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Nahida Quick Guide

Updated for Version 4.0

Nahida is a 5-star Dendro Catalyst character who provides consistent and frequent Dendro application and damage both on-field and off-field, with a heavy focus on Dendro Elemental Reactions. Learn about Nahida’s best builds, best weapons, best artifacts, and best teams in this quick guide.

Note that the information given may change if new discoveries are made. More extensive testing is in progress.

The full-length guide is available here.

Join our Discord to check on and participate in the theorycrafting process.

New Content

A 5-star Dendro Sword character who rapidly applies Dendro and deals superb Spread damage during his field time. He greatly appreciates all of Nahida’s supportive potential in his teams.

A 4-star Dendro Polearm character who provides healing and can provide on-field and off-field Dendro application.  

A 5-star Pyro Claymore character who brings defensive utility and off-field Pyro application. She can provide resistance to interruption and maintain Burning in Ganyu Burnmelt teams. She can also be used as a Burgeon trigger.

A 4-star Dendro Claymore character whose kit focuses around buffing the standard Bloom reaction. He can function as a durable on-field unit in Nilou Bloom and Burgeon teams, though hastening Dendro Core rupture through some of his abilities can be detrimental to the latter.

A 5-star Dendro Catalyst character who brings strong healing, modest off-field Dendro application, and other helpful utilities. 

A 4-star Dendro Sword character who brings a strong and high-uptime Dendro shield. 

A 4-star Anemo Sword character who can be obtained for free at AR 25. She can apply VV Shred, deal off-field damage, and use Ousia-aligned attacks to weaken Pneuma-aligned enemies. At C6, she can also act as an on-field driver.

Golden Troupe
A new artifact set that can be obtained in Fontaine. It provides a permanent buff to Skill damage and is particularly powerful for off-field units.

Sacrificial Jade
A new Battle Pass–exclusive weapon that provides CRIT Rate, EM, and HP%. 


Nahida Infographic

Character Overview


Off-Field Focus
Relies on the Tri-Karma Purification from Nahida’s Skill to periodically apply Dendro while a damage-dealer or driver is on-field.

On-Field Focus
Uses Nahida’s Normal Attacks, Charged Attacks, and Tri-Karma Purification from her Skill to constantly apply Dendro and trigger/enable reactions.


Level and Talent Priority

Level 90 is recommended to maximize Nahida’s reaction damage in teams where she triggers a lot of reactions.

Skill > Burst > Normal Attack

Most of Nahida’s damage comes from her Skill and reactions. Upgrading Nahida’s Normal Attacks is only recommended if using her on-field, and even then, she does not deal a significant amount of damage with them. 

While her Burst is important, its value and the value of Talent levels for it can vary significantly based on the team she is used in. This is detailed further below in the Elemental Burst section.

Talent Overview

Normal Attack

Normal Attack | Akara

Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time

Plunging Attack
Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.

Nahida’s Normal and Charged Attacks are used primarily for their high-frequency Dendro application. Outside of triggering reactions, their raw damage is negligible. As with most characters, her Normal and Charged Attacks have different ICDs. 

The high Stamina cost of her Charged Attacks makes them generally not worth using unless their larger AoE or range are needed. As such, Nahida typically does not require any specific combos when being played on-field.

Elemental Skill

Elemental Skill | All Schemes to Know

Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.

Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida’s resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.

Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.

Nahida’s main source of damage, only source of off-field Dendro application, and another source of on-field Dendro application. Tri-Karma Purification has no ICD and can proc as often as once every 2.5 seconds at base. Nahida only generates particles from her Skill procs; the Energy generation can occur every 7 seconds and makes 3 particles each time.

The range of the Tap variant is a small circle around Nahida, while the range of the Hold variant spans across all enemies marked while in aiming mode. Enemies can be marked extremely quickly simply by panning the camera onto them while the Skill is held; however, this may be difficult to perform on some devices.

Elemental Burst

Elemental Burst | Illusory Heart

Manifests the Court of Dreams and expands the Shrine of Maya.

When the Shrine of Maya field is unleashed, the following effects will be separately unleashed based on the Elemental Types present within the party.

  • Pyro: While Nahida remains within the Shrine of Maya, the DMG dealt by Tri-Karma Purification from “All Schemes to Know” is increased.
  • Electro: While Nahida remains within the Shrine of Maya, the interval between each Tri-Karma Purification from “All Schemes to Know” is decreased.
  • Hydro: The Shrine of Maya’s duration is increased.

If there are at least 2 party members of the aforementioned Elemental Types present when the field is deployed, the aforementioned effects will be increased further. Even if Nahida is not on the field, these bonuses will still take effect so long as party members are within the Shrine of Maya.

Nahida’s Elemental Burst creates a very large AoE field and grants buffs to Nahida’s Tri-Karma Purification and the Burst itself depending on the current elements in the party. Nahida’s Burst costs 50 Energy, a 13.5s CD and a 15s base duration; this allows her to maintain full uptime on her Burst if needed.

The value of Nahida’s Elemental Burst depends largely on the team she’s being used in. There are two situations where her Burst provides notable value:

  • In teams where the on-field unit benefits from Nahida’s A1 EM buff; and/or
  • In teams with one or more Electro units, where the decrease in her Skill’s trigger interval actually makes a difference to the amount of reactions triggered.

Outside of these two scenarios, her Burst does not provide much value and may not be worth using or investing in. This is compounded by her Burst’s long 1.9s cast time and its lack of direct damage or upfront Dendro application. Nevertheless, it is low-cost and may be worth using for the generous amount of i-frames it provides. If using Prototype Amber, her Burst can also be used for small teamwide healing.

Ascension 1 Passive

Ascension 1 Passive | Compassion Illuminated

When unleashing Illusory Heart, the Shrine of Maya will gain the following effects:
The Elemental Mastery of the active character within the field will be increased by 25% of the Elemental Mastery of the party member with the highest Elemental Mastery.

You can gain a maximum of 250 Elemental Mastery in this manner.

Provides a sizable EM buff to the on-field character, including Nahida herself if she is the character on-field. This is particularly valuable if the on-field character is triggering reactions, or has talents that benefit from EM such as Nahida’s own Skill and A4. It is worth noting that the buff is based on the character with the highest EM on the party, which might not necessarily be Nahida. 

Flat EM from external sources—such as weapons, 4pc Instructors, and flat EM character buffs such as Albedo’s A4 Passive—are included in this EM share. However EM share based on a percentage, such as Sucrose’s A4 Passive, are not.

Ascension 4 Passive

Ascension 4 Passive | Awakening Elucidated

Each point of Nahida’s Elemental Mastery beyond 200 will grant 0.1% Bonus DMG and 0.03% CRIT Rate to Tri-Karma Purification from All Schemes to Know.
A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner.

A significant stat boost for Nahida that further incentivizes building EM. All EM from external sources is included in this buff.

Utility Passive

Utility Passive | On All Things Meditated

Nahida can use All Schemes to Know to interact with some harvestable items within a fixed AoE. This skill may even have some other effects…

The long reach combined with the short Skill cooldown makes it perfect to collect any plants such as Qingxin, Violetgrass, Kalpalata Lotuses, or anything else that is hard to reach.

This Talent can also be used to discover special dialogue from Sumeru NPCs, including playable characters during quests.


Constellation 1

Constellation 1 | The Seed of Stored Knowledge

When the Shrine of Maya is unleashed and the Elemental Types of the party members are being tabulated, the count will add 1 to the number of Pyro, Electro, and Hydro characters respectively.

Can result in a longer Burst duration, and more damage and Dendro application, but its overall performance varies largely based on Nahida’s team..

Constellation 2

Constellation 2 | The Root of All Fullness

Opponents that are marked by Seeds of Skandha applied by Nahida herself will be affected by the following effects:

  • Burning, Bloom, Hyperbloom, and Burgeon Reaction DMG can score CRIT Hits. CRIT Rate and CRIT DMG are fixed at 20% and 100% respectively.
  • Within 8s of being affected by Quicken, Aggravate, Spread, DEF is decreased by 30%.

Extremely significant damage increase for all of Nahida’s teams. A good point to stop at if wishing for Constellations.

Constellation 3

Constellation 3 | The Shoot of Conscious Attainment

Increases the Level of All Schemes to Know by 3.
Maximum upgrade level is 15.

While at first seemingly a substantial boost to Nahida’s main damage source, due to her best teams utilizing Spread and Bloom, this Constellation becomes less relevant as it only increases Talent multipliers and not reaction damage.

Constellation 4

Constellation 4 | The Stem of Manifest Inference

When 1/2/3/(4 or more) nearby opponents are affected by All Schemes to Know‘s Seeds of Skandha, Nahida’s Elemental Mastery will be increased by 100/120/140/160.

Sizeable reaction damage increase that also provides some stat leniency by making it easier to achieve the recommended EM benchmark of around 1000 EM. See the Artifacts section for details.

Constellation 5

Constellation 5 | The Leaves of Enlightening Speech

Increases the Level of Illusory Heart by 3.
Maximum upgrade level is 15.

Negligible damage and/or quality-of-life increase depending on Nahida’s teams and teammates’ Elements.

Constellation 6

Constellation 6 | The Fruit of Reason’s Culmination

When Nahida hits an opponent affected by All Schemes to Know‘s Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida’s ATK and 400% of her Elemental Mastery.

DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s.

This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion.

This Constellation can significantly increase the damage Nahida deals in teams where she is used on-field and can increase the number of Tri-Karma Purification procs she gets per rotation by upwards of 60%. A fitting capstone of a Constellation.


Note: See the Elemental Burst tab in the Talents section for information on the value of using Nahida’s Burst.

Off-Field Focus

Off-field Nahida simply casts Skill into Burst before promptly exiting the field. In quickswap teams, Nahida can also swap in more frequently to recast her Skill for higher Dendro application.

On-Field Focus

On-field Nahida’s main goal is to apply as much Dendro as possible with her Attack string while also driving the rest of the team.

Most rotations typically start with Skill into Burst, followed by some sequence of Normal Attacks. Mixing in Charged Attacks may yield slightly more AoE Dendro application, but is more stamina-intensive.

A second cast of her Skill can be used for additional Dendro application during her field-time.


ER Requirements

Double Electro~100-120%~100-120%
Double Dendro~120-140%~110-130%
Nilou Bloom (Solo Dendro)N/A~120-140%

Use the Energy Recharge Calculator to determine exact requirements for your team and rotation.

Generally, ER requirements tend to be lower if using batteries (such as Fischl or Raiden) or a second Dendro unit, funneling teammates’ particles to Nahida, running Favonius weapons, using her Burst every other rotation, etc. ER requirements tend to increase dramatically if Nahida must Burst every 15s, though teams where she does so are rare.

Artifact Stats



EMEM or Dendro DMG BonusEM or CRIT

Nahida’s stat requirements heavily depend on the team and role she is used in. These can be broadly divided into three categories: off-field, on-field, and Nilou Bloom teams.

Substat Priority


ER until requirement > as close to 900–1000 total EM as possible* > Dendro DMG% > CRIT > EM

Nahida’s off-field role revolves around dealing Skill damage through her Tri-Karma Purification, potentially boosted by Spread, alongside providing her A1 buff. This puts a high emphasis on building EM until she reaches as close to 900–1000 EM as possible, including EM provided by external buffs; this threshold is optimal for off-field Nahida’s personal damage due to her Skill’s EM scaling. Once she has met her desired EM threshold, stats such as DMG% and CRIT become more valuable. 
Ultimately, the difference between main stats isn’t very significant, so it is best to use the pieces you have available. Note that having 900+ EM is NOT mandatory to have a good build.


ER until requirement > Dendro DMG% ≥ CRIT ≥ EM > ATK%

The value of EM for on-field Nahida is slightly devalued since she already gains a large amount of EM from her A1 Passive. Her Normal Attacks also do not scale with EM, increasing the value of Dendro DMG% and CRIT. Regardless, EM is still a valuable stat to have, and her off-field builds are still viable for on-field usage.

Nilou Bloom

ER until requirement > EM >> Dendro DMG% > CRIT

In Nilou Bloom teams, it can be worthwhile to build EM past the typical 1000 EM limit of Nahida’s A4 to increase her Bloom damage. However, Nahida doesn’t trigger many Blooms, so this is not particularly necessary and her typical builds still remain viable. Note that Nahida’s Talent damage is much less prominent in Nilou teams as she cannot trigger Spread.

Artifact Sets

Deepwood Memories
4pc Deepwood Memories

A useful generalist set. Nahida is arguably the best holder for this set, as she easily maintains the 4pc effect. It increases her personal damage and shreds enemy Dendro RES, increasing Spread, Bloom, Hyperbloom, and Burgeon damage teamwide. 

Only one character on the team needs to hold this set; Nahida is generally the best for this role.

4pc Gilded Dreams
4pc Gilded Dreams can be situationally better for Nahida’s personal damage if another character already holds 4pc Deepwood. However, there are few cases where increasing Nahida’s personal damage slightly is preferred over her ability to maintain Deepwood’s 4pc effect.

This set loses value in teams where Nahida does not trigger many reactions or can only receive a portion of its EM buff

4pc Golden Troupe
This set functions well for increasing Nahida’s personal damage. However, her Skill’s EM scaling and A4 Passive means that EM may still be more valuable, and this set loses some effectiveness if she is played on-field. 

Similarly to Gilded Dreams, it is often better for Nahida to run Deepwood Memories than increase her personal damage with this set.

4pc Tenacity of the Millelith
Potential Best-in-Slot if the team has ATK-scaling characters who deal disproportionately more damage than Nahida (e.g., Yae Miko, Fischl), as Nahida can easily maintain its buff with 100% uptime.

4pc Instructor
Instructor can be useful if paired with teammates who contribute a larger share of damage than Nahida and benefit more from EM. If said teammates deal Dendro damage, it is a much higher priority to have a Deepwood user on the team, and Nahida is often the best to do so.

This set requires Nahida to be on-field to maintain full uptime on its effect.

2pc combinations: EM, Deepwood Memories
Mixed sets can be situationally stronger than 4pc Gilded Dreams in terms of personal damage as they provide unconditional stats.


Calcs for weapon comparisons can be found here (last updated for Version 3.8).

Due to Nahida being played both on-field and off-field as well as having high or low reaction ownership depending on the team composition, weapon performance can vary considerably. Nahida’s F2P options are quite strong; it is likely not worth rolling weapons specifically for her.

A Thousand Floating Dreams
Nahida’s signature weapon and typically her Best-in-Slot. However, it is not a huge damage increase compared to her other options.

Kagura’s Verity
On par with or marginally better than Floating Dreams in extended fights for on-field Nahida and still very competitive for off-field Nahida.

Sacrificial Fragments
Good EM stat stick for off-field Nahida, though the extra Skill cast doesn’t provide much benefit since Nahida does not generate particles in this way.

Wandering Evenstar
Very competitive option for Nahida, particularly for off-field. Tends to tie with Floating Dreams as her BiS in teams with characters who benefit significantly from Evenstar’s Flat ATK buff.

The Widsith, Lost Prayer to the Sacred Winds, Solar Pearl, Sacrificial Jade
The Widsith, Lost Prayer, and Solar Pearl are decent options for on-field Nahida, but weaker for off-field Nahida.

Sacrificial Jade has full uptime for off-field Nahida and performs similarly to the above options. Its HP% buff does not affect her damage, but can increase her survivability.

Skyward Atlas and Memory of Dust perform similarly to these three weapons if Nahida is on-field and not triggering many reactions.

Refinements are not very impactful on either Solar Pearl or Sacrificial Jade.

Favonius Codex
On-field Nahida can trigger a high-refinement Favonius Codex multiple times per rotation, greatly lowering team ER requirements and significantly boosting overall team DPS. However, off-field Nahida has less opportunities to trigger its passive and typically prioritizes EM over CRIT Rate.

Magic Guide
Baseline F2P option. Surprisingly good, though its passive’s uptime varies heavily between teams due to Nahida’s Dendro application having the potential to overtake Hydro and Electro auras.

Mappa Mare

A craftable F2P option. Slightly better or worse than Magic Guide for on-field Nahida depending on the uptime of Magic Guide’s passive and worse than Magic Guide for her off-field builds.

Hakushin Ring
A strong option when the team has Electro damage dealers, especially those that can snapshot its passive’s DMG Bonus (such as Fischl), or when Nahida needs the ER secondary stat to meet her requirements.

Prototype Amber
Prototype Amber is rather poor for Nahida’s personal damage; however, its teamwide healing allows Nahida to consolidate defensive utility. The self–Energy generation is also a nice bonus that lowers ER requirements.

Thrilling Tales of Dragon Slayers
Greatly reduces Nahida’s personal damage in exchange for a strong ATK% buff on a single teammate. Generally not worthwhile, but can be a situational supportive option.


  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times


  • Nahida can be used in an on-field or off-field role. If there is no dedicated on-field unit in a Bloom-based team, oftentimes Nahida should be used on-field to maintain Dendro aura to generate more Dendro Cores.
  • The long duration of her Skill’s mark is well suited to units who require long, uninterrupted field time; however, this can pose a problem in multi-wave content, where Nahida must swap back in to apply the mark to new enemies.
  • Due to Dendro Resonance, her high Dendro Particle generation, her ability to maintain Deepwood Memories’ RES Shred effect, and her large EM buff, Nahida synergizes very well with other Dendro units, particularly on-field damage dealers.
  • Nahida’s Burst should generally only be used if the on-field unit benefits from EM; for example, if they are an on-field Aggravate/Electro DPS or reaction trigger.


On-field Nahida Quicken teams revolve around using Nahida’s Normal and Charged Attacks in combination with her Skill and Burst to maximize her own Spread triggers, while driving off-field Electro units and allowing them to trigger Aggravate.

Off-field Nahida’s role on Quicken teams is to provide Dendro application and buffs for her Electro teammates to consistently trigger Aggravates. Nahida’s A1 increases the on-field character’s reaction damage, and she typically wants to max out her A4.

The only major difference in the team composition of on-field versus off-field Nahida Quicken teams is the inclusion of an On-field Electro/Dendro unit in off-field Nahida teams.

Notable Teammates

On-Field Electro:
Keqing, Cyno, Raiden, Lisa, Yae Miko, Razor, C6 Dori
On-field Aggravate damage dealers and drivers.

On-Field Dendro:
Tighnari, Alhaitham
On-field Spread damage dealers.

Off-Field Electro(s):
Fischl, Beidou, Yae Miko, Kuki Shinobu, Lisa
Off-field Aggravate damage-dealers, most with various additional utilities.

Off-Field Dendro
Yaoyao, Baizhu, Kirara
Offer defensive utility, enable Dendro Resonance, and generate additional Dendro particles.

Anemo Flex:
Kazuha, Sucrose, Jean, Sayu, Heizou, Lynette, Venti
Provide 40% Electro RES shred via Viridescent Venerer and an assortment of other buffs, grouping, and/or healing.

However, it is often difficult to Swirl Electro in certain setups due to Nahida’s Tri-Karma Purification wiping Electro auras.

Zhongli combines offensive and defensive support via a strong shield, a universal 20% RES shred, and Tenacity of the Millelith buffs; he typically replaces a healer.

Bennett grants a massive ATK buff and healing; however, his buff is less impactful in Quicken teams and his Pyro application can be intrusive.

Albedo simply deals consistent off-field damage, and his EM buff is actually useful in this archetype.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Nahida — Keqing — Fischl — Zhongli

It is highly recommended for Zhongli to equip Archaic Petra, allowing him to buff Keqing and Fischl with Electro DMG%. 

Sample Rotation
Keqing E* > Zhongli hE > Nahida E Q > Fischl E/Q > Keqing E Q E N1C N1 E 3[N1C]

*First rotation only.

Nahida — Tighnari — Fischl — Zhongli

Sample Rotation
Zhongli hE > Nahida E Q > Fischl E > Tighnari combo > Zhongli hE Q > Fischl Q > Tighnari combo

Nahida — Alhaitham — Yae Miko — Kuki Shinobu

Sample Rotation
Yae Miko 3[E] > Nahida E Q N1C > Shinobu Q > Alhaitham hEP 3[N4CD] > Yae Miko N1 (Q)* 3[E] > Shinobu E > Alhaitham Q N3D N3CD 2[N3D]

*Yae Miko only uses her Burst when available.

Hyperbloom / Quickbloom

These teams are extremely powerful and flexible; they are able to use a diverse array of units while maintaining respectable damage. They have two objectives that can be focused on to various degrees — maximizing Dendro Core production and maintaining good Quicken uptime. 

The former style of teams, referred to as Hyperbloom, typically have significant amounts of both Dendro and Hydro application alongside a single trigger; the latter will usually have slower Hydro application compared to the rate of Dendro application to maximize Quicken uptime, hence referred to as Quickbloom.

Notable Teammates

Off-Field Hyperbloom Triggers:
Raiden, Kuki Shinobu, Electro Traveler
Electro units are typically built with full EM to act as triggers for Hyperbloom.

On-Field Hyperbloom Triggers:
Cyno, Lisa, Yae Miko, Keqing, Razor, Dori
It is worth noting that for most on-field triggers, they can either focus entirely on Elemental Mastery or incorporate DMG% and CRIT to additionally deal Talent and Aggravate damage.

Ayato, Kokomi, Barbara, Xingqiu, Yelan, Candace, Tartaglia
Hydro units apply their Element on-field and/or off-field; they can also consolidate other roles such as healing.

In teams where Nahida is played on-field, a second Hydro unit can be used in the Flex spot to keep up with Nahida’s Dendro application. For Quickbloom teams, however, this is undesirable.

Dendro Flex:
Alhaitham, Baizhu, Dendro Traveler, Collei, Yaoyao, Kirara, Kaveh
Adding a second Dendro unit allows for improved Dendro Core generation with off-field Nahida, while also providing a small but helpful buff through Dendro Resonance. They also fulfill other roles such as damage or defensive utility.

Electro Flex:
Fischl, Beidou
These units don’t trigger Hyperbloom much; instead, they provide additional damage or utility while maintaining useful Quicken or Electro-Charged auras.

Anemo Flex:
Sucrose, Kazuha, Jean, Sayu, Venti, Heizou, Lynette
Anemo units can provide Electro and Hydro RES Shred through 4pc VV, grouping, and buffs, while allowing for AoE Hydro or Electro application as well as damage through Swirls. However, Nahida’s strong Dendro application often consumes other auras, leaving Anemo units with nothing to Swirl.

Geo Flex:
Zhongli, Albedo
Zhongli is rarely optimal for these teams, but the strength of his shield combined with his 20% Universal RES Shred make him a solid slot-in with unparalleled comfort.

While not particularly noteworthy, Albedo’s unintrusive and steady off-field damage and potential EM buff through his Burst make him a reliable flex.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Nahida — Kuki — Xingqiu — Yelan

Combining the Double Hydro core with Hyperbloom unsurprisingly yields a team that deals immense single-target damage. If you do not need Kuki’s  healing, replacing her with Raiden further increases this team’s damage output thanks to her teamwide Burst DMG% that benefits both Xingqiu and Yelan.

Sample Rotation
Nahida E Q > Xingqiu Q N1 > Kuki E N1> Yelan E N1 Q > Nahida N3 E N3D N3 > Xingqiu N1 E N2 > Nahida N1 E N3D N3 > Yelan E N1 > Kuki Q N1 > Nahida N3D N3

Nahida — Alhaitham — Kuki — Xingqiu

Alhaitham’s inclusion enables Dendro Resonance, reduces his and Nahida’s ER requirements, and makes the team more effective in AoE. Higher Quicken uptime also rewards investment into Nahida’s personal damage as she can trigger Spread more frequently.

Sample Rotation
Nahida E Q > Xingqiu EQ N1 > Kuki E N1 > Alhaitham Q 2[N3D] N2 E 2[N3D] N1C 3[N3D] N3

Nilou Bloom

Nilou Bountiful Bloom teams are some of the most potent AoE teams in the game, if their lack of grouping can be managed. Nahida provides convenient and consistent Dendro application, and her A1 Passive is also much appreciated. There are two approaches to team compositions for this archetype: Double Dendro (Double Hydro) and Solo Dendro (Triple Hydro) compositions.

In an on-field role, Nahida can use her Normal Attacks alongside her Skill to provide enough Dendro application to maintain an aura even with three sources of off-field Hydro application. Since Nahida’s Skill procs rely on Elemental Reactions being triggered, it is not recommended to use her off-field in Triple Hydro compositions.

In Double Dendro compositions, a second Dendro character can trigger additional reactions to proc her Skill without the need for Nahida to use her Normal Attacks, and also grants the team EM through Dendro Resonance. Due to her Skill’s improved consistency, teams can afford to use Hydro characters with longer on-field presence.
Find more information on building Nilou’s teams here.

Notable Teammates

Required to make Pure Bloom teams competitive. Nilou converts Dendro Cores to Bountiful Cores with her A1, increases Bountiful Core damage with her A4, and has both off-field and on-field Hydro application to generate a decent amount of Bountiful Cores herself.

Kokomi, Barbara, Baizhu, Yaoyao
At least one healer is highly recommended in the team, as dodging Bountiful Core self-damage consistently is difficult due to their near instant detonation and large AoE. 

They also act as Element appliers: Dendro units also help maintain Dendro aura, whereas Hydro healers can double as damage dealers by building EM.

Hydro Flex:
Xingqiu, Yelan, Ayato, Candace, Tartaglia
Since Hydro is the “weak” side of the Bloom reaction, Hydro trigger units generate more Bountiful Cores than Dendro trigger units, resulting in more damage overall even if the team’s Hydro characters are not fully built with EM.

Dendro Flex:
Collei, Dendro Traveler, Kaveh, Kirara, Alhaitham
These units provide additional Dendro application. If running off-field Nahida, another Dendro unit must be used to guarantee Skill procs. 

When running Double Dendro with Nahida on-field, Bloom ownership skews highly in favor of the Hydro teammates; this further encourages building them with high EM.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Nahida — Nilou — Kokomi — Collei

This team does not require very strict rotations; instead swap to characters to use relevant Skills off cooldown and/or apply the appropriate Elements. Kokomi can use her Burst for its full duration if Collei’s off-field Dendro application (via her Skill and/or Burst) is active.

Nahida — Nilou — Candace — Yaoyao

Yaoyao’s teamwide healing and self–Dendro RES during her Burst are so potent that she can build for EM without compromising much survivability.

Sample Rotation
Nilou (Q)* 4[E] / [E N2 E] > Nahida E Q N1 > Candace EQ > Yaoyao Q 4[N4D] 2[E] > Candace E N2 > Nahida E N2

*Nilou only uses her Burst when available, from the second rotation onwards.


Burgeon teams scale phenomenally in AoE — not only is the reaction damage itself AoE, but multi-target scenarios also increase Dendro Core production. This makes Burgeon teams a potent option for such scenarios, with some teams still maintaining relevant single-target damage. If an off-field Electro unit is added, Hyperbloom can be triggered between Burgeon procs.

Burning can impede Dendro Core generation and should be avoided. If Nahida is used on-field, significant amounts of Hydro application are needed to match her extremely high rate of Dendro application.

Due to the frequent self-damage inflicted by Burgeon, it is highly recommended to include units that provide strong healing or shielding to keep the team alive in sustained combat.

Notable Teammates

Burgeon Trigger:
Thoma, Klee, Yanfei, Dehya, Pyro-Infused Melee Characters, Kazuha
These units apply sustained Pyro to detonate Dendro Cores to deal AoE Burgeon damage. Burgeon triggers are not strictly limited to Pyro units, so long as they have alternative methods of Pyro application to exploit. These units should generally aim to build as much EM as possible, as well as enough ER to Burst consistently if needed.

Other Pyro units can still include Nahida in their teams to break Hydro shields, with Burgeon providing additional AoE damage.

Kokomi, Xingqiu, Yelan, Ayato, Barbara, Candace, Tartaglia
Hydro appliers that create Dendro Cores to be detonated by the Burgeon trigger. Fast application, particularly in AoE, is highly valued to improve Dendro Core generation as well as minimize the frequency of Burning.

A second off-field Hydro unit can be used to improve the consistency of Dendro Cores created.

Zhongli’s strong shield and Universal RES Shred serve as a solid boost to a team’s offensive and defensive capabilities. While not always optimal, he is nonetheless very convenient.

Kuki Shinobu
Kuki can be used as an additional damage dealer through Hyperblooms, with the Burgeon trigger detonating cores between Kuki’s Skill hits.

Kuki also consolidates much needed healing, and can allow for some Quicken uptime to occur. Her Electro application can also trigger Overloaded for additional AoE damage, while also mitigating Burning.

Fischl’s rapid off-field Electro application helps improve the generation of Dendro Cores while also allowing for occasional Quicken uptime. She also deals high personal damage and has good Energy generation. 

Note that Oz primarily targets enemies before hitting Dendro Cores, meaning that she “steals” few Hyperblooms.

Batteries Xiangling; provides massive ATK buff and healing. Not as valuable with Thoma, but can still potentially buff the Hydro option.

Cryo Flex:
Kaeya, Rosaria, Ganyu, Layla, Diona
The interaction between Cryo, Hydro, and Dendro allows Freeze to be triggered before Bloom. This improves Dendro Core production, and also minimizes Burning uptime should it overtake.

Dendro Flex:
Dendro Traveler, Collei, Baizhu, Yaoyao, Kaveh, Alhaitham
Adding a second Dendro unit can allow for improved Dendro Core generation while also providing a small buff through Dendro Resonance. However, you must ensure that there is also enough Hydro application to prevent Burning from occurring.

Kirara’s Dendro-resistant shield finds much value in providing survivability in Burgeon teams. 

It is not recommended to stay in her Hold Skill state, as it has anti-synergy with units who require Normal Attacks to launch coordinated attacks.

Anemo Flex:
Sucrose, Kazuha, Heizou, Jean, Sayu, Lynette
Anemo units can provide Pyro and Hydro RES Shred through 4pc VV, grouping, and buffs while allowing for AoE Hydro application as well as damage through Swirls. They can also act as Burgeon triggers by absorbing Pyro with certain abilities.

Albedo’s good personal damage and EM buff are useful in Burgeon teams, and his Geo application can increase Dendro Core generation by both preventing Hydro from overtaking and reducing Burning aura.

Noelle drives off-field teammates and also provides defensive utility. Her flexible field time allows teammates to use Skills more frequently, and her Geo application is beneficial for avoiding Burning.

However, her ER requirements are quite high as a solo Geo; it is near mandatory to run Favonius Greatsword.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Nahida — Ayato — Thoma — Baizhu

Sample Rotation
Nahida E Q > Ayato Q > Thoma Q E N1 > Baizhu EQ > Ayato E N15 > Nahida E > Thoma E N1 > Baizhu E > Ayato E N15

Nahida — Razor — Bennett — Xingqiu

This team is arguably the most effective way to play Razor despite completely disregarding his Physical damage due to his unique Burst mechanics. It excels in AoE content, assuming you can keep enemies within Bennett’s Burst.

Sample Rotation
(Razor E)* > Nahida E Q > Xingqiu EQ N1 > Bennett EQ N1 > Razor EQ N3 ED N3D N3 ED N3 > Bennett E

*First rotation only.


Nahida can maintain a Burning aura to enable Cryo characters like Ganyu or Rosaria to trigger Melt; this means they are less reliant on characters like Xiangling or Kazuha. However, Burning is susceptible to being ruined by excess application of any Element other than Pyro, including Dendro. Due to the fragility of Burnmelt, running an Anemo character to support the team, whether for buffing or crowd control, is still a very good option since they also supplement Pyro application.

Ganyu deals high and consistent Cryo damage with her Melted Charged Shots. She may have to delay her Charged Shots in order to avoid overwhelming Burning aura. This issue can be avoided by slotting in Kazuha or Venti, although survivability becomes a concern as pre-C6 Ganyu highly prefers a shield.

Nahida’s short cooldowns allow Rosaria to run shorter rotations, though her considerable ER requirements often mandate the Catch, 4pc Emblem of Severed Fate, and teammates with Favonius weapons. Kazuha can be used to ensure consistency with her setups, or Chongyun can be used to supply Energy while contributing decent damage.

Kaeya is fairly similar to Rosaria in Burnmelt teams; while weaker due to his standard ICD limiting the portion of his damage he can Melt, he is nonetheless viable.

Kazuha can provide grouping, teamwide Elemental DMG%, VV Shred, and reliably help Nahida proc her Skill, allowing your Cryo characters to Melt more attacks. He is the primary flex option assuming a defensive flex is not needed, though he requires significant Energy Recharge.

Chongyun is a good partner for Burnmelt Rosaria, as he can fit in her short rotations while providing her with Energy, reducing cooldowns with his C2, and contributing reasonable damage without interfering with reactions. His Infusion is not particularly utilized.

Sucrose grants an EM buff, which is valuable for both Melt and Burning damage, and grouping against weaker enemies. Her high Energy Cost makes Bursting every rotation difficult. Furthermore, due to her Burst’s Absorption mechanics, its Pyro application will have inconsistent uptime.

Zhongli remains a good flex unit in this archetype, offering Universal RES Shred and a shield to help out characters who are very dependent on resistance to interruption. 

Note that Zhongli does not aid in proccing Nahida’s Skill, and his pillar can interfere with auras; it is best to intentionally miss his pillar placement.

Dehya’s Elemental Skill provides damage mitigation and substantial Interruption Resistance. It also maintains the effect of 4pc TotM and applies Pyro from off-field to sustain Burning. This can make her a valuable support for Burnmelt Ganyu.

Note that her Skill’s resistance to interruption is much weaker after 9s. Dehya should avoid using her Burst in this role.
Other ShieldersOther units can be decent replacements for Zhongli, but with notable caveats. In particular, non-Pyro shielders risk ruining Burning aura, which ends up in lost Melts.

Thoma’s shield must be stacked with Normal Attacks to be reliable; this makes him anti-synergistic with Ganyu.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Nahida — Ganyu — Bennett — Dehya

Burning (enabled by Nahida and Dehya’s Skills) allows Ganyu to more effectively Melt her Charged Shots at longer ranges than in teams with Xiangling or Kazuha.

Sample Rotation
Nahida E Q > Bennett EQ > Dehya E N1 > Ganyu 6[C] E

Nahida — Bennett — Rosaria — Chongyun

Sample Rotation
Nahida E Q > Chongyun E > Bennett EQ > Rosaria EQ > Bennett E > Chongyun Q > Bennett E > Nahida E > Rosaria E > Bennett E


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