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Venti Quick Guide

Updated for Version 4.1

Venti is a 5-star Anemo Bow character in Genshin Impact who utilizes his Burst, which has some of the best crowd control in the game, to group enemies and deal damage. He also supports the team with 4pc Viridescent Venerer and provides Energy restoration to teammates. Learn about Venti’s best builds, Talent priority, best weapons, best artifacts, and best teams in this quick guide.

Note that the information given may change if new discoveries are made. More extensive testing is in progress.

The full-length guide is available here.

New Content

Alhaitham is a 5-star DPS that has no specific synergy with Venti. However, Alhaitham’s Electro teammates benefit from Venti as a VV holder.

Dehya as an on-field DPS can use Venti for VV.

Ibis Piercer
This weapon’s passive is rather useless as Venti does not use Charged Attacks, nor does this weapon make them worth using. Not recommended.

Venti can be the VV holder of choice in Lyney teams to potentialize his AoE damage. As Lyney is primarily a single-target damage dealer, better options exist for single-target damage.

Song of Stillness
A craftable weapon with an ATK% secondary stat that provides DMG% when healed.

The First Great Magic
A 5-star Bow that acts purely as a stat stick for Venti. As Venti is seldom used with other Anemo units, this weapon’s performance is rather lackluster compared to other 5-star options.


Design: kolvii
Content: mocha_biscuit

Character Overview


Reaction DPS

This playstyle focuses on Venti’s ability to trigger Elemental Reactions, mostly notably Swirl. As Elemental Reactions scale with Elemental Mastery (EM), this playstyle focuses on building as much EM as possible to deal large amounts of damage via Swirl and follow-up reactions that Swirl may trigger. Reaction DPS Venti is very easy to build, as he only relies on EM and ER and has very accessible F2P weapon choices. Since Swirl can trigger more times in AoE situations, the playstyle is strongest in AoE.

Anemo DPS

This playstyle uses Venti’s high multipliers on his Burst and Skill to deal Anemo damage by building ATK% and CRIT stats. Anemo DPS Venti can utilize external buffs (e.g., Faruzan, Bennett, 4pc Noblesse), and is consistent in single-target scenarios. This being said, Reaction DPS is generally better unless you invest a lot into an Anemo DPS build or have a significant amount of external buffs.


Level and Talent Priority

Level 90 is highly recommended for Reaction DPS Venti for Reaction damage scaling. It is optional for Anemo DPS Venti.

Burst > Skill >> Normal Attack

Reaction DPS Venti benefits less from Talent levels because of the prevalence of Reaction damage. This being said, there is still enough Anemo damage for something to be gained from leveling them. 

Anemo DPS Venti sees significant benefit from Talent levels.

The Normal Attack Talent is essentially useless for both of these playstyles.

Talent Overview

Normal Attack
Normal Attack | Divine Marksmanship

Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Venti’s Normal Attack Talent does not hold much value for Venti’s typical playstyles. His Charged Attack can be used to trigger 4pc Viridescent Venerer, but this is almost never done.

Elemental Skill
Elemental Skill | Skyward Sonnet

O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

Summons a Wind Domain at the opponent’s location, dealing AoE Anemo DMG and launching opponents into the air.

Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.

For the sake of time, Venti almost always uses the Tap version of his Skill. This launches small enemies into the air and generates 3 Anemo Particles. Because of its 6s cooldown, it can generally be used multiple times in a rotation.

Elemental Burst
Elemental Burst | Wind’s Grand Ode

Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.

Venti’s Burst is the core mechanic of his kit. When cast, the Stormeye is always aimed in the direction of the nearest enemy, but it is generated at a fixed distance from Venti’s position. Learning the distance in which it fires and being careful about placement is important for optimal Burst usage.

Venti’s Burst snapshots his stats on cast and deals a total of 20 ticks of Anemo damage. If it comes into contact with Pyro, Hydro, Electro, or Cryo, it will absorb that element and deal 16 additional damage instances of the absorbed Element. The Burst is capable of triggering Swirl up to 7 times in single-target, and up to 14 times if 2 or more enemies are present. Electro-Charged increases the number of Swirls by allowing Hydro and Electro auras to coexist. 

If multiple Elements come into contact with Venti’s Burst, the priority for Absorption is Pyro > Hydro > Electro > Cryo.

Venti’s Burst has exceptionally strong crowd control and will lift small enemies, which may put them out of reach to certain character’s attacks. A comprehensive list of attacks affected by Venti’s Burst can be found here.

Ascension 1 Passive
Ascension 1 Passive | Embrace of the Winds

Holding Skyward Sonnet creates an upcurrent that lasts for 20s.

Useful mostly for exploration and not combat. It has some niche use cases for combat but they are few and far between.

Ascension 4 Passive
Ascension 4 Passive | Stormeye

Regenerates 15 Energy for Venti after the effects of Wind’s Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.

Provides Flat Energy for Venti and any characters of the Element his Burst absorbs. This passive further augments Venti’s ability to support his teammates.

Utility Passive
Utility Passive | Windrinder

Decreases gliding Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Decreases gliding Stamina consumption for your own party members by 20%. Identical to Amber’s as well as Collei’s passive and does not stack.


Constellation 1
Constellation 1 | Splitting Gales

Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow’s DMG.

Not useful for the typical Venti as he basically never uses Charged Shots.

Constellation 2
Constellation 2 | Breeze of Reminiscence

Skyward Sonnet decreases opponents’ Anemo RES and Physical RES by 12% for 10s.
Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.

Most beneficial for Anemo DPS Venti, this Constellation provides a source of Anemo RES Shred for himself and potentially other Anemo units. Launching enemies with his Skill can be somewhat inconsistent for the maximum effect of the passive, but it is useful nonetheless.

Constellation 3
Constellation 3 | Ode to Thousand Winds

Increases the Level of Wind’s Grand Ode by 3.
Maximum upgrade level is 15.

Burst Talent levels are always welcome for Venti.

Constellation 4
Constellation 4 | Hurricane of Freedom

When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.

Having Venti’s Burst snapshot this passive can be a bit troublesome since Skill particles will reach him after his Burst snapshots, but it can be easily achieved with a rotation adjustment so that a teammate feeds him particles.

Constellation 5
Constellation 5 | Concerto dal Cielo

Increases the Level of Skyward Sonnet by 3.
Maximum upgrade level is 15.

Skill Talent levels, though less impactful than Burst Talent levels, are still a small increase to Venti’s overall damage.

Constellation 6
Constellation 6 | Storm of Defiance

Targets who take DMG from Wind’s Grand Ode have their Anemo RES decreased by 20%.
If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.

Though only a minor boost to his own damage, the ability to shred the RES of the absorbed Element is a great addition to Venti’s array of buffing capabilities. Since RES affects Swirl damage, this concurrently increases his Swirl damage as well, making it a worthwhile Constellation for both Anemo and Reaction DPS Venti.


N# = Corresponding number of consecutive Normal Attacks
tE = Tap Elemental Skill
shE = Short Hold Elemental Skill
Q = Elemental Burst

shEStarting the Hold Skill (9 frames) but releasing it early allows you to cast a Tap Skill faster than usual by canceling part of its animation. You may choose to use this instead of the generic tE in the rotations below.
tEQVenti’s default combo. His Burst can cancel his Skill’s animation, which saves a lot of time.
tE N1If using a Skill without a Burst follow-up, you can cancel it with a Normal Attack to save time. It should be noted that swapping too quickly  may prevent Venti from catching the Skill’s particles, though this allows funneling these particles to teammates if desired.

Reaction DPS


ER Requirements

2 Skills per Burst~165%
1 Skill per Burst~200%

If Venti is using Favonius Warbow, his ER requirements will be met with the weapon’s Substat and Venti’s ER Ascension stat.

These are general estimates based on various Venti teams and not an exact goal to reach as teams will have varying ER needs. Use the Energy Recharge Calculator to determine exact requirements for your team and rotation.

Artifact Stats



EM or Energy Recharge%EMEM

Substats: ER (until requirement) > EM

An ER Sands should only be considered if Venti’s ER needs are over 200% and he’s not using an ER weapon. Attempt to get as much ER from substats as possible before you consider investing into an ER Sands.

Using an ATK% main stat or Anemo DMG% Goblet can be viable if an EM piece is yet to be obtained, though it should be used as a placeholder only.

Artifact Sets

Calcs for artifact set comparisons can be found here (last updated for Version 3.3).

4pc Viridescent Venerer (VV)
Not only does it significantly buff the Pyro/Hydro/Electro/Cryo damage of Venti’s teammates, but it is also by far Venti’s best option, providing RES Shred and Swirl DMG%. Swirl damage is affected by the enemy’s Elemental RES, so this set buffs it in two ways.

4pc Gilded Dreams
If another character already holds VV, this set is the next best option for Venti because of the EM and ATK% it provides.

2pc EM + 2pc EM
A simple 160 EM increase for Swirl damage.

4pc Instructor
Useful for buffing party members with EM at the expense of Venti’s damage. However, Sucrose is generally better since she can provide EM and hold VV.


Calcs for weapon comparisons can be found here (last updated for Version 3.3).

Elegy for the End
Though it has slightly less personal damage than The Stringless, the teamwide buff more than makes up for it. If using Venti in teams with less than 20s rotations, this weapon’s passive will not trigger every rotation.

The Stringless
Unconditional EM stat stick that also gives massive Skill and Burst DMG Bonus. Refinements do not affect Venti’s damage significantly in an EM build.

Polar Star
Even in a Reaction DPS build, Polar Star’s various stat buffs allow it to remain competitive with the top options in terms of DPS. This being said, it may be more worthwhile to use Polar Star on another unit.

R5 Windblume Ode
A good choice if it was obtained during Version 1.4. Make sure to snapshot the passive into Venti’s Burst by preceding it with a Skill.

Mouun’s Moon,
Alley Hunter
Good DMG% stat sticks for Venti if you’re lucky enough to have them. Prestack Alley Hunter in Abyss if possible.

Raven Bow
A good EM stat stick that gets better in teams that maintain Hydro or Pyro auras on enemies.

Song of Stillness
A good craftable option that scales well with refinements. It rivals Windblume Ode at R5.

Fading Twilight
Better than an inactive Raven Bow, but worse than a Raven Bow with the passive active.

Favonius Warbow
Sacrifices Venti’s personal damage for team Energy. It may be hard to build CRIT Rate in an EM build.

Anemo DPS


Artifact Stats



ATK% or Energy RechargeAnemo DMG Bonus or ATK%CRIT Rate or CRIT DMG

Stat Priority: ER (until requirement) > CRIT Rate% / CRIT DMG% > ATK% > EM

An ER Sands should only be considered if Venti’s ER needs are over 200% and he’s not using an ER weapon. Attempt to get as much ER from substats as possible before you consider investing into an ER Sands.

An ATK% Goblet can be competitive with an Anemo DMG% Goblet because of Venti’s Absorption damage not benefitting from Anemo DMG%—choose the one with better substats. This being said, external ATK buffs, such as Bennett, favor an Anemo DMG% Goblet. Inversely, teams where the Absorption’s damage is augmented, such as in Quicken teams, favor an ATK% Goblet.

Artifact Sets

Calcs for artifact set comparisons can be found here (last updated for Version 3.3).

4pc Viridescent Venerer
Providing a huge 40% RES Shred to Swirled Elements is a huge buff for any team. Venti should almost always use this set if no one else is. It also increases his own damage through the 2pc effect, and the RES Shred affects the damage of both Swirl and his damage from the absorbed Element.

4pc Emblem of Severed Fate
If another character already holds VV or it is not needed in the team, Emblem provides a valuable amount of ER% and Burst DMG Bonus for Venti. 

It has the potential to surpass 4pc VV in terms of damage if used with Bennett, but it lacks the team buff VV provides.

2pc Mixed Sets
2pc Set Bonuses: Anemo DMG% / Noblesse Oblige / ATK%

If someone else already holds VV or it is not needed in the team, 2pc mixed sets also work, though they don’t do as much damage as VV or Emblem.


Calcs for weapon comparisons can be found here (last updated for Version 3.3).

Polar Star
Polar Star is a great weapon which offers both Skill and Burst DMG increases, along with CRIT Rate.

In order to maximize the passive, Venti should do a Normal Attack and an Aimed Shot. The Aimed Shot does not have to be fully charged.

The Stringless
Stringless provides a large increase to Venti’s Skill and Burst damage. The EM is also useful as Venti still does Swirl damage in an Anemo DPS build. Refinements help its performance significantly.

Aqua Simulacra, Hunter’s Path
Very potent CRIT stat sticks, with added Elemental DMG Bonus.

Skyward Harp
Harp is also a good option for Venti in terms of being a stat stick, and it’s not exclusive to the weapon banner. It does lose to a refined Stringless, but is viable regardless.

Elegy for the End
Though it has slightly less personal damage than other options, the teamwide buff has the potential to offset this. If using Venti in teams with rotations less than 20s long, this weapon’s passive will not trigger every rotation.

Mouun’s Moon,
Alley Hunter
Good DMG% weapons, but limited in availability. They are generally worse than Stringless, but can be used if you have high refinements on them or if Stringless is occupied.

Thundering Pulse,
The First Great Magic
Both provide CRIT DMG and ATK%, and are decent as stat sticks, but fall behind other options. The First Great Magic can be decent if you have two Anemo units in your team, though this is uncommon.

Song of Stillness
The best craftable weapon for Anemo DPS Venti provided you have a consistent healer on the team.

Blackcliff Warbow
Very reliant on stacks and generally not worth the Starglitter over other easily obtainable options.

Favonius Warbow
Sacrifices Venti’s personal damage for team Energy.


  • N = Normal Attack
  • C = Charged Attack
  • A = Aimed Shot
  • P = Plunging Attack
  • E = Elemental Skill
  • tE = Tap Skill
  • hE = Hold Skill
  • Q = Elemental Burst
  • D = dash (cancel)
  • J = jump (cancel)
  • W = walk (cancel)
  • > = switch character
  • ( ) = these actions are optional; please refer to the notes below
  • [ ] = repeat these actions the specified number of times


Venti’s primary role in teams is as a 4pc Viridescent Venerer debuffer. His massive crowd control, damage potential, and Energy restoration help solidify his niche in teams as the Anemo unit of choice. His Crowd Control is what sets him apart from other Anemo units, as it trivializes any content with liftable mobs. Without the ability to do so, his utility becomes more limited.

Quadratic Scaling

The damage of attacks with quadratic scaling increases exponentially (by an exponent of 2) according to the number of enemies hit; for example, dealing 9 instances of damage against 3 closely-grouped enemies rather than only 3. Venti allows units with quadratic scaling to make the most of it by closely grouping enemies for a long period.

Notable Teammates

Ayato, Ganyu
Ayato and Ganyu’s Bursts target enemies and hit in an AoE, which makes them have pseudo-quadratic scaling. It should be noted that Ayato’s Burst targets fewer enemies than Ganyu’s.

Tartaglia has true quadratic scaling on his Riptide mechanic, and he can apply Riptide in a multitude of ways. However, he struggles to hit enemies lifted by Venti’s Burst without aid from other units.

Albedo’s Burst also targets enemies and hits in an AoE. However, this is less impactful as it represents a smaller portion of his overall DPS.


Venti — Cryo — Cryo — Hydro

Freeze teams and Venti thrive under the same conditions, making Venti a powerful unit in them.

As Freeze (alongside Venti’s Burst, against small enemies) prevents enemies from attacking, a defensive unit such as a shielder or healer may not be needed, though it is still recommended against enemies that cannot be grouped or Frozen. It’s recommended to run 2 Cryo units for Cryo Resonance. Freeze teams make an Anemo DPS build viable, especially if using Shenhe.

Notable Teammates

Cryo Slots

Ganyu appreciates Venti’s grouping as it enables her Burst’s pseudo-quadratic scaling and to hit multiple enemies with her Charged Shot’s Bloom. His Energy refund also helps Ganyu Burst as often as possible with lower ER needs.

Ayaka does not have the same quadratic scaling as Ganyu, but her Burst greatly appreciates the grouping Venti provides. As Ayaka tends to have higher ER needs, Venti helps alleviate these if his Burst absorbs with Cryo.

Shenhe is usually used as the second Cryo unit to help buff Ganyu or Ayaka’s damage.

Rosaria has high personal damage and can buff her teammates’ CRIT Rate slightly. 

Layla is the unit of choice if you need healing or survivability. Her Skill and Burst do not have quadratic scaling but have non-negligible DPS potential for a defensive unit.

Diona provides both shielding and healing. However, she has little to no damage of her own, making her generally a worse choice than Layla unless healing is really needed.

Hydro Slots

Mona has low Hydro application, but she provides a huge DMG Bonus via her Burst’s Omen. Since Omen is not dispelled while an enemy is Frozen, the DMG Bonus persists for long periods of time. Mona can also hold TTDS and Tenacity of the Millelith or Noblesse Oblige.

Kokomi trades the buffing abilities Mona has for longer Hydro application as well as healing. Overall, she is more comfortable to use, especially if you face enemies that cannot be Frozen or grouped. Kokomi can also hold TTDS and Tenacity of the Millelith.

Barbara does a bit of what Kokomi does, but worse. Prior to C2, her Hydro application (her Skill) has a lot of downtime. Her main upside is that she can hold Thrilling Tales of Dragon Slayers.

Ayato has pseudo-quadratic scaling with his Burst, similarly to Ganyu. This being said, he needs to attack on-field to generate the Energy required to Burst every rotation, which can be doable in some teams. However, without this, his ER needs are too high to justify. Venti absorbs Cryo with his Stormeye, so he cannot help Ayato with his ER problems.

Xingqiu, Yelan
Xingqiu and Yelan have high Hydro application and damage which is appreciated, but extremely high Hydro application is not always needed for Freeze. Freeze DPS units tend to not use Normal Attacks often so their potential is somewhat wasted. 

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Venti — Ganyu — Layla — Mona

A typical Freeze Ganyu DPS team with Layla as the second Cryo slot for her shield.

Sample Rotation
Ganyu EQ > Venti EQ > Layla Q E > Mona (N1) E Q > Ganyu 2[C] (1 if slow) > Venti E N1/D > Ganyu C

Venti — Ayaka — Shenhe — Mona

An Ayaka Freeze team focused on buffing Ayaka. If survivability is desired, replace Mona with Kokomi, or replace Shenhe with Layla/Diona.

Sample Rotation
Shenhe Q E > Venti EQ > Mona Q E > Ayaka D N1 EQ N1 > Shenhe E > Venti E > Ayaka D 2[N2C] N2D E N3

Venti — Ganyu — Ayaka — Kokomi

A Freeze team that uses Ganyu as an off-field Burst DPS and Ayaka as an on-field attacker. Kokomi is used for healing and comfort, though Mona can be slotted for damage at the expense of survivability.

Sample Rotation
Ganyu Q E > Venti EQ > Kokomi E > Ayaka D N1 EQ > Venti E > Ganyu E 2[C] >  Ayaka D N1 E N1C

Venti — Ayaka / Ganyu — Layla — Ayato

A Freeze team featuring Ayato to take advantage of his pseudo-quadratic scaling. Ganyu/Ayaka will generally use their Burst and swap to Ayato so he can Normal Attack to gain Energy for his Burst.

Sample Rotation (Ganyu)
Layla Q E > Ganyu EQ > Venti EQ > Ayato Q E N15 > Venti E > Ganyu C


Venti — Electro — Hydro — Flex

Electro-Charged allows Hydro and Electro auras to exist at the same time. As such, Venti is able to Swirl both of them at the same time to deal increased damage. It should be noted that because Hydro Swirl does not deal damage in an AoE, the increase is from 14 Swirls per rotation in AoE to 21 Swirls. As Venti’s main source of damage in these teams is Swirl and Electro-Charged, he prefers a Reaction DPS build.

Notable Teammates

Electro Slot

Fischl is a superb Electro unit — she deals tremendous amounts of single-target damage and, more importantly, generates an abundance of Electro Particles for more Energy-hungry teammates.

Beidou is often paired with Fischl (she doesn’t work with Raiden) to lower her ER needs. Beidou’s AoE damage potential is specifically noteworthy in Electro-Charged teams, but she can be lackluster in single target.

Yae Miko
Yae Miko is another great off-field DPS with single-target and AoE damage potential. She is usually used with Fischl or Raiden as it allows her to Burst more often for AoE damage. She can be used without Fischl at the expense of potentially not being able to Burst as often.

Kuki Shinobu
Kuki Shinobu is primarily used as a healer in Electro-Charged. Her Skill is very unreliable at hitting enemies lifted by Venti’s Burst, but her Burst hits reliably.

Raiden has poor off-field damage, but she can be used on-field as a damage dealer. She is best used with teammates that have high ER needs (e.g., Yelan, Xingqiu) to allow them to run less ER and build more offensively oriented builds.

When paired with Venti, Raiden prefers the N1C attack strings as it is the most consistent at hitting enemies in his Burst. Raiden’s personal damage is not as notable in these teams compared to her traditional Hypercarry team.

Lisa has extremely high ER needs, so she’s best coupled with Fischl or Raiden to alleviate them. Her main utility is holding TTDS and providing DEF Shred through her A4. Her damage is non-negligible when built.

Hydro Slot

Xingqiu works great as a mostly single-target off-field DPS. His defensive abilities pair extremely well with C1 Beidou’s. Using Xingqiu and C1 Beidou together usually means another defensive unit is not needed.

Yelan is similar to Xingqiu as an off-field DPS, but she trades the defensive utility for a ramping DMG Bonus to the on-field character, which is not always utilized to its fullest in Electro-Charged teams.

Kokomi is a great on-field driver for Electro-Charged teams; she’s also a superb healer, giving her some role consolidation. She can hold TTDS and Tenacity of the Millelith to buff the team, though she can also run Ocean-Hued Clam if used on-field.

Ayato is another on-field driver option for Electro-Charged teams. His selling point is his pseudo-quadratic scaling burst and AoE on his Shunsuiken slashes.

Flex Slot

This archetype’s Flex slot can be occupied by a variety of characters as well as previously-mentioned Hydro and Electro units. Listed below are a few popular choices.

Since Venti already holds VV in this team, Kazuha is free to run 4pc Thundering Fury to cast his Skill and trigger Electro-Charged Swirls many times. He also buffs the team with his A4; a nice bonus.

Zhongli provides a shield and Universal RES Shred, simple as that.

Bennett is a great option if the team benefits from his Flat ATK buff. Just make sure his Pyro application doesn’t get in the way of Venti’s Stormeye Absorption.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Venti — Fischl — Kokomi — Kazuha

Electro-Charged team with an on-field Kazuha to trigger Swirls and use the cooldown reduction of 4pc Thundering Fury to spam Skills. It is not vital to abide by any specific rotation, making this team rather easy to play.

Sample Rotation
Fischl Q > Kokomi E > Venti Q > Kazuha tEP Q 2[N1 tEP] > Fischl E > Kokomi Q > Venti E > Kazuha N2 tEP N1 tEP

This is just one of many possible rotations. The team is pretty flexible as long as you maintain a consistent Electro-Charged aura on enemies with Fischl’s Oz and Kokomi’s Bake-Kurage.

Venti — Fischl— Beidou— Xingqiu

A team with purely off-field damage dealers. There’s not a dedicated on-field unit, so you’re free to swap between units and spam Skills and Bursts when they come off cooldown.

Sample Rotation
This team has no set rotation and mainly aims to keep uptime on Fischl, Beidou, and Xingqiu’s abilities while continuously using Normal Attacks to trigger Beidou’s Stormbreaker and Xingqiu’s sword rain attacks.

Venti — Fischl — Yae Miko — Kokomi

On-field Kokomi Electro-Charged team that takes advantage of Venti’s grouping to help deal large amounts of damage because of Fischl’s A4, Yae Miko’s Skill and Burst, and Kokomi’s Normal Attacks all dealing AoE damage.

Sample Rotation
Fischl E > Yae Miko 3[E] > Kokomi E > Venti EQ > Yae Q 3[E] > Kokomi N2 > Fischl Q > Venti E N1 > Kokomi Q 6[N2D] N3 > Venti E

This is just one of many possible rotations. The team is pretty flexible as long as you maintain a consistent Electro-Charged aura on enemies with Fischl’s Oz, Yae’s Sesshou Sakura, and Kokomi’s Bake-Kurage.


Venti — Electro — Dendro — Flex

Electro Swirls are capable of triggering Aggravate off of a Quicken aura, increasing their damage significantly. Since Quicken also benefits other Electro and Dendro damage dealers, it’s a very strong archetype for Venti.

Notable Teammates

Electro Slot

Fischl is one of the best characters for Aggravate due to her A4 having no ICD. She is also a great Electro battery for other units.

Yae Miko
Yae is also commonly used in Aggravate and enjoys Venti’s grouping and Flat Energy that helps her Burst often for high AoE damage. Fischl can help further reduce her ER needs.

Beidou is often paired with Fischl to lower her ER needs. Beidou’s AoE damage potential is specifically noteworthy and she can trigger Aggravate often against multiple targets, but she can be lackluster in single-target.

Lisa has very severe Energy problems, so it’s recommended to run her with other Electro units (primarily Fischl) to help combat this. She is commonly used as a buffer and off-field DPS because of her Burst’s ability to shred enemy DEF.

Kujou Sara
Sara can be used as a Flat ATK buffer and Burst DPS.

Dendro Slot

Dendro Traveler, Collei
Dendro Traveler and Collei provide Dendro application and some damage.

Nahida is a powerful off-field DPS, Dendro applier, and EM buffer. Her strong Dendro application can make it difficult to reliably Swirl Electro which can be an issue.

Yaoyao provides Dendro application with her Skill and can heal the team with her Skill and Burst.

Baizhu provides a nice amount of healing and minor resistance to interruption with his shields. His A4 buff is also quite potent, especially if used in Quickswap teams.

Kirara is a Dendro shielder option, but she lacks meaningful Dendro application.

Tighnari doesn’t get any specific benefit from Venti as a unit other than enabling a small amount of AoE via grouping, but he works well with the quickswap nature that Venti Quicken teams tend to have.

Flex Slot

This archetype’s Flex slot can be occupied by a variety of characters as well as previously-mentioned Electro and Dendro units. Listed below are a few popular choices.

Since Venti already holds VV in this team, Kazuha is free to run 4pc Thundering Fury to cast his Skill and trigger Aggravated Swirls many times. He also buffs the team with his A4; a nice bonus.

Zhongli provides a shield and Universal RES Shred, simple as that.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Venti — Fischl — Yae Miko — Dendro Defensive Flex

A classic Double Electro team with Yae Miko.

Sample Rotation
This team has many possible rotations. The team is pretty flexible as long as you maintain a consistent Quicken aura on enemies with Fischl’s Oz, Yae’s Sesshou Sakura, and Dendro from the Dendro character, while aiming to Burst as often as possible with Venti.

Venti — Fischl — Kazuha — Dendro Defensive Flex

A team featuring Kazuha who utilizes 4pc Thundering Fury to deal increased Swirl and Aggravate damage as well as cast his Skill more often.

Sample Rotation (Yaoyao)
Fischl E/Q > Venti N1 EQ > Yaoyao E N2 > Kazuha tEP Q N3 tEP > Venti E N1 > Kazuha tEP

This is just one of many possible rotations. The team is pretty flexible as long as you maintain a consistent Quicken aura on enemies with Fischl’s Oz, and the Dendro Unit’s abilities.

Pyro DPS

Venti — Bennett — Pyro — Flex

These teams employ Bennett and Venti to buff an on-field Pyro DPS while also making use of Venti’s grouping and Flat Energy. These teams incentivize an Anemo DPS build on Venti.

Notable Teammates

Provides a large amount of Flat ATK for teammates along with generating plenty of Pyro Particles.

Pyro DPS

Klee and Venti have surprising amounts of synergy. Her extremely high stagger values allow enemies that would not normally be lifted by Venti’s Stormeye to be sucked in. Venti also regroups enemies scattered by Klee’s Charged Attack.

Venti’s grouping potentializes a lot of Lyney’s attacks with smaller AoE and allows his massive single-target damage to work in multi-target. His cooldown also works with Lyney’s more desirable 15s rotations. 

Yoimiya utilizes her Burst to deal AoE damage and follows up with her powerful, albeit single-target, Normal Attacks. 

Dehya can use Venti to help with her high ER requirements and to group enemies.

Flexible Slot

This team’s Flex slot can be occupied by a variety of characters. Listed below are a few popular choices.

Zhongli, Other Shielders
Lyney and Yoimiya especially enjoy a shield so that enemies that are not lifted by Venti do not interrupt them. Zhongli is the ideal choice for this thanks to his strong, long-lasting shield, and Universal RES Shred. However, other shielders can work in his stead.

A shielder may not be needed if enemies can be reliably lifted by Venti’s Stormeye.

Mona can use this archetype as an opportune time to nuke enemies with her Burst, but also to apply the Omen debuff and allow the team to deal increased damage for a short period of time.

Dehya (Support)
Dehya provides resistance to interruption and survivability. Her off-field damage isn’t gigantic, but it becomes relevant when buffed by Venti and Bennett.

Example Teams

This is not a comprehensive list of teams. The inclusion or exclusion of any given team does not necessarily reflect its power level.

Venti — Bennett — Klee — Mona

This team has extremely high frontloaded damage potential and can clear AoE content with ease. Its required investment is high, but the payoff is quite sizable.

Sample Rotation
Bennett EQ > Mona Q E > Venti EQ > Klee N1 EQ 3[N1C]

Venti — Bennett — Lyney — Zhongli

A Lyney team with high AoE damage potential that allows Lyney to clear AoE content with more ease than his usual single-target focused teams.

Sample Rotation
Zhongli hE > Bennett EQ > Venti EQ > Lyney 4[C] Q cancel E

Venti — Bennett — Yoimiya — Yun Jin

A Yoimiya team that utilizes both Bennett and Yun Jin as buffers. This team lacks a form of interruption resistance; though this is offset by Venti’s grouping, it can be easily solved by replacing Yun Jin with a shielder or a form of interruption resistance if needed.

Sample Rotation
Bennett EQ > Yun Jin EQ > Venti EQ > Yoimiya (Q) E 3[N5D] N1

Anemo Hypercarry

Venti — Wanderer / Xiao — Faruzan — Bennett

This team benefits from Venti’s grouping, damage, and Anemo Particle generation. Xiao uses Venti mostly for Energy, while Wanderer uses Venti to potentialize his AoE damage as well as group enemies so that they are less likely to hit Wanderer. It should be noted that Xiao can struggle to hit lifted enemies so it’s important to time Venti’s Burst. These teams incentivize an Anemo DPS build on Venti.

Generic VV Buffer

Venti — Pyro / Hydro / Electro / Cryo — Flex — Flex

As a 4pc Viridescent Venerer user, Venti has the capacity to be used in any team where Pyro, Hydro, Electro, and/or Cryo Elemental RES Shred is useful. Many units benefit from his grouping and Flat Energy even if their synergy is otherwise less apparent.


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Team images made with the KQM portrait generator.

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