Updated for Version 3.5
Dehya is a 5-star Pyro Claymore character who provides various sources of defensive utility such as teamwide damage mitigation, Interruption Resistance and self-heal while also dealing damage with her Burst and triggering reactions with her Skill.
The full-length Dehya guide is available here.
Note that the information given may change if new discoveries are made. More extensive testing is in progress.
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Table of Contents
Infographic
On-Field DPS
Burgeon
Off-Field Support
Design: kolvii
Content: snowwwwww.
Character Overview
Please note that as of this guide’s writing, Dehya does not provide enough significant use cases to recommend using over many other characters.
- At her Constellation 0 baseline, she lacks the personal damage necessary for being an effective on-field DPS
- Her Burst does not synergize with many other strong off-field characters due to being unable to trigger Normal Attack based abilities entirely (such as Xingqiu’s Sword Rain attack)
- The drawbacks of her kit effectively make her worse than other comparable off-field options (such as Thoma or Zhongli)
- Her limited mitigation often means that you want another character to provide survivability options alongside Dehya
- She risks dying off-field to self-mitigation damage
As such, if you pull Dehya for personal enjoyment, you should be aware of her drawbacks and the extra consideration you need to work around them.
Playstyles
On-Field DPS
On-field Dehya makes full use of both her Burst and Skill to deal damage. She can be played in both Reverse Vaporize and Pure Pyro teams. It is not recommended to use her on-field without significant investment including, but not limited to, Constellations and her signature weapon.
Burgeon
Dehya can trigger Burgeon with her Elemental Skill’s coordinated attacks. By generating Dendro Cores within the Fiery Sanctum field, coordinated attacks will proc Burgeon when triggered. Do note that this playstyle has a few problems which will be covered in the Burgeon section of the guide.
Off-Field Support
Dehya can provide some off-field utility, notably as a 4pc TotM holder, provider of Interruption Resistance, and a reaction enabler (when paired with other characters to supplement her poor application). She does so generally poorly compared to other options; thus, the majority of her off-field potential use cases will not be covered in-depth.
Level and Talent Priority
Since both Dehya’s damage and defensive utility scale with her Max HP, it is recommended to level her to 90. When played as a Burgeon trigger, it is particularly important to level her as it provides a significant increase to reaction DMG.
Dehya’s Normal Attacks are not typically used, as her Burst disables them; that means it is not necessary to level her Normal Attack Talent. Leveling Dehya’s Skill should be done mainly to increase damage mitigation, as her Skill’s damage is miniscule.
Burgeon
Dehya’s Talent levels are all irrelevant damage-wise when played as a Burgeon trigger.
On-field
Burst > Skill >>> NA
Talents
Normal Attack | Sandstorm Assault
Talent Description
Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.
Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Dehya’s Normal Attacks deal low Physical DMG, making them worthless in most of her teams.
Elemental Skill | Molten Inferno
Talent Description
This art of Dehya’s own invention changes its method of use depending on the combat situation.
Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.
Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.
Ranging Flame can be used only once throughout a single Fiery Sanctum field’s duration.
Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya’s ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane’s Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane’s Blood reaches or goes over a certain percentage of Dehya’s Max HP, she will stop mitigating DMG in this way.
Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
When an on-field character inside of the Fiery Sanctum field deals damage to an enemy, the field unleashes a coordinated attack every 2.5s that deals AoE Pyro DMG and applies Pyro. It’s worth noting that these coordinated attacks are slow, can be inconsistent, and cannot single-handedly maintain a Pyro aura in most situations. Dehya often needs the assistance of other Pyro appliers, either in the form of additional Pyro units or Anemo/Dendro units to consistently enable reactions.
The active character inside of the Fiery Sanctum Field has increased resistance to interruption as well as damage mitigation. Mitigated damage is redirected to Dehya over time in the form of a DoT (Damage over Time). This increases the team’s survivability, but it should be noted that the DoT can stack quite high (200% of Dehya’s Max HP), so the risk of Dehya dying off-field does exist.
Ranging Flame is triggered when she recasts her Skill while a Fiery Sanctum field is already active. Dehya deals AoE Pyro DMG before relocating the Fiery Sanctum. Ranging Flame can only be used once per Fiery Sanctum duration, and it does not increase Fiery Sanctum’s duration without C2.
Elemental Burst | Leonine Bite
Talent Description
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane’s Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya’s own Elemental Skill “Molten Inferno” exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness’s duration expires. This field will take on the retrieved field’s duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. “Normal Attack: Sandstorm Assault” and Elemental Skill “Molten Inferno” will be replaced by “Roaring Barrage.”
Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane’s Fist strike will increase the speed at which the next Flame-Mane’s Fist strike will be triggered.
Casting Dehya’s Burst retrieves her Fiery Sanctum field if there is already one present and starts the Blazing Lioness state, automatically unleashing 6 Flame-Mane’s Fists by default. If you time Roaring Barrage properly, you can trigger up to 10 Flame-Mane’s Fists at C0, or 15 at C6. Mashing the Normal Attack button can guarantee that the maximum number of Flame-Mane’s Fists are triggered. Before ending the state, Dehya performs Incineration Drive.
While Dehya’s Burst is her primary source of personal damage, it has a high Cost of 70 Energy. This means consistent Burst usage every rotation requires an extremely high amount of ER, a problem compounded by the fact that she retrieves her Skill while in her Burst — removing her personal particle generation while she is on-field.
It should be noted that players should NOT jump while her Burst is active, as doing so cancels the Burst and puts it on cooldown. Dashing, jumping and then attacking will cause Dehya to immediately unleash Incineration Drive. Dashing on its own can be used in situations where it is truly needed, but will cause Dehya to lose out on Burst hits. Dehya can also be Frozen while using her Burst, which will also result in her Burst getting cut short.
Another drawback to note is that Dehya’s Flame-Mane’s Fists are not considered Normal Attacks; therefore, they cannot trigger many off-field abilities such as Xingqiu’s Sword Rain attacks or Beidou’s Lightning discharge, limiting her potential teammates.
Ascension 1 Passive | Unstinting Succor
Talent Description
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane’s Blood. This effect can be triggered once every 2s.
Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character’s resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
This Passive provides extra Interruption Resistance for 9s after the initial Skill cast and reduces the damage she takes from her Skill’s damage mitigation. Since Dehya’s damage absorption ceases completely after Fiery Sanctum’s mitigation reaches its cap, reducing her damage intake can mean an important boost to her damage mitigation uptime.
Ascension 4 Passive | Stalwart and True
Talent Description
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.
Dehya’s A4’s healing can act as an emergency healing method to prevent her from dying off-field from her damage mitigation. This boosts Dehya’s own survivability, which is especially helpful when she returns on-field to use her Burst. Beware that it is still possible for Dehya to die off-field even with this Passive, since the healing has lower scaling than her damage mitigation DoT. This Passive can only heal Dehya herself; another healer is still needed to heal teammates from damage that was not mitigated.
Constellations
Constellation 1 | The Flame Incandescent
Dehya’s Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks:
– Molten Inferno’s DMG will be increased by 3.6% of her Max HP.
– Leonine Bite’s DMG will be increased by 6% of her Max HP.
The bonus scaling from C1 increases the value of building HP% for DPS Dehya, and goes so far as to make HP% as useful as ATK% damage-wise. This Constellation can alleviate Dehya’s split-scaling issues and make it possible to build Dehya for damage mitigation and personal damage simultaneously. It also gives 20% HP, which is a small but appreciated buff both for her personal damage and defensive utilities.
Constellation 2 | The Sand-Blades Glittering
When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 4s.
Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
This Constellation increases Dehya’s Fiery Sanctum field’s uptime, making it possible to trigger 2 more coordinated attacks and generate more particles. This isn’t as good as it seems, however, as Dehya needs to reactivate her Skill to increase its duration and typically stays off-field while Fiery Sanctum is active, meaning she does not benefit as much from the generated particles. The 50% DMG Bonus to her coordinated attacks is also hard to guarantee, as it needs the active character to purposefully take damage for a fairly negligible damage buff.
Dehya’s C2 does, however, benefit her Burgeon playstyle, as the additional coordinated attack instances allow for more Burgeons to be triggered as long as her Skill is recast.
Constellation 3 | A Rage Swift as Fire
Increases the Level of Leonine Bite by 3.
Maximum upgrade level is 15.
Good Constellation for on-field Dehya as her Burst is her main source of damage.
Constellation 4 | An Oath Abiding
When Flame-Mane’s Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
This Constellation’s Energy regeneration can reduce Dehya’s ER requirements by ~40% ER pre-C6 and ~60% ER at C6, allowing Dehya to build more offensive substats. The HP regeneration is also a nice touch to aid her survivability.
Constellation 5 | The Alpha Unleashed
Increases the Level of Molten Inferno by 3.
Maximum upgrade level is 15.
Dehya’s Skill isn’t an important source of damage when played as an on-field DPS, meaning the Talent level increase is hardly relevant damage-wise. The increase in damage mitigation is also not significant enough to matter.
Constellation 6 | The Burning Claws Cleaving
The CRIT Rate of Leonine Bite is increased by 10%.
Additionally, after a Flame-Mane’s Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness’s duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.
This Constellation can give a total of 10% CRIT Rate and 60% CRIT DMG at full stacks. The duration increase to Blazing Lioness also allows Dehya to get 5 extra Fist hits in with correct timing. All of this serves to greatly increase her Burst damage and makes C6 one of her best Constellations.
Combos
E = Elemental Skill
Q = Elemental Burst
E > Cycle through teammates > E > Q > Spam Roaring Barrage | Default On-field Combo Starting the rotation with a Skill cast allows for it to recharge while cycling through the rest of the team. Ranging Flame can then be cast immediately upon returning to Dehya before initiating her Burst and spamming Roaring Barrage to maximize her Burst DMG. |
Artifacts
ER Requirements
On-field
The on-field playstyle requires Dehya to Burst every rotation and as a result, a requirement for immensely high ER thresholds. The table below depicts these thresholds for various situations. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation.
Scenario (No Fav) | Burst every rotation |
Solo Pyro | 260% |
Double Pyro (w/ Bennett) | 225% |
Triple Pyro | 190–200% |
It is always recommended to run Dehya with other Pyro characters if she is played on-field to provide her with additional Pyro Particles. Each Favonius proc reduces her ER requirements by 10-30%. C4 can reduce Dehya’s ER requirements by ~40% ER and up to ~60% ER at C6.
Burgeon
Dehya should not use her Burst when she is played as a Burgeon trigger, meaning that she has no ER requirement.
On-field
Artifact Stats
Sands | Goblet | Circlet |
ATK% / ER% / HP%(C1) | Pyro DMG Bonus | CRIT |
Substats: ER until requirements > CR or CD > ATK% >(≈ at C1) HP% > EM (Vape)
At C0, Dehya scales better with ATK than HP. At C1, prioritizing HP over ATK becomes much more viable.
Artifact Sets
4pc Emblem of Severed Fate | As Dehya has very high ER requirements and relies on her Burst for most of her damage, 4pc Emblem of Severed Fate is her general Best-in-Slot set. |
4pc Lavawalker | A good option in Mono Pyro teams where the 4pc passive can be consistently maintained through high Pyro aura uptime, as it buffs all parts of Dehya’s kit. |
2pc combinations of CW / NO / EoSF / ATK% | Any combination of 2pc CW/NO/EoSF/ATK% will be relatively close to each other in terms of damage and can be passively farmed from various sources. |
4pc Crimson Witch of Flames | A respectable choice for teams where Dehya triggers Vape and Melt, but often falls short when compared to the options above. As such, it is generally not recommended to farm this set and stick with 4pc EoSF instead. |
Burgeon
Artifact Stats
Sands | Goblet | Circlet |
EM | EM | EM |
Substats: EM >> HP%
As Burgeon DMG only scales with character level and Elemental Mastery, that stat should be prioritized for maximum damage dealt. Some HP% is appreciated to maximize team survivability.
Artifact Sets
4pc Flower of Paradise Lost | This set offers the largest possible buff to Burgeon DMG, slightly higher than that of 4pc Gilded Dreams. |
4pc Gilded Dreams | The Gilded Dreams set provides the most EM out of any artifact set in the game, especially as Dehya is the only Pyro unit in her Burgeon teams. Even though 4pc Gilded Dreams deals slightly less damage, it is more Resin-efficient to farm for than 4pc Flower of Paradise Lost. |
2pc EM/2pc EM | A 2pc/2pc build can be much easier to farm rather than a full 4pc set. Better EM substats on the Flower and Feather can also make this combination better than 4pc options. |
Weapons
On-field
Beacon of the Reed Sea | Dehya’s signature weapon, and by far her best for personal damage. She can easily gain both stacks from Skill cast and having any teammate take damage. Its only downside is its anti-synergy with shielders. |
Akuoumaru | As most of Dehya’s damage comes from her Burst, Akuoumaru proves to be an excellent option for on-field Dehya, especially in high-Energy-Cost teams. Scales extremely well with refinements. |
Redhorn Stonethresher / Serpent Spine / Blackcliff Slasher | All 3 are stat sticks with a CRIT substat. Their passives usually don’t work in Dehya’s favor but the CRIT stats alone are valuable enough to be considered. Redhorn stands out with its 5-star stats alone and can perform comparably to options above. |
Wolf’s Gravestone / The Unforged | Both are ATK% stat sticks with clunky conditional passives, both of which Dehya can’t make full use of. Not as impactful as other 5-stars because of her split scaling with HP and ATK. |
Favonius Greatsword | Greatly lowers Dehya’s high Energy requirements as well as generates more Energy for the whole team. The lower Base ATK isn’t as harmful to Dehya compared to other characters since she dual scales with HP. |
Skyward Pride | Its ER% substat calls for an ATK% Sands, which can increase Dehya’s damage considerably. Its passive provides a tiny DMG% buff, but is otherwise unremarkable. |
Luxurious Sea-Lord | An Event weapon with an ATK% substat and a Burst DMG% passive, both of which are useful to Dehya. |
Mailed Flower / Rainslasher / Makhaira Aquamarine | These weapons can be viable options in Vaporize comps for their EM substats, though they are usually outperformed by others listed above. Mailed Flower grants high Base ATK, while also having ATK% in its passive; Rainslasher gives substantial DMG Bonus, especially at higher refinements; Makhaira Aquamarine gives a small amount of Flat ATK to Dehya and her party. |
Katsuragikiri Nagamasa | Its ER substat along with its passive’s Energy refund allow on-field Dehya to build less ER from substats and focus more on offensive stats. Even though it has a higher Base ATK, it is still overall worse than Favonius Greatsword, as it doesn’t produce teamwide Energy. |
Prototype Archaic | A craftable weapon with an ATK% substat, its lackluster passive makes it worse than other options. Not recommended in most cases. |
The Bell | Not recommended for on-field Dehya, as it is worse than every other option in regards to personal damage. Should only be considered for Dehya’s defensive utility. |
Burgeon
Mailed Flower | An Event-exclusive weapon. It is Dehya’s best weapon for maximizing Burgeon DMG, as it provides the most EM out of any weapon. |
Makhaira Aquamarine | A limited 4-star weapon with a valuable EM substat. While its passive is not useful for Dehya herself, the Flat ATK it provides to the team is valuable for ATK-scaling teammates. |
Bloodtainted Greatsword / Rainslasher | EM stat sticks with virtually useless passives. Bloodtainted Greatsword is usually preferred for its higher EM substat. |
Favonius Greatsword | While completely useless for Dehya herself, the particles from its passive can be valuable for the team. A worse option than other weapons on this list in most cases. |
Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.
Mono Pyro
Arguably Dehya’s most comfortable team when it comes to using her as an on-field DPS. However, Dehya’s team damage share won’t be as substantial as that of the other Pyro DPS characters.
Team-Building
- Bennett is essential.
- Bring along another Pyro DPS to cater to the team’s damage and Energy needs.
- An Anemo character holding 4pc VV is important to boost the team’s DPS.
Notable Options
Bennett | Provides a much needed Flat ATK buff, Pyro Particles and healing for Dehya, who will naturally take a lot of damage due to her kit. All of these factors make Bennett a crucial pick for Mono Pyro Dehya. |
Xiangling | Boasts outstanding off-field DPS potential, complementing Dehya’s on-field kit well. She also buffs Pyro DMG% with her C6. |
Klee / Hu Tao / Yoimiya | Dehya typically spends less time on-field in the presence of these Pyro DPS units, only Bursting in their downtime. |
Kazuha / Sucrose / Jean | These Anemo options are able to hold 4pc Viridescent Venerer and provide additional utility. Specifically, Kazuha provides a teamwide Pyro DMG% buff and enemy grouping, Sucrose can hold Thrilling Tales of Dragon Slayers (which is especially valuable for Xiangling), and Jean enables the “Sunfire” interaction and provides extra healing. |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.
Reverse Melt
Using Dehya’s coordinated attacks to apply Pyro on enemies to allow Ganyu to Melt her Charged Shots. While she cannot apply enough Pyro on her own to sustain aura due to her Skill’s long 2.5s interval, she can supplement other sources of off-field Pyro application such as Burning or Kazuha’s Pyro-absorbed Burst. Dehya also provides valuable Interruption Resistance for Ganyu, though its duration is restrictive compared to other shielding options. This is one of the few teams that lets Dehya showcase her utility in a way that does not heavily harm her team’s potential.
Dehya acts more as an off-field support in this team archetype, and does not use her Burst. Her build should be focused around supporting the team, including the use of artifact sets that provide team buffs such as 4pc Tenacity of the Millelith or 4pc Instructor.
Team-Building
- The last slot should be someone who can supplement Pyro aura or buff teammates if the aura is sufficient.
- The Interruption Resistance and damage mitigation granted by Fiery Sanctum is crucial for Ganyu; Dehya’s Skill should be used right before Ganyu for higher uptime.
Reverse Melt Options
Ganyu | With enough Pyro aura, Ganyu provides the bulk of her team’s damage through her Melted Charged Shots. She typically abstains from using her Burst, as her Ice Shards can steal Melts, and thus has no ER requirement. |
Bennett | Just like in Dehya’s other teams, Bennett provides essential healing as well as a massive Flat ATK buff, substantially increasing his teammates’ damage. He can also help Kazuha and Sucrose absorb Pyro with their Bursts and proc Burning on his own, while Dehya helps stabilize and guarantee Burning. |
Kazuha / Sucrose | In Melt teams, Kazuha and Sucrose are used for additional Pyro application via their Bursts’ Elemental Absorption. It should be noted that Kazuha’s Elemental Burst is enough to enable Melt Ganyu on its own alongside Bennett, although Dehya can make this easier to sustain. |
Nahida | Nahida has the ability to reinforce Pyro aura through the Burning reaction and buff the on-field ally with a sizable amount of EM. Since she can enable Burning with just her Skill, she avoids the Energy issues that other Pyro application options face. These benefits make Nahida an enticing choice for enabling Reverse Melt. |
Xiangling | Xiangling’s unsurpassed Pyro application through her Pyronado can also complement Dehya’s application, as it can single-handedly sustain Melt Ganyu. As such, she can also make Dehya redundant. |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.
Vaporize Carry
Through utilizing Mona’s off-field Hydro application along with Kazuha’s Burst absorbing Hydro, Dehya can Vaporize 4 of her 10 Burst punches. Vaping her final hit, Incineration Drive, is inconsistent. Bennett is able to contribute both a sizable Flat ATK buff as well as provide particles for Dehya’s high Burst Cost.
It should be noted that the rotation for this team is rather strict, as not absorbing Kazuha’s Burst with Hydro sometimes leads to an inadequate amount of Hydro application.
Playing Dehya as a Vaporize carry allows her to act as a main damage dealer, but her damage pales in comparison to that of other on-field Pyro units such as Hu Tao, Diluc, or Yanfei, especially since Dehya cannot drive either Xingqiu or Yelan with her Burst hits.
Notable Teammates
Mona | Mona serves as a Hydro applier with help from Kazuha to enable Dehya to Vape her Burst hits, while also providing a large DMG Bonus buff through her Omen debuff. Mona can hold either Favonius Codex (for ER) or TTDS (for its ATK% buff) and is also able to provide an ATK% buff to Dehya through 4pc TotM. |
Kazuha | In Vaporize teams, Kazuha is used for additional Hydro application via absorbing his Burst as well as providing RES Shred with 4pc VV. Additionally, he can provide a big Pyro DMG% buff through his A4. |
Bennett | Just like in Dehya’s other teams, Bennett provides healing as well as a huge Flat ATK buff, substantially increasing her damage. In Vaporize teams, Bennett can also be useful for applying Pyro so that Kazuha can trigger his A4. |
Burgeon
A team that uses Dehya’s Elemental Skill’s coordinated attacks to hit Dendro Cores and trigger Burgeon while she’s off-field. While Dehya can work as a Burgeon unit, she is outclassed by Thoma, who can trigger Burgeon much faster, more consistently and with more uptime. While relatively slow Pyro application is preferred in Burgeon to prevent Burning, Dehya’s application proves to be too slow — her coordinated attacks often fail to keep up with Dendro Core generation, losing damage due to Burgeon’s AoE DMG cooldown. For this reason, it is recommended to use Dendro/Hydro characters that provide sufficient personal damage to make up for the low amount of Burgeons.
Do note that on enemies that are much taller, such as Ruin Graders (not to be confused with Ruin Guards) or large Bosses, Dehya’s Skill proc happens too high in the air to hit Dendro Cores and trigger Burgeon. Dehya should absolutely not be used in these situations, as it renders her completely useless.
Team-Building
- At least two of the team’s slots should be filled in by a Hydro character and a Dendro character to produce Dendro Cores.
- At least one character should hold 4pc Deepwood Memories for the Dendro RES Shred.
- It is recommended to bring a strong healer or shielder to counter Burgeon self-damage, as Dehya cannot fully mitigate self-damage with her Skill.
Hydro Options
Xingqiu / Yelan | Xingqiu and Yelan fulfill a similar role as single-target DPS units and Hydro appliers, but have distinct differences. Yelan can buff the on-field character with her A4, while Xingqiu offers more Hydro application through his orbitals and some defensive utilities. They are also exceptional when paired together but are locked to Yaoyao as the Dendro unit/healer. |
Kokomi | Kokomi’s tremendous healing on top of her Hydro application makes her a solid choice for the Hydro slot. She can also be used as an on-field driver for increased Hydro application, healing, and personal damage. |
Ayato | Ayato can deliver substantial Hydro application and personal damage with his Skill and Burst; however, both of those aspects are hampered by his limited Skill duration and cooldown. This results in either gap-filled or chaotic rotations. |
Dendro Options
Alhaitham | Alhaitham can apply more than enough Dendro through his converted Normal Attacks and Skill Projection Attacks while boasting flexible field time. His personal damage is reduced greatly from the lack of Spread, but he can still contribute damage nonetheless. |
Collei / Dendro Traveler | Dendro Traveler and Collei both have the ability to rapidly apply Dendro, and each of them has their own ideal use cases. Dendro Traveler excels at providing consistent Dendro application for 20s rotations as opposed to Collei’s ideal 15s rotations. One thing to note about Dendro Traveler is to avoid transfiguring their Burst with Pyro. |
Nahida | Nahida is the most flexible option out of the Dendro characters for her ability to function well both in an on-field or off-field role. Along with her powerful buffing abilities, Nahida proves to be the best Dendro option when it comes to Burgeon. |
Yaoyao | Yaoyao holds the unique disposition as a Dendro unit who can heal the entire team while generously applying Dendro in her Burst state. Burgeon Dehya is one of the rare use cases where Yaoyao would be able to function as the solo Dendro unit of a Burgeon team. In return, she demands more raw DPS from the other 2 teammates to compensate for Dehya’s and Yaoyao’s downtime. |
Flex Options
A Dendro or Hydro option from above | To supplement their respective Elemental application or provide extra utilities. |
Zhongli | Zhongli is a great pick for Burgeon Dehya for his rare Dendro RES Shred and comfortable shield. |
Venti / Kazuha / Sucrose | These characters provide valuable crowd control so that enemies can all be hit simultaneously by Burgeon. Furthermore, they can all provide additional Hydro application through their Bursts’ absorption (with careful rotation planning) and hold 4pc Viridescent Venerer to shred Hydro RES. Venti can also reduce the ER needs of Hydro characters via his A4’s Energy refund, while Sucrose or Kazuha grant their teammates valuable EM or DMG% buffs respectively. |
Fischl | Fischl’s single-target Electro application can be used with on-field Dendro teammates to enable Spread without disrupting Burgeon. |
Example Teams
This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.
Credits
Contributors: Sew#2409, NatC#9175, Nikatosaurus#5639, Cyn#0962, Polomo#8430, KB#1111, Seima#4597, euphorysm#1618, Reens#9389
Team images courtesy of the KQM portrait generator.