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Chasca Quick Guide

Updated for Version 5.2

Chasca is a 5★ Anemo Bow character in Genshin Impact who converts her Charged Attacks to the Elements of her teammates before blasting her enemies. Learn about Chasca’s best builds, best weapons, best artifacts, and best teams in this quick guide.

Note that the information given may change if new discoveries are made. More extensive testing is in progress.

Join our Discord to participate in the theorycrafting process.

New Content


Astral Vulture’s Crimson Plumage
Chasca’s signature and best Bow. She will max out the passive in all her teams.

Flower-Wreathed Feathers
A weapon-banner exclusive Bow in Version 5.2 that buffs Charged Attacks. Chasca’s best 4-star weapon, but hard to acquire.

Ororon
Ororon provides decent off-field Electro application and Electro DMG, whilst also being able to hold 4pc Scroll to consistently buff the entire party with 40% Hydro and Electro DMG Bonus.

Infographic

Design: euphorysm
Content: baloopy

Character Overview

Pros

  • Builds flexible teams that can be changed based on your desired reactions 
  • Combines mobility and long-ranged attacks
  • Has one of the best kits for overworld exploration
  • Deals damage in multiple Elements, which is useful against enemies with high RES in a specific Element
  • Hot woman, sexy hat

Cons

  • Deals primarily single-target damage before C2
  • Hard to optimize due to high variability
  • Her Charged Attacks may be clunky for some players
  • Does not have synergy with many common buffers due to her split damage profile across Elements and inability to run with characters who are not Pyro / Hydro / Electro / Cryo

Playstyles

On-Field DPS

Chasca serves as an on-field DPS. Her Skill allows her to fire enhanced Charged Attacks consisting of 6 bullets; up to 4 of these (or up to 5 at C1) are converted to the Elements of her teammates and deal enhanced damage. This allows her to apply the various Elements of her teammates, giving her multiple teams that can all specialize in different reactions of the Pyro / Hydro / Electro / Cryo relationship.

Talents

Level and Talent Priority

Skill > Lv. 90 > Burst

As the majority of Chasca’s damage comes from her Skill, other Talents do not need to be leveled. As Chasca can also be run in teams that focus on Transformative Reactions, Level 90 is a good boost for her damage. Her Burst provides some notable damage and can be leveled accordingly.

Talent Overview

Normal Attack
Normal Attack | Phantom Feather Flurry

Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.

Chasca’s Normal Attacks have no special mechanics and do not affect her Elemental Skill’s damage.

Elemental Skill
Elemental Skill | Spirit Reins, Shadow Hunt

Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned AoE Anemo DMG.
After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul’s Blessing state.

Nightsoul’s Blessing: Chasca
Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca’s Nightsoul’s Blessing state will end. Her Nightsoul’s Blessing has the following traits:

  • Mounts “Soulsniper: Ritual Staff,” increasing Chasca’s Movement SPD and interruption resistance. In this state, Chasca will continually consume Nightsoul points to remain airborne. When Sprinting or increasing height, extra Nightsoul points will be consumed.
  • When using Normal or Charged Attacks, Tap or Hold to switch between using “Multitarget Fire” in different ways.

Multitarget Fire
Tap
Deal Nightsoul-aligned Anemo DMG to opponents in front. This DMG is considered Normal Attack DMG.
Hold
Enter Aiming Mode and choose a certain number of opponents within a certain range, before loading up to 6 Shadowhunt Shells based on the duration for which the skill was charged. When 6 Shells have been loaded or charging is stopped, these Shells will be fired at the chosen opponents in sequence.

Shadowhunt Shells

  • Deal Nightsoul-aligned Anemo DMG, which is considered Charged Attack DMG.
  • The 4th, 5th, and 6th Shells loaded into the cylinder will undergo Elemental Conversion based on the Elemental Types of the other characters in the party: For each PyroHydroCryo, or Electro character in the party, one Shadowhunt Shell will randomly be Converted into a “Shining Shadowhunt Shell” of one of these corresponding Elemental Types, dealing Nightsoul-aligned DMG corresponding to that Elemental Type. This DMG is considered Charged Attack DMG.
  • The Shells loaded into the cylinder are fired starting from the last Shadowhunt Shell to be loaded, in a “last in, first out” order.

Additionally, when Chasca is in the Nightsoul’s Blessing state, Holding her Elemental Skill Spirit Reins, Shadow Hunt will cause her to execute a Nightsoul-aligned Plunging Attack. Release the Elemental Skill to interrupt this Plunging Attack and maintain her airborne state. Should Chasca hit the ground with her Plunging Attack, her Nightsoul’s Blessing state will end.

Chasca enters the Nightsoul’s Blessing state with 80 Nightsoul points, hovering above the ground on her “Soulsniper: Ritual Staff” mount and gaining interruption resistance and Movement SPD. Chasca can tap or hold her Normal Attack to fire different forms of “Multitarget Fire.”

When using Tap, Chasca fires Nightsoul-aligned Anemo DMG to enemies in front, dealing a small amount of damage. Tap deals lower damage than Hold and is to be avoided.

When using Hold, Chasca slowly charges up to 6 “Shadowhunt Shells,” at which she loads up the various Shells with Anemo and the Elements of her teammates; these are fired when fully loaded with 6 Shells or when letting go of Hold early. As Chasca will automatically fire whenever she reaches the maximum of 6 Shells, the Hold button can be simply held the entire time, resulting in Chasca firing 4 barrages with 6 Shells each.

The Elements of Chasca’s Shells follow a pattern, with some Shells having innate randomness:

  • All Shells initially start off as Anemo.
  • Shell 1 is always Anemo.
  • Shell 2 is always Anemo. Constellation 1 changes this to behave the same way as Shell 3.
  • Shell 3 is converted based on her Ascension 1 Passive, Bullet Trick. If the conditions for “Spiritbinding Conversion” are met, this Shell’s Element will be randomly selected from the Elements of her teammates. Refer to Ascension 1 Passive below for more information.
  • Shells 4 / 5 / 6 are converted randomly based on her teammate’s Elements, with each of her teammates’ Elements represented via a Shell. For example, if the team is Pyro / Pyro / Hydro, the Shells will be Pyro / Pyro / Hydro, with the order being random. For example, this can result in a bullet order of being Hydro / Pyro / Pyro.

Figure 1. A hypothetical Chasca team used in the following example.

In this example, the teammates in Chasca’s team are Pyro / Hydro / Electro. As such, her Shells will be the following:

  • Shell 1 is Anemo.
  • Shell 2 is Anemo.
  • Shell 3 is Pyro, Hydro, or Electro, with equal chance.
  • Shells 4 / 5 / 6 are Pyro / Hydro / Electro in a random order (not necessarily the one depicted in the diagram). This order is not influenced by any factors such as teammate placement.

Figure 2. A possible order for Chasca’s Shells to come out (at C0).

This section talks about ICD, or how the elements that react or applied are determined. For more info on ICD, please check here.

Chasca’s Shells are fired on the principle of “last in, first out.” She loads them starting from Shell 1 to Shell 6, but fires them in reverse order. Chasca’s ICD is every other Shell, and her converted bullets do not share ICD: this means that at C0, Shells 6, 4, 2 will apply Elements; while at C1, Shells 6, 4, 2, 1 will apply their Elements (assuming that her A1 converts a bullet). Shell number here is defined by the order they load in with.

In this example at C0, Shells 6, 4, 2 will react, hence the Electro Shell will apply Electro first, then the Pyro Shell will apply Pyro, and the Anemo Shell will either Swirl or apply nothing.

At C1, the same will happen for Shells 6 and 4. However, Shell 2 will instead apply whatever Element it’s converted with, and Shell 1 will then either Swirl or apply nothing.

It is important to note that none of Chasca’s Elemental Burst bullets have any form of AOE, and will spread out randomly in AoE scenarios. As Chasca’s Anemo bullets deal significantly less damage than her converted “Shining Shadowhunt Shells,” this further reinforces Chasca teams to have as many Pyro, Hydro, Electro and Cryo characters for conversion.

Elemental Burst
Elemental Burst | Soul Reaper’s Fatal Round

Chasca concentrates her will, firing a single “Galesplitting Soulseeker Shell” that deals Nightsoul-aligned AoE Anemo DMG. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents.

Soulseeker Shells

  • Deal Nightsoul-aligned Anemo DMG.
  • For each PyroHydroCryo, or Electro character in the party, two Soulseeker Shells will undergo corresponding Elemental Conversions to become “Radiant Soulseeker Shells,” which deal Nightsoul-aligned Elemental DMG from a randomly selected one of the corresponding Elemental Types.

A powerful nuke, firing 6 “Soulseeker Shells” at nearby enemies. For each Pyro / Hydro / Electro / Cryo character in the party, 2 of these Shells will convert to the corresponding Element, becoming “Radiant Soulseeker Shells” and doubling in damage. As such, with 3 teammates that are Pyro / Hydro / Electro / Cryo, all 6 Shells would convert. Her Burst is useful for front-loading damage.

Ascension 1 Passive
Ascension 1 Passive | Bullet Trick

When the Elemental Skill Spirit Reins, Shadow Hunt’s Multitarget Fire is being charged, if there are party members who meet the Elemental Conversion Type requirements, gain the following effects based on the number of different eligible Elemental Types present:

  • There is a 33.3%/66.7%/100% chance for each Type to trigger “Spiritbinding Conversion” and cause the 3rd Shadowhunt Shell loaded into the cylinder to be randomly converted into a Shining Shadowhunt Shell from one of the corresponding Elemental Types.
  • Each Elemental Type will grant Chasca 1 stack of Spirit of the Radiant Shadow, increasing the DMG of Shining Shadowhunt Shell by 15%/35%/65%. This effect lasts until the current Multitarget Fire ends. Max 3 stacks.

At Constellation 0, Bullet Trick only affects the 3rd Shell, which is Anemo by default.

For each unique Element out of Pyro / Hydro / Electro / Cryo present in the team, the 3rd Shell has a 33% / 67% / 100% to convert to a “Shining Shadowhunt Shell”, changing its Element and dealing significantly more damage. For example, a Pyro / Hydro / Electro team has a 100% Conversion chance, whereas a Pyro / Hydro / Hydro team has a 67% Conversion chance.

# of teammates with a unique type of Pyro / Hydro / Electro / CryoConversion Chance
133%
267%
3100%

The actual Element of the 3rd Shell is completely random, chosen from the Elements (among Pyro / Hydro / Electro / Cryo) present in the team. Having a duplicate Element on the team does not increase the chances of converting to that Element. For example, on a Pyro / Hydro / Electro team, the 3rd Shell has a 33% / 33% / 33% chance to be Pyro / Hydro / Electro; and on a Pyro / Hydro / Hydro team, the 3rd Shell has a 50% / 50% chance to be Pyro / Hydro.

In addition, Chasca will gain stacks of “Spirit of the Radiant Shadow,” which give her 15% / 35% / 65% DMG Bonus (additive with other DMG% sources such as a Goblet) for each unique Element out of  Pyro / Hydro / Electro / Cryo present in her team.

Ascension 4 Passive
Ascension 4 Passive | Intent to Cover

When a nearby party member triggers a Nightsoul Burst, Chasca will fire a “Burning Shadowhunt Shot” at a nearby opponent, dealing Nightsoul-aligned Anemo DMG equal to 150% of the Shadowhunt Shell DMG from her Elemental Skill Spirit Reins, Shadow Hunt. If the party has Pyro, Hydro, Cryo, or Electro characters, the Burning Shadowhunt Shot will be converted to deal Nightsoul-aligned Elemental DMG of the corresponding Elemental Type equal to 150% of the DMG dealt by Spirit Reins, Shadow Hunt’s Shining Shadowhunt Shells.
The DMG done in this way is considered Charged Attack DMG.

When Chasca’s teammates (including non-Natlan characters) trigger Nightsoul Bursts by dealing Elemental damage, Chasca fires a “Burning Shadowhunt Shot” at a nearby opponent. This shot is initially Anemo, but can be randomly converted to Pyro / Hydro / Electro / Cryo depending on Chasca’s teammates’ Elements.

Night Realm’s Gift Passive

Night Realm’s Gift Passive | Everburning Heart

After her Nightsoul points are exhausted, Chasca will switch to consuming Phlogiston to maintain her Nightsoul’s Blessing.
While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Chasca. When the active character is in the air, the following will occur when switching to Chasca: Chasca will enter the Nightsoul’s Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.

Night Realm’s Gift is a special passive for Natlan characters that improves overworld exploration within Natlan. After consuming all her Nightsoul points, Chasca starts consuming Phlogiston instead of exiting her hovering state, which essentially gives her an additional Stamina bar while in Natlan.

Additionally, when swapping to Chasca in an area with Phlogiston mechanics, she gains 32 Nightsoul points and immediately enters her Nightsoul state. This can happen every 10s at most.

Utility Passive

Utility Passive | Mediation’s True Meaning

25 Phlogiston will be restored when your own party members defeat an opponent. This effect can trigger once every 12s.
This has no effect in Domains, Trounce Domains, or the Spiral Abyss.

Chasca also restores 25 Phlogiston when a party member defeats an opponent, with a cooldown of 12s, except in Domains, Trounce Domains or Spiral Abyss.

Skill & Burst Mechanics

Design: icedsquid, cegewinne, cuppacote
Content: baloopy and KQM TC Staff

Constellations

Constellation 1
Constellation 1 | Cylinder, the Restless Roulette

When triggering the Passive Talent “Bullet Trick”‘s “Spiritbinding Conversion,” the 2nd Shadowhunt Shell loaded into the cylinder will be additionally converted into a Shining Shadowhunt Shell.
The chance to trigger “Spiritbinding Conversion” is increased: If there are party members who meet the Elemental Conversion Type requirements, the chance to trigger “Spiritbinding Conversion” is increased by 33.3%, up to a maximum of 100%.

You must first unlock the Passive Talent “Bullet Trick.”

In addition, Chasca’s Nightsoul point and Phlogiston consumption in her Nightsoul’s Blessing state is decreased by 30% while out of combat.

Allows the 2nd Shell to undergo Elemental Conversion to become a “Shining Shadowhunt Shell.” Additionally, the chance of Conversion is increased to 66% / 100% / 100% (from 33% / 66% / 100%)based on the number of unique Elements out of Pyro / Hydro / Electro / Cryo in Chasca’s team. This allows teams that have 1 teammate who isn’t Pyro / Hydro / Electro / Cryo to be more viable, as Shells 2 and 3 can still be converted. However, Chasca will still lose out on 30% DMG Bonus from her “Spirit of the Radiant Shadow” due to having only 2 stacks.

Additionally, this Constellation reduces Chasca’s Nightsoul point and Phlogiston consumption in her Nightsoul’s Blessing state by 30% out of combat, increasing her overworld exploration range.

Constellation 2
Constellation 2 | Muzzle, the Searing Smoke

When Chasca takes the field, she will obtain 1 stack of “Spirit of the Radiant Shadow” from the Passive Talent “Bullet Trick.” You must first unlock the Passive Talent “Bullet Trick” for this effect.
In addition, when the Shining Shadowhunt Shells from Spirit Reins, Shadow Hunt’s Multitarget Fire hit opponents, they will deal AoE Elemental DMG of the corresponding Elemental Type of the Shining Shadowhunt Shells equal to 400% of Chasca’s ATK. This DMG is considered Charged Attack DMG. This effect can be triggered once each time Chasca uses Multitarget Fire.

Grants Chasca 1 stack of her “Spirit of the Radiant Shadow,” allowing her to have the full 3 stacks of DMG Bonus even in teams with 1 teammate who isn’t Pyro / Hydro / Electro / Cryo. This Constellation also adds some AoE damage to Chasca’s attacks, as she will fire an additional AoE shot equal to 400% of her ATK with every shot during her Elemental Skill.

Constellation 3
Constellation 3 | Reins, Her Careful Control

Increases the Level of Spirit Reins, Shadow Hunt by 3.
Maximum upgrade level is 15.

As Chasca does the majority of her damage with her Skill, this Talent Level increase is significant.

Constellation 4
Constellation 4 | Sparks, the Sudden Shot

When the Radiant Soulseeker Shells from Soul Reaper’s Fatal Round hit opponents, they will restore 1.5 Elemental Energy to Chasca, and deal AoE Elemental DMG of the corresponding Elemental Type of the Radiant Soulseeker Shells equal to 400% of Chasca’s ATK. This DMG is considered Charged Attack DMG.
The aforementioned corresponding elemental AoE DMG effect can be triggered once each time Chasca uses Soul Reaper’s Fatal Round.

Restores up to 9 Energy to Chasca per Burst use, allowing her to Burst more often, and also additionally fires another AoE damage instance similar to her Constellation 2. A minor damage increase.

Constellation 5
Constellation 5 | Brim, the Sandshadow’s Silhouette

Increases the Level of Soul Reaper’s Fatal Round by 3.
Maximum upgrade level is 15.

Strengthens her Burst, which is a notable portion of her damage. A minor damage increase.

Constellation 6
Constellation 6 | Showdown, the Glory of Battle

Chasca’s Multitarget Fire charge time is decreased, and after the Passive Talent “Bullet Trick”‘s “Spiritbinding Conversion” is triggered, Chasca will gain the “Fatal Rounds” state: For the next 3s, the next time Chasca uses Spirit Reins, Shadow Hunt’s Multitarget Fire, the shots will finish charging instantly, and the CRIT DMG of that instance of Multitarget Fire’s Shadowhunt Shells and Shining Shadowhunt Shells increases by 120%. 1 “Fatal Rounds” effect can be gained once every 3s.

You must first unlock the Passive Talent “Bullet Trick” to gain access to the above effect.

Every 2nd shot of Chasca’s Elemental Skill will allow her to fire another shot instantly, allowing her to fire 6 times during her Elemental Skill. The additional Charged Attacks receive an additional 120% CRIT DMG and will also trigger Chasca’s C2. This is a major damage increase, as Chasca both fires more often and deals more damage with each barrage.

Combos

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • hP = High Plunge
  • lP = Low Plunge
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times
E 4[C]Chasca can fire 4 Charged Attacks per Skill before running out of Nightsoul points. In her Nightsoul’s Blessing state, she can hold down Normal Attack to continuously fire between Charged Attacks.

Artifacts

ER Requirements

Calcs for ER requirements can be found here (last updated for Version 5.1).

Chasca should not build the ER% to Burst every rotation. She should only use her Burst when available.

Burst Every Other RotationBurst Every Rotation
Solo Anemo100–110%165–195%
  • Calculations assume that the following characters hold Favonius: Furina, Xiangling, Xilonen, Rosaria, and Layla
  • Removing a Favonius proc does not affect ER requirements for Bursting every other rotation, except in very low-Energy teams
  • In very high-Energy teams (ones with multiple Favonius holders and/or large sources of Flat Energy such), it may be feasible to Burst every rotation on Chasca

Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. For more details on how Favonius weapons will affect your team, please use Ac1d’s Favonius Mastersheet.

Artifact Stats


Sands

Goblet

Circlet
ATK% > EMATK% > DMG%CRIT

Stat Priority: CRIT > ATK% > EM > ER%

An EM Sands can be considered in Melt or Vape teams, although it is still worse than an ATK% Sands with similar substats. An EM Goblet can also be considered, but due to its low drop rate of 2.5%, it is unlikely you’ll have one that’s better than your ATK% Goblets. Do not use 2 pieces with EM main stats at the same time.

In teams with low amounts of DMG% and 2 characters of the same Element, a DMG% Goblet of that Element performs similar to or better than an ATK% Goblet.

Artifact Sets


4pc Obsidian Codex
Chasca’s best set, providing 15% Universal DMG Bonus and 40% CRIT Rate during her Skill.

4pc Marechaussee Hunter
Slightly worse than 4pc Codex in teams with Furina.

4pc Shimenawa’s Reminiscence
Gives up using Chasca’s Burst for a 50% DMG Bonus buff after using her Skill. One of Chasca’s options, but still far behind 4pc Codex.

4pc Viridescent Venerer
Chasca’s Anemo damage can Swirl and cause RES Shred with this set, buffing both her and her team’s damage. However, Chasca finds it hard to Swirl all elements of her team.

4pc Wanderer’s Troupe, 4pc Desert Pavilion Chronicle, 2pc ATK% / 2pc ATK% / 2pc MH / 2pc Codex
Viable alternatives before obtaining a stronger 4pc set.

Weapons


Astral Vulture’s Crimson Plumage
Chasca’s signature and BiS weapon. Chasca can easily max its passive in her teams.

Other 5-star CRIT weapons
5-star CRIT weapons are strong options, with the First Great Magic and Aqua Simulacra being notable. CRIT Rate weapons perform worse as it is easy to overcap due to the 64% CRIT Rate she gets from 4pc Codex and her Ascension stat.


Flower-Wreathed Feathers
This weapon banner–exclusive weapon is a very strong option for Chasca, but refinements are hard to acquire.

Amos’ Bow
Chasca is not able to get any stacks on its passive, thus this is not a very good weapon for her. It performs about similarly to craftables and R1 Flower-Wreathed Feathers.
Chain Breaker / Song of Stillness / HamayumiThese craftable weapons are all strong options for Chasca when their passives are fulfilled. Chain Breaker and Song of Stillness have the least conditional passives and are preferred. Ultimately, use whichever one you already own or can most easily acquire.

Teams

  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times

Teambuilding

  • Chasca wants to run as many Pyro, Hydro, Electro, and Cryo (PHEC) teammates as possible due to her A1 Passive, A4 Passive, Skill mechanics, and Burst mechanics.
    • C1 and C2 reduce Chasca’s reliance on PHEC teammates, but she will still lose out on converted bullets for her Charged Attack and Burst.
  • Due to her Conversion mechanics, Chasca can run in a wide variety of teams focused on different reactions.
  • Chasca’s non-Anemo damage greatly exceeds her Anemo damage. It is not recommended to build Anemo damage–focused teams.

Melt / Vape

Chasca — Bennett — Furina / Cryo — Flex

Chasca can Melt or Vaporize the Pyro, Cryo, or Hydro bullets from her Charged Attack. Bennett is essential due to his high ATK buff and for allowing Chasca to convert her bullets to Pyro. Chasca’s Cryo / Hydro bullets can enable her Pyro ones to Melt / Vaporize without outside assistance, but this is unreliable due to her random bullet order and Swirls consuming Cryo / Hydro; thus, it is recommended for your Cryo or Hydro character to provide some off-field application.

Notable Teammates


Bennett
Bennett provides a hefty ATK buff and allows Chasca to convert her bullets to Pyro.

Furina
Furina provides consistent off-field Hydro application, a strong DMG% buff, and off-field damage. She is by far the strongest Hydro character for this team.

Xilonen
With C0 Chasca, using Xilonen will result in at least 1 less converted bullet per Charged Attack and a smaller A4 buff. However, her healing, RES Shred, DMG% buff from 4pc Scroll, and additional Nightsoul Burst makes up for that. Chasca’s C1 and C2 reduce her reliance on PHEC teammates, making Xilonen an even stronger option.

Pyro Teammates

Pyro characters allow Chasca to convert Pyro and react accordingly. Off-field Pyro application does not matter as much, as the goal is to react Chasca’s Pyro bullet with either Vaporize or Melt. Bennett is the default option for most Chasca teams, providing a strong buff and healing; in Furina teams he also generates Fanfare. Xiangling provides damage, Pyro application, and Pyro RES Shred and DMG% Bonus. C6 Chevreuse is a viable, though expensive, alternative to Bennett.

Hydro Teammates

Since Chasca does not use Normal Attacks, Xingqiu, Yelan, and C6 Candace’s effects can not be triggered. Furina and Mona are the only Hydro options that provide some off-field application and buffing.

Cryo Teammates

Cryo characters can provide off-field Cryo application for Chasca to Melt her Pyro bullets or convert to Cryo and Melt her Cryo bullets. Rosaria, Ganyu, and Kaeya provide off-field damage; Diona and Layla provide shields; and Shenhe provides buffing for Chasca’s Cryo attacks.

Other Teammates

These non-PHEC teammates provide buffing and utility that may let you use them despite Chasca’s benefits from running PHEC teammates. These characters become more viable with Chasca’s C1 and C2.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Chasca — Bennett — Furina — Xilonen / Xiangling

The Element of the bullet that Melts / Vapes is variable with Xiangling. Xilonen is better with Chasca’s Constellations. Xilonen uses two Skills to buff both Hydro and Pyro with Scroll, generate more Energy, and trigger Nightsoul Burst for Chasca’s A4.

Sample Rotation (Xilonen)
Xilonen E N2 Q > Furina EDQ > Bennett EQ > Xilonen E N2 > Chasca 4[C] (Q)1 > Bennett E

Sample Rotation (Xiangling)
Furina EDQ > Bennett EQ > Xiangling Q E > Chasca 4[C] (Q)1 > Bennett E

1Burst if available

Chasca — Bennett — Furina — Shenhe / Diona / Layla

Chasca will either Vaporize or Melt her Pyro attacks depending on bullet RNG and Furina’s random application. At C6, Diona will provide 200 EM. Shenhe is not much stronger than Diona / Layla, as only a low percentage of Chasca’s damage would be Cryo.

Sample Rotation (Layla)
Furina EDQ > Bennett EQ > Layla EQ > Chasca 4[C] (Q)1 > Bennett E

Sample Rotation (Diona)
Furina EDQ > Diona hEQ > Bennett EQ > Chasca 4[C] (Q)1 > Bennett E

Sample Rotation (Shenhe)
Furina EDQ > Shenhe hE(Q)2 > Bennett EQ > Chasca 4[C] (Q)1 > Bennett E

1Burst if available2Burst every other rotation

Chasca — Bennett — Mona — Xiangling

Mona should use TTDS to buff Chasca.

Sample Rotation
Bennett EQ > Xiangling Q E > Mona Q E > Chasca (Q)1 4[C] > Bennett E > Xiangling N2

1Burst if available

Chasca — Bennett — Xiangling — Rosaria

Both Chasca’s Cryo bullets and Rosaria will be able to Melt. Since this team has two Pyro characters, Chasca has a lower chance of converting her 4th bullet at C0.

Sample Rotation
Bennett EQ > Xiangling Q E > Rosaria EQ > Chasca (Q)1 4[C] > Bennett E > Xiangling N2

1Burst if available

Overvape

Chasca — Bennett — Furina — Electro

These teams allow Chasca to react frequently with Vaporize, Overloaded, Electro-Charged, and Swirl interactions between all three Elements. Bennett and Furina are by far the best Hydro and Pyro options due to their strong buffs and Furina’s personal damage and off-field application. The Electro character slot should ideally supply off-field application such that an Electro-Charged aura can be present. In this way, with Chasca’s Pyro bullets, she is able to both Vaporize and Overload.

Notable Teammates


Bennett
Bennett provides a hefty ATK buff and allows Chasca to convert her bullet to Pyro.

Furina
Furina provides consistent off-field Hydro application, a strong DMG% buff, and off-field damage. She is by far the strongest Hydro character for this team.

Ororon
Ororon provides decent off-field Electro application and damage, whilst also being able to hold 4pc Scroll, which is able to consistently buff the entire party with 40% Hydro and Electro DMG Bonus.

C6 Chevreuse
At Constellation 6, Chevreuse is able to provide 60% Pyro and Electro DMG Bonus to Chasca. Note that Chevreuse’s Ascension 4 ATK buff cannot buff Chasca as she is not Pyro or Electro.

Electro Teammates

Electro characters who can provide off-field Electro application allow for more consistent Overloads. Ororon is the standout option due to his potential to also buff the Hydro and Electro damage of the team via 4pc Scroll. Fischl is a consistently strong option, whilst Beidou is better in AoE and does work with Chasca’s attacks, but requires extremely high Energy requirements if solo Electro. Sara is a strong buffer if looking to further buff Chasca.


★ Ororon

Fischl

Beidou

Sara

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Chasca — Bennett — Furina — Ororon

This team has lots of buffs for Chasca, with Bennett providing ATK, Furina providing a strong universal DMG% buff, and Ororon being able to hold 4pc Scroll to further buff Hydro and Electro DMG%.

Sample Rotation
Furina EQ > Bennett EQ > Ororon EQ > Chasca (Q)1 4[C]

1Burst if available

Chasca — Bennett — Furina — Fischl

Fischl provides fewer buffs than Ororon but has more personal damage.

Sample Rotation
Furina EQ > Bennett EQ > Fischl E/Q > Chasca (Q)1 4[C]

1Burst if available

Chasca — Bennett — Furina — Sara

Sara is able to provide Chasca a strong ATK buff, with further Electro CRIT DMG at Constellation 6, but her short buff duration means only 2 Charged Attacks will be buffed. This team shines in amplifying Chasca’s damage potential to the maximum.

Sample Rotation

Furina EQ > Bennett EQ > Sara E CQ > Chasca (Q)1 4[C]
1Burst if available

Other Teams

Chasca — Flex — Flex — Flex

The teams previously discussed are Chasca’s best teams, but the following are some examples of unique teams Chasca can fit into due to her Conversion mechanics.

Chasca — Fischl — Yaoyao — Yae Miko

Chasca can Aggravate her Electro bullets and trigger Aggravated Swirls.

Sample Rotation

Yae 3[E] > Yaoyao E > Fischl E/Q > Chasca E 4[C] (Q)1
1Burst if available

Chasca — Shenhe — Charlotte — Furina

A comfortable Freeze team that you may be able to run next decade when Shenhe reruns again.

Sample Rotation 

Shenhe EQ > Furina EDQ > Charlotte tEQ > Chasca E 4[C] (Q)1
1Burst if available

Chasca — Sigewinne — Furina — Ororon

Sample Rotation

Furina EDQ > Sigewinne tE > Ororon EQ > Chasca E 4[C] (Q)1
1Burst if available

Chasca — Furina — Ororon — Baizhu

Baizhu helps consolidate healing and off-field Dendro application, allowing for occasional Aggravates and Hyperblooms from Chasca or Ororon.

Sample Rotation

Furina EQ > Baizhu EQ > Ororon EQ > Chasca (Q)1 4[C]
1Burst if available

Credits

baloopy, edisonsmathclub, lostguide, nikatosaurus, sew, alehannita

Team images made with the KQM portrait generator.

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