Kazuha Quick Guide

Updated for Version 3.3

Kazuha is a 5-star Anemo Sword character that provides strong crowd control, team buffs, and Elemental application.

The full-length guide (currently being updated) is available here.

Note that the information given may change if new discoveries are made. More extensive testing is in progress. 


New Content

Toukabou ShigureA new free-to-play 4-star event Sword that performs as well as Iron Sting. See Weapons for more information and comparisons.
Xiphos’ MoonlightA new limited-time 4-star Sword with an EM secondary stat. Provides Kazuha and his teammates with a substantial increase to their Energy Recharge at high refinement. Can become his best-in-slot 4-star option if you have access to it at R5.
Aggravate & SpreadWith the release of Dendro, Kazuha serves well as a support for Aggravate and Spread DPS teammates. He can also be a quickswap Aggravate DPS himself in conjunction with the 4-piece Thundering Fury artifact set. See Teams section for more information.
HyperbloomKazuha functions as a nice addition to the Hyperbloom team core of Dendro – Hydro – Electro. He provides buffs for Electro and Hydro team members, and triggers Elemental Reactions through Swirls and his absorbed Elemental Burst. Since his builds have a primary focus on EM, triggering Hyperbloom with his Skill or Burst does not negatively affect the team’s DPS.
BurgeonAs with Hyperbloom, Kazuha can work well in a Dendro – Hydro – Pyro team core. See Teams for more information.
FaruzanWith Faruzan’s release, Kazuha can be played in a Triple Anemo team with an Anemo DPS build. See Teams for more details.


Off-field Support

Kazuha primarily serves as an off-field support, providing buffs for his Elemental DPS teammates. This is where Kazuha’s utility and team flexibility shine. Through the Elemental Resistance Shred of 4-piece Viridescent Venerer (4VV) and the Elemental DMG% Bonus provided by his Ascension 4 Passive, Kazuha gives crucial buffs to his fellow team members.

Quickswap DPS (4-piece Thundering Fury)

By utilizing the set effect of 4-piece Thundering Fury (4TF) to lower his Elemental Skill’s cooldown, Kazuha can serve as a quickswap DPS in Aggravate or Electro-Charged teams. Kazuha deals large amounts of damage given how frequently he can trigger Elemental Reactions with Swirls and his Elemental-absorbed Skill and Burst.

On-field DPS (Constellation 6)

Kazuha can be played as an on-field Anemo DPS if his sixth Constellation is unlocked. Due to the Anemo Infusion on his Normal Attacks, he can attack on-field and trigger Swirl reactions. This playstyle is not covered in detail in this Quick Guide.

Character Overview

Level & Talent Priority

Character Level > Elemental Burst > Normal Attack = Elemental Skill

Level 90 is highly recommended to maximize Kazuha’s damage through Swirls and other Elemental Reactions. Talents contribute about a third of Kazuha’s overall damage, so they have lower priority.


Normal Attack

Normal Attack | Garyuu Bladework

Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.

This Talent is important in any of Kazuha’s playstyles. His Plunge Attack scaling affects Midare Ranzan (Kazuha’s Anemo-infused Plunge Attack from using Elemental Skill), so leveling this Talent along with his Elemental Skill is key to increasing damage from that aspect of Kazuha’s kit.

Elemental Skill

Elemental Skill | Chihayaburu

Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha’s current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.

Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

Can be used in mid-air.

Charges up before unleashing greater Anemo DMG over a larger AoE than Press Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan’s DMG is considered Plunging Attack DMG.

Kazuha’s Elemental Skill is his main source of crowd control and can also absorb an Element. The absorbed Element deals damage before Midare Ranzan (Kazuha’s Anemo-infused Plunge Attack), allowing Kazuha to Swirl enemies if the Elemental application maintains the Elemental aura (i.e. doesn’t trigger an Elemental reaction that removes the aura). 

The Element absorbed by Kazuha’s Elemental Skill follows this priority: Pyro > Hydro > Electro > Cryo.

Please note that Midare Ranzan’s damage is affected by his Plunge Attack multiplier and the Anemo Infusion cannot be overridden by another Element. Additionally, any Elemental Skill DMG buff affects only the initial instance of Anemo DMG at the beginning of the Skill.

Kazuha’s Elemental Skill has two variants: Tap Skill (tE) and Hold Skill (hE). As a general rule, Kazuha should use his Hold Skill for grouping and increased Energy particle production. However, many teams still use the Tap Skill in their rotation.

Tap Skill (tE)Hold Skill (hE)
– 6-second cooldown– 9-second cooldown
– Generates 3 Anemo Particles– Generates 4 Anemo Particles
– Better in quickswap and 4TF Kazuha teams– Better for Double Swirl setups and Electro-Charged teams
– Slightly lower Talent scaling (offset when including Swirl DMG)– Slightly higher Talent scaling (negligible when adding Swirl DMG)
Elemental Burst

Elemental Burst | Kazuha Slash

The signature technique of Kazuha’s self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG. The blade’s passage will leave behind a field named “Autumn Whirlwind” that periodically deals AoE Anemo DMG to opponents within its range.

Elemental Absorption
If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use.

Kazuha’s Elemental Burst is an extremely important part of his kit, and comprises the largest portion of his damage. When casting his Burst, Kazuha will first perform a large slash that deals Anemo DMG, then leave a field that lasts for 8 seconds. This field will deal 5 ticks of Anemo and absorbed Elemental damage.

Kazuha’s Burst absorption follows the same priority as his Skill:
Pyro > Hydro > Electro > Cryo.

Ascension 1 Passive

Ascension 1 Passive | Soumon Swordsmanship

If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG.

Elemental Absorption may only occur once per use of Chihayaburu.

This Ascension Passive enables Kazuha’s Elemental Skill to absorb an Element and deal an additional amount of Elemental damage with his Plunging Attack: Midare Ranzan.

Ascension 4 Passive

Ascension 4 Passive | Poetics of Fuubutsu

Upon triggering a Swirl reaction, Kaedehara Kazuha will grant all party members a 0.04% Elemental DMG Bonus to the element absorbed by Swirl for every point of Elemental Mastery he has for 8s. Bonuses for different elements obtained through this method can co-exist.

Possibly the most important aspect of Kazuha’s kit. By Swirling an Element on a full EM build, Kazuha provides a substantial Elemental DMG Bonus to his teammates.

Since the buff can co-exist for multiple Elements at the same time, some of Kazuha’s teams (notably those that utilize Vaporize and Melt reactions) have specific rotations to provide simultaneous Elemental DMG Bonus for different Elements.

Utility Passive

Utility Passive | Cloud Strider

Decreases sprinting Stamina consumption for your own party members by 20%.

Not stackable with Passive Talents that provide the exact same effects.

This passive is fantastic for overworld exploration. While in combat, the decreased Stamina consumption can be a nice quality-of-life upgrade for on-field DPS characters that rely on sprinting to dodge or to utilize an aspect of their kit (such as Ayaka).


Constellation 1

Constellation 1 | Scarlet Hills

Decreases Chihayaburu’s CD by 10%.

Using Kazuha Slash resets the CD of Chihayaburu.

Kazuha’s first Constellation allows him to use his Elemental Skill immediately after using his Burst. This can situationally lower his ER requirement to allow him to build more EM. 

However, casting his Elemental Skill multiple times per rotation increases his field time, making this a potential DPS loss in some teams. This Constellation isn’t bad, but players should work around situations where it can interfere with cooldowns and buff uptimes for his teammates.

Constellation 2

Constellation 2 | Yamaarashi Tailwind

The Autumn Whirlwind field created by Kazuha Slash has the following effects:

  • Increases Kaedehara Kazuha’s own Elemental Mastery by 200 for its duration.
  • Increases the Elemental Mastery of characters within the field by 200.

The Elemental Mastery-increasing effects of this Constellation do not stack.

Extremely powerful. This Constellation makes Kazuha a better support for reaction-reliant characters, while also buffing his personal damage and increasing the Elemental DMG% buff from his A4.

It is recommended to stop at C2 for any players rolling for Kazuha’s Constellations unless going for C6.

Constellation 3

Constellation 3 | Maple Monogatari

Increases the Level of Chihayaburu by 3.

Maximum upgrade level is 15.

This Constellation increases the damage on Kazuha’s Elemental Skill; however, it has low value since only a third of his damage comes from Talents.

Constellation 4

Constellation 4 | Oozora Genpou

When Kaedehara Kazuha’s Energy is lower than 45, he obtains the following effects:

  • Pressing or Holding Chihayaburu regenerates 3 or 4 Energy for Kaedehara Kazuha, respectively.
  • When gliding, Kaedehara Kazuha regenerates 2 Energy per second.

In conjunction with Kazuha’s C1, this Constellation grants Kazuha a large amount of Energy at once, letting him run even less Energy Recharge. The gliding effect of this Constellation has little practical use in combat, but it can be quite useful in the overworld.

Note: The Spiral Abyss has a small slanted pillar that Kazuha can jump off of to glide, which allows Kazuha to (slowly) recharge his Energy in-between Abyss floors.

Constellation 5

Constellation 5 | Wisdom of Bansei

Increases the Level of Kazuha Slash by 3.

Maximum upgrade level is 15.

This Constellation is better than Kazuha’s C3 since the largest part of his Talent damage comes from his Elemental Burst.

Players should only try to get this Constellation if they’re going for C6.

Constellation 6

Constellation 6 | Crimson Momiji

After using Chihayaburu or Kazuha Slash, Kaedehara Kazuha gains an Anemo Infusion for 5s. Additionally, each point of Elemental Mastery will increase the DMG dealt by Kaedehara Kazuha’s Normal, Charged, and Plunging Attacks by 0.2%.

Kazuha’s final Constellation provides a significant damage increase to an off-field DPS playstyle, while also enabling him to serve as an on-field DPS.

Off-field / Quickswap

As an off-field DPS at C6, Kazuha should be played in teams that enable him to freely use his Elemental Skill as it becomes a larger portion of his damage (from the Plunging Attack DMG buff). Notable examples include 4TF Kazuha teams and Mono Pyro (Venti, Bennett, Xiangling).


As an on-field DPS, Kazuha can trigger Swirl reactions when paired with off-field Hydro and Electro DPS units like Fischl, Xingqiu, and Beidou. While holding the 4-piece Thundering Fury artifact set, Kazuha can remain on-field, weaving in Normal Attacks between Elemental Skill uses. The Swirls triggered from his Normal Attacks, Elemental Burst, and Elemental Skill itself can greatly reduce his Skill’s cooldown, significantly increasing his personal damage.


ER Requirements

Kazuha’s ER requirements vary greatly depending on his weapon and team. Here is a non-comprehensive list of possible combinations:

Team & Skill UsesFavoniusSacrificialOther
Solo Anemo (2 Tap Skills)170-175%175-180%205-210%
Solo Anemo (1 Tap Skill + 1 Hold Skill)160-165%165-170%190-195%
Double Anemo (4TF with 4 Tap Skills on 15s rotation)100-105%100-105%105-110%
Triple Anemo (1 Tap Skill + 1 Hold Skill on 20s rotation)115-120%120-125%145-150%
Solo Anemo (1 Hold Skill) – not recommended215-220%270-275%

With another Favonius user on Kazuha’s team, his ER requirements are decreased by 15-25%. When played with Raiden Shogun’s Burst, his ER requirements can be decreased by 50-55%.

The Energy Recharge Calculator by Zakharov is available to calculate more specific Energy requirements for your given team and rotation.

Artifact Stats


Substats: ER (until requirement is met) > EM > CRIT Rate (if holding Favonius Sword) >> ATK% ~ CRIT DMG

To meet Kazuha’s ER requirement, it is generally better to use an EM Sands and an ER substat Sword as this combination provides greater total ER and EM than other combinations. Without an ER substat Sword, Kazuha will most likely need an ER Sands.

If holding Favonius Sword, Kazuha doesn’t need a lot of CRIT Rate to trigger its passive due to his Skill’s strong grouping effect and multiple instances of damage. For example, one Skill use at 20% CRIT Rate has a 48.8% chance of triggering Favonius Sword’s passive at R1 against one enemy and a 73.8% chance against two enemies.

Artifact Sets

4p Viridescent Venerer (4VV)Kazuha’s best artifact set in most teams. It allows him to Shred Elemental Resistance to buff his teammates while also boosting his personal Swirl and Anemo damage.
4p Thundering Fury (4TF)The 4-piece Thundering Fury artifact set can be used in specific Electro-Charged or Aggravate teams where Kazuha can trigger the 4-piece set effect frequently. In such teams, Kazuha acts as a quickswap DPS since his Elemental Skill cooldown is drastically lower, enabling him to deal significant damage.


Freedom-SwornFreedom-Sworn is an excellent choice for Kazuha. It can be his highest personal DPS weapon in some teams, and its passive can buff his teammates’ damage. It does possess the highest EM secondary stat among Swords, which makes it a great option for maximizing his A4 buff.

Although it is his signature weapon, other options like Xiphos’ Moonlight or Favonius Sword may synergize better in teams with high ER requirements, teams where additional ATK buffs are less valuable, or teams lacking Normal / Charged Attack DPS characters.
Xiphos’ MoonlightXiphos’ Moonlight is Kazuha’s best 4-star option, especially at higher refinements. With the Energy Recharge it gives Kazuha and his teammates, Xiphos’ Moonlight maximizes Kazuha’s buffing potential by lowering his ER requirements while also providing EM through its secondary stat. Since it is difficult to obtain, Favonius Sword or Iron Sting can be more accessible options that provide either ER or EM.
Favonius SwordA great option for Kazuha when needing more ER. With an EM Sands, performs better than Iron Sting and an ER Sands, especially when taking into consideration the particles it generates for his teammates. When Kazuha’s ER requirement is lower than 160%, Favonius Sword becomes less valuable than weapons with an EM secondary stat like Iron Sting.
Iron StingOne of Kazuha’s best 4-star options in teams with low ER requirements. Iron Sting’s EM secondary stat allows Kazuha to buff his teammates more while also providing some respectable damage. Iron Sting isn’t too far behind Freedom-Sworn in terms of personal damage, and it can provide greater team utility than all other 5-star options.
Toukabou ShigureBasically the same as Iron Sting, except slightly better in single-target scenarios and slightly worse in multi-target situations. Nonetheless, it does match Kazuha’s outfit if that is an important aspect of his gameplay to you.
Sacrificial SwordSacrificial Sword ideally allows Kazuha another cast of his Skill, thereby increasing his personal damage. However, the field time he takes from other members of his team could lower overall team DPS. Like with his C1, more consideration should be taken depending on the team Kazuha is in. For DPS characters that have built-in downtime (like Childe or Hu Tao), Sacrificial Sword doesn’t pose as much of a problem.
Skyward BladeLets Kazuha use an EM Sands instead of an ER Sands. While providing a small damage increase over 4-star ER options, the passives on most 4-star ER swords make this option less favorable in almost all situations.
Festering DesireAlthough Festering Desire can help fulfill Kazuha’s ER requirements, its passive isn’t as useful as other options with ER secondary stats since Kazuha’s Elemental Skill DMG comprises only a sliver of his total damage (his A1 passive and Anemo-infused Plunge Attack do not benefit from Festering Desire’s passive).
Sapwood BladeNot recommended in teams without Dendro. Its passive at R5 can be beneficial in teams where Kazuha can trigger Dendro-related reactions. However, its lower ER secondary stat can make this option less desirable than Favonius Sword if Kazuha has a higher ER requirement. Nonetheless, providing 120 EM through its passive at R5 while also helping meet Kazuha’s Energy needs makes this a viable option in Dendro-related reaction teams.
Dark Iron SwordKazuha’s best 3-star option. It is only slightly worse than Iron Sting in terms of Kazuha’s personal damage, but requires Kazuha to trigger an Electro-based Elemental Reaction. Furthermore, it provides lower EM than Iron Sting, limiting Kazuha’s buffing potential. Only recommended for newer players or those who do not have or will not use billets.
Primordial Jade CutterWhile the weapon increases Kazuha’s personal damage, it decreases Kazuha’s overall team damage. Generally not recommended over weapons that provide EM or ER.
Mistsplitter Reforged/Summit ShaperPerforms on par with Primordial Jade Cutter, although slightly worse depending on artifact substats. Generally not recommended.


The following teams include a diverse mix of options for his different playstyles. Teams where Kazuha holds 4TF are noted, otherwise it is assumed he holds a 4VV full EM build.

This is not a comprehensive list of teams, and the inclusion of a certain team or lack thereof does not necessarily indicate the power level of the team in question. This list is not ranked.



Kazuha is the premier Anemo support for Freeze teams. By Shredding Cryo Resistance through 4VV and buffing Cryo DMG% from his A4 passive, Kazuha provides Cryo teammates a substantial boost to their DPS capabilities.

A Freeze team comprises Kazuha, an on-field Cryo DPS, an off-field Hydro applicator/support, and an off-field Cryo DPS/support.

Ayaka — Kazuha — Kokomi — Shenhe

Ganyu — Kazuha — Mona — Rosaria

Kaeya — Kazuha — Xingqiu — Chongyun

Reverse Vape

Reverse Vape

Kazuha is a top choice for Reverse Vape teams (Pyro reacting with an enemy’s Hydro aura). By providing powerful buffs to Hydro and Pyro characters on his team, he enables off-field and on-field DPS units to deal significantly more damage.

In general, a team is composed of a Pyro DPS (on-field or off-field), a Hydro applicator (on-field or off-field), and a Pyro support for utility/buffs. It is important that Kazuha’s Burst absorbs Hydro in Hu Tao, Yoimiya and Diluc teams to ensure they are Reverse Vaping.

Xiangling Kazuha Tartaglia Bennett

Hu Tao Kazuha Xingqiu Amber

Yoimiya Kazuha Yelan Thoma

Diluc Kazuha Xingqiu Bennett

Reverse Melt

Reverse Melt

Similar to Reverse Vape teams, Reverse Melt teams focus on utilizing Cryo attacks on enemies with a Pyro aura. These teams require Bennett for his role compression and ability to enable Kazuha to consistently absorb Pyro into his Elemental Burst.

It is optimal to Swirl both Cryo and Pyro to obtain the Elemental DMG% buff from his A4; however, Swirling only Cryo or Pyro still provides a substantial buff to team damage.

Ganyu Kazuha Zhongli Bennett

Rosaria Kazuha Xiangling Bennett

Mono Element

Mono Element

Mono Element (Pyro | Cryo | Hydro | Electro) teams utilize synergies between characters of the same Element, as well as Anemo and Geo buffers. Kazuha is uniquely poised to buff these teams through his Ascension 4 Passive’s Elemental DMG% buff. Additionally, because these teams use units of the same Element, Elemental DPS characters enjoy lower ER requirements.

Generally, Kazuha Mono Element teams have an on-field Elemental DPS, off-field Elemental DPS/support, and an off-field DPS/support of the same Element or Geo.

Klee Kazuha Xiangling Bennett

Ayaka Kazuha Shenhe Ganyu

Kokomi Kazuha Yelan Xingqiu

Yae Miko Kazuha Fischl Kuki

Electro Hypercarry

Electro Hypercarry

Kazuha can enable some Electro units to play a “hypercarry” playstyle where all the teams buffs increase that Electro character’s damage. His combination of grouping, Electro Resistance Shred from 4VV, and Electro DMG% buff makes Kazuha a vital support for Electro hypercarries. Raiden and Keqing hypercarry teams are the most popular of this archetype.

Raiden Shogun Kazuha Sara Bennett

Keqing Kazuha Lisa Bennett

Taser & Soup

Taser & Soup

Taser teams use Hydro and Electro units to allow Kazuha to trigger high-damage Electro-Charged reactions and Swirls. By either playing an off-field 4VV build or quickswap 4TF build, the incredible amount of Elemental Reactions triggered by Kazuha outputs tremendous AoE damage. The consistency with which he can trigger reactions can vary greatly depending on his teammates.

Soup is basically Taser with Bennett added for additional Elemental Reactions from Pyro reacting with the simultaneous Hydro and Electro aura from Electro-Charged. Kazuha can provide multiple Elemental DMG% buffs and will almost always absorb Pyro.

Kazuha (4TF) Venti Kokomi Fischl

Tartaglia Kazuha Fischl Beidou

Ayato Kazuha Fischl Bennett

Aggravate & Spread

Aggravate & Spread

By Swirling Electro while holding 4VV, Kazuha can act as an important buffer for Electro units in Spread or Aggravate teams. Kazuha can also run 4TF when paired with another Anemo unit holding 4VV. This allows Kazuha to deal large amounts of Aggravate damage given how frequently he can trigger reactions with Swirls and Electro-absorbed Skills and Bursts. Due to his increased field-time Kazuha often acts as a quickswap DPS in these teams.

4TF Kazuha Aggravate teams include another Anemo unit holding 4VV (Venti for grouping, Sucrose for EM sharing, Jean/Sayu for healing), an off-field Dendro applicator, and an off-field Electro DPS.

Kazuha’s other Aggravate teams include an on-field or off-field Electro DPS, an off-field Dendro applicator, and an off-field Electro DPS/support.

Spread teams include an on-field Dendro DPS, an off-field Electro DPS, and an off-field Electro DPS/support.

Kazuha (4TF) Venti Nahida Fischl

Keqing Kazuha Nahida Fischl

Tighnari Kazuha Fischl Yae Miko

Nahida Kazuha Kuki Beidou



In Hyperbloom teams, Kazuha serves multiple functions. He gives the usual buffs, groups Dendro Cores, and can trigger Bloom and Hyperbloom reactions with Hydro and Electro, respectively. He can also Swirl Electro-Charged on his Hold Skill and Burst’s initial hit to apply Electro-Charged to multiple enemies, which enables multiple Dendro Cores to be generated on each enemy. 

Some Hyperbloom teams can be considered “Quickbloom” teams where slower Hydro application gives a higher uptime of the Quicken aura, trading the amount of Dendro Cores produced for more consistent Aggravates and Spreads.

Hyperbloom teams consist of an Electro unit on a full EM build, a Dendro applicator (on-field or off-field), and a Hydro applicator (on-field or off-field).

Raiden Shogun Kazuha Nahida Yelan

Yae Miko Kazuha Nahida Kokomi

Kuki Kazuha Dendro Traveler Xingqiu

Cyno Kazuha Dendro Traveler Barbara



Although similar to Hyperbloom teams, Burgeon teams are a tad bit more complicated since Pyro and Dendro can create Burning. Burning applies Pyro to enemies, which can make it difficult to produce Dendro Cores. Because of this, Burgeon teams prefer on-field Hydro DPS characters with substantial Hydro application.

In Burgeon teams, Kazuha can be a strong support with his grouping, causing more enemies to be hit by the Burgeon reaction. Kazuha’s tendency to absorb Pyro into his Elemental Burst can serve as a detriment to his team. However, when paired with Bennett, Kazuha can act as the sole Burgeon trigger on the team, applying a low amount of Pyro and avoiding a Burning disaster. In teams without Bennett, absorbing Hydro into Kazuha’s Burst can also avoid potential issues with Burning.

Bennett Kazuha Nahida Tartaglia

Thoma Kazuha Nahida Kokomi

Thoma Kazuha Dendro Traveler Ayato

Triple Anemo

Triple Anemo

When paired with Faruzan, Kazuha can opt for an ATK%/Anemo DMG%/CRIT build and act as an off-field Anemo DPS while also providing grouping. Combined with Bennett’s ATK buffs and team utility, an on-field Anemo carry can deal high amounts of damage in tandem with Kazuha’s Burst. Other units which provide shielding, such as Zhongli, Layla, or Thoma, can also be used if Bennett is unavailable.

Wanderer Kazuha Faruzan Bennett

Xiao Kazuha Faruzan Bennett

Heizou Kazuha Faruzan Bennett


Contributors: irokei#6189, Nociii#0111, leah.#2212, idkanonymized#4166, Reens#9389, Ayzel#7399, Cuzimori#1535, Vladone ツ#9281, Prévisible#7440, koko#1111

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