Updated For Version 2.4
Table of Contents
Scarlet Leaves Pursue Wild Waves
A Kazuha Guide
Written By: Ayzel#7399
shadow in the setting sun,
stirs the drifter’s heart.
Kazuha is a five-star anemo unit who is so flexible and powerful that it would be easier to list the teams he doesn’t work in than the teams he works in. He has strong crowd control, buffing ability, and elemental application, and has his own niches besides just being a “replacement Venti” or “replacement Sucrose.” Overall, Kazuha is an extremely strong, very future-proof unit.
Why play Kazuha?
- Strong supporting capability, with off-field elemental application tied to his elemental burst, crowd control tied to his elemental skill, and buffs tied to his Ascension 4 Talent
- Access to 4-piece Viridescent Venerer artifact set that increases swirl damage and offers support capability
- Does not need high investment into talents to deal damage
- Very high sub-DPS damage
- Can deal AOE damage extremely well
- Fits into many teams, including many “meta” teams
- Can use Iron Sting, a craftable F2P weapon that doesn’t need refinements
- Needs multiple EM mainstat artifacts to access full supporting capability (and full damage capability in multi-target)
- Does not function particularly well as a main DPS unit
- Competes in many scenarios with Sucrose and Venti, two extremely strong units
- Requires good knowledge of rotations and technical play to be used to the max potential
Normal Attack: Garyuu Bladework
Kazuha’s normal attack, Garyuu Bladework, hits 8 times, with the third attack in his normal attack string hitting twice and the fifth attack hitting 3 times.
As Kazuha mostly functions as a sub-DPS/support unit who doesn’t use his normal attacks, this talent isn’t very important to his kit in most scenarios. While Kazuha can function as a main DPS, you’ll typically find that he will offer more to teams as a support and sub-DPS than as a main DPS unit.
However, it is worth mentioning that Midare Ranzan (the name for Kazuha’s anemo-infused plunge attack) is affected by his talent multiplier on his plunge attack, so even as a Sub-DPS, Kazuha should level his normal attack talent for extra damage, with the damage gain obtained from leveling his normal attack about equal to or slightly more than the damage gain obtained from leveling his elemental skill talent (unless C6).
Elemental Skill: Chihayaburu
Kazuha’s elemental skill, Chihayaburu, is his main CC tool. Using this skill will pull enemies in towards Kazuha and launch Kazuha into the air. After being launched, Kazuha can perform a special plunging attack called Midare Ranzan, which will deal anemo damage and is affected by Kazuha’s normal attack talent; this attack’s anemo infusion cannot be overridden by another element (i.e. through Bennett’s sixth constellation or through Chongyun’s skill) and is not considered skill damage. The skill will also absorb an element, which will allow Kazuha to also deal damage aligned to the absorbed element after plunging. This allows Kazuha to swirl twice against a single enemy – once on the initial damage dealt by the skill, and once during Midare Ranzan. After plunging, Kazuha will create an anemo vortex, which sucks in enemies for a short period after the plunge ends.
This skill can be tapped or held; the main differences between the two variants of the skill are the damage that they do, the range of the pulling effect, the cooldown of the skill, and the energy generation. The Hold version of the skill has larger range, longer cooldown, more damage, and higher energy generation than the tap version of the skill. The hold version of the skill also takes slightly longer to perform, although the difference isn’t too significant.
Which version of his skill Kazuha uses depends on a variety of factors, including his team, weapon, constellations, and more. For example, if Kazuha has his first constellation active, he can use his hold E before using his burst, as the longer cooldown on his hold E won’t matter since the skill cooldown will be reset. Kazuha can also use his Hold E if using the Sacrificial Sword, as the skill will immediately be reset; this allows Kazuha to generate more energy.
Here’s a full breakdown of a comparison between the two versions of his skill:
Hold Elemental Skill
- Generates 4 anemo particles
- 9 second cooldown (C0)
- Pulls enemies in more
- 2U Anemo elemental application
- Can be useful for clearing elemental aura, as Anemo has 0.5x effectiveness in terms of elemental gauge application against other elements. For example, if a player applies 1U of cryo onto an enemy (which instantaneously decays to 0.8U because of Aura Tax), a 1U anemo application will only wipe 0.5U, leaving cryo on the enemy. If players need to completely clear the cryo aura off of an enemy, hold E will be able to do so, as it will remove 1U of cryo, leaving no cryo aura left. This can be useful for double-shred purposes, as it allows Kazuha to completely clear the initially swirled aura and swirl a different element on his plunge, shredding and buffing two elements with a single skill cast.
- Can also be useful in Freeze teams and EC teams, as double swirling (swirling both Electro and Hydro for EC, both Hydro and Cryo for Freeze + underlying hydro) is much easier with a 2U anemo application. For an explanation as to why, look here.
- Higher damage; damage differential depends on build
- This is because Kazuha generally deals at least five instances of damage per skill cast (given that he swirls on both his initial cast and his plunge, which usually happens but may fail to occur given bad luck or suboptimal gameplay) – the initial skill cast, Midare Ranzan (plunge), his Ascension 1 Talent, and two swirls (swirl damage instances will increase per enemy in multi-target). The degree to which the higher damage matters to Kazuha will depend on how important the increased anemo damage dealt on the initial cast matters. For example, in a triple EM build, Kazuha’s talent-affected damage will matter less because it will be a comparatively smaller portion of his damage, which will make the damage differential smaller. However, in an Attack/Anemo/Crit build, Kazuha will both care more about his talent multipliers and will also be using an Anemo Cup, making the damage share from his Anemo damage comparatively larger versus the damage dealt by his first ascension proc, which cannot deal anemo damage.
- Here’s a comparison of the damage difference for the entire Cast > Plunge damage depending on build: (Iron Sting R1, 90/90, 4VV, damage includes Cast + Plunge + Midare Ranzan + A1 + 2 or 4 Swirls depending on single-target or multi-target, Talent Level 8)
|Build and Situation||Tap E||Hold E|
Tap Elemental Skill
- Generates 3 Elemental particles
- 6 second cooldown (C0)
- 1U Elemental Application
- Slightly lower damage
- While Kazuha’s tap E has slightly lower pulling strength than his hold E, Kazuha can hold his skill for a small bit of time (half a second or so) to pull enemies slightly more without triggering his hold elemental skill CD.
When to Use What
As a rule of thumb, Kazuha should use his hold E if a main DPS unit is about to go on-field, and use his tap E in other scenarios. This is because main DPS units tend to take a large amount of field time, which makes the increased cooldown on his hold E irrelevant. (If Diluc is going to be on the field for 10 seconds after Kazuha casts his skill, it doesn’t matter if Kazuha’s tap E comes off CD after 6 – he wouldn’t be using it again anyways.) However, Kazuha can also use his hold elemental skill in other scenarios where he specifically needs one of its advantages over his tap E, such as its increased energy generation, its higher anemo application, or its better grouping. For example, in a melt Ganyu team, Kazuha can use Sacrificial Sword and multiple uses of his hold E to generate more energy for himself, as he is very energy-starved in that specific team. (This also applies to C1 Kazuha, who should always do hold E > Q, as his elemental burst will reset his elemental skill CD.)
Elemental Burst: Kazuha Slash
Kazuha’s Elemental Burst, Kazuha Slash, is a 60 energy cost burst which creates a field that can absorb an element, dealing both Anemo and the absorbed element’s damage in a large AOE. When casting his burst, Kazuha will first perform a large slash that deals Anemo DMG, then leave a field which stays for 8 seconds. Kazuha’s burst will deal 5 ticks of absorbed element and anemo damage, allowing him to constantly apply an element to the enemy. The damage dealt by each tick is snapshotted on burst cast.
Kazuha’s elemental burst has a certain infusion priority; if multiple elements are present, Kazuha’s burst will prioritize Pyro > Hydro > Electro > Cryo. Knowledge of this infusion priority can allow players to control what element Kazuha infuses, increasing his support capability.
It is also important to mention that Kazuha’s initial slash applies 2U anemo, which can be useful for clearing elemental auras to perform double shred/double VV setups or for double swirling, such as in EC or Freeze teams.
Simultaneous Reactions (Advanced)
One last thing to mention about Kazuha’s burst is the reaction/application priority of the elemental DoT. Kazuha’s burst will deal both the anemo and infused elemental damage at the same time, which creates complications in which one affects enemies first. In short, there is a priority list that determines what reactions occur. For Kazuha’s elemental burst, when enemies have an existing elemental aura and Kazuha’s DoT ticks hit enemies, the priority is as follows:
- Non-swirl Transformative
All of these will occur before any aura application. Only if no reactions occur can elemental application happen. For example, let’s say that an enemy has an Electro aura, and Kazuha’s burst has just infused with Pyro. Since Pyro reacting with Electro will trigger overload, then Overload will occur, not an electro swirl. A similar situation would occur if the enemy were to have a Hydro aura, not an Electro aura: the Pyro infusion in Kazuha’s burst would first reverse vaporize, then the anemo DoT tick would cause a hydro swirl after the reverse vaporize.
If enemies do not possess an aura, then the absorbed elemental DoT will apply an aura at the same time that the anemo DoT hits an enemy. When this occurs, no reactions happen. For example, if we had one hilichurl with 0.8U of electro remaining, then cast Kazuha’s elemental burst, the 2U application of Kazuha’s burst (halved to 1U of electro removal because of Anemo’s 0.5x gauge removal effectiveness) would remove all remaining electro gauge, leaving the enemy with no gauge left, and cause Kazuha’s burst to infuse with electro assuming there are no other higher-priority elements in the vicinity. The first DoT tick of Kazuha’s burst would apply electro and deal anemo damage without swirling.
In most cases, knowing this is not relevant, and many players will find that their Kazuha gameplay is unaffected by this finding. However, this can be important knowledge for rotationcrafting.
Ascension 1 Talent: Soumon Swordsmanship
Kazuha’s Ascension 1 talent, Soumon Swordsmanship, deals 200% of the infused elemental damage when plunging if Kazuha’s elemental skill infuses an element. This provides Kazuha with some extra damage, as well as providing him with an additional swirl on his skill (if Midare Ranzan is triggered).
The absorbed elemental damage is dealt before Midare Ranzan occurs, which allows Midare Ranzan to swirl even without pre-existing aura on enemies. The applied aura from Soumon Swordsmanship can also react with existing auras on enemies (if it wasn’t cleared by Kazuha’s elemental skill), potentially resulting in the loss of a swirl if the gauge applied by Soumon Swordsmanship is large enough to clear the pre-existing aura.
Ascension 4 Talent: Poetics of Fuubutsu
Kazuha’s Ascension 4 Talent is one of the core elements of his support capability. When triggering a swirl, Kazuha will give himself and his teammates an Elemental DMG% bonus for the swirled element, with the strength of the buff based on Kazuha’s elemental mastery stat. For example, if Kazuha swirls hydro, he will provide his teammates with a hydro buff. This passive works off-field, allowing Kazuha to continuously provide an elemental bonus with his elemental burst.
Kazuha’s Ascension 4 talent can be used in conjunction with the Viridescent Venerer set bonus to grant a very large buff to team members. In teams where multiple teammates of different elements are dealing a significant amount of damage (for example, the National Team, which is composed of Xingqiu, Xiangling, Bennett, and a flexible fourth team member), it’s even possible for Kazuha to buff both elements and shred resistance to both elements through precise rotations. Proper usage of this talent is what truly makes or breaks Kazuha’s supporting capability.
Kazuha’s supreme support set, and the set he will use in most teams. The set allows him to shred resistance to elemental attacks and boosts his swirl damage by 60%, allowing him to function extremely effectively as a support and as a sub-DPS, as the set both boosts his swirl damage and his supporting capability. There are only a few scenarios where a different set is justified.
A more niche set, but also very fun to play Kazuha with. This set can be used in Kazuha overload teams and in Kazuha Electro-Charged teams, such as Kazuha/Venti/Kokomi/Fischl or Kazuha/Bennett/Fischl/Beidou. In these teams, Kazuha can trigger chain reactions to activate Thundering Fury’s 4-piece set effect. This set works most effectively in multitarget scenarios where chain reactions are actually possible. As an example of how this occurs, imagine a scenario where there are two targets, one with Pyro and one with Electro. When Kazuha performs his elemental skill, the pyro aura from the pyro-affected target is swirled onto the Electro-affected enemy and vice versa. This causes overload to occur, which triggers the set bonus effect of 4-piece Thundering Fury.
The Elemental Mastery vs Atk/Dmg%/Crit Debate
Kazuha can trigger a large amount of swirl reactions – his ratio of MV% to swirls is about the same as Venti’s – and as such prefers to use EM mainstat artifacts, with the exception of the timepiece, which can be substituted for an ER timepiece to fulfill ER requirements. In solo anemo teams, Kazuha requires upwards of 160% Energy Recharge without a large amount of HP/Enemy Death particles, with up to 190% ER necessary in teams like Ganyu Melt where other units do not use skills frequently and/or have low energy generation on skills.
Kazuha has very little reason to use non-EM mainstat pieces, with the exception of ER. Even in typical single target situations, which is the most unfavorable situation for EM (as the AOE damage dealt by swirl can neither trigger chain swirl reactions nor damage multiple targets), and factoring in that EM pieces get less “good” substats than other artifacts due to their abysmal drop rates from domains (which makes it difficult to farm for good EM pieces), EM is competitive with many less EM-based builds in damage. The difference between EM and ATK/DMG/Crit builds is made up for by the stronger A4 buff that Kazuha provides to his team in an EM build.
Players can choose to build ADC to increase Kazuha’s personal damage if they 1] are buffing Kazuha using buffs like Bennett’s ATK buff and the 4-piece Noblesse Oblige artifact set and 2] aren’t triggering chain reactions. If these two conditions are met, ATK/Anemo/Crit or ER/Anemo/Crit can allow Kazuha to do more damage than EM/EM/EM or ER/EM/EM if the buffs received are large enough. However, this trades off with Kazuha’s teammates dealing less damage, as they will not be receiving as large of an A4 buff from Kazuha. If you only care about Kazuha’s personal damage and are fine with dealing less team damage, an ADC build is fine, but if you care about dealing as much team damage as possible, EM/EM/EM main stats are recommended.
For evidence, see these calculations:
Assumptions: Level 90/90 C0 Kazuha, Level 90/90 Favonius Sword, 170% ER Requirement, 4-piece Viridescent Venerer set with shred active, A4 buff active, one target, no other external buffs, substats optimized per build, 2E1Q per rotation, absorption damage buffed by A4 and VV shred
|Build||Damage||Percentage vs. EM/EM/EM|
|ATK/Anemo/EM 21 Subs||86288.7228||105.19%|
|ATK/Anemo/Crit 24 Subs||85282.7029||103.96%|
|EM/Anemo/EM 18 Subs||84016.1099||102.41%|
|EM/Anemo/CR 21 Subs||82936.8354||101.10%|
|ATK/EM/EM 18 Subs||82889.1861||101.04%|
|EM/EM/EM 15 Subs||82035.1513||100.00%|
|ATK/EM/CR 21 Subs||80953.2995||98.68%|
|EM/EM/CR 18 Subs||79963.0244||97.47%|
Single Target Calculations, High Investment With Buffs
In high-investment, highly-buffed situations, the gap between EM/EM/EM and ATK/Anemo/CR is much larger (as buffs will increase Kazuha’s attack/crit/DMG%, which will not affect his swirl damage), but not sufficiently large to justify using Kazuha with ATK/Anemo/CR over Kazuha with EM/EM/EM. For example, in a Childe/Xiangling/Bennett/Kazuha team, Kazuha will deal 92892.29 damage with a low-investment EM/EM/EM build and 135332.39 damage with a high-investment ADC build in single-target situations, representing a 50% increase in Kazuha’s personal damage.
(Assumptions: 90/90 Kazuha, Jade Cutter on ER/Anemo/Crit build and Favonius Sword on EM Build, 25 subs for ADC build and 15 subs for EM build, buffs according to rotation, Single Target, Level 90 enemy, A4 buff active, 10 swirls total, no chain reactions, Talent Level 8, 160% ER requirement).
However, using an ADC build will reduce the damage dealt by Kazuha’s team members. In Kazuha’s ADC build, Childe will deal 233794.46 damage and Xiangling will deal 284635.13 damage, while using Kazuha’s EM/EM/EM build will allow Childe to deal 260088.2 damage and Xiangling to deal 327693.8 damage. While using Kazuha’s ADC build will increase his personal damage by 42440.1, it will decrease his teammates’ damage by a greater amount (at least 70k damage), leading to an overall decrease in team damage.
Assumptions for Childe/Xiangling/Bennett:
|Childe||Childe: Viridescent Hunt R1 90/90, Character Level 80/90, rQ into 4xN3C rotation (half of rotation buffed), Talent Level 8, 25 substats, 4 riptide slashes, 1 VHunt Proc, ATK/Hydro/CDMG, 4-piece Heart of Depth|
|Xiangling||Dragon’s Bane R1 90/90, Character Level 80/90, Vape Burst and 3 out of 8 guoba hits, Talent Level 8, 25 substats, 180% ER requirement, snapshot Bennett buff, ER/Pyro/CR, 4-piece Crimson Witch|
|Bennett||Festering Desire R5 90/90, Character Level 80/90, Burst and 3 skill usages, Talent Level 8, C1, 20 substats, 200% ER requirement, ER/Pyro/CR, 4-piece Noblesse Oblige|
The full calculation can be seen here. For the excel sheets used to calculate these numbers, DM Ayzel#7399 on Discord.
In short, in single target situations, the more damage that Kazuha’s teammates do, the more valuable EM stats on Kazuha become, as while using EM will decrease his personal damage at high levels of investment and/or with a large number of buffs, it will increase his teammates’ damage by a greater amount. In multi-target situations, the gap between EM and ADC Kazuha is small enough that it is blatantly unjustifiable to recommend an ATK/Anemo/Crit Kazuha over an EM/EM/EM Kazuha.
Here’s a full list of artifact loadout comparisons:
Assumptions: Level 90/90 C0 Kazuha, Level 90/90 R1 Freedom Sworn with passive active 50% of the time (accounting for passive downtime), 100% ER Requirement, 4-piece Viridescent Venerer set with shred active, A4 buff active, one target, all damage buffed by Bennett buff (900 ATK buff), 4-piece NO buff, substats optimized per build, 2E1Q per rotation, absorption damage buffed by A4 and VV shred, talent level 10
|Build||Average||% vs EM/EM/EM|
|ATK/Anemo/Crit 24 Substats||197333.58||147.40%|
|EM/Anemo/Crit 21 Substats||174615.08||130.43%|
|ATK/Anemo/EM 21 Substats||167872.92||125.39%|
|ATK/EM/Crit 21 Substats||163408.87||122.06%|
|EM/Anemo/EM 18 Substats||152216.28||113.70%|
|EM/EM/Crit 18 Substats||148375.44||110.83%|
|ATK/EM/EM 18 Substats||143909.42||107.49%|
|EM/EM/EM 15 Substats||133878.85||100.00%|
Multi-Target, No Chain Reactions
Assumptions: Level 90/90 C0 Kazuha, Level 90/90 Favonius Sword, 170% ER Requirement, 4-piece Viridescent Venerer set with shred active, A4 buff active, two targets, no other external buffs, substats optimized per build (capped at 10 subs per stat), 2E1Q per rotation, absorption damage buffed by A4 and VV shred, talent level 8
|Build||Damage||Percentage vs. EM/EM/EM|
|EM/EM/EM 15 Subs||281603.368||100.00%|
|EM/Anemo/EM 18 Subs||269814.278||95.81%|
|ATK/EM/EM 18 Subs||268066.324||95.19%|
|EM/EM/CR 18 Subs||261982.466||93.03%|
|ATK/Anemo/EM 21 Subs||256879.938||91.22%|
|EM/Anemo/CR 21 Subs||249880.513||88.73%|
|ATK/EM/CR 21 Subs||245959.576||87.34%|
|ATK/Anemo/CR 24 Subs||233895.647||83.06%|
Multi-Target, no Chain Reactions, High Investment With Buffs
Assumptions: Level 90/90 C0 Kazuha, Level 90/90 R1 Freedom Sworn with passive active 50% of the time (accounting for passive downtime), 100% ER Requirement, 4-piece Viridescent Venerer set with shred active, A4 buff active, one target, all damage buffed by Bennett buff (900 ATK buff), 4-piece NO buff, substats optimized per build, 2E1Q per rotation, 40 instances of swirl damage, absorption damage buffed by A4 and VV shred, talent level 10
|Multi-target||Damage||% vs. EM/EM/EM|
|ATK/Anemo/CR 24 Subs||458057.2758||117.28%|
|EM/Anemo/CR 21 Subs||433334.3846||110.95%|
|ATK/Anemo/EM 21 Subs||419850.0787||107.49%|
|EM/Anemo/EM 18 Subs||406367.9503||104.04%|
|ATK/EM/CR 21 Subs||402345.7343||103.01%|
|EM/EM/CR 18 Subs||398686.2656||102.08%|
|EM/EM/EM 15 Subs||390577.3469||100.00%|
|ATK/EM/EM 18 Subs||390264.6581||99.92%|
Multi-Target, with Chain Reactions
Assumptions: Level 90/90 C0 Kazuha, Level 90/90 Favonius Sword, 170% ER Requirement, 4-piece Viridescent Venerer set with shred active, A4 buff active, two targets, no other external buffs, substats optimized per build (capped at 10 subs per stat), 2E1Q per rotation, absorption damage buffed by A4 and VV shred, 15 Electro-Charged Ticks
|Build||Damage||Percentage vs. EM/EM/EM|
|EM/EM/EM 15 Subs||469689.888||100.00%|
|EM/Anemo/EM 18 Subs||439112.336||93.49%|
|ATK/EM/EM 18 Subs||434827.026||92.58%|
|EM/EM/CR 18 Subs||429045.357||91.35%|
|ATK/Anemo/EM 21 Subs||401670.430||85.52%|
|EM/Anemo/CR 21 Subs||395102.345||84.12%|
|ATK/EM/CR 21 Subs||388615.324||82.74%|
|ATK/Anemo/CR 24 Subs||352082.998||74.96%|
Multi-Target, with Chain Reactions, High Investment With Buffs
Assumptions: Level 90/90 C0 Kazuha, Level 90/90 R1 Freedom Sworn with passive active 50% of the time (accounting for passive downtime), 100% ER Requirement, 4-piece Viridescent Venerer set with shred active, A4 buff active, one target, all damage buffed by Bennett buff (900 ATK buff), 4-piece NO buff, substats optimized per build, 2E1Q per rotation, 40 instances of swirl damage, absorption damage buffed by A4 and VV shred, 15 Electro-charged ticks, talent level 10
|Build||Damage||% vs. EM|
|EM/EM/EM 15 Subs||529522.3802||100.00%|
|ATK/Anemo/Crit 24 Subs||525830.6362||99.30%|
|EM/Anemo/Crit 21 subs||524546.1911||99.06%|
|EM/Anemo/EM 18 Subs||524127.1558||98.98%|
|ATK/Anemo/EM 21 Subs||513805.6298||97.03%|
|EM/EM/Crit 18 Subs||513621.2156||97.00%|
|ATK/EM/EM 18 Subs||509573.7644||96.23%|
|ATK/EM/Crit 21 Subs||504287.0579||95.23%|
At lower levels, Kazuha will deal more personal damage (in single target) while using non-EM mainstat artifacts in single target, as transformative reactions such as swirl scale dramatically with character level. It might seem as if, from these results, Kazuha should build ATK/Anemo/Crit at lower investment levels. However, there are two flaws with this reasoning.
First, while Kazuha will deal lower personal damage at this level with an EM/EM/EM build, this is made up for by the team damage bonus granted by Kazuha’s Ascension 4 passive, which scales with EM.
Second, in multi-target situations, even at level 60/70, Kazuha with EM/EM/EM mainstat artifacts will deal about equal damage (in the worst case, with zero chain reactions) or greater damage than Kazuha built with ATK/Anemo/Crit mainstats. Given that a large majority of difficult content in the game (Spiral Abyss) is focused on multi-enemy battles, and that Genshin is a team-based game, it is best to invest in EM/EM/EM mainstat artifacts no matter your investment level. (with the exception of C6 Kazuha, which I’ll discuss later)
Without significant external attack buffs, Kazuha should aim for ER% substats and ATK% substats on EM mainstat artifacts, and EM substats on non-EM mainstat artifacts (such as flower, feather, and ER timepiece if it’s being used). If being used with Bennett, Kazuha should instead aim for ER% and Crit Rate/Crit Damage substats on EM mainstat artifacts, and EM substats on non-EM mainstat artifacts.
While Kazuha’s weapons could be ranked by the amount of damage that they do, it would be quite misleading to rank them by this metric for Kazuha. As a support, Kazuha’s main focus isn’t just to deal damage, but also to provide utility to his team. While certain weapons may deal more damage than other weapons, they may not provide as much utility. Below is a list of Kazuha’s weapons, along with their pros and cons.
Note: The numbers referenced in these weapon descriptions are based on calculations performed using semi-optimized substats. Your personal substat distribution is likely different, which may lead to you having different results. This guide should serve as a reference for choosing your weapon, but it isn’t absolute.
Freedom-Sworn will offer a significant boost to Kazuha’s Elemental Mastery, along with increasing his team’s damage through its passive. It can also deal more damage than the Primordial Jade Cutter in EM/EM/EM builds and in ADC builds.
Freedom-Sworn does have a few drawbacks, though. It will be out-damaged by Jade Cutter with fewer targets and/or more buffs on Kazuha; as previously mentioned, Kazuha’s reaction damage does not scale with most buffs, while Kazuha’s non-reaction damage will, and one of Freedom-Sworn’s benefits is that it has higher reaction damage due to its EM substat. However, the buff that Freedom Sworn offers to Kazuha and his teammates makes up for its lower damage, as Kazuha’s teams with Freedom Sworn will deal significantly more damage than with other weapons, especially if the DPS unit(s) in the team can take advantage of Freedom Sworn’s Normal/Charged/Plunging DMG% buff. Even without this buff, Freedom Sworn’s EM substat already offers enough to justify using it over other weapons.
One other issue with this weapon is that Freedom Sworn also has limited buff uptime due to its cooldown, which can force players to play around its cooldown. The more of a time deviation from 20 seconds the rotations of the teams that Kazuha is used in, the more of an issue this can become, as Kazuha needs to time the Freedom Sworn passive activation with the damage windows of the main DPS unit(s). For example, in an 18 second rotation, Freedom Sworn’s passive uptime will become desynced with the rotation itself, while in a 30 second rotation, Kazuha needs to avoid triggering the passive in the 10 seconds after he first triggers it if the damage window for the team is concentrated outside of the uptime of Freedom Sworn’s second trigger.
While Kazuha with a Jade Cutter can deal a large amount of damage, using Jade Cutter will prevent Kazuha from using more EM (i.e. using Iron Sting or Freedom Sworn, or using an ER sword and using an ER sands) in exchange for marginal attack increases in a triple EM or double EM/ER build over Iron Sting. Jade Cutter will deal significantly more damage than Iron Sting and even Freedom Sworn in a non-EM build and/or with significant buffs, but, as previously mentioned, the EM/EM/EM build is Kazuha’s best build.
Mistsplitter on Kazuha is nearly identical to Jade Cutter on Kazuha (just swap out your CDMG circlet for a CR circlet), although Jade Cutter will perform marginally better in some builds. With a triple EM build, Mistsplitter will perform around equally to Iron Sting (there can be damage variations based on the team), but will almost always be outperformed by Freedom Sworn.
Skyward Blade allows players to use an EM sands instead of an ER sands (if an ER sands is required) because of its ER substat. This allows Kazuha equipped with a Skyward Blade to provide more team utility than using Iron Sting, as an EM sands provides more EM than Iron Sting at level 90 (187 EM vs. 165). However, the increase isn’t massive, and while Skyward Blade will provide an increase in damage over a 4 star ER weapon like the Favonius Sword, the increase isn’t very large.
This is also premised on the assumption that an ER sands is necessary, which isn’t a requirement in teams where Kazuha isn’t the only anemo unit, if players have enough ER subs on their EM artifacts, or if players have C1, which allows Kazuha to be run with less energy recharge since he can cast his skill more times. Without an ER requirement, Iron Sting will outperform Skyward Blade.
If using artifacts with mostly ATK% and Flat ATK substats rather than crit substats, the Summit Shaper can be about equal to or slightly behind the Jade Cutter if shielded. However, if using artifacts with mostly crit substats, the Jade Cutter will outperform the Summit Shaper. Generally speaking, the Jade Cutter will outperform the Summit Shaper, but the Shaper can actually be quite competitive with the Jade Cutter on a full EM build Kazuha.
Kazuha’s best 4 star option in a team where he doesn’t need much Energy Recharge, as it will allow Kazuha to buff his teammates more while also providing respectable damage. Iron Sting isn’t too far behind the 5 star weapons in an EM/EM/EM or ER/EM/EM build in terms of personal damage, while Kazuha’s support ability is greater with Iron Sting than with all 5 star options with the exception of Freedom-Sworn and Skyward Blade*.
*only if using Skyward Blade allows Kazuha to replace an ER sands with an EM sands.
The Favonius Sword is a good option if Kazuha needs more ER, as it allows him to run an EM sands instead of an ER sands. However, it does require Kazuha to invest slightly into crit rate in order to proc the Favonius Sword’s passive, which can only trigger on crit hits. Kazuha does alleviate this issue by having multiple hits on his skill, giving him multiple chances to trigger the passive.
Damage-wise, the Favonius Sword with an EM sands will deal comparable damage to the Iron Sting with an ER sands, assuming that the ER required for Kazuha is above the Favonius Sword’s substat (61.3%). The less ER that Kazuha needs below 160%, the less valuable the Favonius Sword becomes.
The Sacrificial Sword is Kazuha’s other 4 star energy recharge option for a sword. It can allow Kazuha to use less ER, as it will allow Kazuha to trigger his elemental skill more times in a single rotation. This increases Kazuha’s personal damage and can allow him to fit into rotations better. The trade-off is that more E casts also mean more field time, which takes away field time from DPS units. This isn’t as large of a problem for DPS units that have built-in downtime (Childe, Hu Tao) but can be an issue for other DPS units.
The other issue with the Sacrificial Sword is that Kazuha only deals one instance of skill damage (neither Kazuha’s Ascension 1 passive nor Midare Ranzan count as skill damage), meaning that at low refines, the Sacrificial Sword is unreliable, and even at higher refines, the Sacrificial Sword’s passive can fail to proc.
Lion’s Roar is a niche pick for Kazuha, as it is strictly worse than other 4 star options unless its passive, which increases damage against enemies affected by Pyro or Electro, can be maintained. Even with its passive up, it only deals slightly (around 4%, although this number can vary depending on substat distribution) more damage than weapons like the Iron Sting without the added utility that Iron Sting provides. Generally, Lion’s Roar is not worth using.
Dark Iron Sword
The Dark Iron Sword is Kazuha’s best 3 star option. It is competitive with Iron Sting (only behind it by 5% or so, but your results may be different) and can be a fantastic choice for players who want to save their sword billets and haven’t crafted an iron sting yet. However, the Dark Iron Sword needs Kazuha to trigger an electro-related reaction to activate its passive; without access to its passive, the gap between the Dark Iron Sword and the Iron Sting is larger (around 9%), so players need to set up a team that allows Kazuha to trigger these reactions to take full advantage of the Dark Iron Sword.
The Dark Iron Sword’s EM substat is also lower than the Iron Sting’s, meaning that it provides less team utility than the Iron Sting. However, the difference is small, so if players really want to save their sword billets, the Dark Iron Sword isn’t a bad choice.
Kazuha’s best weapon is usually Freedom-Sworn, but beyond that, it becomes difficult to rank the litany of other weapons that Kazuha has available to him. Kazuha can make use of more damaging weapons like Jade Cutter or Summit Shaper to deal more damage at the cost of team utility, although using these weapons is likely not going to be worth it because
- Other units can make better use of them than Kazuha
- The increase in damage they offer is marginal (In a Childe Reverse Vape team, Jade Cutter EM/EM/EM deals 0.18% more team damage than Iron Sting EM/EM/EM)
- The loss in team damage is likely greater than the increase in Kazuha’s personal damage (compared to Freedom Sworn). It’s usually better to just use an EM weapon or an ER weapon with an EM sands, such as Iron Sting/Favonius Sword/Sacrificial Sword.
In a full EM build, Kazuha does not need to prioritize leveling his talents, as the majority of his damage will stem from the reactions that he causes. In single target, this can be around 60% of his damage, while in multi-target, his reaction damage can be upwards of 75% of his total damage. However, his talents can still be leveled up somewhat (to around level 6), as they still affect the remainder of Kazuha’s damage.
Kazuha’s talent priority is as follows:
Elemental Burst (Kazuha Slash) > Normal Attack (Garyuu Bladework) >= Elemental Skill (Chihayaburu)
Kazuha’s most effective role is as a sub-DPS/support unit who can function well in both carry-focused and quickswap teams. His variable cooldown on his elemental skill (depending on if the player taps or holds it) allows for flexibility in which team comps he fits into, and his supporting tools are useful for nearly every team.
As a sub-DPS, Kazuha should be casting his elemental skill frequently. Whether he uses the tap version or the hold version will depend on the specific team, but generally Kazuha should use the hold version of his elemental skill if the main DPS unit is about to enter their DPS window in which they can’t be interrupted (i.e. Hu Tao’s skill duration), and can use his tap elemental skill in more quickswap-oriented teams.
Kazuha should also aim to be casting his burst off cooldown, because his burst is integral to the rotations of many teams, such as Ganyu Melt and Xiangling Vaporize (both national and Childe Vape).
As a main DPS, Kazuha will lag behind other main DPS units due to having lower multipliers on his normal attacks and having split elemental scaling (unless C6) because his normal attacks deal physical damage while his skill and burst deal elemental damage. He can function as an on-field carry in a Tazer team, but Sucrose will perform better than him in this role because of her ability to trigger more swirls than him.
If you want to play Kazuha as a main DPS, this guide isn’t meant to discourage you from doing so. Rather, it should serve to inform you that you will likely need much more investment into Kazuha than investment into other main DPS units to see the same amount of damage.
Constellation 1: Scarlet Hills
Decreases Chihayaburu’s CD by 10%. Using Kazuha Slash resets the CD of Chihayaburu.
Kazuha’s first constellation, Scarlet Hills, allows him to use less energy recharge in his kit, as it gives him an extra cast of his elemental skill after using his burst. This allows him to use more Elemental Mastery in place of ER; however, it runs into the same problem as the Sacrificial Sword: the more time that Kazuha spends on-field casting his elemental skill, the more field time Kazuha takes away from the team’s other units. This issue can be further compounded by the fact that Kazuha’s A4 buff lasts for only 8 seconds, meaning that any units which take advantage of Kazuha’s A4 buff will have their buff uptime cut short by Kazuha’s skill usage (assuming that Kazuha’s elemental skill usage does not refresh the A4 buff, which can occur in some rotations where multiple elements are being applied to enemies). Kazuha’s C1 isn’t bad by any means, but players should recognize that using the additional skill cast that it grants can be detrimental in some situations, and should try to work around those situations.
Constellation 2: Yamaarashi Tailwind
The Autumn Whirlwind field created by Kazuha Slash has the following effects:
- Increases Kaedehara Kazuha’s own Elemental Mastery by 200 for its duration.
- Increases the Elemental Mastery of characters within the field by 200.
The Elemental Mastery-increasing effects of this Constellation do not stack.
Kazuha’s second constellation, Yamaarashi Tailwind, makes him strictly better at supporting reaction-reliant units, like Melt Ganyu and Vape Diluc, than Sucrose. His C2 buff alone is competitive with Sucrose’s EM buff (with Sucrose ahead if she can trigger her A1 passive in addition to her A4 passive and has more than 750 EM, or if she possesses more than 1000 EM). Sucrose gets the benefit of being able to use Thrilling Tales of Dragon Slayers, but this is more than matched by Kazuha’s A4 Elemental DMG% team buff (if Kazuha is using EM artifacts). Most units will gain more damage from Elemental DMG% than ATK%, especially if those units are already being buffed by Bennett or by other external sources of ATK. While Sucrose herself also possesses a source of Elemental DMG% through her C6, the method of activating the buff can be unreliable, and Sucrose’s elemental burst has its own drawbacks (sometimes knocking enemies away from each other, high energy cost) that make it less reliable than Kazuha’s Elemental DMG% bonus.
This all doesn’t even account for Kazuha’s ability to double-buff units with specific rotations (such as buffing both Childe and Xiangling in a Xiangling/Childe Reverse Vape team, which neither TTDS nor Sucrose’s C6 can do) or Kazuha’s greater personal damage as a support.
Constellation 4: Oozora Genpou
When Kaedehara Kazuha’s Energy is lower than 45, he obtains the following effects:
- Tapping or Holding Chihayaburu regenerates 3 or 4 Energy for Kaedehara Kazuha, respectively.
- When gliding, Kaedehara Kazuha regenerates 2 Energy per second.
- The energy gained while gliding is not affected by energy recharge.
The first part of this constellation can be used in conjunction with Kazuha’s first constellation to grant Kazuha a large amount of energy at once, allowing him to run even less energy recharge in exchange for using more damage-focused stats.
While the gliding effect of Kazuha’s fourth constellation has little practical use in combat, it can actually be useful outside of combat. The Spiral Abyss possesses a small slanted pillar that Kazuha can jump off of to glide, which allows Kazuha to (slowly) recharge his energy in-between abyss floors. The gliding ability can also be useful in the overworld, where Kazuha will be gliding to travel between locations pretty frequently.
Constellation 6: Crimson Momiji
After using Chihayaburu or Kazuha Slash, Kaedehara Kazuha gains an Anemo Infusion for 5s. Additionally, each point of Elemental Mastery will increase the DMG dealt by Kaedehara Kazuha’s Normal, Charged, and Plunging Attacks by 0.2%.
Kazuha’s Constellation 6 allows him to function much better as an on-field DPS unit. As an on-field DPS at Constellation 6, Kazuha’s best build becomes more of a toss-up. His ATK/Anemo/Crit build pulls ahead of his EM/EM/EM build by about 6%, with this number increasing with the amount of external buffs Kazuha gets – with Bennett’s buffs, Kazuha’s ATK/Anemo/Crit build is about 11% better than his EM/EM/EM build. As such, the ATK/Anemo/Crit is competitive with EM/EM/EM in single-target situations, and can still be competitive in multi-target situations (without a significant amount of chain reactions).
Generally, Kazuha’s best build at C6 depends on his teammates; if Kazuha makes up the main portion of his team’s damage, he should use ATK/Anemo/CR in single target situations and multi-target situations without chain reactions or without a significant number of them, while, if Kazuha does not make up a significant portion of his team’s damage, an EM/EM/EM build may be more conducive to dealing more team damage. Kazuha’s EM/EM/EM build may also be better at C6 if his teammates can easily set up a large amount of chain reactions for him. Ultimately, the choice of which build to go with at C6 is highly dependent on the player and their preferred playstyle.
Notable Team Compositions
Kazuha can function as a good replacement for Xiangling in a Ganyu Melt team, which makes Ganyu’s two most well-known teams – Morgana and Ganyu/Kazuha Melt – both teams which use three five star units. Xiangling typically has issues charging her burst in a Ganyu melt team, and needs high amounts of Energy Recharge and access to a significant amount of HP particles to reliably fund her burst off cooldown. Xiangling also has drawbacks for each of her methods of pyro application: her pyronado revolves around the active character, requiring Ganyu to hug enemies, and Guoba can struggle to hit multiple targets (or even hit anyone at all).
Kazuha avoids both of these issues by having a lower cost burst that is easier to fund, while also applying pyro in a massive area. Kazuha also buffs Ganyu through the 4-piece VV artifact set and his A4 passive, which is something that Xiangling cannot do. While Xiangling’s pyronado will stay on-field for longer, Kazuha’s buffs will strengthen each of Ganyu’s charged shots by at least 30%. As such, even though Ganyu will typically perform less charged shots in a Kazuha team than a Xiangling team, her (and her new team’s) overall DPS can be much higher.
Rotation here: https://youtu.be/oR0NZQJMu8E
In this team, Kazuha functions as a buffer for both Xiangling and Childe. With the right rotation, he can buff both Childe’s hydro attacks and Xiangling’s pyro attacks, although the rotation can be a bit difficult to perform. While the buff utility that he offers to the team is around the same level (or even possibly lower) as the utility that Sucrose can offer to the team, his grouping ability is greater than Sucrose’s, which is invaluable to the team as Childe gains quadratic scaling on his normal attacks due to riptide when enemies are grouped.
There are many possible setups for this; one possible rotation is as follows:
- Childe Skill Stance Change
- Bennett Burst
- Kazuha Hold Skill > Plunge
- Kazuha Burst
- Xiangling Skill
- Xiangling Burst
- Childe Melee
Another rotation that infuses Kazuha’s burst with Hydro is as follows:
- Childe Skill Stance Change (apply hydro to enemy)
- Kazuha Burst (infuse hydro)
- Bennett Skill
- Bennett Burst
- Kazuha Hold Skill
- Xiangling Skill
- Xiangling Burst
- Childe Melee
A third possible rotation that utilizes a charged shot is as follows:
- Childe Charged Shot
- Kazuha Burst
- Bennett Skill
- Bennett Burst
- Kazuha Hold Skill > Plunge
- Xiangling Skill
- Xiangling Burst
- Childe Melee
The timing on these rotations vary in difficulty, but it is recommended to practice whichever one you choose to use a few times before utilizing it in combat.
The team has a similar playstyle to Childe vape, and can even use the same rotation (with one added step). While his grouping might be a bit less valuable in this team due to the loss of Childe’s quadratic scaling on riptides, Kazuha can still function as a highly effective support. The rotation is as follows:
- Xingqiu Skill
- Xingqiu Burst
- Kazuha Burst (infuse Hydro)
- Bennett Skill
- Bennett Burst
- Dash Back (prevents Xingqiu’s hydro orbitals from reapplying hydro)
- Kazuha Hold Skill
- Xiangling Skill
- Xiangling Burst
Again, the timing on this rotation is tight, so practicing the rotation is recommended.
Venti and Kazuha can play together well in an Electro-Charged team with Fischl and Kokomi. Kazuha can make use of the 4-piece thundering fury artifact set in this team if Venti is using the 4-piece Viridescent Venerer artifact set. In this team, all team members should simply be using their skills and bursts off cooldown; there isn’t a particular “set rotation,” making the team very easy to play.
This team is only recommended to use in multitarget scenarios because of the potential for chain reactions in AOE, which both allows the team to deal more damage and allows Kazuha to more easily trigger the 4TF artifact set bonus.
Freeze teams are one place where Kazuha can shine as a support. Since the freeze reaction is not affected by Elemental Mastery, Sucrose provides no benefit to freeze teams, and in freeze teams like Kaeya Permafreeze and Rosaria permafreeze, enemies need to remain on the ground so that Kaeya and Rosaria can hit them, rendering Venti less useful in team comps. Kazuha can buff both Cryo and Hydro easily due to his multiple 2U anemo applications, which make it easier to trigger double swirls on frozen with underlying hydro. (For an explanation of how double swirls work, check out this link.)
The team members for Kazuha Freeze teams are generally quite flexible due to the similarity of many cryo units in Genshin. For example, Rosaria can substitute for Kaeya and vice versa.
Ayaka Freeze (Ayaka/Rosaria/Kokomi/Kazuha)
Kaeya/Rosaria Freeze (Kaeya/Rosaria/Xingqiu/Kazuha)
Ayaka/Ganyu Freeze (Ayaka/Ganyu/Kokomi/Kazuha)
Another team where Kazuha works well is a mono-elemental team; the best element for this type of team currently is pyro. Venti can also be used in this team to create a mono pyro quickswap team. (Venti/Kazuha/Bennett/Xiangling)
Kazuha works well in this team because he can offer an elemental DMG% buff to all party members, and can do it relatively easily since the pyro element will near-perpetually be applied to enemies.
Double Anemo Double Pyro (Bennett/Xiangling/Kazuha/Venti)
Klee Mono Pyro (Klee/Bennett/Xiangling/Kazuha)
Double Pyro, Geo/Anemo (Bennett/Xiangling/Zhongli/Kazuha)
Kazuha works well as a buffer and sub-DPS for electro hypercarry teams, as he can both buff the electro carry unit and deal damage as a sub-DPS both through swirls and overloads. Bennett’s inclusion on these teams allows Kazuha’s burst to reliably infuse with pyro, allowing him to trigger overloads against enemies with electro auras (that the main DPS in these teams can apply.)
Raiden Hyper (Raiden/Sara C6/Bennett/Kazuha)
Beidou Hyper (Beidou/Fischl/Bennett/Kazuha)
Hu Tao VV Vape
Kazuha functions as a support for Hu Tao and Xingqiu in this team, and his unique ability to buff both Hu Tao and Xingqiu’s damage makes him the best support for this team, especially if players have Freedom Sworn and Constellation 2. Sucrose is less than ideal in this team because, while she can carry TTDS, the ATK% buff that it provides is less effective on Hu Tao compared to other units because of Hu Tao’s already monstrous attack and low base attack.
The Pyro slot in this comp is flexible and can range from Bennett to Thoma to Xinyan.
This team comp replaces Xiangling’s place in a Raiden National team with Kazuha. This provides the team with VV shred, grouping, and a DMG% buff, making the team a middle-ground team between Raiden National and Raiden Hypercarry. The team can function very effectively, especially in multi-target scenarios where Kazuha’s transformative damage can be quite significant.
Kazuha and Venti Walking Dogs
Venti and Kazuha together is such a strong combination for AOE scenarios that it doesn’t really matter who you put as the third and fourth units in their teams. As long as the last two units aren’t two geo characters, this team will almost always function as one of the premiere AOE DPS teams no matter what.
Notes on Specific Teammates
Kazuha does not work very well as a battery for Xiao; it is time-consuming to battery Xiao with Kazuha, and Kazuha’s double-skill cast is unreliable due to the RNG proc chance on Sacrificial Sword. In contrast, Sucrose with Sacrificial Fragments can battery Xiao much more easily and quickly. Sucrose also possesses the ability to pre-funnel for Xiao, which is something that Kazuha cannot do.
Kazuha can sometimes hit enemies in Venti’s burst with his elemental skill, but this is not consistent at all. Using Venti together with Kazuha can be done, but players will need to be careful to structure their rotations correctly such that Kazuha will be using his skill while Venti’s burst is inactive to achieve maximum damage on Kazuha. However, even if players don’t do their rotations correctly to the letter, the combination of these two is so powerful that it doesn’t even matter that much.
If done correctly, Kazuha can infuse his burst with pyro from the self-pyro application that Xinyan provides when swapping with her shield. The timing for this is extremely tight, but it does allow players to infuse Kazuha’s burst without applying pyro to enemies (besides using Bennett in the same way).
Bennett and Chongyun
Bennett and Chongyun’s elemental infusion on their Burst/Skill respectively (when Bennett is at C6) can override Kazuha’s C6 anemo infusion while maintaining the DMG% bonus that Kazuha grants himself at C6.
Kazuha is one of the game’s strongest units, and his flexibility makes him a good choice for nearly every team. If you choose to play Kazuha, be sure to figure out how he works in your teams. Once you learn how to play Kazuha in your teams, there’s no turning back.