Updated for Version 7.1

Mona is a 5-star Hydro Catalyst character in Genshin Impact who has a powerful Burst and can play as either a support or on-field DPS unit. Learn about Mona’s best builds, best weapons, best artifacts, and best teams in this quick guide.
Note that the information given may change if new discoveries are made. More extensive testing is in progress.
The full-length guide is available here. It is currently out-of-date.
Join our Discord to check on and participate in the theorycrafting process.
Table of Contents
New Content
![]() Hexerei Buffs | After completing Witch’s Homework: Of Untested Insight, Mona becomes a Hexerei character. She unlocks her Witch’s Eve Rite Passive and several buffs to her Constellations that are always active. Witch’s Eve Rite Passive: Genesis of Starsigns Mona’s Hexerei Passive is only active when another Hexerei character is on the team. This passive has two parts: 1. Mona can use a Normal or Charged Attack to grant 1 stack of Astral Glow of Mercury, up to a maximum of 3 stacks. When any teammate triggers Vaporize, all stacks of Astral Glow of Mercury are consumed. Each stack increases the damage of that specific Vaporize reaction by 15%. 2. Mona can use a Normal or Charged Attack to extend her Omen duration by 2s, up to 8s in total. Mona usually performs N4 to maximize her Omen duration, but some optimized team rotations may only need N1–3. Additionally, with her C2 activated, Mona may trigger a Charged Attack, which can replace 1 Normal Attack. C1 Buff The DMG% buffs for Hydro-related Elemental Reactions are 24% instead of 15%. Please note that Mona’s C1 still has a bug where, unlike what it says, it does not increase Frozen duration at all. This bug has nothing to do with Frozen enemies having prolonged Omen duration. C2 Buff Mona’s C2 with her Hexerei buff now provides a nice teamwide 80 EM buff for 12s if her Charged Attack hits an opponent. Additionally, after casting her Burst, her next Normal Attack triggers an additional Charged Attack that helps extend her Omen duration via her Hexerei Passive. C4 Buff Mona’s C4 also grants a 15% CRIT DMG buff for Hexerei teammates who attack an enemy affected by an Omen. C6 Buff Mona’s Charged Attacks now deal 200% increased damage against enemies with an Omen debuff. |
![]() 4pc Celestial Gift (CG) | 4pc CG is Mona’s default support set in teams with another Hexerei character. Its 2pc effect helps her reach her ER requirements, while its 4pc effect buffs herself and the on-fielder. If there is another Hexerei character on the team who can hold this set, then Mona typically opts for either 4pc NO or 4pc TotM instead. |
![]() 4pc A Day Carved From Rising Winds | 4pc Rising Winds is typically Mona’s best-in-slot artifact set for personal damage. This is her preferred set as an on-field DPS. |
Infographic
Credits to: laynnea, acerbus114, irokei, and KQM Staff
Character Overview
Pros
- Ability to enable Hexerei Passives.
- A massive DMG% debuff for frontloaded damage.
- A variety of buffs across different stats (e.g. DMG%, EM, Reaction DMG%).
- Free accessibility and Constellations as a standard 5-star character and through “To Temper Thyself and Journey Far”.
- Big hat.
Cons
- A short base duration on her Omen’s DMG% debuff that needs to be extended through Normal Attacks.
- Lackluster Hydro application compared to other characters.
- C6 requirement to become a competitive on-field DPS.
- Extremely high ER requirements as a Burst-oriented support.
- Poor spending habits.
Playstyles
Support
Mona’s primary support function stems from her Elemental Burst, which applies an Omen debuff to enemies it hits. This debuff increases the damage they take. With her Elemental Skill, Mona can apply some Hydro from off-field. Additionally, as a Hexerei character, she enables her teammates’ Hexerei Passives.
In most teams where Mona acts as a support, she simply casts her Skill and Burst before swapping to the team’s on-field DPS. In some teams, she can drive reactions while on-field.
DPS
Mona can act as an on-field DPS, especially with her C6. She employs buffed Charged Attacks to deal high damage.
Mona’s DPS content in this quick guide is currently a work-in-progress. An update for Mona’s DPS playstyle will be published at a later date.
Talents
Talent Priority
Burst >> (Normal Attack if C6) > Skill
Mona’s Burst is her most important Talent for team utility and personal damage. Burst Talent levels extend Mona’s Omen duration, increase its DMG Bonus, and raise its damage. Her Elemental Skill’s Talent levels simply increase its damage, which is a small portion of her overall DPS.
Please note that Mona’s Omen duration caps at Burst Talent Level 7, and the DMG Bonus caps at Burst Talent Level 10.
When played as an on-field DPS at C6, Mona should level her Normal Attack Talent.
Talent Overview
Normal Attack | Prophecy of Submersion
Talent Description
Normal Attack
Performs up to 4 water splash attacks that deal Hydro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
Plunging Attack
Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
As an off-field support, Mona uses her Normal Attacks to extend her Omen’s debuff duration and stack Astral Glow of Mercury in Vape teams. They can also help proc Favonius Codex’s passive. As an on-field support, Mona can drive Hydro-related reactions with her Normal and Charged Attacks.
As an on-field DPS at C6, Mona typically uses Charged Attacks to trigger Vaporize off a Pyro aura.
Elemental Skill | Mirror Reflection of Doom
Talent Description
Creates an illusory Phantom of Fate from coalesced waterspouts.
Phantom
Has the following special properties:
- Continuously taunts nearby opponents, attracting their fire.
- Continuously deals Hydro DMG to nearby opponents.
- When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.
Hold
Utilizes water currents to move backwards swiftly before conjuring a Phantom.
Only one Phantom created by Mirror Reflection of Doom can exist at any time.
Mona has two Skill variants: Tap or Hold.
Mona’s Tap Skill summons a Phantom that snapshots Mona’s current stats, lasts 5s, taunts nearby enemies, and deals periodic Hydro damage with standard ICD. The initial cast does not apply Hydro to the enemy and is followed by 4 ticks of damage (once every 1s) before a final explosion. In total, Mona applies 2 instances of Hydro with her Skill.
Mona’s Hold Skill places a Phantom at her current location as she teleports backwards. The teleport has i-frames that can be useful for dodging enemy attacks. In most scenarios, however, Mona uses her Tap Skill.
Particle Generation
Mona’s Skill only generates Hydro particles if the final explosion hits an enemy, making her Energy generation inconsistent. Some rotations allow Mona to pick up these Hydro particles while she is on-field, either as a driver or DPS, or after swapping in again to cast her Burst. In most teams where Mona is an off-field support, another teammate receives the Hydro particles instead.
There is also a known bug where Mona’s Skill sometimes generates Hydro particles on cast, but this is unreliable and should not be taken into account when playing her. See the KQM TCL for more information.
Elemental Burst | Stellaris Phantasm
Talent Description
Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.
Illusory Bubble
Traps opponents inside a pocket of destiny and also makes them Wet.
Renders weaker opponents immobile.
When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
- Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it.
- Removes the Illusory Bubble, dealing Hydro DMG in the process.
Omen
During its duration, increases DMG taken by opponents.
The mechanics of Mona’s Burst can be quite complex. The initial cast applies the Illusory Bubble status and Omen status to enemies within its AoE. The Illusory Bubble status applies Hydro and renders smaller enemies immobile, but does not deal damage. The Omen status applies a DMG% debuff based on Burst Talent level.
Subsequent damage done to enemies under the Illusory Bubble status will pop the Bubble. The popping of the Illusory Bubble itself deals a big instance of damage — the source of Mona’s nuking potential. Both the attack that triggers the Illusory Bubble pop and Mona’s damage from the Illusory Bubble pop are affected by the Omen DMG% debuff.
There are many intricacies with Mona’s Burst, such as correctly Vaporizing the Burst and extending the Omen’s duration in Freeze teams. For information on these topics, please read Mona’s Extended Guide.
Alternate Sprint | Illusory Torrent
Talent Description
Mona cloaks herself within the water’s flow, consuming stamina to move rapidly.
When under the effect of Illusory Torrent, Mona can move at high speed on water.
Applies the Wet status to nearby opponents when she reappears.
Despite its appearance, Mona can still be hit while in her Alternate Sprint form. However, like other characters’ regular dash, Mona’s Alternate Sprint still has short invincibility frames (i-frames), although the timing may take time to get used to. When Mona reappears from her Alternate Sprint, she applies Hydro to nearby enemies. This can be useful for ensuring a Hydro aura when paired with her other abilities.
Ascension 1 Passive | “Come ‘n’ Get Me, Hag!”
Talent Description
After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom.
A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom.
Mona’s A1 Passive does not see much use in single-player. In optimized gameplay, the 2s that would be spent using her Alternate Sprint are better used attacking or continuing the rotation.
This passive does have some use in Co-Op for Stygian Onslaught.
Ascension 4 Passive | Waterborne Destiny
Talent Description
Increases Mona’s Hydro DMG Bonus by a degree equivalent to 20% of her Energy Recharge rate.
Mona’s A4 Passive pairs well with her ER Ascension Stat; however, it is generally not recommended to stack ER beyond her ER requirements. There are some teams where Mona has extremely high ER requirements and gains a sizable damage boost from this passive.
Hexerei Passive | Genesis of Starsigns
Talent Description
After completing Witch’s Homework: Of Untested Insight, Mona will become a Hexerei character. When the party includes at least 2 Hexerei characters, you will gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.
Hexerei: Secret Rite
When Mona’s Normal Attacks or Charged Attacks hit an opponent, she gains 1 stack of Astral Glow of Mercury, for 8s. Max 3 stacks. This effect can grant at most one stack every 0.1s. When other party members trigger a Vaporize reaction on an enemy, all Astral Glow of Mercury stacks are consumed. Each stack consumed increases the damage of that Vaporize reaction by 5%.
Additionally, when Mona’s Normal Attacks or Charged Attacks hit an opponent, the enemy’s Omen duration is extended by 2s. This effect can trigger at most once every 0.5s, and can extend the Omen by up to 8s through this method.
Mona’s Hexerei Passive is only active when another Hexerei character is on the team. This passive has two parts:
- Mona can use a Normal or Charged Attack to grant 1 stack of Astral Glow of Mercury, up to a maximum of 3 stacks. When any teammate triggers Vaporize, all stacks of Astral Glow of Mercury are consumed. Each stack increases the damage of that specific Vaporize reaction by 15%.
- Mona can use a Normal or Charged Attack to extend her Omen duration by 2s, up to 8s in total. Mona usually performs N4 to maximize her Omen duration, but some optimized team rotations may only need N1–3. Additionally, with her C2 activated, Mona may trigger a Charged Attack, which can replace 1 Normal Attack.
Constellations
Constellation 1 | Prophecy of Submersion
Constellation Description
When any of your own party members hits an opponent affected by an Omen, the effects of Hydro-related Elemental Reactions are enhanced for 8s:
- Electro-Charged DMG increases by 15%.
- Lunar-Charged DMG increases by 15%.
- Vaporize DMG increases by 15%.
- Hydro Swirl DMG increases by 15%.
- Lunar-Crystallize DMG increases by 15%.
- Frozen duration is extended by 15%.
Additionally, when your off-field party members trigger the above effect, the DMG Bonus to the above Hydro-related Elemental Reactions is enhanced to 160% of its original effect.
Mona’s C1 is a welcome damage increase to Hydro-related reactions, including Lunar-Charged and Lunar-Crystallize but not Lunar-Bloom. With her Hexerei buff, the bonuses are now 24% instead of 15%.
It is important to note that the increase to Vaporize DMG does not affect Mona’s damage from the first Illusory Bubble pop, but it will affect all subsequent pops in a multi-target scenario.
Please note that Mona’s C1 has a bug where, unlike what it says, it does not increase Frozen duration at all. This bug has nothing to do with Frozen enemies having prolonged Omen duration.
Constellation 2 | Lunar Chain
Constellation Description
When a Normal Attack hits, there is a 20% chance that it will be automatically followed by a Charged Attack. Additionally, within 5s after Mona unleashes her Elemental Burst Stellaris Phantasm, her next Normal Attack that hits an enemy will automatically trigger a Charged Attack.
This Charged Attack effect can only occur once every 5s.
When Mona’s Charged Attack hits an opponent, all nearby party members will have their Elemental Mastery increased by 80 for 12s.
Mona’s C2 with her Hexerei buff now provides a nice teamwide 80 EM buff for 12s if her Charged Attack hits an opponent. Additionally, after casting her Burst, her next Normal Attack triggers an additional Charged Attack that helps extend her Omen duration via her Hexerei Passive. However, if the Charged Attack hits too soon after a Normal Attack or Mona is off-field when it hits, then there will not be any Omen extension.
The Charged Attack from Mona’s C2 does not consume Stamina or interrupt her Normal Attack animations and combos.
Constellation 3 | Restless Revolution
Constellation Description
Increases the Level of Stellaris Phantasm by 3.
Maximum upgrade level is 15.
Mona’s C3 is a simple yet impactful Constellation that improves her damage and support capabilities. Please note that Mona’s Omen duration caps at Burst Talent Level 7, and the DMG Bonus caps at Burst Talent Level 10.
Constellation 4 | Prophecy of Oblivion
Constellation Description
When any party member attacks an opponent affected by an Omen, their CRIT Rate is increased by 15%.
When any Hexerei party member attacks an opponent affected by an Omen, their CRIT DMG is increased by 15%.
Mona’s C4 is one of her best Constellations. It grants 15% CRIT Rate to damage against enemies affected by Mona’s Omen and 15% CRIT DMG if the damage is from a Hexerei character.
The CRIT buff applies to Mona’s own damage from the Illusory Bubble pop. Additionally, in Freeze teams, the Omen debuff duration can be extended against Frozen enemies, which allows characters on the team to build less CRIT Rate.
Constellation 5 | Mockery of Fortuna
Constellation Description
Increases the Level of Mirror Reflection of Doom by 3.
Maximum upgrade level is 15.
Mona’s C5 is unremarkable as it buffs her Skill’s damage.
Constellation 6 | Rhetorics of Calamitas
Constellation Description
While Mona is the active character, when she enters Illusory Torrent or there are opponents affected by an Omen nearby, she gains a 60% increase to the DMG of her next Charged Attack per second. A maximum DMG Bonus of 180% can be achieved in this manner. The effect lasts for no more than 8s.
Additionally, the DMG Mona’s Charged Attacks deal to opponents affected by an Omen will be increased to 200% of the original DMG.
Mona’s C6 allows her to be a competitive on-field DPS unit. When she enters her Alternate Sprint or there are enemies affected by the Omen, she gains 60% increased Charged Attack DMG Bonus per 1s up to 180% DMG Bonus. Additionally, Mona’s Charged Attacks deal 200% increased damage against enemies with an Omen debuff.
Combos
Combo Notation
- N = Normal Attack
- C = Charged Attack
- A = Aimed Shot
- P = Plunging Attack
- hP = High Plunge
- lP = Low Plunge
- E = Elemental Skill
- tE = Tap Skill
- hE = Hold Skill
- Q = Elemental Burst
- D = dash (cancel)
- J = jump (cancel)
- W = walk (cancel)
- > = switch character
- ( ) = these actions are optional; please refer to the notes below
- [ ] = repeat these actions the specified number of times
Note that Mona’s combos may change as new combos are discovered. More extensive testing is in progress.
| EQ N1–4 | This is Mona’s default support combo with her Hexerei Passive. There is some variation in practice, e.g. Q N3 E N1. Mona can use up to 4 Normal Attacks to extend her Burst Omen debuff duration. At C2+, Mona’s Normal Attacks may trigger a Charged Attack, which allows her to use only 3 instead. In some teams, 4 Normal Attacks may extend the rotation unnecessarily, so Mona can opt to use N1 or N3 after her Burst in optimized scenarios. Note that Q N2 is equivalent to Q N1 but takes longer, so just perform Q N1 or Q N3 instead. Furthermore, Mona may use her Skill earlier or later in the rotation than her Burst to provide Hydro application and her 4pc artifact set buff. For example, Mona Q N1 > teammate > Mona N1 E N1 > on-field DPS. |
| EQ | This is Mona’s default support combo without her Hexerei Passive. Mona cannot increase Omen duration or stack Astral Glow of Mercury if she is the only Hexerei character on the team. |
| C Spam | Mona employs Charged Attacks at C6 as an on-field DPS. With sufficient Pyro application, she can consistently Vape every hit. |
Support Mona
Support Artifacts
Support ER Requirements
Calcs for ER requirements can be found here (last updated for Version 7.1). It contains every team for support Mona from this quick guide.
Assumptions:
- Safe assumptions for particle generation, and default enemy HP particles.
- Mona catches her particles if on-field, or if quickswap rotation permits it in “No Hydro, Catch Skill.”
- These characters always hold Favonius weapons: Diona, Furina, Prune, Rosaria, Xingqiu, Yelan.
| Other Catalyst | Favonius Codex | Prototype Amber | |
| No Hydro Teammate | 260–350% | 210–270% | 150–180% |
| No Hydro, Catch Skill | 230–265% | 190–210% | 140–150% |
| 1 Hydro Teammate | 180–300% | 150–230% | 120–160% |
Use the Energy Recharge Calculator to determine exact requirements for your team and rotation. For more details on how Favonius weapons will affect your team, please use Ac1d’s Favonius Mastersheet.
Support Artifact Stats
![]() Sands | ![]() Goblet | ![]() Circlet |
| ER or ATK% | Hydro DMG Bonus | CRIT |
Stat Priority: ER (until requirement) > CRIT Rate (Favonius Codex) > CRIT > ATK% ≥ EM
Mona’s most important stat is ER since she should use her Burst every rotation in practically any team. Beyond that, as a support, she really doesn’t need much investment. However, if you wish to min-max your team’s DPS, then the stats above typically result in the most gains. EM becomes a relevant stat in teams where Mona can trigger Vaporize, Electro-Charged, Lunar-Charged, or Bloom.
Support Artifact Sets
Hover over artifact images for more information.
Standard Support Sets
The following artifacts are Mona’s preferred support set options in the vast majority of teams.
![]() 4pc Celestial Gift (CG) | 4pc CG is Mona’s default support set in teams with another Hexerei character. Its 2pc effect helps her reach her ER requirements, while its 4pc effect buffs herself and the on-fielder. If there is another Hexerei character on the team who can hold this set, then Mona typically opts for either 4pc NO or 4pc TotM instead. |
![]() 4pc Noblesse Oblige (NO) | 4pc NO is another option for Mona in teams that appreciate its teamwide ATK% buff. There are very few instances where Mona does not use her Burst every rotation. |
![]() 4pc Tenacity of the Millelith (TotM) | 4pc TotM is another option for Mona in teams with ATK-scaling DPS units if her teammates can hold 4pc CG and 4pc NO. Mona’s Skill does not trigger 4pc TotM’s set bonus on cast but rather with each tick of its damage. Due to Mona’s short Skill duration, it does not have the best uptime. However, some units can still snapshot the buff. |
Niche Support Sets
![]() 4pc Scroll of the Hero of Cinder City (Scroll) | Mona can hold 4pc Scroll if another teammate can hold 4pc CG. It mainly benefits teammates who prefer Elemental DMG% buffs to ATK% buffs. |
![]() 4pc Deepwood Memories (DM) | Mona can hold 4pc DM in teams that prefer the Dendro RES Shred to DMG% or ATK% buffs. This is mainly the case in Bloom-focused teams or in specific teams with a Dendro DPS unit, Durin, and Nicole. |
![]() 4pc Silken Moon’s Serenade (SMS) | Mona can hold 4pc SMS in Lunar-Charged teams where other teammates can hold 4pc NO and 4pc TotM. Lunar-Charged DPS units appreciate the EM buff, but Mona can only provide half of what this set has to offer. As such, she is almost never the preferred holder for this set. |
![]() 4pc Instructor | In a handful of teams with Mualani, Durin, or Columbina, Mona can hold 4pc Instructor to buff team EM. However, in all other Vape teams where Mona acts as a support, she should hold another set instead. It is extremely difficult to reach Mona’s ER requirements with 4pc Instructor due to its 4-star stat line. |
Support Weapons
Hover over weapon images for more information.
![]() 3★ Thrilling Tales of Dragon Slayers (TTDS) | TTDS is a fully support-oriented weapon that provides a hefty ATK% boost to the next character in the rotation. However, TTDS requires rotations of at least 20s. Additionally, its lack of ER stats or Energy generation makes it challenging for Mona to reach her ER requirements. If you cannot reach Mona’s ER requirements with TTDS, then you can opt for one of the options below. |
![]() 4★ Favonius Codex | Favonius Codex is one of the best options to help meet Mona’s ER requirements, thanks to its ER secondary stat and particle-generating passive. Mona requires some CRIT Rate investment to consistently trigger Favonius Codex’s passive while on-field. |
![]() 4★ Prototype Amber | Prototype Amber is a craftable Catalyst that refunds Flat Energy with its passive, drastically lowering Mona’s ER requirements. The teamwide healing lends a small survivability buff. |
![]() 4★ Oathsworn Eye | Oathsworn Eye is a free, event-limited weapon from Version 2.5 that generally performs worse than the options above. However, it has a useful passive that helps Mona reach her ER requirements. |
![]() 4★ Hakushin Ring | R5 Hakushin Ring is a very niche craftable option for Mona in Lunar-Charged and Electro-Charged teams. It provides a Hydro DMG% and Electro DMG% buff to the team when Mona triggers Lunar-Charged or Electro-Charged while on-field. As such, this weapon is seen exclusively in quickswap teams or those where Mona drives on-field. |
Support Teams
Rotation Notation
- N = Normal Attack
- C = Charged Attack
- A = Aimed Shot
- P = Plunging Attack
- E = Elemental Skill
- tE = Tap Skill
- hE = Hold Skill
- Q = Elemental Burst
- D = dash (cancel)
- J = jump (cancel)
- W = walk (cancel)
- > = switch character
- ( ) = these actions are optional; please refer to the notes below
- [ ] = repeat these actions the specified number of times
Vape & Overvape

Mona is a viable Hydro support in Vape and Overvape teams thanks to her Vaporize-specific buffs, Omen DMG% debuff, support gear, and Hydro application from her Skill. On-field Pyro DPS units typically require another Hydro applier to enable Vape, or an Electro unit like Fischl to enable consistent Overvape. Mona can act as an on-field Hydro applier for off-field Pyro DPS units. For Hydro Vape DPS units (like Mualani), Mona enables Hydro Resonance and applies Hydro early in the rotation with her Skill to enable setups; the rest of her utility stems from her Burst and support gear.
Notable Teammates
Pyro Vape DPS
Durin | In his Dark form, Durin is a viable off-field Pyro Vape DPS. Mona enables his full Hexerei Passive and acts as a Hydro enabler while on-field. |
Mavuika | Mavuika and Mona can technically play together with Mavuika as an on-field Pyro DPS. However, in practice, the team is very difficult to play and requires ideal enemy scenarios. In teams with Mualani, Mavuika acts as a Pyro enabler with her Skill and a quickswap Vape DPS with her Burst. |
Hydro Vape DPS
![]() Mualani | Mualani appreciates Mona’s myriad buffs and ability to set up other teammates with her Skill early in the rotation. |
Pyro Support
![]() Bennett | Bennett is a fantastic option for on-field Pyro DPS units thanks to his massive Flat ATK buff within his Burst AoE and ability to use 4pc support artifact sets. |
Nicole | Nicole is a viable alternative to Bennett in Vape teams with on-field ATK-scaling Pyro DPS units. While her total buff to the off-fielder is less than Bennett’s, she provides more comfort in the form of her shield and does not suffer from “Circle Impact.” |
![]() Pyro Traveler | Pyro Traveler is a great Vape enabler for Hydro DPS units thanks to their consistent off-field Pyro application and ability to maximize 4pc Scroll.They can also serve as an on-field Vape DPS unit with Mona if there is another Hydro applier or an Electro applier on the team. |
Xiangling | Xiangling is a good off-field Vape enabler for Hydro DPS units, but she suffers from high ER requirements that can limit her personal DPS. |
Hydro Support
![]() Xingqiu | Xingqiu is a fantastic off-field Hydro applier for on-field Pyro DPS units. While he does force 21–22s rotations, his Hydro application, especially at C6, is unmatched. |
Yelan | Yelan offers consistent off-field Hydro application and a ramping DMG% buff to the on-field unit. Her 18s Burst cooldown accommodates shorter rotations, which can lead to higher DPS. |
![]() Furina | Furina is a decent choice for an off-field Hydro applier thanks to her DMG% buff and supplementary Hydro application. However, with Mona on the team, there is typically no room in the team for a healer. As such, Mona is primarily seen with units like Hu Tao or Arlecchino without Furina. |
Columbina | Columbina is a usable off-field Hydro applier that can also enable Lunar-Charged in teams with Fischl or another Electro unit. |
Flex
![]() Fischl | Fischl is the default Electro unit for Overvape teams with Mona. With her C6 Hexerei buff, Fischl grants an ATK% and EM buff to the team while dealing solid personal damage herself. |
![]() Sucrose, Prune | As Anemo Hexerei characters that can hold TTDS, Sucrose and Prune are the go-to 4pc Viridescent Venerer (VV) holders for Vape teams with Mona. |
![]() Albedo | Albedo is a decent pick in Vape teams to accompany a Pyro DPS unit if another Hydro applier is on the team or Mona can drive on-field. He deals consistent Geo damage and buffs the team with his Hexerei Passive. In most teams, Albedo’s Burst is a DPS loss, but he can still use his Skill to grant the Hexerei EM buff from his C2. |
Xilonen | Xilonen is a great support option thanks to her innate RES Shred and ability to hold 4pc Scroll to full effect. |
![]() Anemo Support | Heizou, Ifa, Jean, Kazuha, Lan Yan, Lynette, Mizuki, Sayu, Traveler, Xianyun These Anemo units can all hold 4pc VV to shred enemy Pyro or Hydro RES for the Vape DPS. However, Sucrose or Prune should be prioritized if they are available. |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Mona should hold 4pc Celestial Gift and an ER weapon in this team. Her Skill’s Hydro application early in the rotation enables Mavuika to Vape as a secondary DPS and permits Sucrose or Prune to shred 4pc VV and activate their buffs. If Mavuika is unavailable, Pyro Traveler is also a viable option.
Sample Rotation (Sucrose)
Mona E > Mavuika Q/C¹ E > Mona Q N1 > Sucrose ED (Q)² > Mualani combo³
Sample Rotation (Prune)
Mona E > Prune Q > Mavuika Q C E > Mona Q N1 > Prune E > Mualani combo
¹Mavuika uses her Burst if available.
²Sucrose can cast her Burst when available.
³Mualani casts her Burst every other rotation.

In this Hu Tao Overvape team, Mona enables Fischl’s Hexerei Passive, provides supplementary Hydro application, and buffs Hu Tao’s damage. Mona should hold 4pc Celestial Gift and an ER weapon, while Fischl should build for personal DPS.
Sample Rotation (Yelan)
Mona E > Yelan EQ N1 > Fischl E / Q > Mona Q N1 > Hu Tao combo
Sample Rotation (Columbina)
Columbina E > Fischl E / Q > Mona Q N3 E N1 > Hu Tao combo
Sample Rotation (Furina)
(Fischl E) > Furina ED Q > Fischl Q > Mona Q N1 E N1 > Hu Tao combo
Sample Rotation (Xingqiu)
(Fischl E) > Xingqiu ED Q N1 > Mona Q N1 E N1 > Fischl Q > Hu Tao combo

Mona provides great buffs and enables Overvape for Arlecchino. While Mona could theoretically hold TTDS, her ER requirement is so high in this team that a weapon like Favonius Codex or Prototype Amber is obligatory. Mona should hold 4pc CG, Fischl should hold 4pc TotM, and Bennett should hold 4pc NO. Fischl snapshots Bennett’s buff in this rotation.
Note that Mona can swap in to catch her Skill particles during Arlecchino’s field time if needed.
Sample Rotation
Arlecchino E > Bennett EQ > Fischl E / Q > Mona Q N1 > Arlecchino C N3 > Mona N1 > Arlecchino N2D N3D N3C N3 > Mona N2 > Arlecchino N2

Mona acts as an on-field Hydro applier to enable Durin to Vape in his Dark form. Mona should hold 4pc NO and an ER weapon, Nicole should hold 4pc CG, and Sucrose should hold 4pc VV. If Mona is C6, Mona can build as a DPS and Sucrose can hold TTDS.
Sample Rotation
Nicole EQ > Durin E N1 Q > Sucrose ED N1 > Mona N1 Q N1 E N1C > Sucrose¹ [ED N1] / [Q N2] / [N3D] > Mona 3[N1C]
¹Use one set of actions based on what Sucrose has available.
Limited Roster Alternatives
These teams are meant for newer players whose limited roster prevents them from using the teams above; as such, the teams below result in lower damage output.

This is a free-to-play team with Pyro Traveler as the on-field Pyro DPS, triggering both Vape and Overloaded off an Electro-Charged aura provided by Xingqiu, Fischl, and Mona. Mona should hold 4pc Celestial Gift and can hold TTDS if her ER requirements allow. Xingqiu can hold 4pc NO, and Fischl can hold a DPS-oriented set like 4pc Rising Winds or a support-oriented set like 4pc TotM.
Sample Rotation
Xingqiu EDQ N1 > Fischl E / Q N2 > Mona Q N3 E N1 > Pyro Traveler hE (Q) combo
Freeze

Mona is a solid pick in Freeze teams, especially with Constellations. Her Omen’s debuff can be extended against enemies that are Frozen, as long as Shatter does not trigger. Mona appreciates having a Hydro teammate to alleviate her ER requirements, but some teams cannot accommodate this as they favor other teammates. Teams with Escoffier and Furina / Vodyanitsa at its core tend to perform the best and can most easily clear end-game content where Freeze teams are appropriate.
While there can be a Freeze team with a Hydro DPS unit like Neuvillette or Ayato, Mona is often superseded by Furina or Vodyanitsa in the Hydro support slot if the team permits it.
Notable Teammates
Cryo Support
![]() Escoffier | Escoffier is the default support in Freeze teams thanks to her Cryo and Hydro RES Shred, strong personal damage, and ability to hold supportive 4pc artifact sets like Scroll or TotM. She also helps stack Furina’s Fanfare. |
Hydro
![]() Furina | Furina is a great Hydro support in Freeze teams thanks to her persistent Hydro application and DMG% buff. The team should have a healer to help stack Fanfare, most notably Escoffier. Furina typically holds 4pc TotM. |
Vodyanitsa | Vodyanitsa is a viable alternative to Furina thanks to her myriad buffs for Cryo and Hydro DPS units. She typically holds 4pc TotM and TTDS. |
Flex
![]() Venti | Venti is a good option in Freeze teams for AoE content thanks to his massive grouping and solid personal damage. Mona enables his Hexerei Passive, so he can be used as an on-field Anemo DPS if no one else prefers to be on-field. |
![]() Sucrose, Prune | Sucrose and Prune are good 4pc VV Anemo supports thanks to their being Hexerei characters and their buffs. Sucrose should hold TTDS if the rotation permits it, but Prune often faces issues on TTDS because of her ER requirements and ATK-scaling buff. |
![]() Anemo Support | Heizou, Ifa, Jean, Kazuha, Lan Yan, Lynette, Mizuki, Sayu, Traveler, Xianyun These characters can all hold 4pc VV to shred enemy Cryo RES. Heizou, Ifa, Lan Yan, Mizuki, and Xianyun can all hold TTDS; and Jean, Sayu, and Xianyun can stack Furina’s Fanfare with their healing. |
Xilonen | Xilonen is a viable support in Freeze teams thanks to her Cryo RES Shred and ability to maximize 4pc Scroll. |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

This is one of Skirk’s preferred team compositions, especially if Mona is C4. Mona can hold TTDS if her ER requirements allow. The ideal support artifact sets are 4pc NO on Mona, 4pc TotM on Furina, and 4pc Scroll on Escoffier. Mona does not extend her Omen buff with Normal Attacks.
In the rotation with optimized DPS, Mona faces extremely high ER requirements which may not be feasible without high levels of artifact investment.
Sample Rotation (Easy — Lower Mona ER Requirements)
Furina ED Q > Escoffier EQ > Mona EQ > Skirk tE combo
Sample Rotation (Optimized DPS — High Mona ER Requirements)
Escoffier E > Furina ED Q > Escoffier Q > Mona Q > Skirk tE combo

This is one of Lohen’s viable Freeze teams. Escoffier should hold 4pc Noblesse or 4pc Scroll while Vodyanitsa should hold 4pc TotM. Mona should hold 4pc Celestial Gift and R5 TTDS if she can reach her ER requirements.
Sample Rotation
Vodyanitsa E > Escoffier E(Q)¹ > Mona EQ N1 > Lohen combo
¹Use Burst when available or for additional healing.

This team is only recommended for high-AoE content. Mona provides buffing along with Hydro application and can hold 4pc Celestial Gift and TTDS. Venti provides grouping, shreds RES through 4pc VV, and reduces Ganyu’s and Diona’s ER requirements if his Burst absorbs Cryo. Diona sustains through her healing and shield while holding 4pc NO.
Sample Rotation (Diona)
Diona hEQ > Ganyu EQ > Venti tEQ > Mona EQ N3 > Ganyu 2[C] > Venti tE > Ganyu 2[C]
Sample Rotation (Rosaria)
Ganyu E > Mona E > Venti tEQ > Rosaria EQ > Ganyu Q > Mona Q N3 > Venti tED > Rosaria E > Ganyu C
Limited Roster Alternatives
These teams are meant for newer players whose limited roster prevents them from using the teams above; as such, the teams below result in lower damage output.

This is a free-to-play Freeze team with Kaeya as the main DPS unit. Diona provides defensive utility with her shield and healing. Sucrose can hold TTDS.
Sample Rotation
Kaeya E > Mona E > Diona hEQ > Sucrose ED (Q) N1 > Kaeya Q E N1 > Mona Q N3 > Kaeya N1C E 3[N2CD]
General Support

Mona is a well-rounded support thanks to her Omen debuff, ability to hold supportive artifact sets and weapons, and additional buffing capabilities with her C1, C2, and C4. Mona doesn’t necessarily need another Hexerei character on the team, but they can enable the full effect of 4pc Celestial Gift and allow Mona to extend her Omen debuff duration.
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

A strong Hydro team for Varka thanks to the combined buffs of Prune, Vodyanitsa, and Mona. Mona should hold 4pc Celestial Gift.
Sample Rotation (Easy — Lower Mona ER Requirements)
Vodyanitsa E > Prune EQ > Mona Q N1 E N1 > Varka combo

A strong Chasca team where she can trigger Vape. Durin acts as an off-field DPS with Nicole, or as an off-field support with Ineffa.
Sample Rotation (Nicole)
Nicole (Q)¹ E > Durin E N1 Q > Mona Q N1 E N4 > Chasca combo
Sample Rotation (Ineffa)
Ineffa E (Q)¹ > Durin 2[E] Q > Mona N1 Q N3 E N1 > Chasca combo
¹Burst when available.

Mona is a viable Hydro support option for Clorinde’s Quickbloom teams with Fischl.
Sample Rotation (Lauma)
Lauma hE > Mona Q N1 > Fischl E / Q > Mona N1 E N1 > Clorinde combo
Sample Rotation (Nahida)
Nahida E > Mona Q N1 > Fischl E / Q > Mona N1 E N1 > Clorinde combo

Mona is a competitive Hydro option for Flins in teams with Durin or Sucrose. Fischl can also replace Ineffa if she is unavailable.
Sample Rotation (Durin)
Ineffa E (Q)¹ > Durin 2[E] Q > Mona Q N1 E > Flins combo > Mona N2C
Sample Rotation (Sucrose)
Ineffa E (Q)¹ > Mona Q N1 E N1 > Sucrose ED (Q)¹ N1 > Flins combo
¹Burst when available.

Among the myriad options for the Hydro support with on-field DPS Columbina, Mona edges out the other top picks. Mona should hold 4pc Instructor and Favonius Codex in this team.
Sample Rotation
Columbina (Q)¹ E > Ineffa E > Mona EQ N1 > Lauma hEQ > Columbina 3[CD] > Mona N1C > Columbina 3[CD]
¹Burst when available.
Credits
Writer: irokei
DPS Section Writer: pys6
Version 7.1 Contributors: antiguaa, .m1zuneko, haafr, lostguide
Version 4.0 Contributors: Mona Mains, chasing_haze, gibbigobo, nociii, cuppacote, nikatosaurus, seima, idkanonymized, fritzzes, irokei, polomo, casdela, alehannita
Team images made with the KQM portrait generator.















































