Favonius Lance’s passive or abilities such as Xingqiu’s Burst.
Elemental Skill | Starfrost Swirl
Mika uses his crossbow to attack, granting all characters in your party Soulwind. When characters in the Soulwind state are on the field, their ATK SPD will be increased. Will take effect in different ways if Tapped or Held.
Fires a Flowfrost Arrow that can pierce though opponents, dealing Cryo DMG to enemies it comes into contact with.
Enters Aiming Mode, locking on to an opponent and firing a Rimestar Flare at them, dealing Cryo DMG. When the Rimestar Flare hits, it will rise before exploding, launching Rimestar Shards into a maximum of 3 other opponents, dealing Cryo DMG.
Mika’s Skill generates 4 Cryo Particles and is his only source of Cryo application. It is unfortunately gated by a 15s cooldown, making him a subpar Cryo applier and battery.
Mika’s Tap Skill fires in a straight line, making it inconsistent at hitting multiple enemies. For this reason, Mika’s Hold Skill is preferred — especially for his A1 Passive’s Physical DMG% buff — although it cannot hit the same enemy twice. Do note that there is a small delay between when the Hold Skill button is let go and when the Rimestar Shards hit opponents; swapping off too early can cause issues with triggering Favonius Lance’s passive.
The Attack SPD buff from Mika’s Skill lasts for 12s and is dependent on his Skill’s Talent level.
Elemental Burst | Skyfeather Song
Derives the ability to spur his teammates on from the recited prayers of the knightly order, regenerating HP for all nearby party members. This healing is based on Mika's Max HP and will grant them the Eagleplume state.
When the Normal Attacks of active characters affected by Eagleplume hit an opponent, Mika will help them regenerate HP based on his Max HP.
Characters affected by this state can only regenerate HP in this way once per short interval of time.
Mika’s Burst does an initial teamwide heal before healing the on-field character when they hit enemies with Normal Attacks. Said Normal Attacks do not necessarily have to deal damage (e.g., against a shield), but Charged and Plunging Attacks cannot trigger the coordinated heals.
The interval between coordinated heals is relatively long — 2.5s without C1, triggering a maximum of 6 times — and can fluctuate since they trigger on Normal Attack hit. However, this is made up for by their good multipliers.
Neither the initial heal nor the coordinated heals deal damage or apply Cryo; this also means Mika’s Burst cannot trigger effects that require a “hit” (e.g., Primordial Jade Winged-Spear, Baizhu’s C2, etc.).
When there are fewer enemies, Burst uptime is important to maximize Mika’s Physical DMG% buff through his A4 Passive.
Ascension 1 Passive | Suppressive Barrage
Per the following circumstances, the Soulwind state caused by Starfrost Swirl will grant characters the Detector effect, increasing their Physical DMG by 10% when they are on the field.
- If the Flowfrost Arrow hits more than one opponent, each additional opponent hit will generate 1 Detector stack.
- When a Rimestar Shard hits an opponent, it will generate 1 Detector stack. Each Rimestar Shard can trigger the effect 1 time.
The Soulwind state can have a maximum of 3 Detector stacks, and if Starfrost Swirl is cast again during this duration, the pre-existing Soulwind state and all its Detector stacks will be cleared.
For every additional enemy — not including the initial target — hit by Mika’s Skill (both Tap and Hold), the on-field character gains one Detector stack that buffs their Physical DMG by 10%. The maximum number of Detector stacks is 3 at a baseline, but increases to 4 with Mika’s A4 and 5 with his C6. Detector stacks remain constant between character switches and expire when the Soulwind state expires (i.e., when the Attack SPD buff expires).
Notably, in single-target, Mika cannot generate any Detector stacks without his A4 Passive or C2.
Ascension 4 Passive | Topographical Mapping
When an active character affected by both Skyfeather Song's Eagleplume and Starfrost Swirl's Soulwind at once scores a CRIT Hit with their attacks, Soulwind will grant them 1 stack of Detector from Suppressive Barrage. During a single instance of Soulwind, 1 Detector stack can be gained in this manner.
Additionally, the maximum number of stacks that can be gained through Soulwind alone is increased by 1.
Requires Suppressive Barrage to be unlocked first.
Mika’s A4 Passive increases the maximum number of Detector stacks from 3 to 4. CRIT Hits to trigger this Passive do not necessarily have to be Normal Attacks.
Pre-C2, Mika’s A4 Passive is his only source of Detector stacks in single-target. However, if there are enough enemies, maximum Detector stacks can still be gained without utilizing Mika’s A4 Passive (i.e., without using his Burst).
If using Mika’s Burst, it is slightly more beneficial to Burst before Skill so that Mika’s Skill has a chance to crit and trigger this Passive. This pairs well with the fact that Mika often holds Favonius Lance and therefore wants to build some CRIT Rate anyways.
Utility Passive | Demarcation
Displays the location of nearby resources unique to Mondstadt on the mini-map.
Mika’s Utility Passive is useful for exploring and farming Character Ascension Materials in Mondstadt. It is the same as Klee’s
in case you lost your 50/50.
Level and Talent Priority
Mika’s healing is the only part of his kit that scales with his HP, and while it is usually sufficient at Level 80, players can choose to raise him to Level 90 for maximum heals.
Skill ≥ Burst
Mika’s Physical DMG% buff is not affected by Talent levels. Leveling his Skill and Burst improves his Attack SPD buff and healing, respectively. It is not recommended to level Mika’s Normal Attacks since they are an insignificant part of his kit.
Constellation 1 | Factor Confluence
The Soulwind state of Starfrost Swirl can decrease the healing interval between instances caused by Skyfeather Song's Eagleplume state. This decrease percentage is equal to the ATK SPD increase provided by Soulwind.
A QoL Constellation that increases the frequency of coordinated heals for the on-field character. The interval decrease is based on the Attack SPD buff from Mika’s Skill; for example, a 20% Attack SPD buff (Talent Level 8) decreases the healing interval to 2.0s instead of 2.5.
In practice, this Constellation is relatively minor and usually only increases the maximum number of coordinated heals by one (unless you plan to crown your C5 Mika’s Skill) — see the table below.
|Maximum # of Coordinated Heals
|C1 + Talent Level 3 (15% Attack SPD)
|C5 + Talent Level 13 (25% Attack SPD)
While Talent Level 3 (15% Attack SPD) is the minimum to see practical use of Mika’s C1, additional Talent levels are recommended for leeway.
Constellation 2 | Companion's Ingress
When Starfrost Swirl's Flowfrost Arrow first hits an opponent, or its Rimestar Flare hits an opponent, 1 Detector stack from Passive Talent "Suppressive Barrage" will be generated.
You must have unlocked the Passive Talent "Suppressive Barrage" first.
Allows a Detector stack to be gained from the initial hit of Mika’s Skill. This does not actually increase the maximum number of Detector stacks, so it is only significant when facing fewer than 4 enemies.
Constellation 3 | Reconnaissance Experience
Increases the Level of Skyfeather Song by 3.
Maximum upgrade level is 15.
A simple +3 Talent levels to Mika’s Burst, increasing his healing capabilities.
Constellation 4 | Sunfrost Encomium
When Mika's own Skyfeather Song's Eagleplume state heals party members, this will restore 3 Energy to Mika. This form of Energy restoration can occur 5 times during the Eagleplume state created by 1 use of Skyfeather Song.
Effectively reduces Mika’s Burst Cost from 70 to 55, significantly lowering his Energy needs. C4 is particularly notable since Mika does not always catch his own particles and can have rather high ER requirements as a result.
Constellation 5 | Signal Arrow
Increases the Level of Starfrost Swirl by 3.
Maximum upgrade level is 15.
Increases the Attack SPD buff from Mika’s Skill by 3% — noticeable for comfort but generally negligible.
Constellation 6 | Companion's Counsel
The maximum number of Detector stacks that Starfrost Swirl's Soulwind can gain is increased by 1. You need to have unlocked the Passive Talent "Suppressive Barrage" first.
Additionally, active characters affected by Soulwind will deal 60% more Physical CRIT DMG.
Mika’s C6 increases the maximum number of Detector stacks to 5 while providing an additional 60% Physical CRIT DMG. It is around a 10–15% damage increase to Physical teams.
Although C6 is Mika’s best Constellation, it is not recommended to actively go for this Constellation because (a) the gap between C6 Mika and his competitors is not large, (b) C1–5 are lackluster, and (c) pulling for a C6 4-star can be incredibly expensive due to the lack of a 4-star guarantee.
The numbers below are an approximation as ER requirements vary depending on team and context. For a more accurate estimate of your ER requirements, please use the Energy Recharge Calculator.
Assumptions: Eula team with third Cryo unit, Mika uses one Skill and one Burst per rotation, Mika does not catch his own particles. See this sheet for more details.
|No Favonius procs
|1 Favonius proc
|2 Favonius procs
Raiden lowers Mika’s ER requirements by roughly 70%.
It is recommended to build slightly higher ER than is required due to the RNG nature of Energy particles. This is generally not an issue since Mika is not a stat-hungry unit.
Mika does not need to use his Burst and can ignore ER if:
- Maximum Detector stacks are not necessary or can be gained without triggering Mika’s A4 Passive.
- Mika is not holding 4pc Noblesse Oblige.
- His healing is not necessary.
|ER / HP%
|HB > HP%
CRIT Rate (Favonius)
Substats: ER (until requirements) > CRIT Rate (Favonius) > HP%
Mika does not need much investment since his personal damage is negligible. He only requires ER to Burst, HP/HB to keep the team alive, and CRIT Rate to proc Favonius (if using Favonius). Building damage-oriented stats such as CRIT DMG and ATK% is neither necessary nor recommended.
Use the Genshin Optimizer to compare your personal artifacts.
|4pc Noblesse Oblige (4NO)
|Mika’s most recommended option due to its strong ATK% buff for the team. Using this set encourages Mika to Burst every rotation.
|4pc Ocean-Hued Clam (4OHC)
|A viable option if there is already a 4NO holder on the team. Mika easily maximizes Clam damage (“Clamage”) on his initial Burst cast, but his smaller coordinated heals struggle to take full advantage of it.
Mika’s Physical DMG% buff does not affect Clam damage. However, many of Mika’s teams include sources of Physical RES Shred (e.g., Superconduct), which do increase Clam damage.
|4pc The Exile
|The Exile is a support set that refunds Energy to all teammates except Mika himself. As a 4-star set, it gives fewer stats compared to a 5-star set. However, this is generally not an issue since Mika is not stat-hungry. If necessary, a 5-star ER Sands or CRIT Rate Circlet will suffice as an off-piece.
|Mixed 2pc Sets
|Any 2pc combination of HP%, HB, and ER.
Lackluster compared to the above options, but provides flexibility with stats while being Resin-efficient. Use whichever combination best balances Mika’s healing with his ER requirements.
|Mika’s most recommended weapon to help with team Energy while also providing ER as its secondary stat. However, it requires Mika to build CRIT Rate to reliably trigger its passive.
Note that because Mika’s Hold Skill has a small delay between hits, it may be beneficial to linger on-field and make sure Favonius procs.
|A craftable ER stat stick if Favonius Lance is not an available option.
|Other ER Polearms
|Viable ER stat sticks include Engulfing Lightning, Skyward Spine, and “The Catch.” However, these weapons are often more valuable on other characters.
|An HP% stat stick to boost Mika’s healing. Should only be considered if Mika’s ER requirements are met and Favonius is not necessary for the team.
TLDR: Bennett is overall more convenient and recommended, but he is also a highly contested unit. If Bennett is C6 or otherwise unavailable for your Physical team, Mika is a viable option.
In terms of team damage, Bennett pulls ahead of Mika until Mika is C6, where they are roughly on-par with one another. Bennett’s Flat ATK buff can be snapshot and is more universal compared to Mika’s strict Physical DMG% buff. However, DMG% buffs are rarer and generally more valuable for damage dealers.
It is also worth mentioning that Bennett jails players in his Burst (“Circle Impact”), whereas Mika strictly buffs only the on-field character. Pick your poison.
Diona and Layla
Either Diona and Layla can replace Mika as the defensive slot while also providing better batterying and Cryo application. Diona provides both healing and shielding, while Layla can also deal some damage. Compared to Mika, however, neither of them provide significant buffs.
Mika’s kit only provides Physical DMG% buffs rather than Physical RES Shred, with the latter generally being more valuable. If there is no other off-field Electro applier to enable Superconduct (usually Fischl or Raiden), Kuki Shinobu is recommended over Mika as the healer slot.
Both Mika and Yun Jin synergize with on-field characters who use Normal Attacks. Mika’s coordinated heals trigger on Normal Attacks, while Yun Jin buffs Normal Attack damage. Mika has the added benefit of buffing all Physical damage, such as Eula’s Burst; on the other hand, Yun Jin is not strictly tied to Physical teams. Both provide Attack SPD buffs, although Yun Jin’s is a flat 12% and locked behind C6.
Off-Field Damage Dealers
Mika contributes to team damage through his buffs rather than personal damage, but it is sometimes better to replace him with an actual damage dealer. The other damage dealer often brings additional benefits such as Elemental application or battery utility.
It is impossible to discuss Mika’s teams without mentioning the Physical hypercarry Eula. Mika provides Physical DMG% and Attack SPD buffs, as well as much-appreciated healing.
At Talent Level 1, Mika’s Skill provides 13% Attack SPD — already enough for Eula to comfortably gain an extra Lightfall stack on her Burst (13 -> 14). Additional investment into Mika’s Skill can be nice for more leeway, but it is not necessary.
The table below outlines Attack SPD thresholds and recommended combos for Eula. These are based on Ruin Guard levels of hitlag and represent a worst case estimate.
|Eula Burst Combo
|Practical Lightfall Stacks
|N4 hE N4
|N4 hE N4
|N3 hE N4 D N2
Mika and Eula Synergy
In a vacuum, Mika boosts Eula personal damage so that she can hit those satisfying damage-per-screenshot numbers. In actual team gameplay, however, he has some caveats to keep in mind:
- Mika is not a viable battery for Eula due to his poor particle generation and long cooldowns.
- His low Cryo application alone cannot keep good uptime on Cryo Resonance or Superconduct.
- Because of the previous two points, another Cryo unit is still highly recommended.
- He does not provide Physical RES Shred, so an Electro unit for Superconduct is still necessary.
- His Physical DMG% buff is good for Eula, but not applicable for other teammates (e.g., Raiden).
- Maximizing his Physical DMG% buff requires multiple enemies.
- His Physical DMG% buff only affects the on-field character.*
*An important part of playing Eula is learning when to swap off early and detonate her Burst. It is unfortunate that doing so causes Eula’s massive Lightfall Sword damage to lose Mika’s Physical DMG% buff, but it is better than wasting her Burst to an invincibility phase or missing a CRIT because Rosaria’s A4 Passive expired (for example).
TLDR: Mika sacrifices overall team utility for increased personal damage from Eula.
Example Eula Teams
Fischl E/Q > Rosaria E > Eula tE > Mika Q (h)E > Rosaria Q > Eula Q Combo* > Rosaria E > Eula N4D N4
*Eula’s optimal combo will depend on how much Attack SPD she has (see table from earlier).
Mika — Eula — Fischl — Rosaria Rotation Video
Raiden E > Mika Q > Shenhe Q tE > Mika (h)E > Eula (N1) tE Q-combo* > Shenhe tE N1 > Eula N2 > Raiden Q 3N3C
*Eula’s optimal combo will depend on how much Attack SPD she has (see table from earlier).
Mika — Eula — Raiden — Shenhe Rotation Video
Other Physical Teams (Pikeli)
Mika — and Physical in general — struggles to find a place outside of Eula teams. While there are other Physical damage dealers such as Keqing or Razor, they all have reaction-based playstyles that give more damage for your investment.
Among the non-Eula Physical teams, “Pikeli” is one of Mika's more notable options, albeit still unorthodox. Pikeli is centered on Zhongli’s Normal Attacks, usually to drive other units and reactions. Mika’s Attack SPD buff and healing are all beneficial, especially considering that not all Pikeli builds have strong shields. Mika also puts more emphasis on raw Physical damage, although Mika’s Physical DMG% buff prefers multi-target scenarios whereas Pikeli prefers single-target.
Zhongli hE > Fischl E/Q > Mika Q hE > Rosaria Q E > Zhongli N5D-spam > Rosaria E > Zhongli N5D-spam
Mika — Fischl — Rosaria — Zhongli Rotation Video
Attack SPD Teams (Wanderer)
Although not particularly Abyss-friendly, a more fun way to use Mika is to ignore his Physical DMG% buff and go purely for Attack SPD. His healing and lack of Cryo application allow him to slot into most teams with a three-unit core. As a general rule, Catalyst and Bow characters take better advantage of Attack SPD buffs since their Normal Attacks have no hitlag.
Wanderer is a great example of a character who appreciates Attack SPD buffs. NA (N3) spam is preferred over N2C or CA spam since Mika’s Attack SPD buff only affects Normal Attacks. Mika’s Skill at TL1 plus 4pc Desert Pavilion Chronicle is already a comfortable amount of Attack SPD (23%) for Wanderer to do an extra ~3 Normal Attacks. Extra Attack SPD from leveling Mika’s Skill can be nice in case you are interrupted or have to dodge, but it is not necessary.
Faruzan E CA Q > Mika tE (Q*) > Bennett tE Q > Wanderer E NA-spam Q > Bennett tE
*Mika’s Burst is optional since Bennett already heals and often holds 4pc Noblesse Oblige.
Mika — Wanderer — Bennett — Faruzan Rotation Video
Faruzan (E CA) Q > Mika Q > Yun Jin tE Q > Mika tE > Wanderer E NA-spam Q
*This team excels in single-target and especially appreciates high investment (C4 Mika, C6 Faruzan, and C6 Yun Jin).
Mika — Wanderer — Yun Jin — Faruzan Rotation Video
Mika provides surprisingly good healing. While it is locked behind his Burst’s 70 Energy Cost, there is only 3s of downtime if used off-cooldown. His low field time and minimal Cryo application mean he rarely interferes with your sweaty reaction timings. And of course, being able to hold 4pc Noblesse Oblige and Favonius Lance is a nice bonus.
Mika is a viable flex slot when there is already a strong three-unit core. However, he is rarely the best choice when there are other characters who provide better Elemental application, battery utility, additional buffs… or maybe you just don’t want to farm the Wenut.
“Please allow me to always travel alongside you, and survey the land around us!”
Calculations: kbphan, chasing_haze, .athene.
Readability Editing: idkanonymized, kolvii, rafael0055
TC Editing: sew, nikatosaurus
Special Thanks: twce_, dreamlai, charliex3000, erisdc
Thank you to everyone who has contributed to this guide!
- Mika Eula Calcs by KB
- Mika Teams Sims by Chase
- Mika ER Calcs by Chase
- Eula Attack SPD Frames by TWICE
- 16 July 2023: Published for Version 3.8
- 11 August 2023: Updated Attack SPD Teams