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Lisa Quick Guide

Updated for Version 4.0

Lisa is a 4-star Electro character who utilizes her access to frequent and reliable Electro application from her various abilities to deal Burst, sustained, and reaction damage, while also elevating other teammates with her supportive attributes.

The full Lisa Guide (or here as a Google Doc) hosted here on KQM by Lisa Mains is a more exhaustive version of this Quick Guide. This Quick Guide will primarily delve into Lisa’s more usual and “standard” archetypes, most notably as an Electro On-field DPS through Dendro reactions in addition to Electro Off-field DPS roles.

If any inquiries about Lisa’s other archetypes arise, being the still viable Reaction Lisa or other atypical usages, do make sure to check out the full guide or the respective help sections in both the Lisa Mains and KQM Discords.

New Content


Flowing Purity
The Fontaine craftable Catalyst can be her best 4-star option as an on-field DPS provided there is healing. Otherwise, it can be comparable to Mappa Mare.

Golden Troupe
An artifact set that increases Skill DMG%. For on-field DPS Lisa, only 2pc Golden Troupe is noteworthy as a viable 2pc combination artifact set.

Lynette
Lynette’s access as a free Ousia-aligned Anemo character with an ATK% buff makes her flexible in Lisa’s teams.

Baizhu
Baizhu’s introduction as a Dendro healer and pseudo-shielder opens and comforts a number of Lisa’s teams.

Kirara
Kirara’s introduction as a Dendro shielder opens up some value to Lisa’s teams as well.

Infographic

Playstyles

On-field DPS

Especially since the introduction of Dendro and its subsequent reactions, this is Lisa’s best and most applicable role. As an on-field DPS, Lisa applies ample amounts of Electro application, acts as a driver for other potential characters, and supports the team through her valuable Passive.

This playstyle will be one of the two main archetypes focused on within the Quick Guide.

Off-field DPS / Support

As an off-field DPS or a “support,” more of Lisa’s impact shifts to her Burst, Skill, and, most notably, her influential Passive. According to the team Lisa is in, she may be better purposed as a dedicated off-field DPS or as a full-on buffer with TTDS or Hakushin Ring.

This will be the other major archetype focused on in this Quick Guide.

Reaction DPS

As a Reaction DPS, Lisa builds unconventionally compared to her Electro DPS archetypes. Here, she employs her Burst’s Electro application to trigger Hyperbloom or Overloaded.

Despite this archetype remaining viable, this will not be primarily examined within the Quick Guide. Feel free to look at the full guide if any interest arises.

Character Overview

Level & Talent Priority

Burst ≥ Skill > Normal Attack

For Aggravate Lisa—her most prominent usage—leveling her to 90 is also highly recommended because it provides a noticeable damage increase to her Aggravate triggers, which happen frequently.

Talents

Normal Attack

Normal Attack | Lightning Touch

Normal Attack

Performs up to 4 lightning attacks that deal Electro DMG.

Charged Attack

Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.

Plunging Attack

Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.

Lisa’s entire Normal Attack (NA) string consists of 4 attacks in total. The first 3 are in quick succession, while the 4th follows after a brief teleport. Lisa’s Charged Attack (CA), after a short cast, deals considerable damage and will always apply Electro in a given area in front of her. Be aware that her Normal Attacks and Charged Attacks have independent ICDs.

Alternating between using her NAs and CAs is important to maximize both her total damage and her amount of Electro application. Common attack strings involving just these two types of actions include N1CA, N2CA, and N3. It is typically not advised to execute her 4th NA as it is sluggish.

More strings will be introduced within Lisa’s Elemental Skill tab further on.

Elemental Skill

Elemental Skill | Violet Arc

Channels the power of lightning to sweep bothersome matters away.

Press
Releases a homing Lightning Orb.

On hit, it deals Electro DMG, and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.

Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.

Tap Variant
Executing Lisa’s Tap Skill (tE) sends a homing projectile dealing damage and adding 1 (or more) Conductive stack(s) upon connecting with enemies. It is possible to manipulate her Tap Skill to consistently maximize the production of Conductive stacks upon enemies—however, this subject is highly esoteric and can be further expounded on within the Full Guide.

Lisa’s Tap Skill does not produce any innate Energy particles. Its ICD is also shared with her NAs.

Hold Variant
This is Lisa’s flashiest attack. It is greatly advised to cast it every rotation for both Energy and burst AoE damage; there are a few exceptions to this, such as when Lisa is used as a Buffer in teams where she is often purposed to purely support, like in Hyper Raiden teams. There is also the misconception present that casting her Hold Skill is too lengthy, when it, at minimum, will only take at least ~1.9 seconds.

Instead of tapping Lisa’s Elemental Skill, holding it would, instead, begin a casting animation for ~2-4 seconds where Lisa will charge up a radius and, upon releasing the Hold Skill (hE, h#E) when both visual circles collide, will deal a burst of damage and apply Electro to any enemy within. The damage is proportionate to the number of Conductive stacks enemies have at the time of release. 

However, releasing Lisa’s Hold Skill prematurely, or rather before both circles connect, will act as if a Tap Skill was executed.

Lisa’s Hold Skill produces 5 Electro particles.

Further Combos Incorporating Elemental Skills
Extending from the previous combos, N1CA, N2CA, and N3, weaving in Tap Skills can be more beneficial to deal more damage and passively build Conductive stacks. The main new combos that this opens up are N2tE and N3tE.

Choosing when to use her Hold Skill can be slightly complex; however, it can be more easily understood when sectioning her rotations around her Hold Skill itself.

For example, the Pre-Hold Skill combo(s), the actual Hold Skill, and the Post-Hold Skill combo(s).

Combos before the Hold Skill consist of those that weave in Tap Skills in order to generate some Conductive stacks—N2tE or N3tE.

Combos following the Hold Skill often consist of the alteration of her NAs and her CAs to both maximize Electro applications and passive Conductive stacks—N1CA, N2CA, or sometimes N3.

Elemental Burst

Elemental Burst | Lightning Rose

Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.

The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability’s duration.

Despite deceptively seeming like a minor influence in battle, Lisa’s Burst is rightfully a potent part of her kit, enabling even more Electro application, applying her 4th Ascension Passive’s debuff, and great AoE damage in general.

Lisa’s Burst casts forth her Lightning Rose Lamp, dealing a touch of damage, and a field encircling it. Her Burst shoots a maximum of ~29 Arcs upon enemies within the field, with each Arc being further able to shoot 1-3 discharges/bolts with Lisa’s 4th Constellation if active.

Her Burst constantly knocking back enemies is also a misconception as there are factors undisclosed that are necessary for this to occur. It will mostly depend on whether an enemy is airborne or not, as her Burst will only induce a knockback given they are airborne and not grounded.

Ascension 1 Passive

Ascension 1 Passive | Induced Aftershock

Hits by Charged Attacks apply Violet Arc’s Conductive status to opponents.

This Passive further enables Lisa’s Charged Attacks as both a source of another singular Conductive stack and a staple in her attack strings.

Ascension 4 Passive

Ascension 4 Passive | Static Electricity Field

Opponents hit by Lightning Rose have their DEF decreased by 15% for 10s.

This Passive is one of Lisa’s core attributes, as it enables her to induce a valuable debuff upon enemies, which means most, if not all, of her teammates will be buffed accordingly. This debuff is one of the cornerstones as to why Lisa can be as effective as she is.

It also is particularly advantageous for herself too, as both of her common damage sources, namely her Electro DMG and Aggravated Electro DMG, both take benefit from it, bolstering her effectiveness with Dendro.

Note that the 10s duration gets refreshed every time the enemy is tagged again by any of Lightning Rose’s Discharges.

Constellations

Constellation 1

Constellation 1 | Infinite Circuit

Lisa regenerates 2 Energy for every opponent hit while holding Violet Arc.

A maximum of 10 Energy can be regenerated in this manner at any one time.

Effectively, this Constellation helps to keep uptime on Lisa’s Elemental Burst as it is an additional source of Energy. However, one should not purely rely on C1 as a constant source because, in common play, the value of this Constellation is around 4-10 Flat Energy given to Lisa in regular situations.

Constellation 2

Constellation 2 | Electromagnetic Field

Holding Violet Arc has the following effects:

  • Increases DEF by 25%.
  • Increases Lisa’s resistance to interruption.

Although this Constellation does not provide any offensive power, it still can be, and is, useful at times. Overall, it is nice to have, yet not at all a necessity as, with high cognition, one can time her Hold Elemental Skills well or in-between enemy attacks.

It can be alternatively used in expectation of getting hit by enemy attacks though; however, this can become slightly complex to delve into.

Constellation 3

Constellation 3 | Resonant Thunder

Increases the Level of Lightning Rose by 3.

Maximum upgrade level is 15.

A welcome damage increase to Lisa’s Elemental Burst.

Constellation 4

Constellation 4 | Plasma Eruption

Lightning Rose now unleashes 1-3 lightning bolts when it attacks.

Arguably Lisa’s strongest Constellation due to the vast potential her C4 brings to her Elemental Burst. At maximum, Lisa’s C4 can increase the effectiveness of her Elemental Burst up to 2.5x.

How an Arc chooses to release 1-3 bolts involves multiple factors, however.

Constellation 5

Constellation 5 | Electrocute

Increases the Level of Violet Arc by 3.

Maximum upgrade level is 15.

A fair damage increase to Lisa’s Elemental Skills.

Constellation 6

Constellation 6 | Pulsating Witch

When Lisa takes the field, she applies 3 stacks of Violet Arc’s Conductive status onto nearby opponents.

This effect can only occur once every 5s.

C6 remains to be an effective Constellation in the majority of her archetypes, albeit subjective as people do tend to overrate this Constellation as the radius is still limiting and is typically misused. It does, however, ultimately smoothen how she plays and makes her less mechanically intense.

Remember that it is never necessary to generate all 3 Conductive stacks simultaneously for this Constellation to be effective: even when her C6 enables her to obtain one additional stack, it is still valuable. It is more applicable to think of her C6 as another tertiary source of Conductive stacks rather than to forgo and replace former ways completely—Lisa’s C6 opens another option and is not a reliance but a privilege. Therefore, rotations will often not change when having her C6; it does, however, require more cognition.

Artifacts

ER Requirements

Please understand that these ER Requirements assume various criteria. Many of these values will fluctuate and likely overestimate with play as enemy count, player ability, and HP particles are not taken fully into account. C1 and funneling are other factors as well.

Electro Resonance On-field
(1 Hold Skill)
110% – 130%
Solo Electro On-field
(1 Hold Skill)
130% – 150%
Solo Electro Off-field
(1 Hold Skill)
170% – 200%
Electro Resonance Off-field
(1 Hold Skill)
130% – 160%
Electro Resonance Off-field
(No Hold Skill)
180% – 210%
Reaction DPS
(1 Hold Skill)
200% – 220%
Cheap SupportAs much as possible for Burst Spam

On-Field Electro DPS

Artifact Stats

SandsGobletCirclet
ATK% or EMElectro DMG BonusCRIT Rate or CRIT DMG

Substat Priority: CRIT > ER% > ATK% / EM > ATK

As an on-field DPS, an EM Sands can be comparable damage-wise to an ATK% Sands if and only if Lisa is played in an Aggravate team. In which case, an ATK% Sands still is generally better but the two are close enough to become approximate. Otherwise and outside of Aggravate teams, an EM Sands holds little value.

It is also recommended that Lisa gains the necessary ER% from substats as an on-field DPS.

Artifact Sets


4p Thundering Fury (4TF)
4TF is unequivocally her ideal set as an on-field Aggravate DPS. 
Its cooldown reduction allows Lisa to not be constrained to when and where to use her Hold Skill, and the major benefit of being able to chain, not spam, her Tap Skill allows for more effective attack strings and comfort, thus maximizing Aggravate triggers and slightly improving her Energy generation.

Note that, outside of on-field Aggravate teams, 4TF is marginally valuable when compared to other available sets and will often be outperformed.

4p Thundersoother (4TS)
Since Lisa does have the potential to manage her Electro aura with proper rotations/ability usage, it is common for 4TS’ precondition to be easily met. If micro-management is not an issue, then 4TS can compare very well against 4TF.

4p Gilded Dreams (4GD)
4GD is a selective set but can do vastly well for Lisa in one specific archetype: Aggravate. 
Otherwise, outside of Aggravate, the value of its EM rapidly decreases and becomes of little value, even within her EC teams.

2p Combinations
Valid 2-piece sets include 2-piece Thundering Fury, 2-piece Noblesse Oblige, 2-piece Emblem of Severed Fate, 2-piece 18% ATK, 2-piece Golden Troupe, and 2-piece 80 EM, varying on what her selected archetype is.

Split sets still remain to be a perpetually well-rounded option in most areas because of their consistency but will often be carried by their substats.

Off-Field Electro DPS

Artifact Stats

SandsGobletCirclet
ER%, ATK%, or EMElectro DMG BonusCRIT Rate or CRIT DMG

Substat Priority: ER% > CRIT > ATK% / EM > ATK

As an off-field DPS, an ER% Sands should be used primarily if Lisa cannot regenerate her Burst on given rotations. However, situations do exist where Lisa, as an off-field DPS, can supply herself with an ATK% or EM Sands (if in a Quicken team) and rely on ER% substats instead.

Artifact Sets


4p Emblem of Severed Fate (4ESF)
Given that being off-field as Lisa already requires her to hold substantial ER%, 4ESF can get tangible value. Quicken teams, which include Spread and Aggravate, may see less value with 4ESF, though.

4p Thundersoother (4TS)
Once more, 4TS remains a solid option when an Electro aura is active frequently.

4p Noblesse Oblige (4NO)
For options, many supportive artifact sets either do not pair well on Lisa or aren’t as easily triggered. 4NO, on the other hand, is a prime exception.

If teammates are better suited to equip other artifact sets, Lisa is able to hold 4NO without egregious drawbacks.

4p Gilded Dreams
Similar to prior, if in a Quicken team, 4GD can prove to be useful.

2p Combinations
Valid 2-piece sets include 2-piece Thundering Fury, 2-piece Noblesse Oblige, 2-piece Emblem of Severed Fate, 2-piece 18% ATK, and 2-piece 80 EM, varying on what her selected archetype is.

Weapons

Electro DPS Lisa


Kagura’s Verity
Best-in-slot option for all variants of Electro Lisa. Kagura’s Verity mandates periodic Elemental Skill usages, which Lisa can easily comply with both variants of her Elemental Skill. Furthermore, Kagura’s Verity becomes even better in Lisa’s ideal teams, notably Aggravate, as it allows for full uptime on its passive.

Lost Prayers to the Sacred Winds
Lost Prayers to the Sacred Winds manages to be a competitive option from its raw stats in some of her archetypes, but especially within Aggravate as the CRIT Rate becomes more effective.

A Thousand Floating Dreams
Within Lisa’s Dendro-related teams, A Thousand Floating Dreams does genuinely see notable worth as a weapon, often being juxtaposed to or under the other 5-star weapons. It becomes considerably weaker without Dendro reactions, though.

The Widsith
Widsith often will be Lisa’s best-in-slot 4-star weapon; it can be similar to 5-star weapons as well. 
It becomes unequivocally Lisa’s best 4-star weapon in Aggravate teams, due to all three passives seeing use, and still remains potent outside of Quicken teams.

Skyward Atlas
A solid weapon for Lisa’s non-Aggravate archetypes. However, in Aggravate teams, the ATK% does not garner as much value as it would otherwise and becomes undervalued.

Solar Pearl
Solar Pearl is a well-rounded weapon for a 4-star.

Flowing Purity
A solid weapon that provides valuable DMG% buffs. Provided healing is accessible, it is Lisa’s best craftable 4-star weapon as an on-field DPS.

Mappa Mare
A decent weapon considering it can compete against Flowing Purity if there is no healing to properly activate Flowing Purity’s passive.

Hakushin Ring
A great weapon considering it is Lisa’s best craftable 4-star weapon as an off-field DPS with ER% and DMG%. Hakushin Ring’s party DMG% buff can be of noticeable value in her various roles too.

Note that Hakushin Ring’s passive requires Lisa to be on-field in order to trigger its effects.

Magic Guide
As a 3-star weapon, Magic Guide fares rather well in Lisa’s Aggravate teams with its EM and constant passive.

Support Lisa

The weapons listed here are solely ranked for their value to the Support/Buffer/Enabler role.


Thrilling Tales of Dragon Slayers (TTDS)
At R5, TTDS provides a hefty ATK% boost to whomever Lisa is buffing.

In most variations of teams that utilize Support Lisa aside from most Quicken teams, TTDS usually is the preferred Catalyst of all supportive weapons as the increase in ATK% is often substantially appreciated.

Hakushin Ring
A great choice for this archetype; specifically if only the other Elemental DMG% buff proves to be useful. Hakushin Ring often outperforms TTDS in Quicken teams.

Favonius Codex
In the cases that Lisa is necessary for her Burst uptime for her DEF Shred or for supplying the team with additional Energy, Favonius Codex is a safe and usable option.

Prototype Amber
Another last resort option, but unlike Favonius Codex, Prototype Amber’s Energy functions exclusively for the character using it. However, this is the only Catalyst that offers allies healing. It isn’t much, but it is available.

Teams

This is not a comprehensive list of teams, and the inclusion of a certain team or lack thereof does not necessarily indicate the power level of the team in question. This list is not ranked.

On-Field

Aggravate


This is assuredly Lisa’s best role due to how synergistic her kit is with this specific playstyle. Her innate EM ascension stat, rapid Electro application, relatively quick attacks, access to DEF Shred, and usage out of the 4TF artifact set are all factors as to why Lisa fits as well as she does here.

Lisa’s Aggravate teams are often composed of a Dendro character for enabling Quicken, another Electro character for Energy and extra damage, and often an Anemo or various flex characters for utility or other reasons. It is preferred that Hydro and Pyro are exempt as options for teammates as they may consume the Quicken aura, but the team’s general Elemental application can restore it should a unit not apply Hydro/Pyro as frequently. Units like those mentioned prior can manage to fit inside this team skeleton and be fairly effective, but doing so can ruin the integrity of an Aggravate team.

Notable Teammates

The order in which certain characters appear is slightly relevant to their potential.


Nahida, Baizhu, Yaoyao, Kirara, Dendro MC, or Collei
Dendro aura suppliers for enabling Quicken, often from off-field or by routinely swapping in.

Fischl, Kuki Shinobu, Yae, or Beidou
A secondary source of Electro Energy for Lisa as well as off-field Aggravate damage-dealers with other possible benefits.

Kazuha, Venti, Sucrose, Lynette, Sayu, or Jean
Access to Viridescent Venerer for an indirect increase in Electro DMG and potential for buffs, grouping, and, for some, healing.

Zhongli or other Unintrusive Units
Zhongli, as a flex character, has both offensive and defensive utility while not infringing on Quicken. Further notable units include but are not limited to: 
Albedo, Bennett, Diona (C6), and Kokomi.

Otherwise, other select Hydro units with slow Hydro application, like Kokomi from prior, may be chosen to fulfill this slot to enable the Hyperbloom reaction to take place. Adding a Hydro character as a flex option is often seen as a “Quickbloom” team provided they have a slow Hydro application.

Electro-Charged


In this composition, Lisa will serve as the team’s primary on-field unit, but swapping will still occur fairly often due to her teammates wanting to contribute with their Elemental Skills or Bursts. The echo damage from Electro-Charged and other possible sources is more so supplementary damage and, thus, EM becomes minimally effective. Do keep in mind 4TF won’t trigger as often even on Lisa due to it being finicky with Lisa’s Electro application.

Notable Teammates

The order in which certain characters appear is slightly relevant to their potential.


Xingqiu, Yelan, or Kokomi
Reliable sources of off-field Hydro.
Xingqiu and Yelan prefer Lisa to Normal Attack while Kokomi allows for more detached gameplay.

A Double Hydro core is possible.

Fischl, Kuki Shinobu, Yae, or Beidou
A secondary source of Electro Energy for Lisa as well as additional damage.

Kazuha, Venti, Sucrose, Lynette, Sayu, or Jean
Access to Viridescent Venerer for an indirect increase in both Electro and Hydro DMG and the potential for buffs, grouping, and, for some, healing.

Off-Field / Support

Quicken Core


Due to Lisa benefitting and preferring to be alongside a Dendro unit innately as a result of her kit, inputting her within a Quicken team allows for great mileage despite her being an off-field DPS. Lisa’s 15% DEF Shred proves to be useful too as both Spreaded/Aggravated damage and non-Spreaded/Aggravated damage get affected by the debuff.

It is often preferable that Lisa is built for damage in these teams; thus, her Hold Elemental Skills should be used consistently per rotation.

Notable Teammates


Tighnari, Alhaitham, Keqing, Raiden, or Cyno
All of these characters cater well to the Quicken reaction tree and serve prominently as a DPS.

Fischl, Kuki Shinobu, Yae, or Beidou


Nahida, Baizhu, Yaoyao, Kirara, Dendro MC, or Collei
Depending on the Primary DPS’s element, the opposite element should be selected to enable Quicken and its subsequent reactions.

They also supply additional damage and possible utility.

Zhongli, Kazuha, Venti, Sucrose, Lynette, Sayu, or Jean
Zhongli serves remarkably due to some choices for a Primary DPS particularly appreciating his defensive utility.

Otherwise, an Anemo character remains to suit well due to their general utility and access to Viridescent Venerer.

Dedicated Support


Specifically, as a dedicated Support/Buffer/Enabler, Lisa benefits teams that take advantage of Lisa’s A4 Passive and/or TTDS. This is most relevant for speedrunning teams or those that want direct buffing and/or Lisa’s rapid Electro application.

Common use cases for this archetype are to either buff a fellow off-field DPS, fully commit for damage on an on-field DPS, and/or provide Electro. It can be common for Lisa to not use her Hold Elemental Skill in these variants.

Oftentimes, an ER% Sands will be preferred on Lisa in these scenarios unless she is also as well-invested as her teammates. With an ER% Sands, Lisa is preferable on artifact sets like 4ESF or 4NO.

Notable Teams

Raiden Shogun

While Lisa’s slot is usually in contention with Sara as a dedicated buffer for Raiden, provided Sara is not C6 and at equal levels of investment, Lisa’s total contribution is more effective than Sara’s.

Remaining Slots (which are not limited to):
Bennett, Kazuha, Sucrose, Venti, Kokomi, Xingqiu, Yelan, and/or Kujou Sara
The remaining slots can be purposed for more buffing, utility, grouping, or furthering overall damage.
Eula

Lisa’s main objectives in Eula’s teams are to provide both Electro and buffs for Eula herself. This will often mean Lisa is heavily reliant on her Burst.


Raiden, Fischl, or Kuki Shinobu
Another Electro character helps battery Lisa as she is primarily focused on her Burst’s uptime.

Mika, Diona, Shenhe, Rosaria, or Kaeya
Similarly, another Cryo character helps battery Eula for consistent rotations.

Credits

Contributors: archednosi, sew, davjac123, anoddmedium, cuzimori, irokei, chasing_haze, cinders_pear, uhinf1999

Lisa’s Equipment Calculations used in this Quick Guide.
Click here for the Full Lisa Guide (Google Doc).
Team images courtesy of the KQM portrait generator.

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